Skripta koju koristim: Moja
Detaljan opis problema: Ovako. Treba mi komanda /usedrugs (Imam je) ali kad ju koristim ugasi mi se Server!.... A ako mi mozete uraditi novi ili ja vise nezzzzzznaam. Vec me nervira ova komanda pa zato pitam pomoc...... Znaci komada Radi +5 hp. promeni weather na -68 pa -2 drugs i pise TajI Taj Koristi drogu (u kololini)... i to je to...
Dio skripte:
if(strcmp(cmd, "/usedrugs", true) == 0)
{
if(PlayerInfo[playerid][pDrugs] >= 2)
{
if(PlayerInfo[playerid][pDrogaTime] == 0)
{
PlayerInfo[playerid][pDrugs] -=2;
new Float:HP;
GetPlayerHealth(playerid, HP);
SetPlayerHealth(playerid, HP+5);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Igrac %s vadi te koristi drogu.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pDrogaTime] = 1;
SetTimerEx("DrugEffectGone", 5000, false, "%d", playerid);
}
else
{
SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Morate pricekati pet sekundi prije ponovnog koristenja droge.");
}
}
else
{
SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Nemozete koristiti ovu komandu - nemate droge.");
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Evo ti /usedrugs treba da ti radi
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by MasteR
{
if(IsPlayerConnected(playerid))
{
if(PlayerBoxing[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozete se drogirati dok letite !");
return 1;
}
if(UsingDrugs[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, " Vec ste drogirani !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 3)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo[playerid][pDrugPerk] > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 100.0);
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmour(playerid, PlayersArmour + 100.0);
SetPlayerWeather(playerid, -68);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer[playerid]==1)
{
STDPlayer[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer[playerid]==2)
{
STDPlayer[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer[playerid]==3)
{
STDPlayer[playerid] = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 3)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo[playerid][pDrugPerk] > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 100.0);
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmour(playerid, PlayersArmour + 100.0);
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima heroin.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer[playerid]==1)
{
STDPlayer[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer[playerid]==2)
{
STDPlayer[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer[playerid]==3)
{
STDPlayer[playerid] = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
}
}
return 1;
}
Citat: (BSL)MasteR poslato Decembar 28, 2011, 23:17:20 POSLE PODNE
Evo ti /usedrugs treba da ti radi
if(strcmp(cmd, "/usedrugs", true) == 0) // Drug system by MasteR
{
if(IsPlayerConnected(playerid))
{
if(PlayerBoxing[playerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozete se drogirati dok letite !");
return 1;
}
if(UsingDrugs[playerid] == 1)
{
SendClientMessage(playerid, COLOR_WHITE, " Vec ste drogirani !");
return 1;
}
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: weed, heroin");
return 1;
}
if(strcmp(x_nr,"weed",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 3)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Naduvani", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo[playerid][pDrugPerk] > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 100.0);
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmour(playerid, PlayersArmour + 100.0);
SetPlayerWeather(playerid, -68);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima malo vutre iz dzepa i pocinje pusiti.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer[playerid]==1)
{
STDPlayer[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer[playerid]==2)
{
STDPlayer[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer[playerid]==3)
{
STDPlayer[playerid] = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else if(strcmp(x_nr,"heroin",true) == 0)
{
if(PlayerInfo[playerid][pDrugs] > 3)
{
PlayerStoned[playerid] += 1;
if(PlayerStoned[playerid] >= 3) { GameTextForPlayer(playerid, "~w~Vi ste~n~~p~Drogirani", 4000, 1); }
new Float:PlayersArmour;
GetPlayerArmour(playerid, PlayersArmour);
if(PlayerInfo[playerid][pDrugPerk] > 0)
{
SetPlayerArmour(playerid, PlayersArmour + 100.0);
}
PlayerInfo[playerid][pDrugs] -= 3;
SetPlayerArmour(playerid, PlayersArmour + 100.0);
SetPlayerWeather(playerid, -30);
UsingDrugs[playerid] = 1;
SetTimerEx("DrugEffectGone", 25000, false, "i", playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s uzima heroin.", sendername);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(STDPlayer[playerid]==1)
{
STDPlayer[playerid] = 0;
SendClientMessage(playerid, COLOR_WHITE, "* Niste vise zarazeni sa STD zbog droge !");
}
else if(STDPlayer[playerid]==2)
{
STDPlayer[playerid] = 1;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Chlamydia because of the Drugs !");
}
else if(STDPlayer[playerid]==3)
{
STDPlayer[playerid] = 2;
SendClientMessage(playerid, COLOR_WHITE, "* You lowered the STD to Gonorrhea because of the Drugs !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate vise droge !");
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Koriscenje: /usedrugs [ime]");
SendClientMessage(playerid, COLOR_WHITE, "Availible names: weed, heroin");
}
}
return 1;
}
Hvala. Ali meni treba jednostavan. da nema ni weed ni heroin. samo /usedrugs i da mu doda Hp a ne Armour :) .. Ali Hvala za Trud. :)
if(strcmp(cmd, "/usedrugs", true) == 0)
{
if(PlayerInfo[playerid][pDrugs] >= 2)
{
if(PlayerInfo[playerid][pDrogaTime] == 0)
{
PlayerInfo[playerid][pDrugs] -=2;
new Float:HP;
GetPlayerHealth(playerid, HP);
SetPlayerHealth(playerid, HP+5);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Igrac %s vadi te koristi drogu.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pDrogaTime] = 1;
SetTimerEx("DrugEffectGone", 5000, false, "d", playerid);
}
else
{
SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Morate pricekati pet sekundi prije ponovnog koristenja droge.");
}
}
else
{
SendClientMessage(playerid,COLOR_LIGHTRED, "ERROR: Nemozete koristiti ovu komandu - nemate droge.");
}
return 1;
}
Aj probaj ovako.