Skripta koju koristim:cyber
Detaljan opis problema:imam dvije komande u njima sam napravio znate ono kao tim ugovor i to u /invite mi ne radi prvo sam isao invititak igraca i onda sam napravio da kad ode invite pise mu kao da je izasao iz org a nije odradio 10 sati i dam ima zabranu ulaska e sad to mi ne radi na invite ivitam ga koda nema toga a ne bi trebalo ili kad igrac kuca nekad napusti crasha mu evo komandi
if(strcmp(cmd, "/invite", true) == 0)
{
if(IsPlayerConnected(playerid))
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koristi: /invite [ID/Dio Imena]");
return 1;
}
new para1;
new ftext[20];
para1 = ReturnUser(tmp);
if (PlayerInfo[playerid][Lider] >= 1)
{
if(IsPlayerConnected(para1))
{
if(PlayerInfo[para1][pLevel] < 3)
{
SendClientMessage(playerid, SIVA, "{F81414}[Odbijeno!] {C3C3C3}Level tog igraca je manji od 2");
return 1;
}
if(PlayerInfo[playerid][KaznaUgovor] != 0)
{
SendClientMessage(playerid, SIVA, "{F81414}(Odbijeno!) {C3C3C3}Taj igrac ima zabranu ulaska u organizaciju/bandu/mafiju!");
return 1;
}
//if(PlayerInfo[playerid][pLevel] < 2) return SCM(playerid, GRAD2, "{F81414}[Odbijeno!] {C3C3C3}Level tog igraca je manji od 2!");
//if(PlayerInfo[playerid][Clan] != 0 || PlayerInfo[playerid][Lider] != 0) return SCM(playerid, SIVA, "(greska) Taj igrac je vec u nekoj organizaciji/mafiji/bandi!");
if(para1 != INVALID_PLAYER_ID)
{
if (gTeam[para1]==TEAM_GREEN && PlayerInfo[para1][Clan] == 0 && PlayerInfo[para1][pFMember] == 255)
{
if(PlayerInfo[playerid][Lider] == 1) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Policija"; ChosenSkin[para1] = 280; SetPlayerSkin(para1, 280); }
else if(PlayerInfo[playerid][Lider] == 2) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Federalni Biro"; ChosenSkin[para1] = 286; SetPlayerSkin(para1, 286); }
else if(PlayerInfo[playerid][Lider] == 3) { PlayerInfo[para1][pTeam] = 2; gTeam[para1] = 2; ftext = "Ballas's Gang"; ChosenSkin[para1] = 102; SetPlayerSkin(para1, 102); }
else if(PlayerInfo[playerid][Lider] == 4) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Bolnica"; ChosenSkin[para1] = 70; SetPlayerSkin(para1, 70); }
else if(PlayerInfo[playerid][Lider] == 5) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Ice Cold Family"; ChosenSkin[para1] = 125; SetPlayerSkin(para1, 125); }
else if(PlayerInfo[playerid][Lider] == 6) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Terror Squad Crew"; ChosenSkin[para1] = 114; SetPlayerSkin(para1, 114); }
else if(PlayerInfo[playerid][Lider] == 7) { PlayerInfo[para1][pTeam] = 6; gTeam[para1] = 6; ftext = "Gradonacelnik"; ChosenSkin[para1] = 171; SetPlayerSkin(para1, 171); }
else if(PlayerInfo[playerid][Lider] == 8) { PlayerInfo[para1][pTeam] = 10; gTeam[para1] = 12; ftext = "Glen Park Family"; ChosenSkin[para1] = 105; SetPlayerSkin(para1, 105); }
else if(PlayerInfo[playerid][Lider] == 9) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "RC Novinari"; ChosenSkin[para1] = 187; SetPlayerSkin(para1, 187); }
else if(PlayerInfo[playerid][Lider] == 10) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Taxy Company"; ChosenSkin[para1] = 255; SetPlayerSkin(para1, 255); }
else if(PlayerInfo[playerid][Lider] == 11) { PlayerInfo[para1][pTeam] = 12; gTeam[para1] = 12; ftext = "Hitman Agency"; ChosenSkin[para1] = 217; SetPlayerSkin(para1, 217); }
else if(PlayerInfo[playerid][Lider] == 12) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "Wu Tang Mafia"; ChosenSkin[para1] = 123; SetPlayerSkin(para1, 123); }
else if(PlayerInfo[playerid][Lider] == 13) { PlayerInfo[para1][pTeam] = 1; gTeam[para1] = 1; ftext = "NGR"; ChosenSkin[para1] = 29; SetPlayerSkin(para1, 29); }
else if(PlayerInfo[playerid][Lider] == 14) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Russian Mafia"; ChosenSkin[para1] = 111; SetPlayerSkin(para1, 111); }
else if(PlayerInfo[playerid][Lider] == 15) { PlayerInfo[para1][pTeam] = 15; gTeam[para1] = 15; ftext = "La Cosa Nostra"; ChosenSkin[para1] = 116; SetPlayerSkin(para1, 116); }
else if(PlayerInfo[playerid][Lider] == 16) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Specijalne Jedinice"; ChosenSkin[para1] = 287; SetPlayerSkin(para1, 287); }
else if(PlayerInfo[playerid][Lider] == 17) { PlayerInfo[para1][pTeam] = 5; gTeam[para1] = 5; ftext = "Colinas Gang"; ChosenSkin[para1] = 109; SetPlayerSkin(para1, 109); }
else { return 1; }
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
PlayerInfo[para1][Clan] = PlayerInfo[playerid][Lider];
PlayerInfo[para1][pRank] = 1;
printf("AdmCmd: %s je invitao %s da se pridruzi %s.", sendername, giveplayer, ftext);
format(string, sizeof(string), "Pridruzili ste se %s od lidera %s", ftext, sendername);
SendClientMessage(para1, SVETLOPLAVA, string);
format(string, sizeof(string), "Pozvali ste %s da se pridruzi %s.", giveplayer,ftext);
SendClientMessage(playerid, SVETLOPLAVA, string);
SetPlayerInterior(para1,0);
new rand = random(sizeof(gInviteSpawns));
SetPlayerPos(para1, gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(para1, gInviteSpawns[rand][3]);
SetPlayerCameraPos(para1,gInviteSpawns[rand][0] + 3, gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
SetPlayerCameraLookAt(para1,gInviteSpawns[rand][0], gInviteSpawns[rand][1], gInviteSpawns[rand][2]);
TogglePlayerControllable(para1, 0);
SelectChar[para1] = 255;
SelectCharID[para1] = PlayerInfo[para1][Clan];
SelectCharPlace[para1] = 1;
OdjecaID1[para1] = 1;
PlayerInfo[para1][pModel] = ChosenSkin[para1];
PlayerInfo[para1][pChar] = ChosenSkin[para1];
SendClientMessage(para1, COLOR_LIGHTRED, "* Koristi next da biras skin.");
SendClientMessage(para1, COLOR_LIGHTRED, "* Kada odaberes koristi done.");
}
else
{
}
}
}//not connected
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Nemate prava koristiti tu komandu!");
}
}
return 1;
}
komanda /napusti
if(strcmp(cmd, "/napusti", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][Clan] != 0)
{
GetPlayerName(playerid, giveplayer, sizeof(giveplayer));
SendClientMessage(playerid, SVETLOPLAVA, "^ Napustili ste organizaciju/mafiju/bandu.");
SendClientMessage(playerid, SVETLOPLAVA, "^ Sada ste ponovno postali civil.");
gTeam[playerid] = 3;
SetPlayerArmour(playerid, 0.0);
ResetPlayerWeapons(playerid);
PlayerInfo[playerid][Lider] = 0;
PlayerInfo[playerid][pTeam] = 3;
PlayerInfo[playerid][Clan] = 0;
PlayerInfo[playerid][pRank] = 0;
PlayerInfo[playerid][pChar] = 0;
if(PlayerInfo[playerid][pTU] < 10)
{
PlayerInfo[playerid][KaznaUgovor] = 10;
SCM(playerid, COLOR_ORANGERED, "Napustili ste svoju organizaciju, a niste proveli 10 sati u njoj.");
SCM(playerid, COLOR_ORANGERED, "Sada imate zabranu ulaska u organizaciju/mafiju/bandu u trajanju od 10 sati.");
}
//PlayerInfo[playerid][pTU] = 0;
PlayerInfo[playerid][pFMember] = 255;
SpawnPlayer(playerid);
new rand = random(sizeof(CIV));
SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
PlayerInfo[playerid][pModel] = CIV[rand];
MedicBill[playerid] = 0;
return 1;
}
else if(PlayerInfo[playerid][Clan] == 0)
{
SendClientMessage(playerid, SIVA, "(greska) Ne mozete izaci iz org/mafije kad nisi u nikakoj organizaciji!");
return 1;
}
}
}
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