Skripta koju koristim: RedLine (Moj Edit)
Detaljan opis problema: Kada netko kuca neku animaciju, nemoze je prekinuti nikako, nego treba kucati /pee, pa pritisniti enter
Dio skripte: // carjacked
if(strcmp(cmd, "/carjacked1", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_jackedLHS",4.0,0,1,1,1,0);
return 1;
}
// carjacked
if(strcmp(cmd, "/carjacked2", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_jackedRHS",4.0,0,1,1,1,0);
return 1;
}
// CELLPHONE IN
if(strcmp(cmd, "/cellin", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
return 1;
}
// CELLPHONE OUT
if(strcmp(cmd, "/cellout", true) == 0) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
return 1;
}
// Drunk
if(strcmp(cmd, "/drunk", true) == 0) {
ApplyAnimation(playerid,"PED","WALK_DRUNK",4.1,1,1,1,1,1);
return 1;
}
// Place a Bomb
if (strcmp("/bomb", cmdtext, true) == 0) {
ClearAnimations(playerid);
ApplyAnimation(playerid, "BOMBER","BOM_Plant_Loop",4.0,1,0,0,1,0); // Place Bomb
return 1;
}
// Police Arrest
if (strcmp("/getarrested", cmdtext, true) == 0) {
ApplyAnimation(playerid,"ped", "ARRESTgun", 4.0, 0, 1, 1, 1, -1); // Gun Arrest
return 1;
}
// Laugh
if (strcmp("/laugh", cmdtext, true) == 0) {
ApplyAnimation(playerid, "RAPPING", "Laugh_01", 4.0, 0, 0, 0, 0, 0); // Laugh
return 1;
}
// Rob Lookout
if (strcmp("/lookout", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Shifty", 4.0, 0, 0, 0, 0, 0); // Rob Lookout
return 1;
}
// Rob Threat
if (strcmp("/robman", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SHOP", "ROB_Loop_Threat", 4.0, 1, 0, 0, 0, 0); // Rob
return 1;
}
// Arms crossed
if (strcmp("/crossarms", cmdtext, true) == 0) {
ApplyAnimation(playerid, "COP_AMBIENT", "Coplook_loop", 4.0, 0, 1, 1, 1, -1); // Arms crossed
return 1;
}
// Lay Down
if (strcmp("/lay", cmdtext, true) == 0) {
ApplyAnimation(playerid,"BEACH", "bather", 4.0, 1, 0, 0, 0, 0); // Lay down
return 1;
}
// Take Cover
if (strcmp("/hide", cmdtext, true) == 0) {
ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0); // Taking Cover
return 1;
}
// Vomit
if (strcmp("/vomit", cmdtext, true) == 0) {
ApplyAnimation(playerid, "FOOD", "EAT_Vomit_P", 3.0, 0, 0, 0, 0, 0); // Vomit BAH!
return 1;
}
// Wave
if (strcmp("/wave", cmdtext, true) == 0) {
ApplyAnimation(playerid, "ON_LOOKERS", "wave_loop", 4.0, 1, 0, 0, 0, 0); // Wave
return 1;
}
// Slap Ass
if (strcmp("/slapass", cmdtext, true) == 0) {
ApplyAnimation(playerid, "SWEET", "sweet_ass_slap", 4.0, 0, 0, 0, 0, 0); // Ass Slapping
return 1;
}
// Dealer
if (strcmp("/deal", cmdtext, true) == 0) {
ApplyAnimation(playerid, "DEALER", "DEALER_DEAL", 4.0, 0, 0, 0, 0, 0); // Deal Drugs
return 1;
}
// Crack Dieing
if (strcmp("/crack", cmdtext, true) == 0) {
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); // Dieing of Crack
return 1;
}
// Smoking animations
if(strcmp(cmd, "/smokeanim", true) == 0)
{
if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
switch (cmdtext[7])
{
case '1': ApplyAnimation(playerid,"SMOKING", "M_smklean_loop", 4.0, 1, 0, 0, 0, 0); // male
case '2': ApplyAnimation(playerid,"SMOKING", "F_smklean_loop", 4.0, 1, 0, 0, 0, 0); //female
case '3': ApplyAnimation(playerid,"SMOKING","M_smkstnd_loop", 4.0, 1, 0, 0, 0, 0); // standing-fucked
case '4': ApplyAnimation(playerid,"SMOKING","M_smk_out", 4.0, 1, 0, 0, 0, 0); // standing
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /smoke [1-4]");
}
return 1;
}
// Sit
if (strcmp("/groundsit", cmdtext, true) == 0 || strcmp("/gro", cmdtext, true) == 0) {
ApplyAnimation(playerid,"BEACH", "ParkSit_M_loop", 4.0, 1, 0, 0, 0, 0); // Sit
return 1;
}
// Idle Chat
if(strcmp(cmd, "/chat", true) == 0) {
ApplyAnimation(playerid,"PED","IDLE_CHAT",4.0,1,0,0,1,1);
return 1;
}
// Idle Chat2
if(strcmp(cmd, "/chat2", true) == 0) {
ApplyAnimation(playerid,"MISC","Idle_Chat_02",4.0,1,0,0,1,1);
return 1;
}
// Fucku
if(strcmp(cmd, "/fucku", true) == 0) {
ApplyAnimation(playerid,"PED","fucku",4.0,0,0,0,0,0);
return 1;
}
// TaiChi
if(strcmp(cmd, "/taichi", true) == 0) {
ApplyAnimation(playerid,"PARK","Tai_Chi_Loop",4.0,1,0,0,0,0);
return 1;
}
// ChairSit
if(strcmp(cmd, "/chairsit", true) == 0) {
ApplyAnimation(playerid,"PED","SEAT_down",4.1,0,1,1,1,0);
return 1;
}
// Fall on the ground
if(strcmp(cmd, "/fall", true) == 0) {
ApplyAnimation(playerid,"PED","KO_skid_front",4.1,0,1,1,1,0);
return 1;
}
// Fall
if(strcmp(cmd, "/fallback", true) == 0) {
ApplyAnimation(playerid, "PED","FLOOR_hit_f", 4.0, 1, 0, 0, 0, 0);
return 1;
}
// kiss
if(strcmp(cmd, "/kiss", true) == 0) {
ApplyAnimation(playerid, "KISSING", "Playa_Kiss_02", 3.0, 1, 1, 1, 1, 0);
return 1;
}
// Injujred
if(strcmp(cmd, "/injured", true) == 0) {
ApplyAnimation(playerid, "SWEET", "Sweet_injuredloop", 4.0, 1, 0, 0, 0, 0);
return 1;
}
// Homie animations
if(strcmp(cmd, "/sup", true) == 0)
{
if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
switch (cmdtext[5])
{
case '1': ApplyAnimation(playerid,"GANGS","hndshkba",4.0,0,0,0,0,0);
case '2': ApplyAnimation(playerid,"GANGS","hndshkda",4.0,0,0,0,0,0);
case '3': ApplyAnimation(playerid,"GANGS","hndshkfa_swt",4.0,0,0,0,0,0);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /sup [1-3]");
}
return 1;
}
// Rap animations
if(strcmp(cmd, "/rap", true) == 0)
{
if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
switch (cmdtext[5])
{
case '1': ApplyAnimation(playerid,"RAPPING","RAP_A_Loop",4.0,1,0,0,0,0);
case '2': ApplyAnimation(playerid,"RAPPING","RAP_C_Loop",4.0,1,0,0,0,0);
case '3': ApplyAnimation(playerid,"GANGS","prtial_gngtlkD",4.0,1,0,0,0,0);
case '4': ApplyAnimation(playerid,"GANGS","prtial_gngtlkH",4.0,1,0,0,1,1);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /rap [1-4]");
}
return 1;
}
// Violence animations
if(strcmp(cmd, "/push", true) == 0) {
ApplyAnimation(playerid,"GANGS","shake_cara",4.0,0,0,0,0,0);
return 1;
}
if(strcmp(cmd, "/akick", true) == 0) {
ApplyAnimation(playerid,"POLICE","Door_Kick",4.0,0,0,0,0,0);
return 1;
}
if(strcmp(cmd, "/lowbodypush", true) == 0) {
ApplyAnimation(playerid,"GANGS","shake_carSH",4.0,0,0,0,0,0);
return 1;
}
// Spray
if(strcmp(cmd, "/spray", true) == 0) {
ApplyAnimation(playerid,"SPRAYCAN","spraycan_full",4.0,0,0,0,0,0);
return 1;
}
// Headbutt
if(strcmp(cmd, "/headbutt", true) == 0) {
ApplyAnimation(playerid,"WAYFARER","WF_Fwd",4.0,0,0,0,0,0);
return 1;
}
// Medic
if(strcmp(cmd, "/medic", true) == 0) {
ApplyAnimation(playerid,"MEDIC","CPR",4.0,0,0,0,0,0);
return 1;
}
// KO Face
if(strcmp(cmd, "/koface", true) == 0) {
ApplyAnimation(playerid,"PED","KO_shot_face",4.0,0,1,1,1,0);
return 1;
}
// KO Stomach
if(strcmp(cmd, "/kostomach", true) == 0) {
ApplyAnimation(playerid,"PED","KO_shot_stom",4.0,0,1,1,1,0);
return 1;
}
// Jump for your life!
if(strcmp(cmd, "/lifejump", true) == 0) {
ApplyAnimation(playerid,"PED","EV_dive",4.0,0,1,1,1,0);
return 1;
}
// Exhausted
if(strcmp(cmd, "/exhaust", true) == 0) {
ApplyAnimation(playerid,"PED","IDLE_tired",3.0,1,0,0,0,0);
return 1;
}
// Left big slap
if(strcmp(cmd, "/leftslap", true) == 0) {
ApplyAnimation(playerid,"PED","BIKE_elbowL",4.0,0,0,0,0,0);
return 1;
}
// Big fall
if(strcmp(cmd, "/rollfall", true) == 0) {
ApplyAnimation(playerid,"PED","BIKE_fallR",4.0,0,1,1,1,0);
return 1;
}
// Locked
if(strcmp(cmd, "/carlock", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_doorlocked_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
if(strcmp(cmd, "/rcarjack1", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_pulloutL_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
if(strcmp(cmd, "/lcarjack1", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_pulloutL_RHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
if(strcmp(cmd, "/rcarjack2", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_pullout_LHS",4.0,0,0,0,0,0);
return 1;
}
// carjack
if(strcmp(cmd, "/lcarjack2", true) == 0) {
ApplyAnimation(playerid,"PED","CAR_pullout_RHS",4.0,0,0,0,0,0);
return 1;
}
// Hood frisked
if(strcmp(cmd, "/hoodfrisked", true) == 0) {
ApplyAnimation(playerid,"POLICE","crm_drgbst_01",4.0,0,1,1,1,0);
return 1;
}
// Lighting cigarette
if(strcmp(cmd, "/lightcig", true) == 0) {
ApplyAnimation(playerid,"SMOKING","M_smk_in",3.0,0,0,0,0,0);
return 1;
}
// Tap cigarette
if(strcmp(cmd, "/tapcig", true) == 0) {
ApplyAnimation(playerid,"SMOKING","M_smk_tap",3.0,0,0,0,0,0);
return 1;
}
// Bat stance
if(strcmp(cmd, "/bat", true) == 0) {
ApplyAnimation(playerid,"BASEBALL","Bat_IDLE",4.0,1,1,1,1,0);
return 1;
}
// Boxing
if(strcmp(cmd, "/box", true) == 0) {
ApplyAnimation(playerid,"GYMNASIUM","GYMshadowbox",4.0,1,1,1,1,0);
return 1;
}
// Lay 2
if(strcmp(cmd, "/lay2", true) == 0) {
ApplyAnimation(playerid,"SUNBATHE","Lay_Bac_in",3.0,0,1,1,1,0);
return 1;
}
// Gogogo
if(strcmp(cmd, "/chant", true) == 0) {
ApplyAnimation(playerid,"RIOT","RIOT_CHANT",4.0,1,1,1,1,0);
return 1;
}
// Finger
if(strcmp(cmd, "/finger", true) == 0) {
ApplyAnimation(playerid,"RIOT","RIOT_FUKU",2.0,0,0,0,0,0);
return 1;
}
// Shouting
if(strcmp(cmd, "/shouting", true) == 0) {
ApplyAnimation(playerid,"RIOT","RIOT_shout",4.0,1,0,0,0,0);
return 1;
}
// Cop stance
if(strcmp(cmd, "/cop", true) == 0) {
ApplyAnimation(playerid,"SWORD","sword_block",50.0,0,1,1,1,1);
return 1;
}
// Elbow
if(strcmp(cmd, "/elbow", true) == 0) {
ApplyAnimation(playerid,"FIGHT_D","FightD_3",4.0,0,1,1,0,0);
return 1;
}
// Knee kick
if(strcmp(cmd, "/kneekick", true) == 0) {
ApplyAnimation(playerid,"FIGHT_D","FightD_2",4.0,0,1,1,0,0);
return 1;
}
// Fight stance
if(strcmp(cmd, "/fstance", true) == 0) {
ApplyAnimation(playerid,"FIGHT_D","FightD_IDLE",4.0,1,1,1,1,0);
return 1;
}
// Ground punch
if(strcmp(cmd, "/gpunch", true) == 0) {
ApplyAnimation(playerid,"FIGHT_B","FightB_G",4.0,0,0,0,0,0);
return 1;
}
// Air kick
if(strcmp(cmd, "/airkick", true) == 0) {
ApplyAnimation(playerid,"FIGHT_C","FightC_M",4.0,0,1,1,0,0);
return 1;
}
// Ground kick
if(strcmp(cmd, "/gkick", true) == 0) {
ApplyAnimation(playerid,"FIGHT_D","FightD_G",4.0,0,0,0,0,0);
return 1;
}
// Low throw
if(strcmp(cmd, "/lowthrow", true) == 0) {
ApplyAnimation(playerid,"GRENADE","WEAPON_throwu",3.0,0,0,0,0,0);
return 1;
}
// Ground kick
if(strcmp(cmd, "/highthrow", true) == 0) {
ApplyAnimation(playerid,"GRENADE","WEAPON_throw",4.0,0,0,0,0,0);
return 1;
}
// Deal stance
if(strcmp(cmd, "/dealstance", true) == 0) {
ApplyAnimation(playerid,"DEALER","DEALER_IDLE",4.0,1,0,0,0,0);
return 1;
}
// Deal stance
if(strcmp(cmd, "/pee", true) == 0) {
SetPlayerSpecialAction(playerid, SPECIAL_ACTION_PISSING);
return 1;
}
// Knife animations
if(strcmp(cmd, "/knife", true) == 0)
{
if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
switch (cmdtext[7])
{
case '1': ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Damage",4.0,0,1,1,1,0);
case '2': ApplyAnimation(playerid,"KNIFE","KILL_Knife_Ped_Die",4.0,0,1,1,1,0);
case '3': ApplyAnimation(playerid,"KNIFE","KILL_Knife_Player",4.0,0,0,0,0,0);
case '4': ApplyAnimation(playerid,"KNIFE","KILL_Partial",4.0,0,1,1,1,1);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /knife [1-4]");
}
return 1;
}
// Basket-ball
if(strcmp(cmd, "/basket", true) == 0)
{
if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
switch (cmdtext[8])
{
case '1': ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.0,1,0,0,0,0);
case '2': ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
case '3': ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
case '4': ApplyAnimation(playerid,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
case '5': ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
case '6': ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /basket [1-6]");
}
return 1;
}
// Reloading guns
if(strcmp(cmd, "/reload", true) == 0)
{
if (!strlen(cmdtext[8])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
if (strcmp("deagle",cmdtext[8],true) == 0)
{
ApplyAnimation(playerid,"COLT45","colt45_reload",4.0,0,0,0,0,1);
}
else if (strcmp("smg",cmdtext[8],true) == 0 || strcmp("ak",cmdtext[8],true) == 0 || strcmp("m4",cmdtext[8],true) == 0)
{
ApplyAnimation(playerid,"UZI","UZI_reload",4.0,0,0,0,0,0);
}
else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /reload [deagle/smg/ak/m4]");
return 1;
}
if(strcmp(cmd, "/gwalk", true) == 0)
{
if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
new style = strval(cmdtext[6]);
if (style == 1)
{
ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
}
else if (style == 2)
{
ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
}
else SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /gwalk [1/2]");
return 1;
}
//Aiming animation
if(strcmp(cmd, "/aim", true) == 0)
{
if (!strlen(cmdtext[5])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-.]");
switch (cmdtext[5])
{
case '1': ApplyAnimation(playerid,"PED","gang_gunstand",4.0,1,1,1,1,1);
case '2': ApplyAnimation(playerid,"PED","Driveby_L",4.0,0,1,1,1,1);
case '3': ApplyAnimation(playerid,"PED","Driveby_R",4.0,0,1,1,1,1);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /aim [1-3]");
}
return 1;
}
// Leaning animation
if(strcmp(cmd, "/lean", true) == 0)
{
if (!strlen(cmdtext[6])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
switch (cmdtext[6])
{
case '1': ApplyAnimation(playerid,"GANGS","leanIDLE",4.0,0,1,1,1,0);
case '2': ApplyAnimation(playerid,"MISC","Plyrlean_loop",4.0,0,1,1,1,0);
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /lean [1-2]");
}
return 1;
}
if(strcmp(cmd, "/run", true) == 0)
{
ApplyAnimation(playerid,"PED","sprint_civi",floatstr(cmdtext[5]),1,1,1,1,1);
printf("%f",floatstr(cmdtext[5]));
return 1;
}
// Clear
if(strcmp(cmd, "/clearanim", true) == 0) {
//ClearAnimations(playerid);
ApplyAnimation(playerid, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
return 1;
}
// Strip
if(strcmp(cmd, "/strip", true) == 0)
{
if (!strlen(cmdtext[7])) return SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
switch (cmdtext[7])
{
case 'a', 'A': ApplyAnimation(playerid,"STRIP", "strip_A", 4.1, 1, 1, 1, 1, 1 );
case 'b', 'B': ApplyAnimation(playerid,"STRIP", "strip_B", 4.1, 1, 1, 1, 1, 1 );
case 'c', 'C': ApplyAnimation(playerid,"STRIP", "strip_C", 4.1, 1, 1, 1, 1, 1 );
case 'd', 'D': ApplyAnimation(playerid,"STRIP", "strip_D", 4.1, 1, 1, 1, 1, 1 );
case 'e', 'E': ApplyAnimation(playerid,"STRIP", "strip_E", 4.1, 1, 1, 1, 1, 1 );
case 'f', 'F': ApplyAnimation(playerid,"STRIP", "strip_F", 4.1, 1, 1, 1, 1, 1 );
case 'g', 'G': ApplyAnimation(playerid,"STRIP", "strip_G", 4.1, 1, 1, 1, 1, 1 );
default: SendClientMessage(playerid,0xEFEFF7AA,"USAGE: /strip [A-G]");
}
return 1;
}
// Bed Sleep R
if(strcmp(cmd, "/inbedright", true) == 0) {
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_R",4.0,1,0,0,0,0);
return 1;
}
// Bed Sleep L
if(strcmp(cmd, "/inbedleft", true) == 0) {
ApplyAnimation(playerid,"INT_HOUSE","BED_Loop_L",4.0,1,0,0,0,0);
return 1;
}
// START DANCING
if(strcmp(cmd, "/dance", true) == 0) {
// Get the dance style param
tmp = strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
return 1;
}
dancestyle = strval(tmp);
if(dancestyle < 1 || dancestyle > 4) {
SendClientMessage(playerid,0xFF0000FF,"USAGE: /dance [style 1-4]");
return 1;
}
if(dancestyle == 1) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE1);
} else if(dancestyle == 2) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE2);
} else if(dancestyle == 3) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE3);
} else if(dancestyle == 4) {
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DANCE4);
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno): //
ClearAnimations (http://wiki.sa-mp.com/wiki/ClearAnimations)
Citat: MicroD poslato Septembar 29, 2011, 19:07:52 POSLE PODNE
ClearAnimations (http://wiki.sa-mp.com/wiki/ClearAnimations)
Da to dodam ?
I kako napraviti da se s desnim klikom cisti animacija?
Citat: McEnnedy poslato Septembar 29, 2011, 19:32:01 POSLE PODNE
Citat: MicroD poslato Septembar 29, 2011, 19:07:52 POSLE PODNE
ClearAnimations (http://wiki.sa-mp.com/wiki/ClearAnimations)
Da to dodam ?
I kako napraviti da se s desnim klikom cisti animacija?
Pa izvini molim te oces da ti napravim sistem za povlacenje vode u wc solju -.- Zasto sam stavio taj link da te posalje na Wikipediju da malo pretrazis I SVE ali bas sve ce ti biti jasno ;)
Citat: MicroD poslato Septembar 29, 2011, 19:38:40 POSLE PODNE
Citat: McEnnedy poslato Septembar 29, 2011, 19:32:01 POSLE PODNE
Citat: MicroD poslato Septembar 29, 2011, 19:07:52 POSLE PODNE
ClearAnimations (http://wiki.sa-mp.com/wiki/ClearAnimations)
Da to dodam ?
I kako napraviti da se s desnim klikom cisti animacija?
Pa izvini molim te oces da ti napravim sistem za povlacenje vode u wc solju -.- Zasto sam stavio taj link da te posalje na Wikipediju da malo pretrazis I SVE ali bas sve ce ti biti jasno ;)
Aha izvini, nisam mislio da je to link.