Skripta koju koristim: Ravens 3.0 R5 (ja prevodim mod...)
Detaljan opis problema: Posto na ovom modu Ravens 3.0 R5 ima samo dva slota za auta ja zelim da ubacim vise, da mogu imati vise slotova naprimer pet auta, a ne samo dva...
Dio skripte:
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Prvo se moras ulogovati ! ");
return 1;
}
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "parkiraj, zakljucaj(1,2), prodajvozilo(ownership), prodaj(igracu),boja ,paintjob, setcode");
return 1;
}
if(strcmp(x_nr,"prodajvozilo",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = GetVehiclePrice(ownvehkey) / 4 * 3;
SafeGivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Prodao si vozilo za: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey])
PlayerInfo[playerid][pPcarkey] = 9999;
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
PlayerInfo[playerid][pPcarkey2] = 9999;
SafeRemovePlayerFromVehicle(playerid);
CarInfo[ownvehkey][cOwned] = 0;
DestroyVehicle(ownvehkey);
TogglePlayerControllable(playerid, 1);
format(string, sizeof(string),"LARP/Vehicles/%d.ini",ownvehkey);
fremove(string);
OnPlayerUpdateEx(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Moras biti u svojem vozilu da bi ga prodao! ");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Nisi kod dealership-a");
return 1;
}
}
else if(strcmp(x_nr,"prodaj",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v prodaj(igracu) [playerid/PartOfName] [cena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 9999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v prodaj(igracu) [playerid/PartOfName] [cena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena nesme biti ispod 1$ ili vise od 1500000$. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudio si igracu %s da kupi tvoje vozilo za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik vozila %s ti je ponudio/la da kupis njegovo/njeno vozilo za $%d (/accept ownablecar) da kupis.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 9999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v prodaj(igracu) [playerid/PartOfName] [cena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cena nesme biti ispod 1$ ili vise od 1500000$. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* Ponudio si igracu %s da kupi tvoje vozilo za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik vozila %s ti je ponudio/la da kupis njegovo/njeno vozilo za $%d (/accept ownablecar) da kupis.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac mora biti blizu tebe! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ovo nije tvoje vozilo");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Moras biti u vozilu da bi ga prodao");
return 1;
}
}
else if(strcmp(x_nr,"parkiraj",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
{
SendClientMessage(playerid, COLOR_GREY, "Neposedujes vozilo.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
new area[35];
GetPlayer2DZone(playerid, area, sizeof(area));
format(string, sizeof(string), "~w~Parkirali ste vozilo na ovoj lokaciji ~n~~n~~b~(%s).",area);
GameTextForPlayer(playerid, "Parkirali ste svoje vozilo na ovom mestu. Od sada ce se stvarati ovde.", 10000, 3);
format(string, sizeof(string), "Parkirali ste svoje vozilo na poziciji %f.01, %f.01, %f.01 (%s), Zapamti ovde ce se stvarati!",x,y,z,area);
SendClientMessage(playerid, TEAM_GROVE_COLOR, string);
OnPropUpdate(4,carid);
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
ownedcar[carid] = CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
}
else if(strcmp(x_nr,"setcode",true) == 0)
{
new carid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v setcode [code]");
SendClientMessage(playerid, COLOR_WHITE, "Izmedju 1 i 2 cifre , svaka cifra ce vas kostati 3000");
SendClientMessage(playerid, COLOR_WHITE, "Izmedju 3 i 4 cifre , svaka cifra ce vas kostati 6000");
SendClientMessage(playerid, COLOR_WHITE, "Izmedju 5 i 7 cifara, svaka cifra ce vas kostati 8000");
SendClientMessage(playerid, COLOR_WHITE, "Izmedju 4 i 7, svaka ce vas kostati 6000");
SendClientMessage(playerid, COLOR_WHITE, "I kod sa 8 cifara ce vas kostati 80000$");
return 1;
}
new price;
price = strval(tmp);
Digits = GetDigits(strval(tmp));
if(Digits <= 0 && Digits >= 11) return SendClientMessage(playerid,COLOR_GREY,"* Security code mora imati izmedju 1 i 12 slova");
new FinalPrice;
if(Digits >= 1 && Digits <= 2)
{
FinalPrice = 3000*Digits;
}
else if(Digits >= 3 && Digits <= 4)
{
FinalPrice = 6000*Digits;
}
else if(Digits >= 5 && Digits <= 7)
{
FinalPrice = 8000*Digits;
}
else if(Digits == 8)
{
FinalPrice = 10000*Digits;
}
if(GetPlayerMoney(playerid) < FinalPrice)
{
format(string, sizeof(string),"Nemas toliko novca ($%d)!",FinalPrice);
SendClientMessage(playerid, COLOR_GREY,string);
return 1;
}
SafeGivePlayerMoney(playerid, -FinalPrice);
CarInfo[carid][cCode] = price;
OnPropUpdate(4,carid);
format(string, sizeof(string),"* Novi security cod je %d, platili ste ga $%d!!", price, FinalPrice);
SendClientMessage(playerid, COLOR_GREY, string);
}
}
else if(strcmp(x_nr,"zakljucaj1",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey];
if(keycar != 9999)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(keycar,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
{
new locked[128];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4,keycar);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4,keycar);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Moras biti u vozilu ili blizu vozila da bi ga zakljucao/la!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "* Nemas vozilo na slotu 1");
return 1;
}
}
else if(strcmp(x_nr,"zakljucaj2",true) == 0)
{
new keycar = PlayerInfo[playerid][pPcarkey2];
if(keycar != 9999)
{
new Float:X,Float:Y,Float:Z;
GetVehiclePos(keycar,X,Y,Z);
if(IsPlayerInRangeOfPoint(playerid, 25,X,Y,Z))
{
new locked[128];
locked = strtok(cmdtext, idx);
if(CarInfo[keycar][cLock] == 1)
{
format(string, sizeof(string), "~w~Vozilo~n~~g~Otkljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 0;
OnPropUpdate(4,keycar);
return 1;
}
else if(CarInfo[keycar][cLock] == 0)
{
format(string, sizeof(string), "~w~Vozilo~n~~r~Zakljucano");
GameTextForPlayer(playerid, string, 4000, 3);
CarInfo[keycar][cLock] = 1;
OnPropUpdate(4,keycar);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY,"* Moras biti u vozilu ili blizu vozila da bi ga zakljucao/la!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemas vozilo na slotu 2");
return 1;
}
}
else if(strcmp(x_nr,"boja",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 && PlayerInfo[playerid][pPcarkey2] == 9999)
{
SendClientMessage(playerid, COLOR_GREY,"* Nemas vozilo da bi ga obojio.");
return 1;
}
if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid))
{
SendClientMessage(playerid, COLOR_GREY,"* Moras biti kod Dealership-a ili Pay n Spray-a da bi obojio vozilo!");
return 1;
}
if(GetPlayerMoney(playerid) < 1000)
{
SendClientMessage(playerid, COLOR_GREY,"* Nemas dovoljno novca da bi obojio vozilo.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v boja [ColorOneID] [ColorTwoID]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan ID boje!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v boja [ColorOneID] [ColorTwoID]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 && color2 > 126)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan ID boje!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo[vehid][cColorOne] = color1;
CarInfo[vehid][cColorTwo] = color2;
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid, x,y,z);
ChangeVehicleColor(vehid, color1, color2);
SafeGivePlayerMoney(playerid, -1000);
GameTextForPlayer(playerid, "~w~Racun za boju vozila~n~~r~-$1000", 5000, 1);
ChangeVehicleColor(vehid, color1, color2);
OnPropUpdate(4,vehid);
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Niste u svom vozilu.");
return 1;
}
}
else if(strcmp(x_nr,"buy",true) == 0)
{
new car = 1;
new model = GetVehicleModel(idcar);
if(IsASalesVehicle(idcar))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, "Moras biti level 2 da bi kupio vozilo!");
return 1;
}
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999) { }
else return SendClientMessage(playerid, COLOR_GREY,"* Vec imas dva vozila!");
if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
{
if(PlayerInfo[playerid][pCarLic] == 1)
{
for(new h = 1; h < sizeof(CarInfo); h++)
{
if(CarInfo[h][cOwned] == 0)
{
car = h;
h = 9999;
}
}
format(string, sizeof(string),"LARP/Vehicles/%d.ini",car)
dini_Create(string);
if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
else { PlayerInfo[playerid][pPcarkey] = car; }
CarInfo[car][cOwned] = 1;
strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
{
CarInfo[car][cLocationx] = 1432.6451;
CarInfo[car][cLocationy] = 1378.7216;
CarInfo[car][cLocationz] = 11.5507;
CarInfo[car][cAngle] = 359.2072;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
}
else if(IsModelABoat(idcar))
{
CarInfo[car][cLocationx] = -1568.9614;
CarInfo[car][cLocationy] = 169.0118;
CarInfo[car][cLocationz] = -0.6016;
CarInfo[car][cAngle] = 208.7506;
SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
else
{
CarInfo[car][cLocationx] = -1589.2644;
CarInfo[car][cLocationy] = 106.9119;
CarInfo[car][cLocationz] = 3.5495;
CarInfo[car][cAngle] = 317.1649;
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle has been deliveried to San Fierro Docks, you can get it there!");
SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
}
CarInfo[car][cModel] = model;
CarInfo[car][cVirWorld] = 0;
CarInfo[car][cPaintjob] = 999;
CarInfo[car][cColorOne] = 1;
CarInfo[car][cColorTwo] = 1;
CarInfo[car][cComponent0] = 0;
CarInfo[car][cComponent1] = 0;
CarInfo[car][cComponent2] = 0;
CarInfo[car][cComponent3] = 0;
CarInfo[car][cComponent4] = 0;
CarInfo[car][cComponent5] = 0;
CarInfo[car][cComponent6] = 0;
CarInfo[car][cComponent7] = 0;
CarInfo[car][cComponent8] = 0;
CarInfo[car][cComponent9] = 0;
CarInfo[car][cComponent10] = 0;
CarInfo[car][cComponent11] = 0;
CarInfo[car][cComponent12] = 0;
CarInfo[car][cComponent13] = 0;
DestroyVehicle(car);
ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
PlayerPlayMusic(playerid);
SendClientMessage(playerid, COLOR_GRAD2, "Cestitamo na vasoj novoj kupnji!");
SendClientMessage(playerid, COLOR_GRAD2, "Kucaj /vehiclehelp da vidis pomoc oko vozila!");
gEngine[playerid] = 0;
engineOn[GetPlayerVehicleID(playerid)] = false;
SendClientMessage(playerid, COLOR_GREY, "Zapamti da stavis security cod za vozilo!");
new pass[24];
format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
CarInfo[car][cCode] = strval(pass);
OnPropUpdate(4,car);
OnPlayerUpdateEx(playerid);
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "* Iz bezbednosnih razloga ,vozacka dozvola je potrebna da bi kupio auto.!");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Nemate dovoljno novca kod sebe! ");
return 1;
}
}
}
else if(strcmp(x_nr,"paintjob",true) == 0)
{
if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2] == 9999)
{
SendClientMessage(playerid, COLOR_GREY," Nemas vozilo da bi ga obojio.");
return 1;
}
if(!IsAtDealership(playerid) && !IsAtPaySpray(playerid))
{
SendClientMessage(playerid, COLOR_GREY,"* Moras biti kod dealership-a ili u Pay n Spray-u da bi obojio vozilo!");
return 1;
}
if(GetPlayerMoney(playerid) < 5000)
{
SendClientMessage(playerid, COLOR_GREY," Nemas dovoljno novca da bi obojio vozilo.");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /v paintjob [paintjob(0-3)]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 && color1 > 3)
{
SendClientMessage(playerid, COLOR_GREY, " Pogresan ID boje!");
return 1;
}
new vehid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { vehid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { vehid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(IsPlayerInVehicle(playerid, vehid))
{
CarInfo[vehid][cPaintjob] = color1;
SafeGivePlayerMoney(playerid, -5000);
GameTextForPlayer(playerid, "~w~Racun za boju vozila~n~~r~-$5000", 5000, 1);
ChangeVehiclePaintjob(vehid, color1);
OnPropUpdate(4,vehid);
OnPlayerUpdateEx(playerid);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY," Nisi u svom vozilu.");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Available names: parkiraj, zakljucaj(1,2), prodaj(ownership), prodaj(igracu), boja, paintjob");
return 1;
}
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):[/code]
Moderator : Stavljaj u [code]code
[/code]
by L84S
Samo dodajes jos PlayerInfo[playerid][pPcarkey3]
ako hoces 4 onda PlayerInfo[playerid][pPcarkey4]