mod:GF
opis problema:Problem je plata ! dodje ok 4000 - 6000 k + racun za struju 6000 -11000! Moze li mi neko ovo malo podesit da bude oko 200 $ do 400$
public PayDay()
{
new string[128];
new coordstring[128];
new coordstring1[128];
new coordstring2[128];
new coordstring3[128];
new coordstring4[128];
new coordstring5[128];
new coordstring6[128];
new coordstring7[128];
new coordstring8[128];
new payday[512];
new account,interest;
new rent = 0;
foreach (Player, i)
{
if(PlayerInfo
[pLevel] > 0)
{
if(MoneyMessage==1)
{
SendClientMessage(i, COLOR_LIGHTRED, " Niste uspjeli da vratite dug, idete u zatvor.");
GameTextForPlayer(i, "~r~Uhapsen!", 2000, 1);
new rand = random(sizeof(gRandomJailSpawns));
SetPlayerPos(i, gRandomJailSpawns[rand][0], gRandomJailSpawns[rand][1], gRandomJailSpawns[rand][2]);
PlayerInfo[pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints = 0;
PlayerInfo[pJailTime] = 240;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[pAccount];
new key = PlayerInfo[pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Iseljeni ste.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[pAccount] -= TaxValue;
new checks = 150 + PlayerInfo[pPayCheck];
if(PlayerInfo[pDonateRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[pAccount]/10)*(PlayerInfo[pLevel]);
account += checks;
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[pAccount]/10)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerInfo[pAccount] = account+interest;
format(coordstring, sizeof(coordstring), " {00C0FF}Plata: {FFFFFF}$%d\n {00C0FF}Takse: {FFFFFF}-$%d\n", checks, TaxValue);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(coordstring1, sizeof(coordstring1), " {00C0FF}Racun za struju: {FFFFFF}-$%d\n", ebill);
}
format(coordstring2, sizeof(coordstring2), " {00C0FF}Staro Stanje: {FFFFFF}$%d\n", account - checks);
format(coordstring3, sizeof(coordstring3), " {00C0FF}Kamata: {FFFFFF}0.%d posto\n",tmpintrate);
format(coordstring4, sizeof(coordstring4), " {00C0FF}Kamatni Interes: {FFFFFF}$%d\n", interest);
format(coordstring5, sizeof(coordstring5), " {00C0FF}Novo stanje: {FFFFFF}$%d\n", PlayerInfo[pAccount]);
format(coordstring6, sizeof(coordstring6), " {00C0FF}Renta: {FFFFFF}-$%d\n", rent);
format(coordstring7, sizeof(coordstring7), " {00C0FF}Ukupan Kredit: {FFFFFF}$%d\n", PlayerInfo[pKredit]);
if(PlayerInfo[pKredit] != 0)
{
format(coordstring8, sizeof(coordstring8), " {00C0FF}Rata: {FFFFFF}%d\n", PlayerInfo[pAccount]);
PlayerInfo[pKredit] -= 500;
PlayerInfo[pAccount] -= 500;
}
format(payday, 512,"%s%s%s%s%s%s%s%s%s",coordstring,coordstring1,coordstring2,coordstring3,coordstring4,coordstring5,coordstring6,coordstring7,coordstring8);
ShowPlayerDialog(i, 667, DIALOG_STYLE_MSGBOX, "{00C0FF}Payday | Placa", payday , "Uredu", "Uredu");
format(string, sizeof(string), "~y~Plata~n~~w~Plata je stigla na vas racun");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[pPayDay] = 0;
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(FarmerVar == 0)
{
FarmerPickup- = 0;
}
if(DrugFarmerVar == 0)
{
DrugFarmerPickup- = 0;
}
if(SmugglerWork == 0)
{
PayDaySecure = 0;
}
if(PlayerInfo[pDonateRank] > 0)
{
PlayerInfo[pPayDayHad] += 1;
if(PlayerInfo[pPayDayHad] >= 5)
{
PlayerInfo[pExp]++;
PlayerInfo[pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* Niste igrali dovoljno dugo da biste dobili platu.");
}
}
}
SaveAccounts();
Checkprop();
return 1;
}