Naziv rada: Stambena zgrada (int)
Vrijeme rada: 15-ak minuta
Kod(objekti): /
Vozila: 0
Komentar: Mozda nisam pogodio bas najbolji ID za zidove,al ajd..ovo je samo da pokazem nekim osobama da nije tesko uraditi.Puno ljespe izgleda InGame nego na slikama,i moglo je tu biti jos malo detalja al nemam vremena oko toga sad :)CreateObject(14877, 7.71, 2727.58, -44.41, 0.00, 0.00, 0.00);
CreateObject(19378, -1.83, 2724.38, -46.46, 0.00, 90.00, 0.00);
CreateObject(19378, 13.84, 2724.37, -42.41, 0.00, 90.00, 0.00);
CreateObject(14877, 4.13, 2724.49, -40.36, 0.00, 0.00, 180.00);
CreateObject(19377, -1.86, 2724.38, -38.34, 0.00, 90.00, 0.00);
CreateObject(19378, 8.67, 2724.38, -46.46, 0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2729.15, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, -4.50, 2724.36, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -37.69, 0.00, 0.00, 0.00);
CreateObject(19445, 9.99, 2729.15, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 0.30, 2722.94, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 9.93, 2722.94, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.25, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -37.69, 0.00, 0.00, 0.00);
CreateObject(19377, 19.15, 2724.57, -46.46, 0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -34.19, 0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2722.94, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -34.23, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.36, -34.23, 0.00, 0.00, 0.00);
CreateObject(1569, -4.43, 2724.61, -46.37, 0.00, 0.00, 90.00);
CreateObject(1569, -4.43, 2727.61, -46.37, 0.00, 0.00, -90.00);
CreateObject(948, -4.14, 2728.12, -46.40, 0.00, 0.00, 0.00);
CreateObject(948, -4.17, 2724.05, -46.40, 0.00, 0.00, 0.00);
CreateObject(19377, 4.45, 2730.84, -45.44, 0.00, 55.00, 0.00);
CreateObject(19362, 7.48, 2724.37, -41.43, 0.00, -55.00, 0.00);
CreateObject(19362, 4.66, 2724.37, -39.46, 0.00, -55.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -44.68, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -44.68, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -41.18, 0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -41.18, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -37.69, 0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 3.44, 2730.85, -37.69, 0.00, 0.00, 0.00);
CreateObject(19377, 12.57, 2724.80, -37.04, 0.00, 90.00, 0.00);
CreateObject(19377, -0.89, 2724.34, -39.35, 0.00, 90.00, 0.00);
CreateObject(19377, 3.07, 2727.65, -34.04, 0.00, -55.00, 0.00);
CreateObject(19445, 3.44, 2730.85, -34.19, 0.00, 0.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -34.19, 0.00, 0.00, 90.00);
CreateObject(19377, -1.86, 2724.38, -33.21, 0.00, 90.00, 0.00);
CreateObject(1506, 11.14, 2729.07, -42.32, 0.00, 0.00, 0.00);
CreateObject(1506, 14.61, 2725.23, -42.32, 0.00, 0.00, 90.00);
CreateObject(1506, 11.14, 2723.05, -42.32, 0.00, 0.00, 0.00);
CreateObject(1506, -4.37, 2725.26, -38.27, 0.00, 0.00, 90.00);
CreateObject(1506, -2.80, 2729.04, -38.27, 0.00, 0.00, 0.00);
CreateObject(1506, 0.04, 2729.04, -38.27, 0.00, 0.00, 0.00);
CreateObject(1506, -1.82, 2723.03, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, 14.26, 2728.72, -42.33, 0.00, 0.00, 0.00);
CreateObject(948, 14.31, 2723.31, -42.33, 0.00, 0.00, 0.00);
CreateObject(948, -4.12, 2723.30, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, -4.16, 2728.79, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, -0.62, 2728.79, -38.27, 0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, 4.29, 2730.85, -37.69, 0.00, 0.00, 0.00);
CreateObject(1498, 4.28, 2723.79, -46.37, 0.00, 0.00, 90.00);
CreateObject(2690, -0.78, 2723.04, -44.88, 0.00, 0.00, 0.00);
CreateObject(19378, -1.85, 2724.38, -38.31, 0.00, 90.00, 0.00);
(http://zaslike.com/files/2o2jyp5vlcphswo06bh1_thumb.jpg) (http://zaslike.com/viewer.php?file=2o2jyp5vlcphswo06bh1.jpg)(http://zaslike.com/files/ooyxvw5g9dqk0xgm38cf_thumb.jpg) (http://zaslike.com/viewer.php?file=ooyxvw5g9dqk0xgm38cf.jpg)(http://zaslike.com/files/aqwunyo0zg2cf4xvzxzb_thumb.jpg) (http://zaslike.com/viewer.php?file=aqwunyo0zg2cf4xvzxzb.jpg)(http://zaslike.com/files/25j2pcr141gvj0mja27_thumb.jpg) (http://zaslike.com/viewer.php?file=25j2pcr141gvj0mja27.jpg)(http://zaslike.com/files/x2dwei7b3qukxdw2hud_thumb.jpg) (http://zaslike.com/viewer.php?file=x2dwei7b3qukxdw2hud.jpg)(http://zaslike.com/files/3ngn1fre0buw8fjgacbh_thumb.jpg) (http://zaslike.com/viewer.php?file=3ngn1fre0buw8fjgacbh.jpg)
Na 2. slici je ulaz u podrum,da vas ne zbuni to sto vrata nisu kao kod stanova :)
Extra mapa ;) pohvala
bravo, lijepo je.. ::)
Hvala vam :)
Odlicna, mapa al nisi bas trebo roze zidove hehe :P
Citat: [FG]нÏ...Dιgαâ,,¢ aka Gigo poslato Novembar 03, 2012, 13:41:39 POSLE PODNE
Naziv rada: Stambena zgrada (int)
Vrijeme rada: 15-ak minuta
Kod(objekti): /
Vozila: 0
Komentar: Mozda nisam pogodio bas najbolji ID za zidove,al ajd..ovo je samo da pokazem nekim osobama da nije tesko uraditi.Puno ljespe izgleda InGame nego na slikama,i moglo je tu biti jos malo detalja al nemam vremena oko toga sad :)
CreateObject(14877, 7.71, 2727.58, -44.41, 0.00, 0.00, 0.00);
CreateObject(19378, -1.83, 2724.38, -46.46, 0.00, 90.00, 0.00);
CreateObject(19378, 13.84, 2724.37, -42.41, 0.00, 90.00, 0.00);
CreateObject(14877, 4.13, 2724.49, -40.36, 0.00, 0.00, 180.00);
CreateObject(19377, -1.86, 2724.38, -38.34, 0.00, 90.00, 0.00);
CreateObject(19378, 8.67, 2724.38, -46.46, 0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2729.15, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, -4.50, 2724.36, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -37.69, 0.00, 0.00, 0.00);
CreateObject(19445, 9.99, 2729.15, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 0.30, 2722.94, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2722.94, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 9.93, 2722.94, -44.68, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -41.18, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.25, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 14.68, 2724.36, -37.69, 0.00, 0.00, 0.00);
CreateObject(19377, 19.15, 2724.57, -46.46, 0.00, 90.00, 0.00);
CreateObject(19445, -4.50, 2724.36, -34.19, 0.00, 0.00, 0.00);
CreateObject(19445, 0.37, 2722.94, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 0.37, 2729.15, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2729.15, -34.23, 0.00, 0.00, 90.00);
CreateObject(19445, 9.99, 2722.94, -34.19, 0.00, 0.00, 90.00);
CreateObject(19445, 14.68, 2724.36, -34.23, 0.00, 0.00, 0.00);
CreateObject(1569, -4.43, 2724.61, -46.37, 0.00, 0.00, 90.00);
CreateObject(1569, -4.43, 2727.61, -46.37, 0.00, 0.00, -90.00);
CreateObject(948, -4.14, 2728.12, -46.40, 0.00, 0.00, 0.00);
CreateObject(948, -4.17, 2724.05, -46.40, 0.00, 0.00, 0.00);
CreateObject(19377, 4.45, 2730.84, -45.44, 0.00, 55.00, 0.00);
CreateObject(19362, 7.48, 2724.37, -41.43, 0.00, -55.00, 0.00);
CreateObject(19362, 4.66, 2724.37, -39.46, 0.00, -55.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -44.68, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -44.68, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -41.18, 0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -41.18, 0.00, 0.00, 90.00);
CreateObject(19353, 7.57, 2726.02, -37.69, 0.00, 0.00, 90.00);
CreateObject(19353, 4.36, 2726.02, -37.69, 0.00, 0.00, 90.00);
CreateObject(19445, 3.44, 2730.85, -37.69, 0.00, 0.00, 0.00);
CreateObject(19377, 12.57, 2724.80, -37.04, 0.00, 90.00, 0.00);
CreateObject(19377, -0.89, 2724.34, -39.35, 0.00, 90.00, 0.00);
CreateObject(19377, 3.07, 2727.65, -34.04, 0.00, -55.00, 0.00);
CreateObject(19445, 3.44, 2730.85, -34.19, 0.00, 0.00, 0.00);
CreateObject(19353, 4.36, 2726.02, -34.19, 0.00, 0.00, 90.00);
CreateObject(19377, -1.86, 2724.38, -33.21, 0.00, 90.00, 0.00);
CreateObject(1506, 11.14, 2729.07, -42.32, 0.00, 0.00, 0.00);
CreateObject(1506, 14.61, 2725.23, -42.32, 0.00, 0.00, 90.00);
CreateObject(1506, 11.14, 2723.05, -42.32, 0.00, 0.00, 0.00);
CreateObject(1506, -4.37, 2725.26, -38.27, 0.00, 0.00, 90.00);
CreateObject(1506, -2.80, 2729.04, -38.27, 0.00, 0.00, 0.00);
CreateObject(1506, 0.04, 2729.04, -38.27, 0.00, 0.00, 0.00);
CreateObject(1506, -1.82, 2723.03, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, 14.26, 2728.72, -42.33, 0.00, 0.00, 0.00);
CreateObject(948, 14.31, 2723.31, -42.33, 0.00, 0.00, 0.00);
CreateObject(948, -4.12, 2723.30, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, -4.16, 2728.79, -38.27, 0.00, 0.00, 0.00);
CreateObject(948, -0.62, 2728.79, -38.27, 0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -44.68, 0.00, 0.00, 0.00);
CreateObject(19445, 4.33, 2721.14, -41.18, 0.00, 0.00, 0.00);
CreateObject(19445, 4.29, 2730.85, -37.69, 0.00, 0.00, 0.00);
CreateObject(1498, 4.28, 2723.79, -46.37, 0.00, 0.00, 90.00);
CreateObject(2690, -0.78, 2723.04, -44.88, 0.00, 0.00, 0.00);
CreateObject(19378, -1.85, 2724.38, -38.31, 0.00, 90.00, 0.00);
(http://zaslike.com/files/2o2jyp5vlcphswo06bh1_thumb.jpg) (http://zaslike.com/viewer.php?file=2o2jyp5vlcphswo06bh1.jpg)(http://zaslike.com/files/ooyxvw5g9dqk0xgm38cf_thumb.jpg) (http://zaslike.com/viewer.php?file=ooyxvw5g9dqk0xgm38cf.jpg)(http://zaslike.com/files/aqwunyo0zg2cf4xvzxzb_thumb.jpg) (http://zaslike.com/viewer.php?file=aqwunyo0zg2cf4xvzxzb.jpg)(http://zaslike.com/files/25j2pcr141gvj0mja27_thumb.jpg) (http://zaslike.com/viewer.php?file=25j2pcr141gvj0mja27.jpg)(http://zaslike.com/files/x2dwei7b3qukxdw2hud_thumb.jpg) (http://zaslike.com/viewer.php?file=x2dwei7b3qukxdw2hud.jpg)(http://zaslike.com/files/3ngn1fre0buw8fjgacbh_thumb.jpg) (http://zaslike.com/viewer.php?file=3ngn1fre0buw8fjgacbh.jpg)
Na 2. slici je ulaz u podrum,da vas ne zbuni to sto vrata nisu kao kod stanova :)
sve je odlicno samo si trebao da stavis lift
Stace lift kad imaju samo 2 sparata..omg :P
kolega nije lose :D
Svidja mi se mapa 10/10 samo mi reci id ili tacan naziv ovih zidova ;)
Raspada se.
1/10 prelose
Non-RP mappa totalno.
Predobro ovo je lagano uradit:)
Jako dobro :D
Citat: [FG]нÏ...Dιgαâ,,¢ aka Gigo poslato Novembar 04, 2012, 10:53:00 PRE PODNE
Citat: [BU] Stefan_Misurovic poslato Novembar 04, 2012, 10:12:58 PRE PODNE
Raspada se.
1/10 prelose
Non-RP mappa totalno.
Hvala od srca :=)
A nema na cemu da mi se zahvaljujes ti si brat moj (http://www.bu-rp.info/samp/Smileys/DarkBB/rolleyes.gif)