Skripta koju koristim:Moj Mod
Detaljan opis problema:Napravio sam demage za oruzja i problem je sledeci.Weapon demage radi npr za deagle sam stavio 50 posto energije da skine i sada ja opalim 2 metka igraca ubije sto je ok..Ali ako mi igrac ima armour ja opalim metak iz deaglea svejedno mu skine 50 posto energije i 20 posto armoura i opet mi 2 metka ubiju covijeka...Ja zelim kada ima armour da onda treba vise metaka a ne da mi skida 50 posto imao armour ili nemao armour...
Dio skripte:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
if(weaponid == 24) SetPlayerHealth(playerid, HP-50);//DesertEagle
if(weaponid == 22) SetPlayerHealth(playerid, HP-50);//Colt45
if(weaponid == 32) SetPlayerHealth(playerid, HP-10);//Tec9
if(weaponid == 28) SetPlayerHealth(playerid, HP-10);//Uzi
if(weaponid == 23) SetPlayerHealth(playerid, HP-50);//SilencedColt
if(weaponid == 31) SetPlayerHealth(playerid, HP-35);//M4
if(weaponid == 30) SetPlayerHealth(playerid, HP-40);//AK
if(weaponid == 29) SetPlayerHealth(playerid, HP-18);//MP5
if(weaponid == 34) SetPlayerHealth(playerid, HP-300);//SniperRifle
if(weaponid == 33) SetPlayerHealth(playerid, HP-35);//CuntGun
if(weaponid == 25) SetPlayerHealth(playerid, HP-100);//PumpShotgun
if(weaponid == 27) SetPlayerHealth(playerid, HP-70);//Spaz12
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Ova skripta ce ti radit da ako ima armour skida armour normalno ali i HP:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
new Float:ARM;
new a = GetPlayerArmour(playerid, ARM);
if(!a >= 1)
{
if(weaponid == 24) SetPlayerHealth(playerid, HP-50);//DesertEagle
if(weaponid == 22) SetPlayerHealth(playerid, HP-50);//Colt45
if(weaponid == 32) SetPlayerHealth(playerid, HP-10);//Tec9
if(weaponid == 28) SetPlayerHealth(playerid, HP-10);//Uzi
if(weaponid == 23) SetPlayerHealth(playerid, HP-50);//SilencedColt
if(weaponid == 31) SetPlayerHealth(playerid, HP-35);//M4
if(weaponid == 30) SetPlayerHealth(playerid, HP-40);//AK
if(weaponid == 29) SetPlayerHealth(playerid, HP-18);//MP5
if(weaponid == 34) SetPlayerHealth(playerid, HP-300);//SniperRifle
if(weaponid == 33) SetPlayerHealth(playerid, HP-35);//CuntGun
if(weaponid == 25) SetPlayerHealth(playerid, HP-100);//PumpShotgun
if(weaponid == 27) SetPlayerHealth(playerid, HP-70);//Spaz12
}
return 1;
}
Jesi to htio?
Citat: !вÏ...!Ñ•Ñ"уzιι¢нâ,,¢.amx poslato Jul 31, 2012, 19:26:39 POSLE PODNE
Ova skripta ce ti radit da ako ima armour skida armour normalno ali i HP:
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP;
GetPlayerHealth(playerid, HP);
new Float:ARM;
new a = GetPlayerArmour(playerid, ARM);
if(!a >= 1)
{
if(weaponid == 24) SetPlayerHealth(playerid, HP-50);//DesertEagle
if(weaponid == 22) SetPlayerHealth(playerid, HP-50);//Colt45
if(weaponid == 32) SetPlayerHealth(playerid, HP-10);//Tec9
if(weaponid == 28) SetPlayerHealth(playerid, HP-10);//Uzi
if(weaponid == 23) SetPlayerHealth(playerid, HP-50);//SilencedColt
if(weaponid == 31) SetPlayerHealth(playerid, HP-35);//M4
if(weaponid == 30) SetPlayerHealth(playerid, HP-40);//AK
if(weaponid == 29) SetPlayerHealth(playerid, HP-18);//MP5
if(weaponid == 34) SetPlayerHealth(playerid, HP-300);//SniperRifle
if(weaponid == 33) SetPlayerHealth(playerid, HP-35);//CuntGun
if(weaponid == 25) SetPlayerHealth(playerid, HP-100);//PumpShotgun
if(weaponid == 27) SetPlayerHealth(playerid, HP-70);//Spaz12
}
return 1;
}
Jesi to htio?
Hocu da kada nema armoura da deagle skida 50 posto energije (to je za primjer rekao koliko da skida) ,a kada ima armour da skida vise armoura a manje energije.. Pokusao sam i s ovime:public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid)
{
new Float:HP,Float:A;
GetPlayerHealth(playerid, HP);
GetPlayerArmour(playerid,A);
if(A > 0.0)
{
if(weaponid == 31) SetPlayerArmour(playerid, A+amount-50);
if(weaponid == 30) SetPlayerArmour(playerid, A+amount-26);
if(weaponid == 34) SetPlayerArmour(playerid, A+amount-90);
if(weaponid == 29) SetPlayerArmour(playerid, A+amount-20);
if(weaponid == 24) SetPlayerArmour(playerid, A+amount-80);
if(weaponid == 4) SetPlayerArmour(playerid, A+amount-60);
if(weaponid == 26) SetPlayerArmour(playerid, A+amount-30);
if(weaponid == 32) SetPlayerArmour(playerid, A+amount-20);
}
else
{
if(weaponid == 31) SetPlayerHealth(playerid, HP+amount-80);
if(weaponid == 30) SetPlayerHealth(playerid, HP+amount-26);
if(weaponid == 34) SetPlayerHealth(playerid, HP+amount-90);
if(weaponid == 29) SetPlayerHealth(playerid, HP+amount-20);
if(weaponid == 24) SetPlayerHealth(playerid, HP+amount-25);
if(weaponid == 4) SetPlayerHealth(playerid, HP+amount-60);
if(weaponid == 26) SetPlayerHealth(playerid, HP+amount-30);
if(weaponid == 32) SetPlayerHealth(playerid, HP+amount-20);
}
return 1;
}
Netko nesto da kaze savijet....