Skripta koju koristim: moj edit
Detaljan opis problema: Ovako kad kucam /cuff pise da su igracu vec stavljene lisice!
Dio skripte: CMD:cuff(playerid, params[])
{
new string[128];
new idx;
new sendername[MAX_PLAYER_NAME];
new giveplayer[MAX_PLAYER_NAME];
if(IsPlayerConnected(playerid))
{
if(IsACop(playerid))
{
temp = strtok(params, idx);
if(!strlen(temp)) {
SendClientMessage(playerid, COLOR_WHITE, "{168BFF}INFO: {959561} /cuff {959561}[ID/DioImena] {838361}");
return 1;
}
giveplayerid = ReturnUser(temp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(IsACop(giveplayerid))
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozes cuffovati PD/FBI/SWAT !");
return 1;
}
if(PlayerCuffed[giveplayerid] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Igracu su vec stavljene lisice !");
return 1;
}
if (ProxDetectorS(8.0, playerid, giveplayerid))
{
new car = GetPlayerVehicleID(playerid);
if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "Ne mozes sam sebe cuffovati!"); return 1; }
if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == 2 && IsPlayerInVehicle(giveplayerid, car))
{
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "%s ti je stavio lisice, sve dok ih on ne skine.", sendername);
SendClientMessage(giveplayerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "Stavio si lisice igracu %s.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), " %s vadi lisice i stavlja ih %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(giveplayerid, "~r~Uhvacen", 2500, 3);
TogglePlayerControllable(giveplayerid, 0);
PlayerCuffed[giveplayerid] = 2;
PlayerCuffedTime[giveplayerid] = 180;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nije u vozilu ili ti nisi vozac !");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije u tvojoj blizini !");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Taj igrac nije online!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nisi policajac / FBI / SWAT!");
}
}
return 1;
}
Neke slike: /
Hvala! :)
stavi i tazer komandu.. ako je imas -.-'
Vjerojatno moraÅ¡ Äekat da mu istekne tazer vrijeme ;)
Postaj komandu /tazer ili /ta kakogod..
Ma jok kad tazam sacekam dok prodje taz i opet pise
CMD:ta(playerid, params[])
{
new string[128];
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozes koristiti tazer dok si u vozilu !");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac je vec tazovan/cuffovan !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(PlayerInfo[suspect][pMember] == 3 || PlayerInfo[suspect][pLeader] == 3 || PlayerInfo[suspect][pMember] == 2 || PlayerInfo[suspect][pLeader] == 2 ||PlayerInfo[suspect][pMember] == 1 || PlayerInfo[suspect][pLeader] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozes tazirati PD/FBI/SWAT !");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Osumnjiceni je u vozilu !");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Sokirao te %s na 30 sekundi.", sendername);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Sokirao si %s na 30 sekundi.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s vadi tazzer i cilja na %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
format(string, sizeof(string), "* %s ispaljuje tazer na %s i pogadja.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
TogglePlayerControllable(suspect, 0);
PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nisi policajac !");
}
}//not connected
return 1;
}
Izvolite please help! :D
ukloni ovo
PlayerCuffed[suspect] = 1;
ili popravi taj timer koji resetira varijablu tj. uklanja taj tazz time
EDIT::
CMD:ta(playerid, params[])
{
new string[128];
new giveplayer[MAX_PLAYER_NAME];
new sendername[MAX_PLAYER_NAME];
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pMember] == 3 || PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pLeader] == 2 ||PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozes koristiti tazer dok si u vozilu !");
return 1;
}
new suspect = GetClosestPlayer(playerid);
if(IsPlayerConnected(suspect))
{
if(PlayerCuffed[suspect] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Igrac je vec tazovan/cuffovan !");
return 1;
}
if(GetDistanceBetweenPlayers(playerid,suspect) < 5)
{
if(PlayerInfo[suspect][pMember] == 3 || PlayerInfo[suspect][pLeader] == 3 || PlayerInfo[suspect][pMember] == 2 || PlayerInfo[suspect][pLeader] == 2 ||PlayerInfo[suspect][pMember] == 1 || PlayerInfo[suspect][pLeader] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " Ne mozes tazirati PD/FBI/SWAT !");
return 1;
}
if(IsPlayerInAnyVehicle(suspect))
{
SendClientMessage(playerid, COLOR_GREY, " Osumnjiceni je u vozilu !");
return 1;
}
GetPlayerName(suspect, giveplayer, sizeof(giveplayer));
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* Sokirao te %s na 30 sekundi.", sendername);
SendClientMessage(suspect, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* Sokirao si %s na 30 sekundi.", giveplayer);
SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
format(string, sizeof(string), "* %s vadi tazzer i cilja na %s.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
format(string, sizeof(string), "* %s ispaljuje tazer na %s i pogadja.", sendername ,giveplayer);
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(suspect, "~r~Sokiran", 2500, 3);
TogglePlayerControllable(suspect, 0);
//PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nema nikoga u blizini!");
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nisi policajac !");
}
}//not connected
return 1;
}
E a gdje da stavim vrijeme trajanja tazza?
I jel ovo
TogglePlayerControllable(suspect, 0);
//PlayerCuffed[suspect] = 1;
PlayerCuffedTime[suspect] = 8;
Da stavim ovako pod ovim //