Naziv rada: Bolnica by Lucky
Vrijeme rada: 1h
Kod(objekti):
CreateDynamicObject(9131,1308.19995117,-802.59997559,84.19999695,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (5)
CreateDynamicObject(9131,1308.19995117,-802.59997559,86.50000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (6)
CreateDynamicObject(1215,1308.09997559,-802.59997559,88.19999695,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateDynamicObject(9131,1181.59997559,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (1)
CreateDynamicObject(9131,1183.80004883,-1328.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (2)
CreateDynamicObject(9131,1181.50000000,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (3)
CreateDynamicObject(9131,1183.69995117,-1318.80004883,13.00000000,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (4)
CreateDynamicObject(3095,1181.59997559,-1325.00000000,17.00000000,0.00000000,0.00000000,90.00000000); //object(a51_jetdoor) (3)
CreateDynamicObject(3095,1181.69995117,-1322.80004883,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (4)
CreateDynamicObject(1649,1177.90002441,-1329.09997559,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (3)
CreateDynamicObject(1649,1182.59997559,-1329.09997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (4)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,15.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (7)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (9)
CreateDynamicObject(9131,1185.00000000,-1328.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (10)
CreateDynamicObject(9131,1180.09997559,-1328.80004883,14.10000038,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (11)
CreateDynamicObject(9131,1178.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (12)
CreateDynamicObject(9131,1176.59997559,-1328.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (13)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (15)
CreateDynamicObject(9131,1185.00000000,-1318.80004883,15.80000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (16)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (17)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,15.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (18)
CreateDynamicObject(9131,1178.90002441,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (19)
CreateDynamicObject(9131,1176.69995117,-1318.80004883,13.30000019,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (21)
CreateDynamicObject(1649,1182.90002441,-1318.59997559,15.00000000,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (7)
CreateDynamicObject(1649,1178.09997559,-1318.50000000,15.30000019,0.00000000,0.00000000,0.00000000); //object(wglasssmash) (8)
CreateDynamicObject(3095,1173.19995117,-1324.90002441,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (5)
CreateDynamicObject(9131,1180.40002441,-1318.80004883,16.00000000,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (24)
CreateDynamicObject(9131,1180.90002441,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (25)
CreateDynamicObject(9131,1183.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (26)
CreateDynamicObject(9131,1184.50000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (27)
CreateDynamicObject(9131,1178.69995117,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (28)
CreateDynamicObject(9131,1177.00000000,-1329.09997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (29)
CreateDynamicObject(9131,1182.50000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (30)
CreateDynamicObject(9131,1184.40002441,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (31)
CreateDynamicObject(9131,1181.00000000,-1318.59997559,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (32)
CreateDynamicObject(9131,1178.80004883,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (33)
CreateDynamicObject(9131,1176.59997559,-1318.50000000,16.60000038,0.00000000,90.00000000,0.00000000); //object(shbbyhswall13_lvs) (34)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (9)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,12.80000019,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (10)
CreateDynamicObject(1649,1185.09997559,-1326.90002441,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (11)
CreateDynamicObject(1649,1185.09997559,-1320.69995117,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (12)
CreateDynamicObject(1649,1185.09997559,-1324.09997559,16.00000000,0.00000000,0.00000000,90.00000000); //object(wglasssmash) (13)
CreateDynamicObject(3095,1176.00000000,-1322.09997559,17.00000000,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (7)
CreateDynamicObject(970,1184.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateDynamicObject(970,1179.00000000,-1329.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateDynamicObject(970,1184.19995117,-1318.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (4)
CreateDynamicObject(970,1186.19995117,-1326.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (6)
CreateDynamicObject(970,1186.19995117,-1321.50000000,18.10000038,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (7)
CreateDynamicObject(1215,1186.09997559,-1318.90002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateDynamicObject(1215,1186.09997559,-1324.00000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateDynamicObject(1215,1186.00000000,-1329.09997559,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateDynamicObject(1215,1181.50000000,-1329.40002441,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateDynamicObject(1215,1176.50000000,-1329.30004883,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateDynamicObject(1215,1185.19995117,-1324.69995117,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
CreateDynamicObject(1215,1185.19995117,-1323.00000000,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
CreateDynamicObject(1432,1184.00000000,-1327.30004883,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (1)
CreateDynamicObject(1432,1184.00000000,-1322.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (2)
CreateDynamicObject(1432,1178.69995117,-1327.19995117,17.60000038,0.00000000,0.00000000,0.00000000); //object(dyn_table_2) (3)
CreateDynamicObject(14409,1179.09997559,-1333.90002441,15.30000019,0.00000000,0.00000000,270.00000000); //object(carter-stairs02) (1)
CreateDynamicObject(970,1173.90002441,-1336.00000000,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (8)
CreateDynamicObject(970,1176.00000000,-1329.69995117,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (9)
CreateDynamicObject(970,1173.90002441,-1317.80004883,19.00000000,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (10)
CreateDynamicObject(970,1176.00000000,-1322.50000000,19.00000000,0.00000000,0.00000000,90.00000000); //object(fencesmallb) (11)
CreateDynamicObject(1215,1176.00000000,-1319.40002441,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
CreateDynamicObject(1215,1185.90002441,-1335.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (10)
CreateDynamicObject(1215,1185.90002441,-1331.90002441,13.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (11)
CreateDynamicObject(1215,1182.19995117,-1335.80004883,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (12)
CreateDynamicObject(1215,1182.19995117,-1332.00000000,15.60000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (13)
CreateDynamicObject(1215,1177.30004883,-1335.69995117,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (14)
CreateDynamicObject(1215,1177.19995117,-1332.09997559,19.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (15)
CreateDynamicObject(983,1180.59997559,-1315.09997559,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (5)
CreateDynamicObject(9131,1180.30004883,-1312.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (35)
CreateDynamicObject(984,1173.50000000,-1311.80004883,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (2)
CreateDynamicObject(1215,1180.30004883,-1312.09997559,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (17)
CreateDynamicObject(983,1180.59997559,-1332.40002441,13.89999962,0.00000000,0.00000000,0.00000000); //object(fenceshit3) (7)
CreateDynamicObject(9131,1180.30004883,-1335.40002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (36)
CreateDynamicObject(984,1173.59997559,-1335.59997559,13.60000038,0.00000000,0.00000000,90.00000000); //object(fenceshit2) (3)
CreateDynamicObject(1215,1180.30004883,-1335.40002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (18)
CreateDynamicObject(1215,1185.50000000,-1342.50000000,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (19)
CreateDynamicObject(1652,1185.80004883,-1355.09997559,13.89999962,0.00000000,0.00000000,90.00000000); //object(fencehaiti) (1)
CreateDynamicObject(9131,1185.50000000,-1342.50000000,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (37)
CreateDynamicObject(983,1182.00000000,-1342.40002441,13.80000019,0.00000000,0.00000000,93.00000000); //object(fenceshit3) (8)
CreateDynamicObject(9131,1185.80004883,-1355.19995117,14.39999962,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (38)
CreateDynamicObject(1215,1185.69995117,-1355.19995117,14.89999962,0.00000000,0.00000000,0.00000000); //object(bollardlight) (20)
CreateDynamicObject(1215,1185.40002441,-1291.09997559,14.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (21)
CreateDynamicObject(1215,1185.30004883,-1304.90002441,14.50000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (22)
CreateDynamicObject(983,1182.40002441,-1305.19995117,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (9)
CreateDynamicObject(9131,1185.30004883,-1304.90002441,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (39)
CreateDynamicObject(9131,1185.40002441,-1291.09997559,14.30000019,0.00000000,0.00000000,0.00000000); //object(shbbyhswall13_lvs) (40)
CreateDynamicObject(983,1182.40002441,-1290.80004883,13.89999962,0.00000000,0.00000000,90.00000000); //object(fenceshit3) (10)
CreateDynamicObject(1215,1185.00000000,-1300.00000000,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (23)
CreateDynamicObject(1215,1185.09997559,-1296.30004883,13.80000019,0.00000000,0.00000000,0.00000000); //object(bollardlight) (24)
CreateDynamicObject(16151,1179.00000000,-1320.30004883,17.60000038,0.00000000,0.00000000,90.00000000); //object(ufo_bar) (1)
CreateDynamicObject(970,1177.69995117,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (12)
CreateDynamicObject(1215,1180.09997559,-1317.69995117,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (25)
CreateDynamicObject(1215,1181.19995117,-1318.50000000,18.10000038,0.00000000,0.00000000,0.00000000); //object(bollardlight) (26)
CreateDynamicObject(9833,1180.00000000,-1361.30004883,16.29999924,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
Video: http://youtu.be/nN3z-0v4kdE
Slike:
http://ch-slike.com/WC7
http://ch-slike.com/WCN
http://ch-slike.com/WCY
http://ch-slike.com/WC1
http://ch-slike.com/WCE
http://ch-slike.com/WCR
Komentar: Molim vas da ocijenite 1/10 :)
Nemoye se otvoriti video?
Citat: |GH| VeGa poslato Jun 24, 2012, 15:30:45 POSLE PODNE
Nemoye se otvoriti video?
Video se jos upload, sad cu ja dodati slike :)
dobro je 8/10 ;)
Dobro je 9/10 , samo nastavi :)
Mnogo mi se svidja 10/10 samo tako nastavi 8)
Dobra mapa 9/10! ;D
Hvala svima :)
Nije lose 8/10
Lijepo 9/10
Dobro uradjeno, 8/10
Hvala svima :D
8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD
Citat: Jovan_Kingspin poslato Jun 25, 2012, 14:04:08 POSLE PODNE
8/10 nema stvarno razloga za kafic kod bolnice da se neki alkoholicar u RL posle saobracajne nesrece ide ponovo opijati xD
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D
Citat: [TGRP]Lucky poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D
Ovo za tatu ti je ono ;) Bravo .. Mappa mi se svidja ali nesto nedostaje 9.5/10!
Samo tako nastavi brate 10/10...Svaka cast :)
Citat: -[The]¢αƨƨσ|^^ poslato Jun 25, 2012, 16:11:40 POSLE PODNE
Citat: [TGRP]Lucky poslato Jun 25, 2012, 15:34:51 POSLE PODNE
Pa treba valjda kafic, jer mozda neko ceka nekoga da izadje iz bolnice, ili je neko na operaciji pa ceka da izadje... Ili kad postanes tata da se mozes napit odma :D
Ovo za tatu ti je ono ;) Bravo .. Mappa mi se svidja ali nesto nedostaje 9.5/10!
Hahhah hvala :D
nije lose 6/10
Hvala svima :D
7/10
Nije lose al mene zivcira kad vidim objekat jedan preko drugog kad je pa onda trepere..
8/10 nije lose
Hvala svima :D
Nije lose al moglo je i bolje da bude.. evo od mene 8/10
Mogu ti reci da nije lose 9/10 :D
Nije lose 7/10