if(PlayerInfo[playerid][pWar] == 1)
{
SetPlayerPos(playerid, -108.8541,-126.8638,3.1172);
GivePlayerWeapon(playerid, 4, 2);
GivePlayerWeapon(playerid, 18, 50);
GivePlayerWeapon(playerid, 24, 120);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 29, 200);
GivePlayerWeapon(playerid, 33, 100);
SetPlayerHealth(playerid, 100.0);
return 1;
}