Skripta koju koristim: CLRP v3.0
Detaljan opis problema: Imam komandu /spawnchange i pod SetPlayerSpawn ono da proverava i to ali meni treba sistem cuvanja spawna da mi ostane tako kad odem off dok sledeci put ne promenim spawn sam,i ne radi mi komanda kad ukucam ingame /spawnchange
Dio skripte: Dacu vam sve sto je potrebno
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
Imas u mom GMu Techland Xperia za /spawnchange...
evo ti bajka cela komanda samo nemoj nista dirati da se nesto ne [cenzura]be
if(strcmp(cmd, "/spawnchange", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
if(Spectate[playerid] != 255 && PlayerInfo[playerid][pAdmin] < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Sada posmatrate nekog, ne mozete sada promeniti spawn !");
return 1;
}
if(SpawnChange[playerid])
{
SendClientMessage(playerid, COLOR_GREY, " Sada cete se spawnovati na vasem normalnom mjestu !");
SpawnChange[playerid] = 0;
/*if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, " You will now spawn at the Flying School !");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, " You will now spawn at the Driving School !");
}
}*/
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Spawnovacete se u vasoj kupljenoj/iznajmljenoj kuci !");
SpawnChange[playerid] = 1;
}
}
else
{
/*if(IsAnInstructor(playerid))
{
if(SchoolSpawn[playerid] == 0)
{
SchoolSpawn[playerid] = 1;
SendClientMessage(playerid, COLOR_GREY, " You will now spawn at the Flying School !");
}
else if(SchoolSpawn[playerid] == 1)
{
SchoolSpawn[playerid] = 0;
SendClientMessage(playerid, COLOR_GREY, " You will now spawn at the Driving School !");
}
}
else
{*/
SendClientMessage(playerid, COLOR_GREY, " Ne posedujete kupljenu/iznajmljenu kucu !");
return 1;
//}
}
}
return 1;
}
Ja bas tu komandu i menjam,jer je sranje! MOZE LOCK! Dialog reseno...