Skripta koju koristim:CM
Detaljan opis problema: Nije neki veliki problem ali me nervira, kakod a rijesim ovo kad npr idem relog sa servera, spawna me na mjestu di sam zadnji put bio.
Npr budem kod Alhambbre pa izadjem sa servera, udjem opet i tu me spawn :S
Dio Skripte: Recite da stavim...
Citat: ...:Armando:... poslato April 07, 2012, 20:40:15 POSLE PODNE
Skripta koju koristim:CM
Detaljan opis problema: Nije neki veliki problem ali me nervira, kakod a rijesim ovo kad npr idem relog sa servera, spawna me na mjestu di sam zadnji put bio.
Npr budem kod Alhambbre pa izadjem sa servera, udjem opet i tu me spawn :S
Dio Skripte: Recite da stavim...
Daj nam OnPlayerSpawn
public OnPlayerSpawn(playerid)
{
if(IsPlayerNPC(playerid))
{
new nombre[30];
GetPlayerName(playerid, nombre, sizeof(nombre));
if(!strcmp(nombre, "Ime_Prezime", true))
{
SetPlayerSkin(playerid,280);
return 1;
}
ShowPlayerMarkers(0);
return 1;
}
TextDrawShowForPlayer(playerid, RandomOtacon);
TextDrawShowForPlayer(playerid, BalanceTextDraw[playerid]);
RecentlyShot[playerid] = 0;
/*TextDrawShowForPlayer(playerid, Mapa0);
TextDrawShowForPlayer(playerid, Mapa1);*/
TextDrawShowForPlayer(playerid,Text:QRPV4);
TextDrawHideForPlayer(playerid, Textdraw3);
new string[128];
TextDrawShowForPlayer(playerid, STATS[playerid] );
format(string, sizeof(string), "~w~Level: ~b~%d~n~~w~Exp:~b~ %d/%d~n~~w~Banka: ~g~$~b~%d", PlayerInfo[playerid][pLevel], PlayerInfo[playerid][pExp], (PlayerInfo[playerid][pLevel]+1)*(levelexp), PlayerInfo[playerid][pAccount]);
TextDrawSetString(STATS[playerid], string);
SetPlayerSkillLevel(playerid,WEAPONSKILL_PISTOL,1);
GangZoneShowForPlayer(playerid, TH, 1445735634);
GangZoneShowForPlayer(playerid, Ballaz, -8323129);
GangZoneShowForPlayer(playerid, Barzini, 199);
GangZoneShowForPlayer(playerid, Cartel , -16777017);
GangZoneShowForPlayer(playerid, Groove, 16711888);
GangZoneShowForPlayer(playerid, Triadas, 1445735634);
GangZoneShowForPlayer(playerid, Italiana, -8388424);
GangZoneShowForPlayer(playerid, Lk, -65332);
GangZoneShowForPlayer(playerid, FARC, 0x40808096);
GangZoneShowForPlayer(playerid, Surenos, 0x0080FF96);
GangZoneShowForPlayer(playerid, EPSI, 0x80808096);
GangZoneShowForPlayer(playerid, Yakuza, -66);
GangZoneShowForPlayer(playerid, FamilyHurtado, 0xD21B06E5);
ConBandana[playerid] = 0;
RemovePlayerAttachedObject(playerid, SlotObjeto);
TextDrawShowForPlayer(playerid, boxgp);
TextDrawShowForPlayer(playerid, estadisticast);
TextDrawShowForPlayer(playerid, boxrojoe);
PlayerPlaySound(playerid, 1068, 0.0, 0.0, 0.0);
InitLockDoors(playerid);
STDPlayer[playerid] = 0;
SetPlayerHealth(playerid, 50);
gTeam[playerid] = PlayerInfo[playerid][pTeam];
if (gTeam[playerid] == 4)
{
gTeam[playerid] = 3;
}
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "** Logiraj se prije no sto stisnes SHIFT, Kickan si..**");
KickPlayer[playerid] = 1;
}
if(gTeam[playerid] == 3)
{
if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
{
SendClientMessage(playerid, COLOR_LIGHTRED, "Izvinjavamo se, nisi clan nijedne bande/organizacije, Civil si!");
MedicBill[playerid] = 0;
new model = PlayerInfo[playerid][pChar];
if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 14) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 15) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 16) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pLeader] == 16) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 30) { SetSpawnInfo(playerid, 30, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 30; gTeam[playerid] = 30; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 31) { SetSpawnInfo(playerid, 31, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 31; gTeam[playerid] = 31; PlayerInfo[playerid][pModel] = model; }
else if(PlayerInfo[playerid][pMember] == 32) { SetSpawnInfo(playerid, 32, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 31; gTeam[playerid] = 31; PlayerInfo[playerid][pModel] = model; }
SpawnPlayer(playerid);
}
}
if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
SetPlayerWeapons(playerid);
SetPlayerSpawn(playerid);
SetPlayerToTeamColor(playerid);
PlayerFixRadio(playerid);
for(new i = 0; i < sizeof(Turfs); i++)
{
GangZoneShowForPlayer(playerid, i, TurfInfo[i][zColor]);
return 1;
}
if(MapIconsShown[playerid] != 1)
{
MapIconsShown[playerid] = 1;
for(new i = 0; i < sizeof(BizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 1,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ],36,COLOR_LIGHTRED);
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
SetPlayerMapIcon(playerid,i + 20,SBizzInfo[i][sbEntranceX],SBizzInfo[i][sbEntranceY],SBizzInfo[i][sbEntranceZ],36,COLOR_LIGHTRED);
}
}
return 1;
}
Eto
Kad odeÅ¡ relog i vrati te na to mjesto jel ti piÅ¡e kakav text? Npr. "Vracen si gdje si bio"?Ako piÅ¡e naÄ'i taj text u GM-u i obriÅ¡i ga tj. sve vezano za njega.
Citat: Dane poslato April 07, 2012, 20:49:41 POSLE PODNE
Kad odeÅ¡ relog i vrati te na to mjesto jel ti piÅ¡e kakav text? Npr. "Vracen si gdje si bio"?Ako piÅ¡e naÄ'i taj text u GM-u i obriÅ¡i ga tj. sve vezano za njega.
Ne pise nista....
Daj SetPlayerSpawn() funkciju.
Eto setplayerspawn u pastebinu...
http://pastebin.com/atsaKC5B
Makni onda ovo :
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
SendClientMessage(playerid, COLOR_WHITE, "Vraca te se gdje ste bili prije crasha..");
GameTextForPlayer(playerid, "~p~Crashiro si", 5000, 3);
return 1;
}
}
Sve isto opet :S
Citat: [TG:RP]$--L84S--$ poslato April 07, 2012, 21:17:07 POSLE PODNE
Makni onda ovo :
if(PlayerInfo[playerid][pCrashed] == 1)
{
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
SendClientMessage(playerid, COLOR_WHITE, "Vraca te se gdje ste bili prije crasha..");
GameTextForPlayer(playerid, "~p~Crashiro si", 5000, 3);
return 1;
}
}
Ukoliko se ne varam, ovo ima svaki srw, kad dobiješ craš onda te vraća gdje si bio... Msm da nije to problem..
Izbriši ovo:
if(TutTime[playerid] == 0 && PlayerInfo[playerid][pTut] == 1 && RegistrationStep[playerid] == 0 && AfterTutorial[playerid] == 0 && FirstSpawn[playerid] == 1)
{
new plname[MAX_PLAYER_NAME];
GetPlayerName(playerid, plname, sizeof(plname));
SetPlayerVirtualWorld(playerid,PlayerInfo[playerid][pVirWorld]);
SafeSetPlayerInterior(playerid,PlayerInfo[playerid][pInt]);
SafeSetPlayerPos(playerid, PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z] + 1);
return 1;
}
Sada radi hvala, moze lock..