Skripta:CLRP
Problem:Kako da dodam komandu exit za stanove,radio sma stanove i ne prihvaca m iexit i enter pa ako mi moze tko sta rec kako da dodam
Dio skripte:Nezz sta treba
Citat: StjepanS poslato Februar 01, 2012, 10:17:01 PRE PODNE
Pa daj te svoje komande da popravim.
evo enter
if(strcmp(cmd, "/enter", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Dobrodosli kuci", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
//printf("Found House :%d",i);
if(!IsACop(playerid) && i == 3)
{
SendClientMessage(playerid, COLOR_GREY, " Samo Policija !");
return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if (PlayerToPoint(3.0, playerid,1199.323974,-918.954528,43.116638))
{
OnPlayerEnterFood(playerid, 5);
}
else if (PlayerToPoint(3.0, playerid,811.321411,-1616.181030,13.546875))
{
OnPlayerEnterFood(playerid, 6);
}
else if (PlayerToPoint(3.0, playerid,927.906250,-1352.942626,13.343750))
{
OnPlayerEnterFood(playerid, 7);
}
GivePlayerCash(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~kucajte /exit~n~da izadjete", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da bi usao u biznis %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
//PlayerInfo[playerid][pLocal] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
return 1;
}
if(i == 10)
{
PaintballPlayers ++;
PlayerPaintballing[playerid] = 1;
new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
PlayerKarting[playerid] = 1;
SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sada mozete ucestvovati u Karting Trci, sjednite u vozilo.");
}
else
{
return 1;
}
GivePlayerCash(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udje u sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate dovoljno novca", 5000, 1);
}
}
}
if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
GameTextForPlayer(playerid, "~w~Dobrodosli u 8ball Track", 5000, 1);
SetPlayerInterior(playerid,7);
PlayerInfo[playerid][pInt] = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
GameTextForPlayer(playerid, "~w~Dobrodosli na Dirt Track", 5000, 1);
SetPlayerInterior(playerid,4);
PlayerInfo[playerid][pInt] = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
GameTextForPlayer(playerid, "~w~Dobrodosli na Stunting Track", 5000, 1);
SetPlayerInterior(playerid,14);
PlayerInfo[playerid][pInt] = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
SetVehicleZAngle(tmpcar, 90);
GivePlayerCash(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
SetVehicleZAngle(tmpcar, 0);
GivePlayerCash(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
SetVehicleZAngle(tmpcar, 180);
GivePlayerCash(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
}
}
else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
{ // Pay & Spray
if(GetPlayerState(playerid) == 2)
{
if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
{
if(SBizzInfo[5][sbProducts] > 0)
{
new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
SetVehicleZAngle(tmpcar, 0);
GivePlayerCash(playerid, - SBizzInfo[5][sbEntranceCost]);
SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
SBizzInfo[5][sbProducts]--;
SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
}
else
{
GameTextForPlayer(playerid, "~r~Nemamo vise zaliha", 5000, 1);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
}
}
}
return 1;
}
Exit
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
if(HouseEntered[playerid] == i)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(3,playerid,1189.790161,-912.604858,1.311782) || PlayerToPoint(3,playerid,793.063415,-1622.839111,-10.992186) || PlayerToPoint(3,playerid,932.051208,-1353.114013,-22.488183))
{
OnPlayerExitFood(playerid);
InAFoodPlace[playerid] = 0;
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
//GangZoneHideForPlayer(playerid, buszoneeast);
//GangZoneHideForPlayer(playerid, buszonewest);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if (IsADjubretar(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
FarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsADrugHarvest(carid))
{
if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
{
DrugFarmerPickup[playerid][0]--;
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
DrugFarmerVar[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
if(carid != 0)
{
SetVehicleToRespawn(carid);
}
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
SmugglerWork[playerid] = 0;
DisablePlayerCheckpoint(playerid);
}
if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 113 && GetPlayerVehicleID(playerid) <= 160 || GetPlayerVehicleID(playerid) >= 161 && GetPlayerVehicleID(playerid) <= 210)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}
if(strcmp(cmd, "/home", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pPhousekey] != 255)
{
if(PlayerOnMission[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Trenutno ste na misiji, ne mozete koristiti tu komandu !");
return 1;
}
SetPlayerCheckpoint(playerid,HouseInfo[PlayerInfo[playerid][pPhousekey]][hEntrancex], HouseInfo[PlayerInfo[playerid][pPhousekey]][hEntrancey], HouseInfo[PlayerInfo[playerid][pPhousekey]][hEntrancez], 4.0);
GameTextForPlayer(playerid, "~w~Lokacija je postavljena ~r~Kuca", 5000, 1);
gPlayerCheckpointStatus[playerid] = CHECKPOINT_HOME;
}
else
{
GameTextForPlayer(playerid, "~w~Beskucnik ste", 5000, 1);
}
}
return 1;
}