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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Jopa_Corleone poslato Jul 26, 2011, 02:34:04 PRE PODNE

Naslov: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 02:34:04 PRE PODNE
Skripta koju koristim:FactionGame znacajan edit
Detaljan opis problema:Problem sa /exit:Sredio sam kuce i sve sto je potrebno za njih (valjda) ali me nesto /exit komanda "ne slusa",udjem u kucu /enter normalno radi,kad hocu da izadjem iz kuce kucam /exit ne radi,nece nigde u kuci,isto tako je i sa biznisima i sbiznisima,mogu da udjem al' nema "sile" da izadjem
evo ga,ovo je KOD /exit komande u PAWNU gamemoda,pokusavao sam /houseexit ako ga postavim sa spoljne strane nece da udje u kucu ako ga postavim sa unutrasnje udje al nece da izadje.Ima li neko neku ideju kako da izmenim ovu /exit komandu da radi za biznise i kuce :'(
Problem sa kolima:Sto se tice kola postavio sam na cars.cfg kola za dealership ali kada udjem npr u sultan pise da je Ime automobila Maverick ili obrnuto, preko pawna sam video da ima 277 kola a izgleda da nema posto neka kola za evente fale,kako osim CarInfo u pawnu da proverim koliko kola imam na serveru ?

Dio skripte: if(strcmp(cmd, "/exit", true) == 0)
{
   if(IsPlayerConnected(playerid))
{
for(new i = 0; i <  sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
   if(HouseEntered[playerid] == i)
   {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}
for(new i = 0; i <  sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}

Neke slike/video za lakse dobivanje pomoci(neobavezno): Nemam

Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Narco_VK poslato Jul 26, 2011, 12:57:59 POSLE PODNE
jesi mozda mjenjo sistem za kuce i biznise pa si promjenio ovo hExitx, hExity, hExitz...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 13:03:13 POSLE PODNE
Ne ne,sistem za kuce nisam ni dobio uz skriptu (property.cfg),nasao sam ga na drugoj skripti i ubacio ga na svoju,kuce rade savrseno kao i biznisi za nju (/hu,elektrana,veca plata) i ostalo,mogu da udjem na /enter al da izadjem nema sanse,isto tako i za biznise ... imao sam /exit komandu u skripti u gamemod pawnu ali ne radi,nece da izadje iz kuce a ni iz biznisa...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Narco_VK poslato Jul 26, 2011, 13:09:29 POSLE PODNE
pa jesi prebacio i taj dio od /exit komande...iz tog moda.
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 13:11:28 POSLE PODNE
Jesam prebacio,to je ovo sto sam stavio kod,al i dalje ne radi :(
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Narco_VK poslato Jul 26, 2011, 13:13:53 POSLE PODNE
de postavi bizzinfo ili kako ti vec ide to od biznas kako si definiro...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 13:18:17 POSLE PODNE
Ako mozes da mi pomognes,ajde na PM da se dopisujemo da ne spamamo ovde,a ako neko zna mozda nek pise ovde
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Zarathos poslato Jul 26, 2011, 13:36:22 POSLE PODNE
Ukloni

if(HouseEntered[playerid] == i)
    {


i radit ce...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 13:49:27 POSLE PODNE
Hvala ti za kucu,ali sta cemo sa biznisima ? :S ni oni ne rade

EDIT: Ovo sto si mi rekao da izbrisem sada mi obara pawno,izadje mi onaj prozor "PAWNO.exe stopped working"
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: BloodMaster poslato Jul 26, 2011, 13:55:33 POSLE PODNE
if(strcmp(cmd, "/exit", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
for(new i = 0; i <  sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
   
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}

}
for(new i = 0; i <  sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
}


Daj cijelu komandu, ne samo pola...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 13:58:26 POSLE PODNE
if(strcmp(cmd, "/exit", true) == 0)
{
   if(IsPlayerConnected(playerid))
{
for(new i = 0; i <  sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
                                if(HouseEntered[playerid] == i)
                                              {
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
return 1;
}
}
}
for(new i = 0; i <  sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(3,playerid,1189.790161,-912.604858,1.311782) || PlayerToPoint(3,playerid,793.063415,-1622.839111,-10.992186) || PlayerToPoint(3,playerid,932.051208,-1353.114013,-22.488183))
{
   OnPlayerExitFood(playerid);
   InAFoodPlace[playerid] = 0;
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
//GangZoneHideForPlayer(playerid, buszoneeast);
//GangZoneHideForPlayer(playerid, buszonewest);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if (IsADjubretar(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
   if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
   TogglePlayerControllable(playerid, 1);
   RemovePlayerFromVehicle(playerid);
   FarmerVar[playerid] = 0;
   DisablePlayerCheckpoint(playerid);

}
if(IsADrugHarvest(carid))
{
   if (carid != 0)
   {
       SetVehicleToRespawn(carid);
   }
   if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
   {
       DrugFarmerPickup[playerid][0]--;
   }
   TogglePlayerControllable(playerid, 1);
   RemovePlayerFromVehicle(playerid);
   DrugFarmerVar[playerid] = 0;
   DisablePlayerCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
   if(carid != 0)
   {
       SetVehicleToRespawn(carid);
   }
   TogglePlayerControllable(playerid, 1);
   RemovePlayerFromVehicle(playerid);
   SmugglerWork[playerid] = 0;
   DisablePlayerCheckpoint(playerid);
}
if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
  {
        TogglePlayerControllable(playerid, 0);
        RemovePlayerFromVehicle(playerid);
    }
    if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
       TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
   SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
   SetPlayerInterior(playerid,0);
   PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
   SetPlayerInterior(playerid,0);
   PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
   SetPlayerInterior(playerid,0);
   PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
   TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}
evo ga,ovo je sve,dalje nema ..
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Zarathos poslato Jul 26, 2011, 14:02:56 POSLE PODNE
if(strcmp(cmd, "/exit", true) == 0)
{
    if(IsPlayerConnected(playerid))
{
for(new i = 0; i <  sizeof(HouseInfo); i++)
{
//printf("House :%d",i);
if (PlayerToPoint(3, playerid,HouseInfo[i][hExitx], HouseInfo[i][hExity], HouseInfo[i][hExitz]))
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[i][hEntrancex],HouseInfo[i][hEntrancey],HouseInfo[i][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid,0);
HouseEntered[playerid] = 255;
if(HouseInfo[i][hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
return 1;
}
}
}
for(new i = 0; i <  sizeof(BizzInfo); i++)
{
//printf("Bizz :%d",i);
if (PlayerToPoint(3, playerid,BizzInfo[i][bExitX], BizzInfo[i][bExitY], BizzInfo[i][bExitZ]))
{
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,BizzInfo[i][bEntranceX],BizzInfo[i][bEntranceY],BizzInfo[i][bEntranceZ]);
PlayerInfo[playerid][pLocal] = 255;
}
else if(PlayerToPoint(3,playerid,1189.790161,-912.604858,1.311782) || PlayerToPoint(3,playerid,793.063415,-1622.839111,-10.992186) || PlayerToPoint(3,playerid,932.051208,-1353.114013,-22.488183))
{
    OnPlayerExitFood(playerid);
    InAFoodPlace[playerid] = 0;
}
}
new carid = GetPlayerVehicleID(playerid);
if (IsABus(carid))
{
TogglePlayerControllable(playerid, 1);
//GangZoneHideForPlayer(playerid, buszoneeast);
//GangZoneHideForPlayer(playerid, buszonewest);
RemovePlayerFromVehicle(playerid);
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0) BusrouteEnd(playerid, carid);
}
if (IsASweeper(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if (IsADjubretar(carid))
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(IsAHarvest(carid))
{
    if (carid != 0)
{
SetVehicleToRespawn(carid);
}
if(FarmerPickup[playerid][0] >= 1 && FarmerPickup[playerid][0] <= 22)
{
FarmerPickup[playerid][0]--;
}
    TogglePlayerControllable(playerid, 1);
    RemovePlayerFromVehicle(playerid);
    FarmerVar[playerid] = 0;
    DisablePlayerCheckpoint(playerid);

}
if(IsADrugHarvest(carid))
{
    if (carid != 0)
    {
        SetVehicleToRespawn(carid);
    }
    if(DrugFarmerPickup[playerid][0] >= 1 && DrugFarmerPickup[playerid][0] <= 37)
    {
        DrugFarmerPickup[playerid][0]--;
    }
    TogglePlayerControllable(playerid, 1);
    RemovePlayerFromVehicle(playerid);
    DrugFarmerVar[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
}
if(IsASmuggleCar(carid))
{
    if(carid != 0)
    {
        SetVehicleToRespawn(carid);
    }
    TogglePlayerControllable(playerid, 1);
    RemovePlayerFromVehicle(playerid);
    SmugglerWork[playerid] = 0;
    DisablePlayerCheckpoint(playerid);
}
if(IsAnOwnableCar(carid) && CarInfo[carid][cOwned] == 0)
    {
        TogglePlayerControllable(playerid, 0);
        RemovePlayerFromVehicle(playerid);
    }
    if(IsPlayerInAnyVehicle(playerid) && !engineOn[GetPlayerVehicleID(playerid)] && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
        TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
if(GetPlayerVehicleID(playerid) >= 112 && GetPlayerVehicleID(playerid) <= 130 || GetPlayerVehicleID(playerid) >= 135 && GetPlayerVehicleID(playerid) <= 154)
{
TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
}
else if (PlayerToPoint(3.0, playerid,387.7978,173.8582,1008.3828))
{
    SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,1481.0206,-1771.1138,18.7958);
PlayerInfo[playerid][pInt] = 0;
PlayerInfo[playerid][pLocal] = 255;
}
else if (PlayerToPoint(6.0, playerid,-1404.5299,-259.0602,1043.6563))
{
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,2695.6235,-1704.6960,11.8438);
}
else if (PlayerToPoint(8.0, playerid,-1443.0554,-581.1879,1055.0472))
{
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2111.5686,-443.9720,38.7344);
}
else if (PlayerToPoint(8.0, playerid,-1464.7732,1557.5533,1052.5313))
{
    SetPlayerInterior(playerid,0);
    PlayerInfo[playerid][pInt] = 0;
SetPlayerPos(playerid,-2080.3079,-406.0309,38.7344);
}
else if(NoFuel[playerid] == 1)
{
    TogglePlayerControllable(playerid, 1);
RemovePlayerFromVehicle(playerid);
NoFuel[playerid] = 0;
}
}
return 1;
}

sad ce raditi.... zaboravio si izbrisati zagradu jos jendu...
Naslov: Odg: [POMOC] Problem sa /exit komandom i kolima
Poruka od: Jopa_Corleone poslato Jul 26, 2011, 18:13:02 POSLE PODNE
EDIT: Sredio sam ljudi,/exit je savrseno radio samo je postojala jos jedna /exit komanda pa sam samo promenio taj /exit za kuce i biznise i radi ! Inace hvala svima koji su se potrudili da mi pomognu.Moderatori mogu da zakljucaju temu ! :)