Skripta koju koristim: Classic Life Edit
Detaljan opis problema: Nemogu da resim ove erore i warninge pomozite mi
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno): /
CLRP.pwn(4185) : error 010: invalid function or declaration
linija 4185
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if (IsNpcVehicle(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==100) {}
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsATank(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==3 || PlayerInfo[playerid][pMember]==3) {}
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"Neznas voziti ovo vozilo."); }
}
}
return 0; // EVO JE TA LINIJA
}
linija 4185 return 0;
Jos uvek ima eror :S
Opet eror
Citat: StjepanS poslato Januar 02, 2012, 15:15:57 POSLE PODNE
return 1;
Kakve veze ima? ::)
OT:
Zameni
else{WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"Neznas voziti ovo vozilo."); }
Sa
else if WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"Neznas voziti ovo vozilo.");
Nema erora vise samo ima 4 warninga
Sad sam resio dva evo jos 2 ima CLRP.pwn(13869) : warning 217: loose indentation
CLRP.pwn(18194) : warning 217: loose indentation
linija 13869
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
linija 18194
for(new i = 0; i < sizeof(CreatedCars); i++)
Poravnjaj te linije
npr ako ti je:
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
ti napravi na:
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
CreateDynamicObject(16258, 253.28515625, -2949.97265625, -48.282524108887, 0, 0, 331.99035644531);
Hvala vidi sad erore i warninge :D Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Header size: 15376 bytes
Code size: 3402132 bytes
Data size: 3104080 bytes
Stack/heap size: 16384 bytes; estimated max. usage=4487 cells (17948 bytes)
Total requirements: 6537972 bytes