Skripta koju koristim: Moja
Detaljan opis problema: Zanima me kako na komandu /buygun dodam da se moze kupiti na vise kordinata. Ne samo na 1.... Ili moram napraviti npr /buygun1(i zamenim kordinate) da se spreme pare u 2.bizz. ?
Dio skripte:
if(strcmp(cmd,"/buygun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0,playerid, 295.6483,-38.4134,1001.5156))
{
new bouse = PlayerInfo[playerid][pPbiskey];
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_SVETLOZELENA, "----------------------------[AMMUNATION]--------------------------");
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /buygun [ime oruzja]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna oruzja: Pistol - Deagle - MP5 - M4 - Rifle - Shotgun");
SendClientMessage(playerid, COLOR_SVETLOZELENA, "---------------------------------------------------------------------------");
return 1;
}
if(strcmp(x_nr,"m4",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste M4 sa 150 metaka, platili ste 920$!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -920);
BizzInfo[bouse][bTill] += 920;
SBizzInfo[bouse][sbTill] += 920;
}
if(strcmp(x_nr,"pistol",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Pistol sa 50 metaka, platili ste 120$!");
GivePlayerWeapon(playerid, 22, 50);
GivePlayerMoney(playerid, -120);
BizzInfo[bouse][bTill] += 120;
SBizzInfo[bouse][sbTill] += 120;
}
if(strcmp(x_nr,"deagle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Deagle sa 50 metaka, platili ste 210$!");
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -210);
BizzInfo[bouse][bTill] += 210;
SBizzInfo[bouse][sbTill] += 210;
}
if(strcmp(x_nr,"mp5",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste MP5 sa 50 metaka, platili ste 310$!");
GivePlayerWeapon(playerid, 29, 50);
GivePlayerMoney(playerid, -310);
BizzInfo[bouse][bTill] += 310;
SBizzInfo[bouse][sbTill] += 310;
}
if(strcmp(x_nr,"rifle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Rifle sa 50 metaka, platili ste 450$!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -450);
BizzInfo[bouse][bTill] += 450;
SBizzInfo[bouse][sbTill] += 450;
}
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nisi u ammunationu!");
return 1;
}
}//not connected
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
Citat: Memorexâ,,¢ poslato Decembar 14, 2011, 23:41:09 POSLE PODNE
Skripta koju koristim: Moja
Detaljan opis problema: Zanima me kako na komandu /buygun dodam da se moze kupiti na vise kordinata. Ne samo na 1.... Ili moram napraviti npr /buygun1(i zamenim kordinate) da se spreme pare u 2.bizz. ?
Dio skripte:
if(strcmp(cmd,"/buygun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0,playerid, 295.6483,-38.4134,1001.5156))
{
new bouse = PlayerInfo[playerid][pPbiskey];
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_SVETLOZELENA, "----------------------------[AMMUNATION]--------------------------");
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /buygun [ime oruzja]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna oruzja: Pistol - Deagle - MP5 - M4 - Rifle - Shotgun");
SendClientMessage(playerid, COLOR_SVETLOZELENA, "---------------------------------------------------------------------------");
return 1;
}
if(strcmp(x_nr,"m4",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste M4 sa 150 metaka, platili ste 920$!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -920);
BizzInfo[bouse][bTill] += 920;
SBizzInfo[bouse][sbTill] += 920;
}
if(strcmp(x_nr,"pistol",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Pistol sa 50 metaka, platili ste 120$!");
GivePlayerWeapon(playerid, 22, 50);
GivePlayerMoney(playerid, -120);
BizzInfo[bouse][bTill] += 120;
SBizzInfo[bouse][sbTill] += 120;
}
if(strcmp(x_nr,"deagle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Deagle sa 50 metaka, platili ste 210$!");
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -210);
BizzInfo[bouse][bTill] += 210;
SBizzInfo[bouse][sbTill] += 210;
}
if(strcmp(x_nr,"mp5",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste MP5 sa 50 metaka, platili ste 310$!");
GivePlayerWeapon(playerid, 29, 50);
GivePlayerMoney(playerid, -310);
BizzInfo[bouse][bTill] += 310;
SBizzInfo[bouse][sbTill] += 310;
}
if(strcmp(x_nr,"rifle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Rifle sa 50 metaka, platili ste 450$!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -450);
BizzInfo[bouse][bTill] += 450;
SBizzInfo[bouse][sbTill] += 450;
}
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nisi u ammunationu!");
return 1;
}
}//not connected
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
sada ispod ovog zadnjeg
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
dodaš
else if(PlayerToPoint(5.0,playerid, 295.6483,-38.4134,1001.5156))
pa ponovo redaš to tako....ovo ti je za bizove...
Million errora. Mozes mi ti urediti celu komandu msm dodat di treba . Pa mi postaj.
Citat: Memorexâ,,¢ poslato Decembar 14, 2011, 23:48:35 POSLE PODNE
Million errora. Mozes mi ti urediti celu komandu msm dodat di treba . Pa mi postaj.
Aj ti postaj da vidim kako si ti uradio....
Eto ovo sam uradio, i 26. Errora
if(strcmp(cmd,"/buygun",true)==0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerToPoint(5.0,playerid, 295.6483,-38.4134,1001.5156))
{
new bouse = PlayerInfo[playerid][pPbiskey];
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_SVETLOZELENA, "----------------------------[AMMUNATION]--------------------------");
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /buygun [ime oruzja]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna oruzja: Pistol - Deagle - MP5 - M4 - Rifle - Shotgun");
SendClientMessage(playerid, COLOR_SVETLOZELENA, "---------------------------------------------------------------------------");
return 1;
}
if(strcmp(x_nr,"m4",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste M4 sa 150 metaka, platili ste 920$!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -920);
BizzInfo[bouse][bTill] += 920;
SBizzInfo[bouse][sbTill] += 920;
}
if(strcmp(x_nr,"pistol",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Pistol sa 50 metaka, platili ste 120$!");
GivePlayerWeapon(playerid, 22, 50);
GivePlayerMoney(playerid, -120);
BizzInfo[bouse][bTill] += 120;
SBizzInfo[bouse][sbTill] += 120;
}
if(strcmp(x_nr,"deagle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Deagle sa 50 metaka, platili ste 210$!");
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -210);
BizzInfo[bouse][bTill] += 210;
SBizzInfo[bouse][sbTill] += 210;
}
if(strcmp(x_nr,"mp5",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste MP5 sa 50 metaka, platili ste 310$!");
GivePlayerWeapon(playerid, 29, 50);
GivePlayerMoney(playerid, -310);
BizzInfo[bouse][bTill] += 310;
SBizzInfo[bouse][sbTill] += 310;
}
if(strcmp(x_nr,"rifle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Rifle sa 50 metaka, platili ste 450$!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -450);
BizzInfo[bouse][bTill] += 450;
SBizzInfo[bouse][sbTill] += 450;
}
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
else if(PlayerToPoint(5.0,playerid, 295.6483,-38.4134,1001.5156))
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nisi u ammunationu!");
return 1;
}
}//not connected
return 1;
}
I ispise mi ovo
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5027) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5031) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5043) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5047) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5051) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5055) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5059) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5063) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5067) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5079) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5083) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5087) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5091) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5095) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5107) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5111) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5115) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5127) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5131) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(5348) : error 004: function "CheckOwner" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6029) : error 004: function "SaveCars" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6908) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6920) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6932) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6944) : error 004: function "PlayerToPoint" is not implemented
C:\Users\Peter\Desktop\Orginal CroBalkan\gamemodes\crobalkan.pwn(6964) : error 004: function "PlayerToPoint" is not implemented
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
26 Errors.
Pls ako mi pozes poslati komandu. koja ce biti dobra.. Hvala Unapred
fali ti zagrada na kraju.....i ne možeš to samo staviti....
nisam siguran...trebaš i ovo ako je kupio kalaš da mu oduzme toliko i toliko da ide u bizz...trebaš da dodaš sve ovo kao i ispod prvih koordinata
Da ti izkreno kazem, Nezna ja to uraditi. Pa za sad nek ostane 1 Ammu. a posle cu vidit. Ako mi neko ne pomogne.
if (strcmp(cmd, "/kupioruzje", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca kod sebe !");
return 1;
}
if(PlayerToPoint(50.0,playerid,296.919982,-108.071998,1001.515625))
{
if(BizzInfo[1][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
return 1;
}
ShowPlayerDialog(playerid,200, DIALOG_STYLE_LIST, "Kupovina oruzja:", "Pancir (1000$) \nNoz (10$)\nBokser (5$)\nBeizbolska Palica (8$)\nKatana (12$)\n9mm Pistolj (500$)\nTihi 9mm (700$)\nDesert Eagle (900$)\nShotgun (1000$)\nSawn-off Shotgun (1200$)\nCombat Shotgun (1400$)\nMicro SMG (1000$)\nSMG (1500$)\nAK47 (2000$)\nM4 (2100$)\nTec9 (800$)\nSniper (3000$)", "Izaberi", "Izadji");
SendClientMessage(playerid, COLOR_GREEN, "Otvorili ste meni za kupovinu oruzja");
}
else if(PlayerToPoint(50.0,playerid,316.524993,-167.706985,999.593750))
{
if(BizzInfo[0][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
return 1;
}
ShowPlayerDialog(playerid,201, DIALOG_STYLE_LIST, "Kupovina oruzja:", "Pancir (1000$) \nNoz (10$)\nBokser (5$)\nBeizbolska Palica (8$)\nKatana (12$)\n9mm Pistolj (500$)\nTihi 9mm (700$)\nDesert Eagle (900$)\nShotgun (1000$)\nSawn-off Shotgun (1200$)\nCombat Shotgun (1400$)\nMicro SMG (1000$)\nSMG (1500$)\nAK47 (2000$)\nM4 (2100$)\nTec9 (800$)\nSniper (3000$)", "Izaberi", "Izadji");
SendClientMessage(playerid, COLOR_GREEN, "Otvorili ste meni za kupovinu oruzja");
}
else if(PlayerToPoint(50.0,playerid,294.5529,-37.6681,1001.5156))
{
if(BizzInfo[17][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Nema Produkata", 5000, 1);
return 1;
}
ShowPlayerDialog(playerid,208, DIALOG_STYLE_LIST, "Kupovina oruzja:", "Pancir (1000$) \nNoz (10$)\nBokser (5$)\nBeizbolska Palica (8$)\nKatana (12$)\n9mm Pistolj (500$)\nTihi 9mm (700$)\nDesert Eagle (900$)\nShotgun (1000$)\nSawn-off Shotgun (1200$)\nCombat Shotgun (1400$)\nMicro SMG (1000$)\nSMG (1500$)\nAK47 (2000$)\nM4 (2100$)\nTec9 (800$)\nSniper (3000$)", "Izaberi", "Izadji");
SendClientMessage(playerid, COLOR_GREEN, "Otvorili ste meni za kupovinu oruzja");
}
}
return 1;
}
WAKO :P
Zasto komplikujete toliko?
stock AmmuNation(playerid)
{
if(PlayerToPoint(25.0,playerid,X,Y,Z) || PlayerToPoint(25.0,playerid,X,Y,Z))
{
return 1;
}
else if(PlayerToPoint(30.0,playerid,X,Y,Z) || PlayerToPoint(50.0,playerid,X,Y,Z))
{
return 1;
}
return 0;
}//Sad ti tu dodaj koliko hoces.
if(strcmp(cmd,"/buygun",true)==0)
{
if(AmmuNation(playerid))
{
new bouse = PlayerInfo[playerid][pPbiskey];
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_SVETLOZELENA, "----------------------------[AMMUNATION]--------------------------");
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /buygun [ime oruzja]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna oruzja: Pistol - Deagle - MP5 - M4 - Rifle - Shotgun");
SendClientMessage(playerid, COLOR_SVETLOZELENA, "---------------------------------------------------------------------------");
return 1;
}
if(strcmp(x_nr,"m4",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste M4 sa 150 metaka, platili ste 920$!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -920);
BizzInfo[bouse][bTill] += 920;
SBizzInfo[bouse][sbTill] += 920;
}
if(strcmp(x_nr,"pistol",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Pistol sa 50 metaka, platili ste 120$!");
GivePlayerWeapon(playerid, 22, 50);
GivePlayerMoney(playerid, -120);
BizzInfo[bouse][bTill] += 120;
SBizzInfo[bouse][sbTill] += 120;
}
if(strcmp(x_nr,"deagle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Deagle sa 50 metaka, platili ste 210$!");
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -210);
BizzInfo[bouse][bTill] += 210;
SBizzInfo[bouse][sbTill] += 210;
}
if(strcmp(x_nr,"mp5",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste MP5 sa 50 metaka, platili ste 310$!");
GivePlayerWeapon(playerid, 29, 50);
GivePlayerMoney(playerid, -310);
BizzInfo[bouse][bTill] += 310;
SBizzInfo[bouse][sbTill] += 310;
}
if(strcmp(x_nr,"rifle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Rifle sa 50 metaka, platili ste 450$!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -450);
BizzInfo[bouse][bTill] += 450;
SBizzInfo[bouse][sbTill] += 450;
}
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nisi u ammunationu!");
return 1;
}
}//not connected
return 1;
}
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
new mod = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunime] [amunicija]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Oruzja & Amunicija ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Oruzja: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Oruzja: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Oruzja: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Oruzja: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Oruzja: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunime] [amunicija]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Amunicija ne manja od 1 i ne visa od 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*mod;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*mod; ammocharge = 0;
//PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*mod; ammocharge = GunPrice[25][0]*ammo;
//PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*mod; ammocharge = GunPrice[27][0]*ammo;
//PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*mod; ammocharge = GunPrice[26][0]*ammo;
//PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*mod; ammocharge = GunPrice[28][0]*ammo;
//PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*mod; ammocharge = GunPrice[29][0]*ammo;
//PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { SafeGivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
SafeGivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
return 1;
}
}
return 1;
}
AKO TI OVO NE RADI ONDA NISTA || :'( :'( :'(||
Mod nije tvoj nego je mod Balkan Elite koj si kupio od budale a mod ima bugova ohoho.... LB wnb
I mogo si Davora trazit barem mod gdje je taj buygun popravljen itd....
Ajjjjjjj kupio Elite omg
i meni su nudili nisam uzeo
Taj gamemodes...
je zbugan do boga
Ja samo kazem jer sam skuzio da si s LBa i po komandi givemoneys koju sam ja nap bacio si pare, LB ti je drek kopirat neces uspjet vjeruj ;)
@Will taj mod nema ni bizz ni house sytem a poslove kad sam skripto zbugo ih zesce al taj koj mu prodo skriptu nema fixeve za te bugove!!
Citat: AlooOo poslato Decembar 15, 2011, 22:37:26 POSLE PODNE
Zasto komplikujete toliko?
stock AmmuNation(playerid)
{
if(PlayerToPoint(25.0,playerid,X,Y,Z) || PlayerToPoint(25.0,playerid,X,Y,Z))
{
return 1;
}
else if(PlayerToPoint(30.0,playerid,X,Y,Z) || PlayerToPoint(50.0,playerid,X,Y,Z))
{
return 1;
}
return 0;
}//Sad ti tu dodaj koliko hoces.
if(strcmp(cmd,"/buygun",true)==0)
{
if(AmmuNation(playerid))
{
new bouse = PlayerInfo[playerid][pPbiskey];
new x_nr[256];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr)) {
SendClientMessage(playerid, COLOR_SVETLOZELENA, "----------------------------[AMMUNATION]--------------------------");
SendClientMessage(playerid, COLOR_DGOLD, "KORISTENJE: /buygun [ime oruzja]");
SendClientMessage(playerid, COLOR_WHITE, "Dostupna oruzja: Pistol - Deagle - MP5 - M4 - Rifle - Shotgun");
SendClientMessage(playerid, COLOR_SVETLOZELENA, "---------------------------------------------------------------------------");
return 1;
}
if(strcmp(x_nr,"m4",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste M4 sa 150 metaka, platili ste 920$!");
GivePlayerWeapon(playerid, 31, 150);
GivePlayerMoney(playerid, -920);
BizzInfo[bouse][bTill] += 920;
SBizzInfo[bouse][sbTill] += 920;
}
if(strcmp(x_nr,"pistol",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Pistol sa 50 metaka, platili ste 120$!");
GivePlayerWeapon(playerid, 22, 50);
GivePlayerMoney(playerid, -120);
BizzInfo[bouse][bTill] += 120;
SBizzInfo[bouse][sbTill] += 120;
}
if(strcmp(x_nr,"deagle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Deagle sa 50 metaka, platili ste 210$!");
GivePlayerWeapon(playerid, 24, 50);
GivePlayerMoney(playerid, -210);
BizzInfo[bouse][bTill] += 210;
SBizzInfo[bouse][sbTill] += 210;
}
if(strcmp(x_nr,"mp5",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste MP5 sa 50 metaka, platili ste 310$!");
GivePlayerWeapon(playerid, 29, 50);
GivePlayerMoney(playerid, -310);
BizzInfo[bouse][bTill] += 310;
SBizzInfo[bouse][sbTill] += 310;
}
if(strcmp(x_nr,"rifle",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Rifle sa 50 metaka, platili ste 450$!");
GivePlayerWeapon(playerid, 33, 50);
GivePlayerMoney(playerid, -450);
BizzInfo[bouse][bTill] += 450;
SBizzInfo[bouse][sbTill] += 450;
}
if(strcmp(x_nr,"shotgun",true) == 0)
{
SendClientMessage(playerid, COLOR_GOLD, "AMMUNATION: Kupili ste Shotgun sa 50 metaka, platili ste 305$!");
GivePlayerWeapon(playerid, 25, 50);
GivePlayerMoney(playerid, -305);
BizzInfo[bouse][bTill] += 305;
SBizzInfo[bouse][sbTill] += 305;
}
else
{
SendClientMessage(playerid, COLOR_LIGHTRED, "ERROR: Nisi u ammunationu!");
return 1;
}
}//not connected
return 1;
}
Hvala ti Puno. Radi :)
Ovako ako ti ovo nemoze jarane Jebi se :D
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
return 1;
}
if(PlayerInfo[playerid][pLevel] <= 4)
{
SendClientMessage(playerid, COLOR_YELLOW, "Morate biti level 4 da biste mogli kupiti oruzje");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
new modic = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*modic,GunPrice[1][0]/100*modic,GunPrice[2][0]/100*modic,GunPrice[3][0]/100*modic,GunPrice[4][0]/100*modic,GunPrice[5][0]/100*modic,GunPrice[6][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*modic,GunPrice[8][0]/100*modic,GunPrice[9][0]/100*modic,GunPrice[10][0]/100*modic,GunPrice[11][0]/100*modic,GunPrice[12][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
GunPrice[13][0]/100*modic,GunPrice[14][0]/100*modic,GunPrice[15][0]/100*modic,GunPrice[16][0]/100*modic,GunPrice[17][0]/100*modic,GunPrice[18][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*modic,GunPrice[20][0]/100*modic,GunPrice[21][0]/100*modic,GunPrice[22][0]/100*modic,GunPrice[23][0]/100*modic,GunPrice[24][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*modic;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*modic; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*modic; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*modic; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*modic; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*modic; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*modic; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*modic; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { GivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
return 1;
}
}
return 1;
}
Citat: ||Will Rosee|| poslato Decembar 15, 2011, 23:20:58 POSLE PODNE
Ovako ako ti ovo nemoze jarane Jebi se :D
if (strcmp(cmd, "/buygun", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(GetPlayerMoney(playerid) < 1)
{
SendClientMessage(playerid, COLOR_GREY, " You dont have enough money with you !");
return 1;
}
if(PlayerInfo[playerid][pLevel] <= 4)
{
SendClientMessage(playerid, COLOR_YELLOW, "Morate biti level 4 da biste mogli kupiti oruzje");
return 1;
}
new gun;
new gunid[16];
new gunstring1[256];
new gunstring2[256];
new gunstring3[256];
new gunstring4[256];
new gunstring5[256];
new infostring[256];
new guncharge;
new ammocharge;
new location = PlayerInfo[playerid][pLocal];
if(location == 99 || location == 100 || location == 102)
{
if(BizzInfo[location-99][bProducts] <= 0)
{
GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
return 1;
}
new modic = 100;
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunname] [ammoamount]");
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
SendClientMessage(playerid, COLOR_GRAD2,string);
format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
GunPrice[0][0]/100*modic,GunPrice[1][0]/100*modic,GunPrice[2][0]/100*modic,GunPrice[3][0]/100*modic,GunPrice[4][0]/100*modic,GunPrice[5][0]/100*modic,GunPrice[6][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
GunPrice[7][0]/100*modic,GunPrice[8][0]/100*modic,GunPrice[9][0]/100*modic,GunPrice[10][0]/100*modic,GunPrice[11][0]/100*modic,GunPrice[12][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
GunPrice[13][0]/100*modic,GunPrice[14][0]/100*modic,GunPrice[15][0]/100*modic,GunPrice[16][0]/100*modic,GunPrice[17][0]/100*modic,GunPrice[18][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
GunPrice[19][0]/100*modic,GunPrice[20][0]/100*modic,GunPrice[21][0]/100*modic,GunPrice[22][0]/100*modic,GunPrice[23][0]/100*modic,GunPrice[24][0]/100*modic);
SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
return 1;
}
strmid(gunid, tmp, 0, strlen(cmdtext), 255);
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
format(string, sizeof(string), "Pomoc: /buygun [gunname] [ammoamount]");
return 1;
}
new ammo = strval(tmp);
if(ammo < 1 || ammo > 999) { SendClientMessage(playerid, COLOR_GREY, " Ammo ammount not lower then 1 or higher then 999 !"); return 1; }
if (strcmp(gunid, "parachute", true, strlen(gunid)) == 0)
{
gun = 46;
guncharge = GunPrice[0][0]/100*modic;
ammocharge = 0;
}
else if (strcmp(gunid, "golfclub", true, strlen(gunid)) == 0)
{
gun = 2; guncharge = GunPrice[1][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 2; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "nightstick", true, strlen(gunid)) == 0)
{
gun = 3; guncharge = GunPrice[2][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 3; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "baseballbat", true, strlen(gunid)) == 0)
{
gun = 5; guncharge = GunPrice[4][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 5; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "shovel", true, strlen(gunid)) == 0)
{
gun = 6; guncharge = GunPrice[5][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 6; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "poolcue", true, strlen(gunid)) == 0)
{
gun = 7; guncharge = GunPrice[6][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 7; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "purpledildo", true, strlen(gunid)) == 0)
{
gun = 10; guncharge = GunPrice[7][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 10; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo", true, strlen(gunid)) == 0)
{
gun = 11; guncharge = GunPrice[8][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 11; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "longwhitedildo", true, strlen(gunid)) == 0)
{
gun = 12; guncharge = GunPrice[9][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 12; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "whitedildo2", true, strlen(gunid)) == 0)
{
gun = 13; guncharge = GunPrice[10][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 13; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "flowers", true, strlen(gunid)) == 0)
{
gun = 14; guncharge = GunPrice[11][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 14; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "cane", true, strlen(gunid)) == 0)
{
gun = 15; guncharge = GunPrice[12][0]/100*modic; ammocharge = 0;
PlayerInfo[playerid][pGun1] = 15; PlayerInfo[playerid][pAmmo1] = 1;
}
else if (strcmp(gunid, "sdpistol", true, strlen(gunid)) == 0)
{
gun = 23; guncharge = GunPrice[13][0]/100*modic; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 23; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "deagle", true, strlen(gunid)) == 0)
{
gun = 24; guncharge = GunPrice[15][0]/100*modic; ammocharge = GunPrice[25][0]*ammo;
PlayerInfo[playerid][pGun2] = 24; PlayerInfo[playerid][pAmmo2] = ammo;
}
else if (strcmp(gunid, "mp5", true, strlen(gunid)) == 0)
{
gun = 29; guncharge = GunPrice[18][0]/100*modic; ammocharge = GunPrice[27][0]*ammo;
PlayerInfo[playerid][pGun3] = 29; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "shotgun", true, strlen(gunid)) == 0)
{
gun = 25; guncharge = GunPrice[19][0]/100*modic; ammocharge = GunPrice[26][0]*ammo;
PlayerInfo[playerid][pGun3] = 25; PlayerInfo[playerid][pAmmo3] = ammo;
}
else if (strcmp(gunid, "ak47", true, strlen(gunid)) == 0)
{
gun = 30; guncharge = GunPrice[22][0]/100*modic; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 30; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "m4", true, strlen(gunid)) == 0)
{
gun = 31; guncharge = GunPrice[23][0]/100*modic; ammocharge = GunPrice[28][0]*ammo;
PlayerInfo[playerid][pGun4] = 31; PlayerInfo[playerid][pAmmo4] = ammo;
}
else if (strcmp(gunid, "rifle", true, strlen(gunid)) == 0)
{
gun = 33; guncharge = GunPrice[24][0]/100*modic; ammocharge = GunPrice[29][0]*ammo;
PlayerInfo[playerid][pGun4] = 33; PlayerInfo[playerid][pAmmo4] = ammo;
}
else
{
SendClientMessage(playerid, COLOR_GRAD6, "ShopKeeper says: I have never heard of that weapon.");
return 1;
}
if((guncharge+ammocharge) > GetPlayerMoney(playerid))
{
format(infostring, 256, " You don't have $%d !",guncharge+ammocharge);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
return 1;
}
if(GetPlayerMoney(playerid) < (guncharge+ammocharge))
{
SendClientMessage(playerid, COLOR_GREY, " Can't afford that !");
return 1;
}
new payout = guncharge + ammocharge;
format(infostring, 256, "You have purchased %s with %d ammo for $%d",gunid,ammo,payout);
SendClientMessage(playerid, COLOR_GRAD3, infostring);
if(location == 102 && IsACop(playerid)) { }
else { GivePlayerMoney(playerid, - payout); }
BizzInfo[location-99][bTill] += payout;
ExtortionBiz(location-99, payout);
BizzInfo[location-99][bProducts]--;
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
GivePlayerWeapon(playerid, gun, ammo);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s bought weapons for $%d at biz %d", sendername, payout, location-99);
printf("%s", string);
PayLog(string);
}
else
{
SendClientMessage(playerid, COLOR_WHITE,"You are not in a store.");
return 1;
}
}
return 1;
}
Ok je to.. Ali sta ce mi ovi svi gunovi? I ja bas zelim kako sam ja sredio samo nisam znao kako da stavim na vise kordinata. i nebudi takav prema meni