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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: NeÓ§ poslato Mart 14, 2012, 16:13:44 POSLE PODNE

Naslov: [Pomoc] Radio u PD kolima
Poruka od: NeÓ§ poslato Mart 14, 2012, 16:13:44 POSLE PODNE
Skripta koju koristim:FG
Detaljan opis problema:Zeleo bi znati kako namestiti radio da se samo cuje u kolima PD-a FBI-a itd...
Dio skripte: if(strcmp(cmd, "/radio", true) == 0 || strcmp(cmd, "/r", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koriscenje: (/r)adio [radio chat]");
return 1;
}
    if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SendRadioMessage(1, TEAM_RADIO_COLOR, string);
printf("%s", string);
PlayerPlaySound(playerid, 2606, 0.0, 0.0, 0.0);
PlayerPlaySound(playerid, 2607, 0.0, 0.0, 0.0);
return 1;
    }
else if(PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else
{
format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SendRadioMessage(2, TEAM_RADIO_COLOR, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 5) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 4) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 3) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** %s(radio): %s **", sendername, result); }
else
{
format(string, sizeof(string), "** %s(radio): %s, over. **", sendername, result);
}
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SendRadioMessage(2, TEAM_RADIO_COLOR, string);
printf("%s", string);
return 1;
}
else if(gTeam[playerid] == 1||PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4)
{
format(string, sizeof(string), "** Paramedic %s: %s, over. **", sendername, result);
SendRadioMessage(4, TEAM_RADIO_COLOR, string);
printf("%s", string);
return 1;
}
else if(PlayerInfo[playerid][pMember] == 7 || PlayerInfo[playerid][pLeader] == 7)
{
    if(PlayerInfo[playerid][pRank] == 6) { format(string, sizeof(string), "** Mayor %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 2) { format(string, sizeof(string), "** Bodyguard %s: %s, over. **", sendername, result); }
else if(PlayerInfo[playerid][pRank] == 1) { format(string, sizeof(string), "** Driver %s: %s, over. **", sendername, result); }
else
{
format(string, sizeof(string), "** Not-assigned %s: %s, over. **", sendername, result);
}
SendRadioMessage(7, TEAM_RADIO_COLOR, string);
printf("%s", string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GRAD2, "   Niste clan Tima !");
return 1;
}
}
return 1;
}

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Naslov: Odg: [Pomoc] Radio u PD kolima
Poruka od: dock poslato Mart 14, 2012, 17:45:29 POSLE PODNE
daj


SendRadioMessage