Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: Jack P poslato Maj 03, 2012, 19:48:56 POSLE PODNE

Naslov: [MAP] Vinewood gangs(mafija)
Poruka od: Jack P poslato Maj 03, 2012, 19:48:56 POSLE PODNE
Evo je jos jedna od mojih profesionalnih mapa!

Ocjenite 1/10!!


SLIKE:

(http://www.zaslike.com/files/50g2hs9bjb6bc6o94dp_thumb.png) (http://www.zaslike.com/viewer.php?file=50g2hs9bjb6bc6o94dp.png) (http://www.zaslike.com/files/9k2w1btxoo8y65t98sk_thumb.png) (http://www.zaslike.com/viewer.php?file=9k2w1btxoo8y65t98sk.png) (http://www.zaslike.com/files/gd6eaalwajyly91em1_thumb.png) (http://www.zaslike.com/viewer.php?file=gd6eaalwajyly91em1.png) (http://www.zaslike.com/files/hxcd9d5pdvgt20t151o2_thumb.png) (http://www.zaslike.com/viewer.php?file=hxcd9d5pdvgt20t151o2.png) (http://www.zaslike.com/files/fq85fhvxwkh6zezvrby0_thumb.png) (http://www.zaslike.com/viewer.php?file=fq85fhvxwkh6zezvrby0.png) (http://www.zaslike.com/files/th5tmu6eng3tkx90bxn3_thumb.png) (http://www.zaslike.com/viewer.php?file=th5tmu6eng3tkx90bxn3.png) (http://www.zaslike.com/files/c2yi0q7ywzni5cqthr0_thumb.png) (http://www.zaslike.com/viewer.php?file=c2yi0q7ywzni5cqthr0.png)

Download link:

http://www.2shared.com/file/GPj9hYIH/winewood.html

Kodovi:

AddStaticVehicleEx(563,1291.30004883,-789.20001221,97.30000305,179.99993896,44,44,15); //Raindance
AddStaticVehicleEx(487,1270.59997559,-778.50000000,96.19999695,179.99993896,44,44,15); //Maverick
AddStaticVehicleEx(411,1282.90002441,-831.70001221,82.90000153,90.00000000,44,1,15); //Infernus
AddStaticVehicleEx(411,1290.90002441,-831.70001221,82.90000153,90.00000000,44,1,15); //Infernus
AddStaticVehicleEx(522,1281.50000000,-827.20001221,82.80000305,179.99993896,44,44,15); //NRG-500
AddStaticVehicleEx(522,1283.09997559,-827.29998779,82.80000305,179.99450684,44,44,15); //NRG-500
AddStaticVehicleEx(522,1284.69995117,-827.29998779,82.80000305,179.99450684,44,44,15); //NRG-500
AddStaticVehicleEx(522,1286.30004883,-827.29998779,82.80000305,179.99450684,44,44,15); //NRG-500
AddStaticVehicleEx(461,1291.19995117,-822.90002441,82.80000305,177.99993896,44,1,15); //PCJ-600
AddStaticVehicleEx(461,1293.59997559,-822.90002441,82.80000305,177.99499512,44,1,15); //PCJ-600
AddStaticVehicleEx(541,1242.90002441,-805.09997559,83.80000305,179.99993896,44,44,15); //Bullet
AddStaticVehicleEx(541,1249.00000000,-805.00000000,83.80000305,179.99450684,44,44,15); //Bullet
AddStaticVehicleEx(541,1255.00000000,-804.90002441,83.80000305,179.99450684,44,44,15); //Bullet
AddStaticVehicleEx(451,1241.50000000,-815.09997559,83.90000153,181.99993896,44,1,15); //Turismo
AddStaticVehicleEx(451,1240.69995117,-821.50000000,83.90000153,159.99951172,44,1,15); //Turismo
AddStaticVehicleEx(429,1249.69995117,-820.09997559,83.90000153,170.00000000,44,44,15); //Banshee
AddStaticVehicleEx(429,1247.30004883,-826.59997559,83.90000153,153.99694824,44,44,15); //Banshee
AddStaticVehicleEx(560,1272.00000000,-831.20001221,82.90000153,0.00000000,44,1,15); //Sultan
AddStaticVehicleEx(409,1284.00000000,-814.20001221,84.19999695,90.00000000,44,44,15); //Stretch
CreateObject(12987,1298.59997559,-805.70001221,86.09999847,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps06) (1)
CreateObject(1473,1296.90002441,-809.00000000,88.40000153,0.00000000,0.00000000,270.00000000); //object(dyn_porch_1b) (1)
CreateObject(1473,1295.59997559,-809.00000000,87.80000305,0.00000000,0.00000000,269.99450684); //object(dyn_porch_1b) (3)
CreateObject(12950,1275.40002441,-797.59997559,89.00000000,0.00000000,0.00000000,0.00000000); //object(cos_sbanksteps03) (1)
CreateObject(1473,1275.40002441,-791.50000000,91.80000305,6.00000000,0.00000000,179.99450684); //object(dyn_porch_1b) (4)
CreateObject(1473,1275.40002441,-790.79998779,91.30000305,5.99853516,0.00000000,179.99450684); //object(dyn_porch_1b) (5)
CreateObject(987,1304.00000000,-812.50000000,77.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (1)
CreateObject(987,1315.80004883,-812.59997559,76.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (2)
CreateObject(987,1316.00000000,-800.70001221,77.90000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (3)
CreateObject(987,1315.90002441,-788.90002441,81.40000153,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (4)
CreateObject(987,1303.80004883,-783.59997559,82.00000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (5)
CreateObject(987,1308.09997559,-812.50000000,76.90000153,0.00000000,0.00000000,88.00000000); //object(elecfence_bar) (6)
CreateObject(987,1308.59997559,-803.59997559,77.09999847,0.00000000,0.00000000,87.99499512); //object(elecfence_bar) (7)
CreateObject(987,1267.69995117,-757.20001221,93.59999847,0.00000000,0.00000000,182.00000000); //object(elecfence_bar) (8)
CreateObject(987,1279.30004883,-757.20001221,93.19999695,0.00000000,0.00000000,181.99951172); //object(elecfence_bar) (9)
CreateObject(987,1291.19995117,-756.59997559,93.40000153,0.00000000,0.00000000,181.99951172); //object(elecfence_bar) (10)
CreateObject(987,1303.09997559,-756.40002441,93.09999847,0.00000000,0.00000000,181.99951172); //object(elecfence_bar) (11)
CreateObject(987,1314.59997559,-756.70001221,92.50000000,0.00000000,0.00000000,181.99951172); //object(elecfence_bar) (12)
CreateObject(987,1309.40002441,-791.90002441,79.40000153,0.00000000,0.00000000,117.99499512); //object(elecfence_bar) (13)
CreateObject(987,1314.30004883,-768.50000000,90.59999847,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (14)
CreateObject(987,1314.00000000,-773.40002441,89.00000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (17)
CreateObject(987,1313.90002441,-780.29998779,85.80000305,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (18)
CreateObject(987,1313.69995117,-783.59997559,84.00000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (19)
CreateObject(2774,1240.30004883,-767.00000000,83.69999695,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (1)
CreateObject(980,1245.50000000,-767.40002441,93.80000305,0.00000000,0.00000000,0.00000000); //object(airportgate) (1)
CreateObject(2774,1250.59997559,-767.00000000,83.69999695,0.00000000,0.00000000,0.00000000); //object(cj_airp_pillars) (2)
CreateObject(987,1264.30004883,-757.59997559,93.40000153,0.00000000,0.00000000,181.99951172); //object(elecfence_bar) (20)
CreateObject(987,1253.30004883,-769.20001221,91.00000000,0.00000000,0.00000000,90.00000000); //object(elecfence_bar) (21)
CreateObject(1232,1245.90002441,-738.00000000,93.59999847,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (1)
CreateObject(1232,1235.09997559,-743.50000000,94.40000153,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (2)
CreateObject(3934,1270.59997559,-777.29998779,95.00000000,0.00000000,0.00000000,269.99996948); //object(helipad01) (1)
CreateObject(16500,1273.00000000,-822.40002441,82.90000153,0.00000000,99.99993896,270.00000000); //object(cn2_savgardr1_) (1)
CreateObject(16500,1277.69995117,-822.40002441,82.90000153,0.00000000,99.99755859,270.00000000); //object(cn2_savgardr1_) (2)
CreateObject(16500,1277.69995117,-825.40002441,82.40000153,0.00000000,99.99755859,270.00000000); //object(cn2_savgardr1_) (4)
CreateObject(16500,1273.09997559,-825.40002441,82.40000153,0.00000000,99.99755859,270.00000000); //object(cn2_savgardr1_) (5)
CreateObject(970,1282.30004883,-820.50000000,83.69999695,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (1)
CreateObject(970,1288.50000000,-820.50000000,83.69999695,0.00000000,0.00000000,0.00000000); //object(fencesmallb) (2)
CreateObject(970,1280.09997559,-822.59997559,83.50000000,0.00000000,10.00000000,270.00000000); //object(fencesmallb) (3)
CreateObject(970,1280.09997559,-825.50000000,83.00000000,0.00000000,9.99755859,270.00000000); //object(fencesmallb) (4)
CreateObject(970,1270.69995117,-825.59997559,83.00000000,0.00000000,9.99755859,270.00000000); //object(fencesmallb) (5)
CreateObject(970,1270.69995117,-822.70001221,83.50000000,0.00000000,9.99755859,270.00000000); //object(fencesmallb) (6)
CreateObject(1232,1270.80004883,-828.00000000,79.59999847,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (3)
CreateObject(1232,1280.00000000,-827.90002441,79.69999695,0.00000000,0.00000000,0.00000000); //object(streetlamp1) (4)
CreateObject(3115,1280.59997559,-807.70001221,82.90000153,0.00000000,0.00000000,0.00000000); //object(carrier_lift1_sfse) (1)
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: TerminuS poslato Maj 03, 2012, 20:01:03 POSLE PODNE
6/10 Za Trud :)
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Jack P poslato Maj 03, 2012, 20:04:46 POSLE PODNE
Citat: David_Shelbyâ,,¢ poslato Maj 03, 2012, 20:01:03 POSLE PODNE
6/10 Za Trud :)
:* mapam ja i bolje ovo samo iz dosade uzmem radim vjezbam itd iako imam velikog iskustva 2 god mapam :)
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: ★dknez15★ poslato Maj 03, 2012, 20:24:39 POSLE PODNE
6,5/10, jer ne ide bas mafia u tu vilu ;)
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Jack P poslato Maj 03, 2012, 20:27:23 POSLE PODNE
Citat: dknez15 poslato Maj 03, 2012, 20:24:39 POSLE PODNE
6,5/10, jer ne ide bas mafia u tu vilu ;)
mafija baza vila ;)
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Casso [ Jancezz ] poslato Maj 09, 2012, 21:35:53 POSLE PODNE
dosta lepo :/ samo ona ograda? daj neku drugu ova je bezveze xD 7/10
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Steinar poslato Maj 09, 2012, 22:24:18 POSLE PODNE
Profesionalnih mapa?

Nebi bas reko al eto 6/10 za trud
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Mr.Glavonja poslato Maj 09, 2012, 22:37:41 POSLE PODNE
Nije nesto al et 6/10
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: accardo_ poslato Maj 09, 2012, 22:39:37 POSLE PODNE
Ja ne vidim sta je tu profesionalno 4/10
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Lazar_Koljac poslato Maj 11, 2012, 19:27:15 POSLE PODNE
Nesto mi neide ovaj Helikopter uz mafiju  :-X
4/10
Naslov: Odg: [MAP] Vinewood gangs(mafija)
Poruka od: Casso [ Jancezz ] poslato Maj 13, 2012, 16:42:30 POSLE PODNE
LOCK! Teme starije od 10dana se zakljucavaju!