Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: ♥ BMW ♥ poslato Jun 24, 2012, 15:24:08 POSLE PODNE

Naslov: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 24, 2012, 15:24:08 POSLE PODNE
Naziv rada: Bolnica by Lucky
Vrijeme rada: 1h
Kod(objekti):

CreateDynamicObject(9131,1308.19995117,-802.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (5)
CreateDynamicObject(9131,1308.19995117,-802.59997559,86.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (6)
CreateDynamicObject(1215,1308.09997559,-802.59997559,88.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateDynamicObject(9131,1181.59997559,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateDynamicObject(9131,1183.80004883,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateDynamicObject(9131,1181.50000000,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateDynamicObject(9131,1183.69995117,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateDynamicObject(3095,1181.59997559,-1325.00000000,17.00000000,0.00000000,0.00000000,90.00000000); //object(a51_jetdoor) (3)
CreateDynamicObject(3095,1181.69995117,-1322.80004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (4)
CreateDynamicObject(1649,1177.90002441,-1329.09997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1182.59997559,-1329.09997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (4)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,15.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (7)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (9)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (10)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (11)
CreateDynamicObject(9131,1178.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (12)
CreateDynamicObject(9131,1176.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (13)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (15)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (16)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (17)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,15.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (18)
CreateDynamicObject(9131,1178.90002441,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (19)
CreateDynamicObject(9131,1176.69995117,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (21)
CreateDynamicObject(1649,1182.90002441,-1318.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1178.09997559,-1318.50000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (8)
CreateDynamicObject(3095,1173.19995117,-1324.90002441,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (5)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,16.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (24)
CreateDynamicObject(9131,1180.90002441,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (25)
CreateDynamicObject(9131,1183.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (26)
CreateDynamicObject(9131,1184.50000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (27)
CreateDynamicObject(9131,1178.69995117,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (28)
CreateDynamicObject(9131,1177.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (29)
CreateDynamicObject(9131,1182.50000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (30)
CreateDynamicObject(9131,1184.40002441,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (31)
CreateDynamicObject(9131,1181.00000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (32)
CreateDynamicObject(9131,1178.80004883,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (33)
CreateDynamicObject(9131,1176.59997559,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (34)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1185.09997559,-1324.09997559,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (13)
CreateDynamicObject(3095,1176.00000000,-1322.09997559,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (7)
CreateDynamicObject(970,1184.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1179.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateDynamicObject(970,1184.19995117,-1318.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateDynamicObject(970,1186.19995117,-1326.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (6)
CreateDynamicObject(970,1186.19995117,-1321.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (7)
CreateDynamicObject(1215,1186.09997559,-1318.90002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateDynamicObject(1215,1186.09997559,-1324.00000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateDynamicObject(1215,1186.00000000,-1329.09997559,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateDynamicObject(1215,1181.50000000,-1329.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateDynamicObject(1215,1176.50000000,-1329.30004883,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateDynamicObject(1215,1185.19995117,-1324.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateDynamicObject(1215,1185.19995117,-1323.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateDynamicObject(1432,1184.00000000,-1327.30004883,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateDynamicObject(1432,1184.00000000,-1322.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
CreateDynamicObject(1432,1178.69995117,-1327.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateDynamicObject(14409,1179.09997559,-1333.90002441,15.30000019,0.00000000,0.00000000,270.00000000); //object(carter-stairs02) (1)
CreateDynamicObject(970,1173.90002441,-1336.00000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateDynamicObject(970,1176.00000000,-1329.69995117,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateDynamicObject(970,1173.90002441,-1317.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateDynamicObject(970,1176.00000000,-1322.50000000,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (11)
CreateDynamicObject(1215,1176.00000000,-1319.40002441,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateDynamicObject(1215,1185.90002441,-1335.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateDynamicObject(1215,1185.90002441,-1331.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateDynamicObject(1215,1182.19995117,-1335.80004883,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateDynamicObject(1215,1182.19995117,-1332.00000000,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateDynamicObject(1215,1177.30004883,-1335.69995117,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateDynamicObject(1215,1177.19995117,-1332.09997559,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateDynamicObject(983,1180.59997559,-1315.09997559,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (5)
CreateDynamicObject(9131,1180.30004883,-1312.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (35)
CreateDynamicObject(984,1173.50000000,-1311.80004883,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateDynamicObject(1215,1180.30004883,-1312.09997559,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateDynamicObject(983,1180.59997559,-1332.40002441,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (7)
CreateDynamicObject(9131,1180.30004883,-1335.40002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (36)
CreateDynamicObject(984,1173.59997559,-1335.59997559,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (3)
CreateDynamicObject(1215,1180.30004883,-1335.40002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateDynamicObject(1215,1185.50000000,-1342.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateDynamicObject(1652,1185.80004883,-1355.09997559,13.89999962,0.00000000,0.00000000,90.00000000); //object(fencehaiti) (1)
CreateDynamicObject(9131,1185.50000000,-1342.50000000,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (37)
CreateDynamicObject(983,1182.00000000,-1342.40002441,13.80000019,0.00000000,0.00000000,93.00000000); //object(fenceshit3) (8)
CreateDynamicObject(9131,1185.80004883,-1355.19995117,14.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (38)
CreateDynamicObject(1215,1185.69995117,-1355.19995117,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateDynamicObject(1215,1185.40002441,-1291.09997559,14.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateDynamicObject(1215,1185.30004883,-1304.90002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateDynamicObject(983,1182.40002441,-1305.19995117,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (9)
CreateDynamicObject(9131,1185.30004883,-1304.90002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (39)
CreateDynamicObject(9131,1185.40002441,-1291.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (40)
CreateDynamicObject(983,1182.40002441,-1290.80004883,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (10)
CreateDynamicObject(1215,1185.00000000,-1300.00000000,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateDynamicObject(1215,1185.09997559,-1296.30004883,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateDynamicObject(16151,1179.00000000,-1320.30004883,17.60000038,0.00000000,0.00000000,90.00000000); //object(ufo_bar) (1)
CreateDynamicObject(970,1177.69995117,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateDynamicObject(1215,1180.09997559,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateDynamicObject(1215,1181.19995117,-1318.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateDynamicObject(9833,1180.00000000,-1361.30004883,16.29999924,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)

Video: http://youtu.be/nN3z-0v4kdE
Slike:
http://ch-slike.com/WC7
http://ch-slike.com/WCN
http://ch-slike.com/WCY
http://ch-slike.com/WC1
http://ch-slike.com/WCE
http://ch-slike.com/WCR

Komentar: Molim vas da ocijenite 1/10 :)
Naslov: Odg: [MAP]Bolnica
Poruka od: sddmgg poslato Jun 24, 2012, 15:30:45 POSLE PODNE
Nemoye se otvoriti video?
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 24, 2012, 15:37:11 POSLE PODNE
Citat: |GH| VeGa poslato Jun 24, 2012, 15:30:45 POSLE PODNE
Nemoye se otvoriti video?
Video se jos upload, sad cu ja dodati slike :)
Naslov: Odg: [MAP]Bolnica
Poruka od: Stole_Legia poslato Jun 24, 2012, 17:42:45 POSLE PODNE
dobro je 8/10 ;)
Naslov: Odg: [MAP]Bolnica
Poruka od: Don Eagle poslato Jun 24, 2012, 18:41:44 POSLE PODNE
Dobro je 9/10 , samo nastavi :)
Naslov: Odg: [MAP]Bolnica
Poruka od: |CraZy| poslato Jun 24, 2012, 19:04:26 POSLE PODNE
Mnogo mi se svidja 10/10 samo tako nastavi  8)
Naslov: Odg: [MAP]Bolnica
Poruka od: Mauricije poslato Jun 24, 2012, 19:41:57 POSLE PODNE
Dobra mapa 9/10!  ;D
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 24, 2012, 21:13:25 POSLE PODNE
Hvala svima :)
Naslov: Odg: [MAP]Bolnica
Poruka od: accardo_ poslato Jun 24, 2012, 21:22:22 POSLE PODNE
Nije lose 8/10
Naslov: Odg: [MAP]Bolnica
Poruka od: Leonardo Chavez poslato Jun 24, 2012, 23:04:14 POSLE PODNE
Lijepo 9/10
Naslov: Odg: [MAP]Bolnica
Poruka od: Artieâ„¢ poslato Jun 25, 2012, 09:32:29 PRE PODNE
Dobro uradjeno, 8/10
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 25, 2012, 13:46:50 POSLE PODNE
Hvala svima :D
Naslov: Odg: [MAP]Bolnica
Poruka od: Jovan_Kingspin poslato Jun 25, 2012, 14:04:08 POSLE PODNE
8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Citat: Jovan_Kingspin poslato Jun 25, 2012, 14:04:08 POSLE PODNE
8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD

Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D
Naslov: Odg: [MAP]Bolnica
Poruka od: Casso [ Jancezz ] poslato Jun 25, 2012, 16:11:40 POSLE PODNE
Citat: [TGRP]Lucky poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D

Ovo za tatu ti je ono ;) Bravo .. Mappa mi se svidja ali nesto nedostaje 9.5/10!
Naslov: Odg: [MAP]Bolnica
Poruka od: [yub] Leo_Karl poslato Jun 25, 2012, 17:29:48 POSLE PODNE
Samo tako nastavi brate 10/10...Svaka cast  :)
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 25, 2012, 22:32:38 POSLE PODNE
Citat: -[The]¢αƨƨσ|^^ poslato Jun 25, 2012, 16:11:40 POSLE PODNE
Citat: [TGRP]Lucky poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D

Ovo za tatu ti je ono ;) Bravo .. Mappa mi se svidja ali nesto nedostaje 9.5/10!

Hahhah hvala :D
Naslov: Odg: [MAP]Bolnica
Poruka od: Richard Bentley poslato Jun 25, 2012, 22:43:01 POSLE PODNE
nije lose 6/10
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 26, 2012, 09:24:39 PRE PODNE
Hvala svima :D
Naslov: Odg: [MAP]Bolnica
Poruka od: CopyCat poslato Jun 26, 2012, 09:52:19 PRE PODNE
7/10
Nije lose al mene zivcira kad vidim objekat jedan preko drugog kad je pa onda trepere..
Naslov: Odg: [MAP]Bolnica
Poruka od: sddmgg poslato Jun 26, 2012, 13:19:20 POSLE PODNE
8/10 nije lose
Naslov: Odg: [MAP]Bolnica
Poruka od: ♥ BMW ♥ poslato Jun 27, 2012, 13:45:10 POSLE PODNE
Hvala svima :D
Naslov: Odg: [MAP]Bolnica
Poruka od: [The:Siky] poslato Jun 27, 2012, 13:55:05 POSLE PODNE
Nije lose al moglo je i bolje da bude.. evo od mene 8/10
Naslov: Odg: [MAP]Bolnica
Poruka od: x3mRaZoR poslato Jun 28, 2012, 08:17:59 PRE PODNE
Mogu ti reci da nije lose 9/10 :D
Naslov: Odg: [MAP]Bolnica
Poruka od: Nedimko poslato Jun 28, 2012, 21:17:11 POSLE PODNE
Nije lose 7/10