GameMod: edit GFa
Dio skripte: Komanda /daj ili /give
Opis problema: Dakle, zanima me kako da napravim da se komandom /daj daje npr odredjen broj metaka? Evo kako imam komandu i oruzje
if(strcmp(cmd,"/daj",true) == 0)
{
if(IsPlayerConnected(playerid))
{
new x_job[256];
x_job = strtok(cmdtext, idx);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE,"|--------------------------------------------------------------|");
SendClientMessage(playerid, COLOR_WHITE,"|INFO: /daj [Opcija] [ID/PartOfName] |");
SendClientMessage(playerid, COLOR_LIGHTRED,"|Dostupno: Oruzje, Materijali, Droge, Pancir |");
SendClientMessage(playerid, COLOR_WHITE,"| |");
SendClientMessage(playerid, COLOR_WHITE,"|--------------------------------------------------------------|");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(strcmp(x_job,"oruzje",true) == 0)
{
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid == playerid)
{
SendClientMessage(playerid,COLOR_GREY,"Nemozes sam sebi davati oruzje!");
return 1;
}
if(giveplayerid != INVALID_PLAYER_ID)
{
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
new gunname[100];
new gunID = GetPlayerWeapon(playerid);
new gunAmmo = GetPlayerAmmo(playerid);
new plyWeapons[12];
new plyAmmo[12];
if(gunID != 0)
{
GetWeaponName(gunID, gunname, sizeof(gunname));
for(new slot = 0; slot != 12; slot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, slot, wep, ammo);
if(wep != gunID)
{
GetPlayerWeaponData(playerid, slot, plyWeapons[slot], plyAmmo[slot]);
}
}
JB_GivePlayerWeapon(giveplayerid,gunID,gunAmmo);
format(string, sizeof(string),"Dao si oruzje %s", giveplayer);
SendClientMessage(playerid,COLOR_GREEN, string);
format(string, sizeof(string),"Dobio si oruzje od %s",sendername);
SendClientMessage(giveplayerid,COLOR_GREEN, string);
format(string, sizeof(string), "* %s je dao nesto %s.", sendername, giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ResetPlayerWeapons(playerid);
for(new slot = 0; slot != 12; slot++)
{
JB_GivePlayerWeapon(playerid, plyWeapons[slot], plyAmmo[slot]);
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Nemozes to dati!. ");
}
}
else
{
SendClientMessage(playerid,COLOR_GREY,"Nisi blizu te osobe!");
}
}
else
{
SendClientMessage(playerid,COLOR_GREY," Pogresan ID");
}
}