Skripta koju koristim: NX .. Al nebitno jer je ovo FS
Detaljan opis problema: Znaci ja bi da onaj textdraw samo dodje kad /speca i ne od sebe neg od specanog igraca..!!! Kako da to napravim?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://www.zaslike.com/viewer.php?file=hhumiyuy4llmetyksg4.png
// ADMIN SPECTATE FILTER SCRIPT
// kyeman 2007
//
#pragma tabsize 0
#include <a_samp>
#include <core>
#include <float>
#define COLOR_GREY 0xAFAFAFAA
#define COLOR_GREEN 0x33AA33AA
#define COLOR_RED 0xAA3333AA
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_WHITE 0xFFFFFFFF
//------------------------------------------------------------------------------------------------------
#define ADMIN_SPEC_TYPE_NONE 0
#define ADMIN_SPEC_TYPE_PLAYER 1
#define ADMIN_SPEC_TYPE_VEHICLE 2
new gSpectateID[MAX_PLAYERS];
new gSpectateType[MAX_PLAYERS];
new Text:InfoTextDraw[MAX_PLAYERS][2], bool:isInfoTDCreated[MAX_PLAYERS], textdrawString[256];
//------------------------------------------------------------------------------------------------------
adminspec_strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
//------------------------------------------------------------------------------------------------------
public OnFilterScriptInit()
{
for(new u = 0; u < MAX_PLAYERS; u++)
{
if(IsPlayerConnected(u)) CreatePlayerInfo(u);
}
printf("-> Information textdraw filterscript v1.0 by Emilio \"korisnik uklonjen!\" Lovric is loaded!");
return true;
}
public OnFilterScriptExit()
{
for(new u = 0; u < MAX_PLAYERS; u++)
{
if(IsPlayerConnected(u)) DestroyPlayerInfo(u);
}
printf("-> Information textdraw filterscript v1.0 by Emilio \"korisnik uklonjen!\" Lovric is unloaded!");
return true;
}
public OnPlayerConnect(playerid)
{
CreatePlayerInfo(playerid);
return true;
}
public OnPlayerDisconnect(playerid, reason)
{
DestroyPlayerInfo(playerid);
return true;
}
public OnPlayerUpdate(playerid)
{
format(textdrawString, 256,
"~g~Information:\
~n~~r~Name: ~y~%s\
~n~~r~IP: ~y~%s\
~n~~r~Ping: ~y~%i\
~n~~r~Health: ~y~%i\
~n~~r~Armor: ~y~%i\
~n~~r~State: ~y~%s\
~n~~r~Money: ~y~$%i,00",
PlayerName(playerid),
PlayerIp(playerid),
GetPlayerPing(playerid),
PlayerHealth(playerid),
PlayerArmor(playerid),
PlayerStateName(playerid),
GetPlayerMoney(playerid));
UpdatePlayerInfo(0, playerid, textdrawString);
return true;
}
stock CreatePlayerInfo(playerid)
{
// first text-draw.
InfoTextDraw[playerid][0] = TextDrawCreate(10.000000, 132.000000, "Information textdraw 1");
TextDrawTextSize(InfoTextDraw[playerid][0], 605.000000, 0.000000);
TextDrawAlignment(InfoTextDraw[playerid][0], 0);
TextDrawBackgroundColor(InfoTextDraw[playerid][0], 0x000000ff);
TextDrawFont(InfoTextDraw[playerid][0], 1);
TextDrawLetterSize(InfoTextDraw[playerid][0], 0.299999, 1.000000);
TextDrawColor(InfoTextDraw[playerid][0], 0x00ffffff);
TextDrawSetProportional(InfoTextDraw[playerid][0], 1);
TextDrawSetShadow(InfoTextDraw[playerid][0], 1);
// second text-draw.
InfoTextDraw[playerid][1] = TextDrawCreate(10.000000, 132.000000, "Information textdraw 2");
TextDrawTextSize(InfoTextDraw[playerid][1], 605.000000, 0.000000);
TextDrawAlignment(InfoTextDraw[playerid][1], 0);
TextDrawBackgroundColor(InfoTextDraw[playerid][1], 0x000000ff);
TextDrawFont(InfoTextDraw[playerid][1], 1);
TextDrawLetterSize(InfoTextDraw[playerid][1], 0.299999, 1.000000);
TextDrawColor(InfoTextDraw[playerid][1], 0x00ffffff);
TextDrawSetProportional(InfoTextDraw[playerid][1], 1);
TextDrawSetShadow(InfoTextDraw[playerid][1], 1);
isInfoTDCreated[playerid] = true;
return true;
}
stock DestroyPlayerInfo(playerid)
{
if(isInfoTDCreated[playerid] == true)
{
TextDrawDestroy(InfoTextDraw[playerid][0]);
TextDrawDestroy(InfoTextDraw[playerid][1]);
isInfoTDCreated[playerid] = false;
}
return true;
}
stock ShowPlayerInfo(playerid)
{
TextDrawShowForPlayer(playerid, InfoTextDraw[playerid][0]);
TextDrawShowForPlayer(playerid, InfoTextDraw[playerid][1]);
return true;
}
stock HidePlayerInfo(playerid)
{
TextDrawHideForPlayer(playerid, InfoTextDraw[playerid][0]);
TextDrawHideForPlayer(playerid, InfoTextDraw[playerid][1]);
return true;
}
stock UpdatePlayerInfo(id, playerid, content[])
{
if(isInfoTDCreated[playerid] == true)
{
if(id == 0 || id == 1)
{
TextDrawSetString(InfoTextDraw[playerid][id], content);
TextDrawShowForPlayer(playerid, InfoTextDraw[playerid][id]);
}
return false;
}
return true;
}
/*----------------------------------------------------------------------------*/
stock PlayerName(playerid)
{
new
name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
return name;
}
stock PlayerIp(playerid)
{
new
ip[16];
GetPlayerIp(playerid, ip, sizeof(ip));
return ip;
}
stock PlayerHealth(playerid)
{
new
Float:health;
GetPlayerHealth(playerid, health);
return floatround(health);
}
stock PlayerArmor(playerid)
{
new
Float:armor;
GetPlayerArmour(playerid, armor);
return floatround(armor);
}
stock PlayerStateName(playerid)
{
new
statename[32];
switch(GetPlayerState(playerid))
{
case PLAYER_STATE_NONE: statename = "on foot";
case PLAYER_STATE_ONFOOT: statename = "on foot";
case PLAYER_STATE_DRIVER: statename = "driver in the vehicle";
case PLAYER_STATE_PASSENGER: statename = "passenger in the vehicle";
case PLAYER_STATE_WASTED: statename = "wasted";
case PLAYER_STATE_SPAWNED: statename = "spawned";
case PLAYER_STATE_SPECTATING: statename = "spectating";
default: statename = "unknown state";
}
return statename;
}
//------------------------------------------------------------------------------------------------------
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
// IF ANYONE IS SPECTATING THIS PLAYER, WE'LL ALSO HAVE
// TO CHANGE THEIR INTERIOR ID TO MATCH
new x = 0;
while(x!=MAX_PLAYERS) {
if( IsPlayerConnected(x) && GetPlayerState(x) == PLAYER_STATE_SPECTATING &&
gSpectateID[x] == playerid && gSpectateType[x] == ADMIN_SPEC_TYPE_PLAYER )
{
SetPlayerInterior(x,newinteriorid);
}
x++;
}
}
//------------------------------------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new specplayerid, specvehicleid, idx;
// WE ONLY DEAL WITH COMMANDS FROM ADMINS IN THIS FILTERSCRIPT
if(!IsPlayerAdmin(playerid)) return 0;
cmd = adminspec_strtok(cmdtext, idx);
// SPECTATE A PLAYER
if(strcmp(cmd, "/specplayer", true) == 0) {
new tmp[256];
tmp = adminspec_strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /specplayer [playerid]");
return 1;
}
specplayerid = strval(tmp);
if(!IsPlayerConnected(specplayerid)) {
SendClientMessage(playerid, COLOR_RED, "specplayer: that player isn't active.");
return 1;
}
TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, specplayerid);
SetPlayerInterior(playerid,GetPlayerInterior(specplayerid));
gSpectateID[playerid] = specplayerid;
gSpectateType[playerid] = ADMIN_SPEC_TYPE_PLAYER;
TextDrawShowForPlayer(playerid, InfoTextDraw[playerid][0]);
TextDrawShowForPlayer(playerid, InfoTextDraw[playerid][1]);
return 1;
}
// SPECTATE A VEHICLE
if(strcmp(cmd, "/specvehicle", true) == 0) {
new tmp[256];
tmp = adminspec_strtok(cmdtext, idx);
if(!strlen(tmp)) {
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /specvehicle [vehicleid]");
return 1;
}
specvehicleid = strval(tmp);
if(specvehicleid < MAX_VEHICLES) {
TogglePlayerSpectating(playerid, 1);
PlayerSpectateVehicle(playerid, specvehicleid);
gSpectateID[playerid] = specvehicleid;
gSpectateType[playerid] = ADMIN_SPEC_TYPE_VEHICLE;
}
return 1;
}
// STOP SPECTATING
if(strcmp(cmd, "/specoff", true) == 0) {
TogglePlayerSpectating(playerid, 0);
gSpectateID[playerid] = INVALID_PLAYER_ID;
gSpectateType[playerid] = ADMIN_SPEC_TYPE_NONE;
return 1;
}
return 0;
}
//------------------------------------------------------------------------------------------------------
format(textdrawString, 256,
"~g~Information:\
~n~~r~Name: ~y~%s\
~n~~r~IP: ~y~%s\
~n~~r~Ping: ~y~%i\
~n~~r~Health: ~y~%i\
~n~~r~Armor: ~y~%i\
~n~~r~State: ~y~%s\
~n~~r~Money: ~y~$%i,00",
PlayerName(playerid),
PlayerIp(playerid),
GetPlayerPing(playerid),
PlayerHealth(playerid),
PlayerArmor(playerid),
PlayerStateName(playerid),
GetPlayerMoney(playerid));
samo ovo playerid promjeni ... playerid je,kako da ti kazem...subjekat ili kako vec...to pokazuje osobu koja je
koristila komandu
dakle playerid promjeni u nesto drugo sto ti oznacava "objekat" :)
//delete
u sta da promjenjem playerid?