Skripta koju koristim: BGL
Detaljan opis problema: Napravio sam kordinate spawna i sve ali kada mi se covjek spawna spawna mi se licem prema zidu kako da namjetim da se spawna na odredenu stranu s licem....prema naprjed??
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
GetPlayerFacingAngle (http://wiki.sa-mp.com/wiki/GetPlayerFacingAngle)
Hvala naso sam to ali nekuzim sta moram da promjenim ewo mali cod to je prvo sto mi naÄ'e
if(PlayerTazeTime[i] >= 1)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 0;
}
else
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
SetPlayerFacingAngle(i, angle + 90);
}
}
if(PlayerTazeTime[i] >= 1)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 0;
}
else
{
SetPlayerFacingAngle(i, /* OVO PROMENI */);
}
}
ne opet isto ewo malo vise cod-a mozda treba jos negdje promjeniti :D
if(PlayerTazeTime[i] >= 1)
{
PlayerTazeTime[i] += 1;
if(PlayerTazeTime[i] == 15)
{
PlayerTazeTime[i] = 0;
}
else
{
new Float:angle;
GetPlayerFacingAngle(i, angle);
SetPlayerFacingAngle(i, angle + 90);
}
}
if(PlayerDrunk[i] >= 5)
{
PlayerDrunkTime[i] += 1;
if(PlayerDrunkTime[i] == 8)
{
PlayerDrunkTime[i] = 0;
new Float:angle;
GetPlayerFacingAngle(i, angle);
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
SetVehicleZAngle(GetPlayerVehicleID(i), angle + 25);
}
}
else
{
ApplyAnimation(i,"PED", "WALK_DRUNK",4.0,0,1,0,0,0);
}
}
}
if(PlayerStoned[i] >= 2)
{
PlayerStoned[i] += 0;
if(PlayerStoned[i] == 0)
{
PlayerStoned[i] = 2;
new Float:angle;
GetPlayerFacingAngle(i, angle);
if(IsPlayerInAnyVehicle(i))
{
if(GetPlayerState(i) == 2)
{
SetVehicleZAngle(GetPlayerVehicleID(i), angle + 0);
}
}
else
{
SetPlayerFacingAngle(i, angle + 0);
}
}
}
if(PlayerInfo[i][pCarTime] > 0)
{
if(PlayerInfo[i][pCarTime] <= 0)
{
PlayerInfo[i][pCarTime] = 0;
}
else
{
PlayerInfo[i][pCarTime] -= 1;
}
}
if(BoxWaitTime[i] > 0)
{
if(BoxWaitTime[i] >= BoxDelay)
{
BoxDelay = 0;
BoxWaitTime[i] = 0;
PlayerPlaySound(i, 1057, 0.0, 0.0, 0.0);
GameTextForPlayer(i, "~g~Mec poceo", 5000, 1);
TogglePlayerControllable(i, 1);
RoundStarted = 1;
}
else
{
format(string, sizeof(string), "%d", BoxDelay - BoxWaitTime[i]);
GameTextForPlayer(i, string, 1500, 6);
BoxWaitTime[i] += 1;
}
}
Maa..
Ti si dao tu neki TazeTime sta ti je to uopce?
Ti ono trebas kod spawna stavit..
Ne znam ko je ovde gluplji... postavljac teme il ovaj moderator.
HVALA Napravio moze LOCK!!