Skripta koju koristim: Balkan Nations Edit
Detaljan opis problema: Ovako...kucam /kuca kucnovozilo i izbaci mi meni da biram HC, ja bih zeleo da ubacim jos neki hc da mogu da biram....
Dio skripte: if(strcmp(x_job,"kucnovozilo",true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
if (GetPlayerCash(playerid) < 50000)
{
SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (50000$)!");
return 1;
}
if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank") == 0)
{
ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash", "Odaberi", "Ponisti");
SaveHouse(house);
}
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
if(strcmp(x_job,"kucnovozilo",true) == 0)
{
new house = PlayerInfo[playerid][pPhousekey];
if (GetPlayerCash(playerid) < 50000)
{
SendClientMessage(playerid, 0xA0A0A0FF,"Nemas dovoljno novca (50000$)!");
return 1;
}
if (PlayerInfo[playerid][pPhousekey] != 255 && strcmp(playername, Houses[PlayerInfo[playerid][pPhousekey]][hOwner], true) == 0 && GetPVarInt(playerid, "DonatorRank") == 0)
{
ShowPlayerDialog(playerid, HCMENU, DIALOG_STYLE_LIST, "Odaberi vozilo!","Jester\nGreenwood \nSentinel \nWashington \nBuffalo \nElegant \nWindsor \nElegy \nHustler \nAdmiral \nFeltzer \nFlash \nSTAVI IME VOZILA", "Odaberi", "Ponisti");//Posle \n dodas ime vozila
SaveHouse(house);
}
}
E sada imas komplikovaniji deo. Nadjes pod OnDialogResponse if(dialogid == HCMENU)
Kada nadjes na kraju tog dialoga MORAS da podesis za kola dodajes jos jedan deo. Kada nadjes ako ne znas okaci ovde.
Hvala ti.... Reseno je ..... moze LOCK :)