Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: Anoo1 poslato April 15, 2012, 23:57:34 POSLE PODNE

Naslov: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 15, 2012, 23:57:34 POSLE PODNE
Izradio : ja
Vreme: nisam gledao na sat
Napravio sam mjesto gde mozete da uplatite lotto i mjesto za parking ...

* NISAM MAPAO OKO 2,3 MESECA I VISE * SAD SAM PRODUZIO *
http://imageshack.us/photo/my-images/843/mtascreen20120415234231.png/
http://imageshack.us/photo/my-images/441/mtascreen20120415234146.png/
http://imageshack.us/photo/my-images/217/mtascreen20120415234131.png/
http://imageshack.us/photo/my-images/689/mtascreen20120415234105.png/
http://imageshack.us/photo/my-images/854/mtascreen20120415234035.png/
http://imageshack.us/photo/my-images/214/mtascreen20120415234007.png/
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: WOPA-01 poslato April 16, 2012, 00:04:52 PRE PODNE
Onako.. može poslužiti da malo uljepša server :)


Tako da, 7/10.
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 00:07:36 PRE PODNE
hvala  :D
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 00:08:04 PRE PODNE
joj zaboravio sam kod cek sacu da ga ubacim
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 00:09:31 PRE PODNE
CreateObject(1251,1274.09997559,-1385.00000000,12.39999962,0.00000000,0.00000000,270.00000000); //object(smashbar) (1)
CreateObject(1251,1274.19995117,-1380.00000000,12.50000000,0.00000000,0.00000000,270.00000000); //object(smashbar) (2)
CreateObject(1251,1274.00000000,-1375.40002441,12.50000000,0.00000000,0.00000000,270.00000000); //object(smashbar) (3)
CreateObject(1251,1274.09997559,-1370.50000000,12.50000000,0.00000000,0.00000000,270.00000000); //object(smashbar) (4)
CreateObject(1251,1274.40002441,-1365.30004883,12.60000038,0.00000000,0.00000000,270.00000000); //object(smashbar) (5)
CreateObject(1251,1274.30004883,-1360.59997559,12.60000038,0.00000000,0.00000000,270.00000000); //object(smashbar) (6)
CreateObject(1251,1274.30004883,-1355.59997559,12.60000038,0.00000000,0.00000000,270.00000000); //object(smashbar) (7)
CreateObject(1251,1274.00000000,-1351.19995117,12.60000038,0.00000000,0.00000000,270.00000000); //object(smashbar) (8)
CreateObject(738,1299.00000000,-1381.00000000,13.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (1)
CreateObject(738,1290.80004883,-1381.30004883,13.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (2)
CreateObject(738,1290.90002441,-1376.90002441,13.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (3)
CreateObject(738,1298.69995117,-1376.80004883,13.50000000,0.00000000,0.00000000,0.00000000); //object(aw_streettree2) (4)
CreateObject(870,1298.90002441,-1383.19995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (1)
CreateObject(870,1299.19995117,-1383.30004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (2)
CreateObject(870,1298.50000000,-1382.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (3)
CreateObject(870,1299.50000000,-1383.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (4)
CreateObject(870,1298.69995117,-1383.69995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (5)
CreateObject(870,1299.30004883,-1381.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (6)
CreateObject(870,1298.50000000,-1381.19995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (7)
CreateObject(870,1299.09997559,-1380.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (8)
CreateObject(870,1298.19995117,-1379.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (9)
CreateObject(870,1299.19995117,-1378.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (10)
CreateObject(870,1298.59997559,-1377.90002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (11)
CreateObject(870,1298.90002441,-1377.19995117,13.89999962,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (12)
CreateObject(870,1298.50000000,-1377.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (13)
CreateObject(870,1298.19995117,-1376.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (14)
CreateObject(870,1299.50000000,-1376.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (15)
CreateObject(870,1299.09997559,-1375.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (16)
CreateObject(870,1299.30004883,-1372.90002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (17)
CreateObject(870,1299.00000000,-1372.69995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (18)
CreateObject(870,1298.19995117,-1372.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (19)
CreateObject(870,1298.19995117,-1374.19995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (20)
CreateObject(870,1298.09997559,-1375.69995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (21)
CreateObject(870,1298.69995117,-1373.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (22)
CreateObject(870,1299.59997559,-1383.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (23)
CreateObject(870,1291.09997559,-1383.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (24)
CreateObject(870,1291.50000000,-1383.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (25)
CreateObject(870,1290.50000000,-1383.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (26)
CreateObject(870,1291.30004883,-1381.69995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (27)
CreateObject(870,1290.90002441,-1381.80004883,13.80000019,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (28)
CreateObject(870,1290.59997559,-1381.09997559,13.80000019,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (29)
CreateObject(870,1290.69995117,-1380.19995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (31)
CreateObject(870,1291.19995117,-1380.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (32)
CreateObject(870,1291.69995117,-1381.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (33)
CreateObject(870,1291.50000000,-1383.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (34)
CreateObject(870,1291.50000000,-1380.59997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (35)
CreateObject(870,1291.59997559,-1378.90002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (36)
CreateObject(870,1291.40002441,-1377.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (37)
CreateObject(870,1291.69995117,-1376.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (38)
CreateObject(870,1291.59997559,-1376.00000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (39)
CreateObject(870,1291.69995117,-1375.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (40)
CreateObject(870,1291.69995117,-1373.30004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (41)
CreateObject(870,1292.00000000,-1372.90002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (42)
CreateObject(870,1290.50000000,-1372.80004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (43)
CreateObject(870,1290.19995117,-1372.90002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (44)
CreateObject(870,1290.59997559,-1374.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (45)
CreateObject(870,1290.69995117,-1375.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (46)
CreateObject(870,1290.40002441,-1375.00000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (47)
CreateObject(870,1290.40002441,-1376.30004883,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (48)
CreateObject(870,1290.59997559,-1378.40002441,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (49)
CreateObject(870,1290.40002441,-1377.50000000,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (50)
CreateObject(870,1290.59997559,-1379.09997559,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (51)
CreateObject(870,1290.90002441,-1379.69995117,13.69999981,0.00000000,0.00000000,0.00000000); //object(veg_pflowers2wee) (53)
CreateObject(1364,1290.19995117,-1386.00000000,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (1)
CreateObject(1364,1299.69995117,-1385.90002441,13.30000019,0.00000000,0.00000000,0.00000000); //object(cj_bush_prop) (2)
CreateObject(1597,1319.80004883,-1386.30004883,15.30000019,0.00000000,0.00000000,90.00000000); //object(cntrlrsac1) (1)
CreateObject(1597,1288.30004883,-1377.30004883,15.39999962,0.00000000,0.00000000,180.00000000); //object(cntrlrsac1) (2)
CreateObject(1597,1301.90002441,-1377.80004883,15.30000019,0.00000000,0.00000000,179.99450684); //object(cntrlrsac1) (4)
CreateObject(1653,1300.69995117,-1368.59997559,13.30000019,0.00000000,0.00000000,92.00000000); //object(fencehaitism) (1)
CreateObject(1653,1300.80004883,-1371.69995117,13.50000000,0.00000000,0.00000000,267.99951172); //object(fencehaitism) (2)
CreateObject(1653,1287.30004883,-1370.50000000,13.30000019,0.00000000,0.00000000,89.99951172); //object(fencehaitism) (3)
CreateObject(1653,1287.30004883,-1369.30004883,13.30000019,0.00000000,0.00000000,271.99951172); //object(fencehaitism) (5)
CreateObject(987,1270.69995117,-1350.30004883,12.50000000,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (2)
CreateObject(987,1282.59997559,-1350.59997559,12.39999962,0.00000000,0.00000000,0.00000000); //object(elecfence_bar) (3)
CreateObject(3095,1294.00000000,-1367.50000000,20.70000076,0.00000000,0.00000000,0.00000000); //object(a51_jetdoor) (1)
CreateObject(10009,1291.19995117,-1376.40002441,18.00000000,0.00000000,0.00000000,82.00000000); //object(fer_cars3_sfe) (3)

/*
Objects converted: 76
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.47 micro-fortnights have passed!
*/
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: [The:Siky] poslato April 16, 2012, 00:39:42 PRE PODNE
Mapa je lepa.. 9/10.. A ovo nije Dupli Post nego Tripl Post
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 00:42:52 PRE PODNE
hvala - pa zaboravio sam kodove :D
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Mauricije poslato April 16, 2012, 06:19:40 PRE PODNE
Dobra mapa..za to imas edit
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Glisa poslato April 16, 2012, 08:29:38 PRE PODNE
Dobra mappa.
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 10:54:28 PRE PODNE
hvala  :)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Dannilo poslato April 16, 2012, 14:21:26 POSLE PODNE
Ljepo,je solidna ocijena 8/10!!! Malo još poravnaj i biće ok!
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 18:54:08 POSLE PODNE
hvalaaaa puno svima 8)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: ~!Mr. PsychoManijak!~ poslato April 16, 2012, 19:04:19 POSLE PODNE
kak se zove ono kada bi parkirao auto pa pored da stoji???tj koji id ili ime


9.5/10
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 16, 2012, 22:19:32 POSLE PODNE
smash ili slash nekako zobravio sam

EDIT: inache hvala :)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: TerminuS poslato April 17, 2012, 07:48:40 PRE PODNE
Nije lose :D 7/10
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 17, 2012, 11:16:27 PRE PODNE
HVALA A TO ZA PARKING SE ZOVE SMASHBAR!!
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Mr.GordoN poslato April 19, 2012, 00:06:54 PRE PODNE
10/10 lepo je mada ovo je vise ukras ;)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Anoo1 poslato April 19, 2012, 09:40:40 PRE PODNE
hvala  :)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: ANDRIJAâ„¢ poslato April 19, 2012, 19:54:30 POSLE PODNE
7/10

Razlog: Ogradu nikad ama bas nikad nemoj stavljati da u pola jedne vi se pola druge ograda se da uklopiti s velikim podesavanjem ja radim tipa: 0.000001 na tu decimalu i sve ti bude u bocu tacno :) pozdrav lijepa mapa svidja mi se
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Mexo poslato April 19, 2012, 19:55:13 POSLE PODNE
7/10
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: [BU] Misur poslato April 22, 2012, 23:35:12 POSLE PODNE
Svidja mi se 9/10  ;)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Kopra poslato April 23, 2012, 00:47:59 PRE PODNE
Trebao si malo urediti onaj deo gore gde se kupuje lotto ,zbog toga 9/10 !!
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Blaeks poslato April 23, 2012, 10:14:06 PRE PODNE
Nekako mi se ne uklapaju te stepenice tu 9/10 a i ne treba ti ta terasica , inace lepo izgleda  ;)
Naslov: Odg: [ MAP ] MESTO ZA PARKING I UPLATA NA LOTTO
Poruka od: Casso [ Jancezz ] poslato April 26, 2012, 17:58:43 POSLE PODNE
LOCK! Tema starija od 10dana se zakljucava!