Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: TerminuS poslato Maj 04, 2012, 11:34:23 PRE PODNE

Naslov: [MAP 0.3e] Burgershot
Poruka od: TerminuS poslato Maj 04, 2012, 11:34:23 PRE PODNE
Mapovo : David_Shebly[JA]
Vrjeme mapovanja : 40 min

Slike :

(http://shrani.si/f/2o/138/4HES1Ato/burgershot.png)
(http://shrani.si/f/1/Ku/29Q9fH8z/bs2.png)

Kodovi :


CreateDynamicObject(19377, 1299.69, -1867.09, 12.54,   0.00, 90.00, 0.00);
CreateDynamicObject(19377, 1289.24, -1867.09, 12.54,   0.00, 90.00, 0.00);
CreateDynamicObject(19377, 1292.55, -1876.72, 12.54,   0.00, 90.00, 0.00);
CreateDynamicObject(19377, 1302.96, -1876.69, 12.54,   0.00, 90.00, 0.00);
CreateDynamicObject(3859, 1290.39, -1862.18, 13.12,   0.00, 0.00, 107.50);
CreateDynamicObject(3859, 1300.93, -1862.21, 13.12,   0.00, 0.00, 107.50);
CreateDynamicObject(19429, 1298.21, -1862.25, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19429, 1293.44, -1862.22, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19386, 1295.83, -1862.24, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19429, 1304.28, -1862.25, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19429, 1288.28, -1862.21, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19448, 1287.53, -1867.08, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19448, 1287.52, -1876.64, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19448, 1304.95, -1875.90, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19448, 1304.96, -1867.03, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19448, 1301.90, -1880.53, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19448, 1292.28, -1880.54, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19375, 1303.21, -1875.61, 16.05,   0.00, 90.00, 0.00);
CreateDynamicObject(19375, 1292.77, -1875.60, 16.05,   0.00, 90.00, 0.00);
CreateDynamicObject(19375, 1299.83, -1867.06, 16.05,   0.00, 90.00, 0.00);
CreateDynamicObject(19375, 1289.39, -1867.08, 16.05,   0.00, 90.00, 0.00);
CreateDynamicObject(1491, 1295.03, -1862.23, 12.58,   0.00, 0.00, 0.00);
CreateDynamicObject(2456, 1297.02, -1862.03, 12.64,   0.00, 0.00, 180.00);
CreateDynamicObject(2456, 1294.44, -1861.96, 12.64,   0.00, 0.00, 180.00);
CreateDynamicObject(2430, 1304.25, -1875.43, 14.83,   0.00, 0.00, 180.00);
CreateDynamicObject(2431, 1300.07, -1875.44, 14.85,   0.00, 0.00, 180.00);
CreateDynamicObject(2448, 1301.05, -1874.07, 12.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2446, 1303.46, -1874.05, 12.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2446, 1300.07, -1874.03, 12.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2446, 1299.10, -1874.04, 12.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2450, 1298.15, -1874.28, 12.62,   0.00, 0.00, 180.00);
CreateDynamicObject(19429, 1288.44, -1875.06, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19429, 1290.03, -1875.06, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19386, 1292.09, -1875.05, 14.31,   0.00, 0.00, 90.00);
CreateDynamicObject(19429, 1293.68, -1875.76, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1293.69, -1877.36, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1293.66, -1878.96, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1293.64, -1880.58, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(1491, 1291.27, -1875.05, 12.58,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1290.30, -1879.66, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(2420, 1287.90, -1874.96, 12.63,   0.00, 0.00, 180.00);
CreateDynamicObject(2420, 1304.96, -1872.17, 12.63,   0.00, 0.00, -90.00);
CreateDynamicObject(2644, 1303.12, -1864.63, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1303.07, -1867.23, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1303.18, -1869.94, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1304.15, -1864.56, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1304.27, -1867.21, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1304.27, -1870.02, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1302.24, -1864.51, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1302.15, -1867.22, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1302.06, -1869.89, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2451, 1301.36, -1879.80, 12.63,   0.00, 0.00, 180.00);
CreateDynamicObject(2453, 1299.07, -1874.12, 13.96,   0.00, 0.00, 0.00);
CreateDynamicObject(2446, 1304.45, -1874.05, 12.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2441, 1304.33, -1880.12, 12.63,   0.00, 0.00, 180.00);
CreateDynamicObject(2441, 1303.33, -1880.11, 12.63,   0.00, 0.00, 180.00);
CreateDynamicObject(2441, 1302.35, -1880.12, 12.63,   0.00, 0.00, 180.00);
CreateDynamicObject(2581, 1304.78, -1877.49, 13.20,   0.00, 0.00, -90.00);
CreateDynamicObject(2443, 1299.39, -1879.86, 12.61,   0.00, 0.00, 180.00);
CreateDynamicObject(1968, 1290.02, -1872.08, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(1968, 1290.08, -1868.23, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(1968, 1290.02, -1864.25, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(1968, 1293.39, -1864.15, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(1968, 1293.58, -1868.05, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(1968, 1293.79, -1871.81, 13.14,   0.00, 0.00, 90.00);
CreateDynamicObject(2644, 1299.09, -1864.56, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1298.08, -1864.50, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1300.29, -1864.53, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1299.17, -1867.25, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1299.25, -1870.02, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1298.13, -1867.20, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1298.40, -1870.05, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1300.28, -1867.26, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1300.28, -1870.02, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1294.65, -1875.03, 13.15,   90.00, 90.00, 0.00);
CreateDynamicObject(2514, 1292.84, -1879.94, 12.59,   0.00, 0.00, 180.00);
CreateDynamicObject(2514, 1291.12, -1879.96, 12.59,   0.00, 0.00, 180.00);
CreateDynamicObject(2514, 1289.72, -1879.86, 12.59,   0.00, 0.00, 180.00);
CreateDynamicObject(2514, 1288.14, -1879.82, 12.59,   0.00, 0.00, 180.00);
CreateDynamicObject(19429, 1292.01, -1879.84, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(19429, 1288.88, -1879.72, 14.31,   0.00, 0.00, 0.00);
CreateDynamicObject(2515, 1288.68, -1875.42, 13.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2515, 1290.17, -1875.41, 13.62,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1294.37, -1879.86, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2644, 1294.48, -1875.82, 13.02,   0.00, 0.00, 0.00);
CreateDynamicObject(2788, 1294.09, -1876.74, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(2788, 1294.11, -1878.90, 13.02,   0.00, 0.00, 180.00);
CreateDynamicObject(1775, 1293.95, -1877.74, 13.59,   0.00, 0.00, 90.00);
CreateDynamicObject(1776, 1298.27, -1879.97, 13.73,   0.00, 0.00, 180.00);
CreateDynamicObject(2420, 1304.27, -1862.24, 12.55,   0.00, 0.00, 180.00);


Mapa je za 0.3e ! nece raditi na 0.3d
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: αησηумσυѕ poslato Maj 04, 2012, 11:53:23 PRE PODNE
Mapa je predobra ako si ti radio , samo ako mozes da pretvoris kodove u CreateDynamicObject i da mi posaljes na pm ili postavi ovde svima .

Edit : Hvala :)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: TerminuS poslato Maj 04, 2012, 11:56:12 PRE PODNE
hehehe hvala :) evo sada cu dat u "CreateDynamicObject"

Edit : Pretvorio sam u CreateDynamicObject ! :)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Puma poslato Maj 04, 2012, 12:52:50 POSLE PODNE
Svidja mi se, samo stavljaj malo vise slika u buduce, a ne samo 2...
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Poslednji Don poslato Maj 04, 2012, 12:59:48 POSLE PODNE
9/10...ipak ne moze to tako sve od drve  :P
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Mauricije poslato Maj 04, 2012, 19:16:57 POSLE PODNE
predobra mapa :)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: ElectricityBoy poslato Maj 04, 2012, 19:20:50 POSLE PODNE
Po slikama, odlično je! 10/10!
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: [BURPG] Wistaa poslato Maj 04, 2012, 19:24:09 POSLE PODNE
10/10 svaka cast,na slikama jako dobro izgleda,u igri sigurno jos bolje :D
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Koncho poslato Maj 04, 2012, 20:19:27 POSLE PODNE
10/10...Pohvale sviÄ'a mi se.
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Casso [ Jancezz ] poslato Maj 04, 2012, 20:31:22 POSLE PODNE
9.9/10 pusti malo svetla unutra :D pohvala!
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: TerminuS poslato Maj 04, 2012, 21:09:18 POSLE PODNE
Hvala svima :D
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Jack P poslato Maj 04, 2012, 21:46:50 POSLE PODNE
super mapa kolega :) mogo si malo vise stakla da nije drveno i jos malo objecata sitnica u restoranu.  Sve u svemu 8/10 brw!
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: [BU] Misur poslato Maj 05, 2012, 02:29:32 PRE PODNE
Ne svidja mi se,mogao si nesto drugo staviti umjesto toga drvenog zida  ;)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: David003 poslato Maj 05, 2012, 11:59:12 PRE PODNE
Odlicno 10/10
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: By Game poslato Maj 06, 2012, 20:19:50 POSLE PODNE
Extra brate..
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: TerminuS poslato Maj 06, 2012, 23:07:54 POSLE PODNE
Hvala Svima :D Jos mapa uskoro ;)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: El Toni poslato Maj 07, 2012, 00:08:04 PRE PODNE
bravo super je ovo 10/10
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Shira Rodbina poslato Maj 07, 2012, 07:32:22 PRE PODNE
To si u MTA radio?
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Lepotić poslato Maj 07, 2012, 09:32:25 PRE PODNE
Nije lose, uvek moze bolje... 9/10
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Bobo poslato Maj 07, 2012, 13:45:49 POSLE PODNE
lijepa mapa 10/10
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od:  m1ami  poslato Maj 07, 2012, 19:06:07 POSLE PODNE
Svaka cast!
10/10 ;D
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: By Game poslato Maj 07, 2012, 21:10:56 POSLE PODNE
Extra 10/10 !
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: [BU]Davidoff poslato Maj 07, 2012, 23:05:51 POSLE PODNE
Onako moze to i malo bolje posto ne moze sve od drveta da ne dodje vuk i sve oduva!:D
Ocjena 9/10!
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Brian Brendell poslato Maj 07, 2012, 23:36:22 POSLE PODNE
-Jedna kutija šibica
-Kap benzina
-Prije toga pokupit iz Buregshoota sve što se da prodat' :D
-Staviti kap benzina u čašu
-Ubaciti šibicu u tu čašu, i izletiti napolje
Odlično, 10/10 ;)
PS.Proizvodjač šibica može biti bilo ko, to nije bitno :D
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: T.Pain poslato Maj 10, 2012, 21:38:10 POSLE PODNE
Pre lijepo je . Sve pohvale 10/10
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Lazar_Koljac poslato Maj 11, 2012, 19:25:39 POSLE PODNE
ovo je stvarno extra Mapa,nit natrpano nit prazno!
Svaka cast  :)
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: [BD] Marchello poslato Maj 14, 2012, 20:22:33 POSLE PODNE
10/10 :D
Svaka cast,dobra mapa a i dobri su objekti :P
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: miszh poslato Maj 14, 2012, 20:24:59 POSLE PODNE
Ovo vise mcdolnald nego burger :D
Naslov: Odg: [MAP 0.3e] Burgershot
Poruka od: Casso [ Jancezz ] poslato Maj 16, 2012, 14:59:43 POSLE PODNE
LOCK! Teme starije od 10dana se zakljucavaju!