Skripta koju koristim:Moja
Detaljan opis problema:Pa ovako radio sam org system i sada kada napravim komandu /radio i kada udem ig i napisem njome pise mi ime i sve to ali nepise Rank a imam funkciju za imena rankova
Dio skripte:YCMD:r(playerid, params[], help)
{
#pragma unused help
if (PlayerInfo[playerid][pMember] >=1 || PlayerInfo[playerid][pLeader] >= 1)
{
new text[128], string[128];
if (sscanf(params, "s[128]", text)) return SCM(playerid, COLOR_WHITE, "{FFAF00}KORISTI: {FFFFFF}/r [text]");
foreach(new Igrac : Player)
{
if(PlayerInfo[Igrac][pMember] == PlayerInfo[playerid][pMember])
{
format(string, sizeof(string), "{CDAA7D}(( %s %s kaze: %s ))", GetPlayerRank(playerid), ImeIgraca(Igrac), text);
SCM(Igrac, -1, string);
}
else if(PlayerInfo[Igrac][pLeader] == PlayerInfo[playerid][pLeader])
{
format(string, sizeof(string), "{C48E48}(( %s %s kaze: %s ))", GetPlayerRank(playerid), ImeIgraca(Igrac), text);
SCM(Igrac, -1, string);
}
}
}
else NemaOvlastenjeL(playerid);
return 1;
}
rank imena
stock GetPlayerRank(Igrac)
{
new RankName[32], PlayerOrg = (PlayerInfo[Igrac][pMember] > 0) ? (PlayerInfo[Igrac][pMember]) : (PlayerInfo[Igrac][pLeader]);
switch(PlayerOrg)
{
case 1:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Cadeth";
case 2: RankName = "Police Officer";
case 3: RankName = "Corporal";
case 4: RankName = "Captain";
case 5: RankName = "Deputy Chief";
case 6: RankName = "Chief";
default: RankName = "Nepoznato";
}
}
case 2:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
default: RankName = "Nepoznato";
}
}
case 3:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
default: RankName = "Nepoznato";
}
}
case 4:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
default: RankName = "Nepoznato";
}
}
case 5:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
default: RankName = "Nepoznato";
}
}
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
probaj
stock GetPlayerRank(Igrac)
{
new RankName[32], PlayerOrg = (PlayerInfo[Igrac][pMember] > 0) ? (PlayerInfo[Igrac][pMember]) : (PlayerInfo[Igrac][pLeader]);
switch(PlayerOrg)
{
case 1:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Cadeth";
case 2: RankName = "Police Officer";
case 3: RankName = "Corporal";
case 4: RankName = "Captain";
case 5: RankName = "Deputy Chief";
case 6: RankName = "Chief";
}
}
case 2:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
}
}
case 3:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
}
}
case 4:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
}
}
case 5:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
}
}
}
return 1;
}
Citat: arambasa poslato Oktobar 22, 2012, 15:25:44 POSLE PODNE
probaj
stock GetPlayerRank(Igrac)
{
new RankName[32], PlayerOrg = (PlayerInfo[Igrac][pMember] > 0) ? (PlayerInfo[Igrac][pMember]) : (PlayerInfo[Igrac][pLeader]);
switch(PlayerOrg)
{
case 1:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Cadeth";
case 2: RankName = "Police Officer";
case 3: RankName = "Corporal";
case 4: RankName = "Captain";
case 5: RankName = "Deputy Chief";
case 6: RankName = "Chief";
}
}
case 2:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
}
}
case 3:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Outsider";
case 2: RankName = "Trainee";
case 3: RankName = "Capo";
case 4: RankName = "Manager";
case 5: RankName = "Underboss";
case 6: RankName = "Boss";
}
}
case 4:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
}
}
case 5:
{
switch(PlayerInfo[Igrac][pRank])
{
case 1: RankName = "Thug";
case 2: RankName = "Soulja";
case 3: RankName = "Errand Boy";
case 4: RankName = "Gangsta";
case 5: RankName = "Senior O.G";
case 6: RankName = "O.G";
}
}
}
return 1;
}
Bgt ako neznas nemoj pomagat. To sto si ti obrisao default nema nikakve veze..
YCMD:r(playerid, params[], help)
{
#pragma unused help
if (PlayerInfo[playerid][pMember] >=1 || PlayerInfo[playerid][pLeader] >= 1)
{
new text[128], string[128];
if (sscanf(params, "s[128]", text)) return SCM(playerid, COLOR_WHITE, "{FFAF00}KORISTI: {FFFFFF}/r [text]");
foreach(new Igrac : Player)
{
if(PlayerInfo[Igrac][pMember] == PlayerInfo[playerid][pMember])
{
format(string, sizeof(string), "{CDAA7D}(( %s %s kaze: %s ))", GetPlayerRank(Igrac), ImeIgraca(Igrac), text);
SCM(Igrac, -1, string);
}
else if(PlayerInfo[Igrac][pLeader] == PlayerInfo[playerid][pLeader])
{
format(string, sizeof(string), "{C48E48}(( %s %s kaze: %s ))", GetPlayerRank(Igrac), ImeIgraca(Igrac), text);
SCM(Igrac, -1, string);
}
}
}
else NemaOvlastenjeL(playerid);
return 1;
}
Probaj ovako... Nisam siguran, da li ce radit, ali pokusaj
@MicroSD_ Nije do toga.. kad sam pravio org system nisam nesto dobro stavio i sada sam vidio i prepravio to i sada radi :)