stock IsPlayerCloseToPlayer(razdaljina,playerid,giveplayerid)
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsPlayerConnected(playerid))
{
new Float:X,Float:Y,Float:Z;
GetPlayerPos(giveplayerid,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid,razdaljina, X,Y,Z)
{
return 1;
}
}
}
return 0;
}