Skripta koju koristim: EGRPG by Faris
Detaljan opis problema: Pa kad napunim gorivo na bezinsku nece da se vrati na 100 i netrosi se gorivo dodek ne respawn auto
Dio skripte: Fuel System
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Daj komandu za punjenje goriva i OnVehicleSpawn
sta tacnije od OnVehicleSpawn ?
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
if(strcmp(cmd, "/fill", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsAtGasStation(playerid))
{
if(Gas[idcar] <= 99)
{
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid,"~b~~n~~n~~n~~n~~n~~n~~n~~n~~n~Rezervoar se puni, sacekajte!",3000,3);
SetTimer("Fillup",RefuelWait,0);
Refueling[playerid] = 1;
}
else
{
GameTextForPlayer(playerid,"~r~~n~~n~~n~~n~~n~~n~~n~~n~~n~kanister je pun",3000,4);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," Niste na Pumpi!");
}
}
return 1;
}
if(strcmp(cmd, "/fillcar", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFuel] > 0)
{
if(Gas[gLastCar[playerid]] < 81)
{
SendClientMessage(playerid, COLOR_WHITE, " Napunili ste vas auto sa gorivom iz kanistera.");
Gas[gLastCar[playerid]] += 20;
PlayerInfo[playerid][pFuel] = 0;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vas automobil ima jos dovljno goriva pa ne morate koristiti rezervno !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate goriva u kanisteru !");
}
}
return 1;
}
/////////////////////// tuning ///////////////////////////////////////////////////////////////////////
public OnVehicleSpawn(vehicleid)
{
return 1;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////////////
public CarCheck()
{
new string[256];
foreach (Player, j)
{
new Float:health;
GetPlayerHealth(j, health);
if(STDPlayer[j]==1)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 5.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 4 helta zbog STD.");
}
else if(STDPlayer[j]==2)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 12.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 8 helta zbog STD.");
}
else if(STDPlayer[j]==3)
{
GetPlayerHealth(j, health);
SetPlayerHealth(j, health - 20.0);
SendClientMessage(j, COLOR_LIGHTRED, "* Izgubili ste 12 helta zbog STD.");
}
if(GetPlayerMoney(j) < 0)
{
if(MoneyMessage[j]==0)
{
format(string, sizeof(string), "Vo dolgovi ste, imate vreme do sledniot payday da soberete: $%d ili ke odite vo zatvor.", GetPlayerMoney(j));
SendClientMessage(j, COLOR_LIGHTRED, string);
MoneyMessage[j] = 1;
}
}
else
{
MoneyMessage[j] = 0;
}
}
for(new c = 1; c < 254; c++)
{
foreach (Player, i)
{
if (PlayerInfo[i][pJob] == 5)
{
SetVehicleParamsForPlayer(c, i, 0, 0);
}
}
if (gLastDriver[c] == 301)
{
}
if (gLastDriver[c] >= 300)
{
gLastDriver[c]++;
}
}
return 1;
}
public CarInit()
{
for(new c = 1; c < 254; c++)
{
gLastDriver[c] = 299;
}
gLastDriver[301]=255;
return 1;
}
public LockCar(carid)
{
foreach (Player, i)
{
SetVehicleParamsForPlayer(carid,i,0,1);
}
}
public UnLockCar(carid)
{
foreach (Player, i)
{
if(!IsAPlane(carid))
{
SetVehicleParamsForPlayer(carid,i,0,0);
}
}
}
public InitLockDoors(playerid)
{
if(IsPlayerConnected(playerid))
{
new c;
while (c < 254)
{
c++;
if (gCarLock[c] == 1)
{
SetVehicleParamsForPlayer(c,playerid,0,1);
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
new State ;
new string[100];
new sendername[MAX_PLAYER_NAME];
State=GetPlayerState(playerid);
if(State == PLAYER_STATE_DRIVER)
{
GetPlayerName(playerid, sendername, sizeof(sendername));
if (kacigawearg[playerid] == 1)
{
// neradi za sada nista
}
else
{format(string, sizeof(string), "( {FFFFFF}%s {C2A2DA}) Svrtuva kluc i gasi motor na vozilo .", sendername);}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = 0;
//---------------------
// gasi gps na izlasku
if (PlayerInfo[playerid][pGPSS] == 1){DisablePlayerCheckpoint(playerid);PlayerInfo[playerid][pGPSS] = 0;SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFFFFF}Go isklucivte G.P.S. !");}
//---------------------
if(IsAKartingCars(vehicleid)){if(PlayerInfo[playerid][pKartingZeton] > 0){SetVehicleToRespawn(vehicleid);PlayerInfo[playerid][pKartingZeton] = 0;}}
//---------------------
//new keycar = PlayerInfo[playerid][pPcarkey];new keycar2 = PlayerInfo[playerid][pPcarkey2];new keycar3 = PlayerInfo[playerid][pPcarkey3];
//---------------------
new vozilo = GetPlayerVehicleID(playerid);
if(IsAPostarKamion(vozilo)) // postarpreuzmi
{
if(State == PLAYER_STATE_DRIVER)
{
if (PlayerInfo[playerid][pPrikuplja] == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED,"[INFO] {FFFF00}Prekinavte so prevoz na posta !");
PlayerInfo[playerid][pPrikuplja] = 0;
}
}
}
if(IsARNovac(vozilo)) // /prikupinovac
{
if(State == PLAYER_STATE_DRIVER)
{
if (PlayerInfo[playerid][pRaznesiNovac] == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid,COLOR_LIGHTRED,"[INFO] {FFFF00}Prekinavte so zbiranje pari !");
PlayerInfo[playerid][pRaznesiNovac] = 0;
}
}
}
if(IsAPolaganje(vehicleid))
{
if(PlayerInfo[playerid][pPolaganje] > 0) {
SendClientMessage(playerid, COLOR_LIGHTBLUE, "{FFFFFF}[Instruktor] {F81414}Prekinavte so polaganje, ke morate sve od pocetok !");
PlayerInfo[playerid][pPolaganje] = 0;
SetVehicleToRespawn(PlayerInfo[playerid][pPolaganjeVozilo]);
PlayerInfo[playerid][pPolaganjeVozilo] = 0;
DisablePlayerCheckpoint(playerid);
}
}
//---------------------
/*if(IsAnOwnableCar(vehicleid))
{
if(keycar == vehicleid)
{
foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);CarInfo[keycar][cLock] = 1;
}
else if(keycar2 == vehicleid)
{foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar2][cLock] = 1;
}
else if(keycar3 == vehicleid)
{foreach (Player, i){SetVehicleParamsForPlayer(vehicleid,i,0,1);}
GameTextForPlayer(playerid, "~w~Vozilo je~n~~r~Zakljucano", 4000, 3);
CarInfo[keycar3][cLock] = 1;
}
}
*/
//---------------------
if(IsAHarvest(vehicleid))
{if(FarmerVar[playerid] == 1){
SetTimer("FarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~Imate ~r~7~w~ sekundi~n~da vlezete vo kombajnot", 5000, 3);
}
}
//---------------------
if(IsAGangCar2(vehicleid))
{
if(PlayerInfo[playerid][pSvercTEC] == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo[playerid][pSvercTEC] = 0;
SCM(playerid,COLOR_WHITE,"[INFO] {F81414}Izlegovte od voziloto vo tekot na svercot. Svercot e prekinat!");
}
}
//---------------------
if(IsAGangCar5(vehicleid))
{
if(PlayerInfo[playerid][pSvercRM] == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo[playerid][pSvercRM] = 0;
SCM(playerid,COLOR_WHITE,"[INFO] {F81414}Izasli ste iz kombija tokom sverca. Sverc vam je prekinut!");
}
}
//---------------------
if(IsAGangCar7(vehicleid))
{
if(PlayerInfo[playerid][pSvercRDT] == 1)
{
DisablePlayerCheckpoint(playerid);
PlayerInfo[playerid][pSvercRDT] = 0;
SCM(playerid,COLOR_WHITE,"[INFO] {F81414}Izlegovte od voziloto vo tekot na svercot. Svercot e prekinat!");
}
}
//---------------------
if(gGas[playerid] == 1)
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Go napusti voziloto", 500, 3);
}
//---------------------
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
{
BusrouteEnd(playerid, vehicleid);
}
//---------------------
if(PlayerInfo[playerid][pRadio] == 1)
{
StopAudioStreamForPlayer(playerid),SendClientMessage(playerid,COLOR_WHITE,"{FF00EA}[Radio] {FFFFFF}Iskluceno.");
PlayerInfo[playerid][pRadio] = 0;
}
//---------------------
}//if(State == PLAYER_STATE_DRIVER)
if (IsABus(vehicleid))
{
for (new i=0; i<=MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if (BusrouteEast[i][0] != 0 && BusrouteEast[i][1] == vehicleid)
{
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Patnikot go napustio Busot", 5000, 3);
}
else if (BusrouteWest[i][0] != 0 && BusrouteWest[i][1] == vehicleid)
{
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Patnik go napusti Busot", 5000, 3);
}
}
}
}
Ajde pomozite :(
Da li imaš tajmer OnGameModeInit za CheckGas?
Da odi skype vidi ubavo preku TV
Ajde jel hoce neko pomoci ? :(
Sredio sam bug ;D moze li mi neko reci kako da smenim cenu na benzin. ?
U Fillup vidi imaš li GivePlayerMoney(playerid, -nzmkako);
SafeJBC_GivePlayerMoney(i, - FillUp);
Ovo imam i de tu da dodam cenu
Pa imaš tu new Fillup pa nešto puta * minus ovo ono daj mi to.
public Fillup()
{
foreach (Player, i)
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = GasMax - Gas[VID];
if(Refueling[i] == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnCobra(VID) || IsAnAmbulance(VID) ||IsAVladaCar(VID))
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Uprava je platila za gorivo.", 5000, 1);
//SBizzInfo[3][sbTill] += FillUp;
//ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(GetPlayerMoney(i) >= FillUp+4)
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafeJBC_GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"* Nemate dovoljno novca za gorivo, racun je $%d .",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
return 1;
}
Evo ti sve pa vidi ;)
public Fillup()
{
foreach (Player, i)
{
new VID;
new FillUp;
new string[256];
VID = GetPlayerVehicleID(i);
FillUp = 50;
if(Refueling[i] == 1)
{
if(IsACopCar(VID) || IsAnFbiCar(VID) || IsAnCobra(VID) || IsAnAmbulance(VID) ||IsAVladaCar(VID))
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
GameTextForPlayer(i, "~w~Uprava je platila za gorivo.", 5000, 1);
//SBizzInfo[3][sbTill] += FillUp;
//ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
if(GetPlayerMoney(i) >= FillUp+4)
{
Gas[VID] += FillUp;
FillUp = FillUp * SBizzInfo[3][sbEntranceCost];
format(string,sizeof(string),"* Vozilo je napunjeno za: $%d.",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
SafeJBC_GivePlayerMoney(i, - FillUp);
SBizzInfo[3][sbTill] += FillUp;
ExtortionSBiz(3, FillUp);
Refueling[i] = 0;
TogglePlayerControllable(i, 1);
}
else
{
format(string,sizeof(string),"* Nemate dovoljno novca za gorivo, racun je $%d .",FillUp);
SendClientMessage(i,COLOR_WHITE,string);
TogglePlayerControllable(i, 1);
}
}
}
}
return 1;
}
Neradi ovako kad stavim ovo pak ono isto staro nece da trosi benzin.
Ne razumijem te ništa :'(