Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Blaeks poslato Decembar 17, 2011, 22:22:03 POSLE PODNE

Naslov: [Pomoc] Gamemasteri i donatori
Poruka od: Blaeks poslato Decembar 17, 2011, 22:22:03 POSLE PODNE
Skripta koju koristim: Gta rp
Detaljan opis problema: Gledajte ovako prekopirao sam komandu /makeadmin izmenio u /makegm izmenio umesto pAdmin pGameMaster ama sve sam uradio istao to sve i za donatorske,medjutim nakom restarta ne cuva se ni donatorski gm ni obican gm mozete da mi pomognete kako da to sredim?
Dio skripte:if(strcmp(cmd, "/makegm", true) == 0)
{
    if(IsPlayerConnected(playerid))
    {
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /makegm [playerid/PartOfName] [level(1-3)]");
return 1;
}
new para1;
new level;
para1 = ReturnUser(tmp);
tmp = strtok(cmdtext, idx);
level = strval(tmp);
if(PlayerInfo[playerid][pAdmin] >= 1337)
{
    if(IsPlayerConnected(para1))
    {
        if(para1 != INVALID_PLAYER_ID)
        {
GetPlayerName(para1, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
PlayerInfo[para1][pGameMaster] = level;
printf("[ADMIN]: %s je postavio %s na level %d admina.", sendername, giveplayer, level);
format(string, sizeof(string), "   Promovisani ste na level %d admina od strane %s", level, sendername);
SendClientMessage(para1, COLOR_WHITE, string);
format(string, sizeof(string), "   Promovisali ste %s na level %d admina.", giveplayer,level);
SendClientMessage(playerid, COLOR_WHITE, string);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, "   Niste autorizovani da bi ste Koristiteli ovu komandu!");
}
}
return 1;
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): //
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: izgubljen u vremenu poslato Decembar 17, 2011, 22:30:51 POSLE PODNE
nisi napravio da ti sacuva varijabl
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: vlado_plavsic poslato Decembar 17, 2011, 22:43:56 POSLE PODNE
Jel imas pGameMaster u enum-u pInfo?
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: izgubljen u vremenu poslato Decembar 17, 2011, 22:45:32 POSLE PODNE
Citat: [AG]Vlado_Plavsic aka Plavsa poslato Decembar 17, 2011, 22:43:56 POSLE PODNE
Jel imas pGameMaster u enum-u pInfo?
da nema nebu mu mod radio ...
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: Blaeks poslato Decembar 18, 2011, 00:14:15 PRE PODNE
Ma gledajte nije u tome sto vi mislite,vi mislite da mi je ovo prvi rad :D nije,znam ja sa ovim nego neznam zasto ne cuva
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: [WP] Ricky poslato Decembar 18, 2011, 00:16:49 PRE PODNE
šta koristiš za čuvanje

jesi li stavio sve pod onpleyerdisconect da upisuje podatke?
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: [BR]Maki187 poslato Decembar 18, 2011, 01:54:48 PRE PODNE
Pod OnPlayerDisconect verovatno imas varijablu koja poziva "save" sistem, sem u enum pinfo ubaci i u taj save sistem
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: izgubljen u vremenu poslato Decembar 18, 2011, 09:14:59 PRE PODNE
daj nam OnPlayerDisconnect tu
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: Blaeks poslato Decembar 18, 2011, 09:23:29 PRE PODNE
public OnPlayerDisconnect(playerid, reason)
{
gActivePlayers[playerid]--;
numplayers--;
if(reason == 0)
{
    PlayerInfo[playerid][pCrashed] = 1;
    for(new slot = 0; slot != 12; slot++)
    {
        new wep, ammo;
        GetPlayerWeaponData(playerid, slot, wep, ammo);

        if(wep != 0 && ammo != 0)
        {
            if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
            else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
            else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
            else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
        }
    }
}
OnPlayerUpdate(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
    if(IsPlayerConnected(i))
    {
        if(TaxiAccepted[i] < 999)
        {
        if(TaxiAccepted[i] == playerid)
        {
            TaxiAccepted[i] = 999;
            GameTextForPlayer(i, "~w~Pozivac Taxi-a~n~~r~Napustio server", 5000, 1);
            TaxiCallTime[i] = 0;
            DisablePlayerCheckpoint(i);
        }
        }
        else if(BusAccepted[i] < 999)
        {
        if(BusAccepted[i] == playerid)
        {
            BusAccepted[i] = 999;
            GameTextForPlayer(i, "~w~Pozivac autobusa~n~~r~Napustio server", 5000, 1);
            BusCallTime[i] = 0;
            DisablePlayerCheckpoint(i);
        }
        }
    }
}
if (GetPlayerVehicleID(playerid) == 131) SetVehicleToRespawn(131);
OnPlayerUpdate(playerid);
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
    if(IsPlayerConnected(TransportDriver[playerid]))
{
    new string[64];
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Putnik izasao~n~~g~Zarada $%d",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
    if(GetChased[playerid] < 999)
    {
        if(IsPlayerConnected(GetChased[playerid]))
        {
        SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Vas putnik je napustio server.");
            GoChase[GetChased[playerid]] = 999;
}
    }
}
if(PlayerPaintballing[playerid] != 0)
{
    PaintballPlayers --;
}
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
    KartingPlayers --;
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
if(reason != 0)
{
SetVehicleToRespawn(HireCar[playerid]);
}
}
if(GangCar[playerid] != 512)
{
gLastDriver[GangCar[playerid]] = 520;
gCarLock[GangCar[playerid]] = 0;
UnLockCar(GangCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
    if(Boxer1 == playerid)
    {
        if(IsPlayerConnected(Boxer2))
        {
        PlayerBoxing[Boxer2] = 0;
        SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
        SetPlayerInterior(Boxer2, 5);
        PlayerInfo[Boxer2][pInt] = 5;
        GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
}
    }
    else if(Boxer2 == playerid)
    {
        if(IsPlayerConnected(Boxer1))
        {
        PlayerBoxing[Boxer1] = 0;
        SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
        SetPlayerInterior(Boxer1, 5);
        PlayerInfo[Boxer2][pInt] = 5;
        GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
}
    }
    InRing = 0;
      RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
    if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
    else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11)
{
    if(JobDuty[playerid] == 1) { Medics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 7)
{
    if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
}
if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}
BusrouteEast[playerid][0] = 0;
BusrouteWest[playerid][0] = 0;
return 1;
}

public GateClose(playerid)
{
      MoveDynamicObject(pdgate1,1589.053344,-1638.123168,14.122960, 0.97);
      PlayerPlaySound(playerid, 1153, 1589.053344,-1638.123168,14.122960);
      return 1;
}

public GateClose2()
{
      MoveDynamicObject(armygate1,2720.3772, -2409.7523, 12.6, 2.5);
      MoveDynamicObject(armygate2,2720.3772, -2508.3069, 12.6, 2.5);
      return 1;
}

public GateClose3()
{
      MoveDynamicObject(fbigate, 1534.9020,-1451.5979,14.4882, 1.5);
      return 1;
}

public GateClose4()
{
      MoveDynamicObject(hspdgate, 1643.3379,-1714.9338,15.3067, 1.5);
      return 1;
}

public GateClose5()
{
      DestroyDynamicObject( pdgate3 );
      pdgate2 = CreateDynamicObject(968,1544.70031700,-1630.73571700,13.09698000,-1.00000000,-91.00000000,269.97286900); //
      return 1;
}

public GateClose6()
{
      MoveDynamicObject(lucianogate, 1246.0033,-767.3727,91.1473, 1.5);
  return 1;
}

public elevator1(playerid)
{
      SetPlayerPos(playerid,1174.9591,-1374.8761,23.9736);
      return 1;
}

public elevator2(playerid)
{
      SetPlayerPos(playerid,1174.9100,-1361.7330,13.9876);
  return 1;
}
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: Nxidza poslato Decembar 18, 2011, 21:43:20 POSLE PODNE
Citat: Blaeks_Biofor poslato Decembar 18, 2011, 09:23:29 PRE PODNE
public OnPlayerDisconnect(playerid, reason)
{
gActivePlayers[playerid]--;
numplayers--;
if(reason == 0)
{
    PlayerInfo[playerid][pCrashed] = 1;
    for(new slot = 0; slot != 12; slot++)
    {
        new wep, ammo;
        GetPlayerWeaponData(playerid, slot, wep, ammo);

        if(wep != 0 && ammo != 0)
        {
            if(PlayerInfo[playerid][pGun1] == 0) { PlayerInfo[playerid][pGun1] = wep; PlayerInfo[playerid][pAmmo1] = ammo; }
            else if(PlayerInfo[playerid][pGun2] == 0) { PlayerInfo[playerid][pGun2] = wep; PlayerInfo[playerid][pAmmo2] = ammo; }
            else if(PlayerInfo[playerid][pGun3] == 0) { PlayerInfo[playerid][pGun3] = wep; PlayerInfo[playerid][pAmmo3] = ammo; }
            else if(PlayerInfo[playerid][pGun4] == 0) { PlayerInfo[playerid][pGun4] = wep; PlayerInfo[playerid][pAmmo4] = ammo; }
        }
    }
}
OnPlayerUpdate(playerid);
for(new i = 0; i < MAX_PLAYERS; i++)
{
    if(IsPlayerConnected(i))
    {
        if(TaxiAccepted[i] < 999)
        {
        if(TaxiAccepted[i] == playerid)
        {
            TaxiAccepted[i] = 999;
            GameTextForPlayer(i, "~w~Pozivac Taxi-a~n~~r~Napustio server", 5000, 1);
            TaxiCallTime[i] = 0;
            DisablePlayerCheckpoint(i);
        }
        }
        else if(BusAccepted[i] < 999)
        {
        if(BusAccepted[i] == playerid)
        {
            BusAccepted[i] = 999;
            GameTextForPlayer(i, "~w~Pozivac autobusa~n~~r~Napustio server", 5000, 1);
            BusCallTime[i] = 0;
            DisablePlayerCheckpoint(i);
        }
        }
    }
}
if (GetPlayerVehicleID(playerid) == 131) SetVehicleToRespawn(131);
OnPlayerUpdate(playerid);
if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
{
    if(IsPlayerConnected(TransportDriver[playerid]))
{
    new string[64];
    TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
    TransportTime[TransportDriver[playerid]] = 0;
    TransportCost[TransportDriver[playerid]] = 0;
    format(string, sizeof(string), "~w~Putnik izasao~n~~g~Zarada $%d",TransportCost[playerid]);
    GameTextForPlayer(TransportDriver[playerid], string, 5000, 1);
}
}
if(GotHit[playerid] > 0)
{
    if(GetChased[playerid] < 999)
    {
        if(IsPlayerConnected(GetChased[playerid]))
        {
        SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Vas putnik je napustio server.");
            GoChase[GetChased[playerid]] = 999;
}
    }
}
if(PlayerPaintballing[playerid] != 0)
{
    PaintballPlayers --;
}
if(PlayerKarting[playerid] > 0 && PlayerInKart[playerid] > 0)
{
    KartingPlayers --;
}
if(PlayersChannel[playerid] < 999)
{
IRCInfo[PlayersChannel[playerid]][iPlayers] -= 1;
}
if(HireCar[playerid] != 299)
{
gLastDriver[HireCar[playerid]] = 300;
gCarLock[HireCar[playerid]] = 0;
UnLockCar(HireCar[playerid]);
if(reason != 0)
{
SetVehicleToRespawn(HireCar[playerid]);
}
}
if(GangCar[playerid] != 512)
{
gLastDriver[GangCar[playerid]] = 520;
gCarLock[GangCar[playerid]] = 0;
UnLockCar(GangCar[playerid]);
}
if (gLastCar[playerid] > 0)
{
gLastDriver[gLastCar[playerid]] = 300;
if(PlayerInfo[playerid][pPhousekey] != gLastCar[playerid]-1)
{
gCarLock[gLastCar[playerid]] = 0;
UnLockCar(gLastCar[playerid]);
}
}
if(PlayerBoxing[playerid] > 0)
{
    if(Boxer1 == playerid)
    {
        if(IsPlayerConnected(Boxer2))
        {
        PlayerBoxing[Boxer2] = 0;
        SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
        SetPlayerInterior(Boxer2, 5);
        PlayerInfo[Boxer2][pInt] = 5;
        GameTextForPlayer(Boxer2, "~r~Match interupted", 5000, 1);
}
    }
    else if(Boxer2 == playerid)
    {
        if(IsPlayerConnected(Boxer1))
        {
        PlayerBoxing[Boxer1] = 0;
        SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
        SetPlayerInterior(Boxer1, 5);
        PlayerInfo[Boxer2][pInt] = 5;
        GameTextForPlayer(Boxer1, "~r~Match interupted", 5000, 1);
}
    }
    InRing = 0;
      RoundStarted = 0;
Boxer1 = 255;
Boxer2 = 255;
TBoxer = 255;
}
    if(TransportDuty[playerid] == 1)
{
TaxiDrivers -= 1;
}
    else if(TransportDuty[playerid] == 2)
{
BusDrivers -= 1;
}
if(PlayerInfo[playerid][pJob] == 11)
{
    if(JobDuty[playerid] == 1) { Medics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 7)
{
    if(JobDuty[playerid] == 1) { Mechanics -= 1; }
}
else if(PlayerInfo[playerid][pJob] == 17)
{
if(JobDuty[playerid] == 1) { PizzaBoys -= 1; }
}
if (PlayerInfo[playerid][pRoadblock] != 0)
{
RemoveRoadblock(playerid);
}
BusrouteEast[playerid][0] = 0;
BusrouteWest[playerid][0] = 0;
return 1;
}

public GateClose(playerid)
{
      MoveDynamicObject(pdgate1,1589.053344,-1638.123168,14.122960, 0.97);
      PlayerPlaySound(playerid, 1153, 1589.053344,-1638.123168,14.122960);
      return 1;
}

public GateClose2()
{
      MoveDynamicObject(armygate1,2720.3772, -2409.7523, 12.6, 2.5);
      MoveDynamicObject(armygate2,2720.3772, -2508.3069, 12.6, 2.5);
      return 1;
}

public GateClose3()
{
      MoveDynamicObject(fbigate, 1534.9020,-1451.5979,14.4882, 1.5);
      return 1;
}

public GateClose4()
{
      MoveDynamicObject(hspdgate, 1643.3379,-1714.9338,15.3067, 1.5);
      return 1;
}

public GateClose5()
{
      DestroyDynamicObject( pdgate3 );
      pdgate2 = CreateDynamicObject(968,1544.70031700,-1630.73571700,13.09698000,-1.00000000,-91.00000000,269.97286900); //
      return 1;
}

public GateClose6()
{
      MoveDynamicObject(lucianogate, 1246.0033,-767.3727,91.1473, 1.5);
  return 1;
}

public elevator1(playerid)
{
      SetPlayerPos(playerid,1174.9591,-1374.8761,23.9736);
      return 1;
}

public elevator2(playerid)
{
      SetPlayerPos(playerid,1174.9100,-1361.7330,13.9876);
  return 1;
}

Rekao sam ti na pm,pod onplayerregister i onplayerupdate callback stavi da ti save-a ...:) Dao sam ti i primer !
Naslov: Odg: [Pomoc] Gamemasteri i donatori
Poruka od: Blaeks poslato Decembar 18, 2011, 22:07:55 POSLE PODNE
resio sam,hvala vam :D