Skripta koju koristim: egrpg by faris
Detaljan opis problema: Pa dajdem WL na nekoi igrac i otidem da mesto za zatvaranje ali nece da go zatvori
Dio skripte: if(strcmp(cmd, "/arrest", true) == 0 || strcmp(cmd, "/arr", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gTeam[playerid] == 2 || IsACop(playerid))
{
if(OnDuty[playerid] != 1)
{
SendClientMessage(playerid, COLOR_GREY, " Niste na duznosti!");
return 1;
}
if(PlayerToPoint(8.0, playerid, 1276.4187,-1656.6719,13.5469) || PlayerToPoint(8.0, playerid,1528.6143,-1678.0155,5.8906) || PlayerToPoint(8.0, playerid,1770.9257,-1546.8690,9.9217))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
moneys = strval(tmp);
if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " Novcana kazna ne moze biti ispod $1 ni iznad $99999!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new time = strval(tmp);
if(time < 1 || time > 60) { SendClientMessage(playerid, COLOR_GREY, " Zatvorska kazna ne moze biti ispod 1 ni iznad 20 minuta!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bail = strval(tmp);
if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Da se dozvoli ili ponisti kaucija, kucajte 0 ili 1!"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: /arrest [novcana kazna] [vrijeme (minuta)] [kaucija (0=ne 1=da)] [iznos kaucije]");
return 1;
}
new bailprice = strval(tmp);
if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " Kaucija ne moze biti ispod $0 ni iznad $3000000!"); return 1; }
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
if(WantedLevel[suspect] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora imati barem Wanted Level 1!");
return 1;
}
if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 3)
{
format(string, sizeof(string), "* Uhapsili ste %s-a!", giveplayer);
SendClientMessage(playerid, COLOR_WHITE, string);
SafeJBC_GivePlayerMoney(playerid,1000);
SendClientMessage(playerid, COLOR_GREY, "{0080FF}Uhapsili ste osumljicenog i zaradili ste 1000$!");
SafeJBC_GivePlayerMoney(suspect, -moneys);
format(string, sizeof(string), "Uhapsio vas je %s ~n~ za $%d", sendername, moneys);
GameTextForPlayer(suspect, string, 5000, 5);
SafeJBC_ResetPlayerWeapons(suspect);
if(PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pLeader]==1)
{
new currank[64];
if(PlayerInfo[playerid][pRank] == 1) { currank = "[LSPD]Rank 1"; }
else if(PlayerInfo[playerid][pRank] == 2) { currank = "[LSPD]Rank 2"; }
else if(PlayerInfo[playerid][pRank] == 3) { currank = "[LSPD]Rank 3"; }
else if(PlayerInfo[playerid][pRank] == 4) { currank = "[LSPD]Rank 4"; }
else if(PlayerInfo[playerid][pRank] == 5) { currank = "[LSPD]Rank 5"; }
else if(PlayerInfo[playerid][pLeader] == 6) { currank = "[LSPD]Lider"; }
else { currank = "[LSPD]Rank 1"; }
format(string, sizeof(string), "Vijesti | Pripadnik LSPD %s %s je uhapsio traženog zlocinca %s-a.", currank ,sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==2 || PlayerInfo[playerid][pLeader]==2)
{
format(string, sizeof(string), "Vijesti | Pripadnik FBI %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
else if(PlayerInfo[playerid][pMember]==3 || PlayerInfo[playerid][pLeader]==3)
{
format(string, sizeof(string), "Vijesti | Pripadnik Cobra 11 %s je uhapsio traženog zlocinca %s-a.", sendername, giveplayer);
BroadCast(COLOR_LIGHTRED, string);
}
KillTimer(DragTimer[playerid]);
SetPlayerInterior(suspect, 0);
// -------------------------
SetPlayerSkin(suspect, 62);
// -------------------------
new rand = random(sizeof(gRandomJailSpawns));
JBC_SetPlayerPos(suspect, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
TogglePlayerControllable(suspect, 0);
SetTimerEx("Zatvor",4000, false, "i", suspect);
PlayerCuffed[suspect] = 0;
PlayerInfo[suspect][pJailTime] = time * 60;
if(bail == 1)
{
JailPrice[suspect] = bailprice;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: $%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]);
SendClientMessage(suspect, COLOR_LIGHTRED, string);
}
else
{
JailPrice[suspect] = 0;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[suspect][pJailTime]);
SendClientMessage(suspect, COLOR_WHITE, string);
}
KillTimer(DragTimer[playerid]);
PlayerInfo[suspect][pJailed] = 1;
PlayerInfo[suspect][pArrested] += 1;
SetPlayerFree(suspect,playerid, "Uhapsen");
WantedPoints[suspect] = 0;
WantedLevel[suspect] = 0;
//WantLawyer[suspect] = 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste na mjestu za hapsenje.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Niste Policajac / FBI!");
return 1;
}
}
}
SendClientMessage(playerid, COLOR_YELLOW2, "[EuroGaming AC] Komanda koju ste unijeli ne postoji na serveru. Za pomoc komandi vise na /help");
return 1;
}
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