Ovako, poceo sam raditi mod od 0, i sad imam problem ... kad udem u igru kao id 0, mi radi sve normalno al kad udem u igru kao id 1, kad bi se trebao pokazati dialog za login za id 1 pokaze se ponovo odjedamput id-u 0...i acc se zbuga...
forward Ucitavanje(playerid);
SetTimer("Ucitavanje",5000,0);
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch( dialogid )
{
case DIALOG_REGISTER:
{
if (!response) return Kick(playerid);
if(response)
{
if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_GREEN"Registracija u toku",""COL_WHITE"Upisite password da se registrirate.","Register","Quit");
new INI:File = INI_Open(UserPath(playerid));
INI_SetTag(File,"data");
INI_WriteInt(File,"Password",udb_hash(inputtext));
INI_WriteInt(File,"Cash",2500);
INI_WriteInt(File,"Admin",0);
INI_WriteInt(File,"Kills",0);
INI_WriteInt(File,"FirstEnter",0);
INI_WriteInt(File,"FirstSpawnVozilo",0);
INI_WriteInt(File,"FirstPDVozilo",0);
INI_WriteInt(File,"Organizacija",0);
INI_WriteInt(File,"Deaths",0);
INI_Close(File);
}
}
case DIALOG_LOGIN:
{
if ( !response ) return Kick ( playerid );
if( response )
{
if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
SetSpawnInfo(playerid, 0, 23, 2290.6675,-1528.5385,26.8750, 1.1580, 0, 0, 0, 0, 0, 0);
SpawnPlayer(playerid);
ClearChat(playerid, 15);
if(PlayerInfo[playerid][pFirstEnter] == 0)
{
ShowPlayerDialog(playerid, DIALOG_RELOG, DIALOG_STYLE_MSGBOX,""COL_GREEN"Dobrodosli",""COL_WHITE"Uspjesno ste se ulogirali na BC/RP Server.","OK","");
}
if(PlayerInfo[playerid][pAdmin] > 0)
{
new string[128];
format(string,sizeof(string),"{0000FF}Logiran si kao Admin Level: {FF8040}%d",PlayerInfo[playerid][pAdmin]);
SendClientMessage(playerid, Crvena ,string);
}
}
else
{
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_GREEN"Login",""COL_RED"Netocna lozina, pokusajte ponovo.","Login","Quit");
}
return 1;
}
}
}
return 1;
}
public Ucitavanje(playerid)
{
TextDrawHideForPlayer(playerid, TextDrawUcitavanjeModa);
if(fexist(UserPath(playerid)))
{
INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_PASSWORD,""COL_GREEN"Login",""COL_WHITE"Upisite svoj password da se ulogirate.","Login","Quit");
}
else
{
ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_PASSWORD,""COL_GREEN"Registracija",""COL_WHITE"Upisite password da se registrirate.","Register","Quit");
}
return 1;
}
Koristi SetTimerEx , ako koristiš playerid ili ako koristiš bilo koji argument.
Citat: Get busy living or Get busy dying poslato Januar 04, 2012, 20:46:33 POSLE PODNE
Koristi SetTimerEx , ako koristiš playerid ili ako koristiš bilo koji argument.
ok, samo nekuzim te parametre .... kako bi izgledao taj SetTimerEx za ovo?
SetTimerEx("Ucitavanje",5000,0,"d",playerid);