Skripta koju koristim: Server Poruke [FS]
Detaljan opis problema: 1 Warning
Dio skripte:Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Neke slike/video za lakse dobivanje pomoci(neobavezno):C:\Users\Desktop\textispod.pwn(13) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
to je i meni bilo uradi ovako
to sti sve stoji ovako
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
stavi ovako da bude i sve ceti biti ok
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
samo pomeris da bude na pocetku
Dobijem ovo
E:\Silvio\Podaci\Server Pordaci - Security RolePlay\Podaci\Game Mod\Exractan Mod\Test Server\RedLine\filterscripts\textispod.pwn(13) : warning 217: loose indentation
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Warning.
Evo cijela FS
#include <a_samp>
new Text:Textdraw0;
forward RandomMessage();
public OnFilterScriptInit()
{
print(" ");
print(" ");
print(" ");
SetTimer("RandomMessage",10000,1);
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.370000, 1.700000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 649.000000, 19.000000);
}
new RandomMessages[][] =
{
"~w~Poruke: ~y~Ukoliko trebate pomoc Admina/GameMastera, kucajte /p.",
"~w~Poruke: ~r~Ukoliko vidite citera prijavite ga na /report.",
"~w~Poruke: ~y~Pomoc oko komandi mozete naci na /pomoc.",
"~w~Poruke: ~y~Morate Biti minimalan level 4+ da udjete u neku organizaciju.",
"~w~Poruke: ~r~Server je u beta verziji pa cu bugovi moguci.",
"~w~Poruke: ~g~Server hosta www.game-hr.com.",
"~w~Poruke: ~r~Ako ste novi procitajte pravila servera na forumu !",
"~w~Poruke: ~y~Pozovite igrace na server."
};
public RandomMessage()
{
TextDrawSetString(Textdraw0, RandomMessages[random(sizeof(RandomMessages))]);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
e tako ti vec mogu pomoci kad si postavio deo skripte
SetTimer("RandomMessage",10000,1);
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.370000, 1.700000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 649.000000, 19.000000);
stavi da ti bude ovako
SetTimer("RandomMessage",10000,1);
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.370000, 1.700000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 649.000000, 19.000000);
return 1;
da ti ovo bude sve u liniji sa set timer
i dodaj return 1
pa reci dali ti radi
Opet isti error
Evo ti FS pa ti vidi, ja to dodam i opet me *ebe to
#include <a_samp>
new Text:Textdraw0;
forward RandomMessage();
public OnFilterScriptInit()
{
print(" ");
print(" ");
print(" ");
SetTimer("RandomMessage",10000,1);
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
Textdraw0 = TextDrawCreate(2.000000, 430.000000, "BaySide:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.370000, 1.700000);
TextDrawColor(Textdraw0, -16776961);
TextDrawSetOutline(Textdraw0, 1);
TextDrawSetProportional(Textdraw0, 1);
TextDrawUseBox(Textdraw0, 1);
TextDrawBoxColor(Textdraw0, 255);
TextDrawTextSize(Textdraw0, 649.000000, 19.000000);
return 1;
}
new RandomMessages[][] =
{
"~w~Poruke: ~y~Ukoliko trebate pomoc Admina/GameMastera, kucajte /p.",
"~w~Poruke: ~r~Ukoliko vidite citera prijavite ga na /report.",
"~w~Poruke: ~y~Pomoc oko komandi mozete naci na /pomoc.",
"~w~Poruke: ~y~Morate Biti minimalan level 4+ da udjete u neku organizaciju.",
"~w~Poruke: ~r~Server je u beta verziji pa cu bugovi moguci.",
"~w~Poruke: ~g~Server hosta www.game-hr.com.",
"~w~Poruke: ~r~Ako ste novi procitajte pravila servera na forumu !",
"~w~Poruke: ~y~Pozovite igrace na server."
};
public RandomMessage()
{
TextDrawSetString(Textdraw0, RandomMessages[random(sizeof(RandomMessages))]);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, Textdraw0);
return 1;
}
Koji GM koristis ?
Na vrh skripte stavi #pragma tabsize 0
Citat: BloodMaster poslato Oktobar 06, 2011, 14:32:01 POSLE PODNE
Na vrh skripte stavi #pragma tabsize 0
Takvo zanemarivanje upozorenja je lose, ono samo ukloni to iz konzole.
Vise o tom upozorenju vamo: Klik! (http://wiki.sa-mp.com/wiki/Errors_List#loose_indentation_.28217.29)
Hvala, sada radi, ali nemojte jos lockati jer nisam testo