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PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: AmcHo poslato Jul 12, 2011, 22:42:44 POSLE PODNE

Naslov: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 12, 2011, 22:42:44 POSLE PODNE
Skripta koju koristim:Vegina mojgm
Detaljan opis problema:Editam neka imena u skripti,i idem na compile/run i stvori mi se dole navedeno..
Dio skripte: /
Neke slike/video za lakse dobivanje pomoci(neobavezno):
C:\DOCUME~1\xxx\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(6) : fatal error 100: cannot read from file: "a_npc"

Compilation aborted.Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


1 Error.
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Impulseâ„¢ poslato Jul 12, 2011, 22:47:03 POSLE PODNE
Procitaj pravila,usput skini INC a_npc

Skripta koju koristim:
Detaljan opis problema:
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 12, 2011, 22:53:10 POSLE PODNE
Eto,edito sam.. Sad cu probat to skinut..

EDIT: Skinuo sam,ali ponovo isto -.-
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Impulseâ„¢ poslato Jul 12, 2011, 23:21:18 POSLE PODNE
onda stavi // ispred a_npc  //#include <a_npc>
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 12, 2011, 23:34:58 POSLE PODNE
To je rjeseno,sad su novi errori:

C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(13825) : warning 219: local variable "string" shadows a variable at a preceding level
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(14058) : error 047: array sizes do not match, or destination array is too small
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(14305) : error 047: array sizes do not match, or destination array is too small
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21038) : warning 219: local variable "mod" shadows a variable at a preceding level
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(40409) : error 021: symbol already defined: "strtok"
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(40424) : error 047: array sizes do not match, or destination array is too small
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


4 Errors.
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Impulseâ„¢ poslato Jul 12, 2011, 23:40:50 POSLE PODNE
daj linije u kodu
14058,14305,40424
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 12, 2011, 23:45:47 POSLE PODNE
14058 -    x_nr = strtok(cmdtext, idx);

14305-   x_nr = strtok(cmdtext, idx);

40424-     return result;



REFRESH
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: CodeMan poslato Jul 13, 2011, 08:59:54 PRE PODNE
Makni one // jer comentanje includova nece pomoci!!
skini novu verziju includa i stavi u pawno/includes
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 09:44:35 PRE PODNE
Citat: Cookie poslato Jul 13, 2011, 08:59:54 PRE PODNE
Makni one // jer comentanje includova nece pomoci!!
skini novu verziju includa i stavi u pawno/includes
Taj je problem rijesen,skinuo sam novi i to je to..Ali ovaj novi sto sam napisao?
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: ...Nikola... poslato Jul 13, 2011, 09:53:03 PRE PODNE
Idi u folder de ti je gamemod>pawno>pawno i onda idi Load gamemod i onda compile.
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 10:05:29 PRE PODNE
Citat: Boki Pro poslato Jul 13, 2011, 09:53:03 PRE PODNE
Idi u folder de ti je gamemod>pawno>pawno i onda idi Load gamemod i onda compile.
Isto -.-'
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 11:51:07 PRE PODNE
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(40409) : error 021: symbol already defined: "strtok"
za ovaj error samo izbrisi tu liniju
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 12:14:25 POSLE PODNE
Citat: Xmolâ,,¢ poslato Jul 13, 2011, 11:51:07 PRE PODNE
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(40409) : error 021: symbol already defined: "strtok"
za ovaj error samo izbrisi tu liniju
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(13826) : warning 219: local variable "string" shadows a variable at a preceding level
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(14059) : error 047: array sizes do not match, or destination array is too small
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(14306) : error 047: array sizes do not match, or destination array is too small
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21039) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


2 Errors.
Sad su 2 errora .?
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 12:22:29 POSLE PODNE
Ajde daj malo vise od te linije (jedno 5,6 linija gore i 5,6 linija dole od te linije gde je error) i za prvi i za drugi error...
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 12:32:48 POSLE PODNE
13826-  if(strcmp(cmdtext, "/sprayer", true)==0)
   {
       if (Tag == 0) return SendClientMessage(playerid,RED,"Nema napisanih grafita okolo");
       new string[28];
       for(new stags = 0; stags < MAX_TAGS; stags++)
       {
          if (PlayerToPoint(playerid,2,TagInfo[stags][grafx],TagInfo[stags][grafy],TagInfo[stags][grafz]))
            {
            printf("%d - %d",Tag,stags);
                format(string,sizeof(string),"Graffit sprayer: %s - Graffit ID #%d",TagInfo[stags][tgSprayer],stags);
                SendClientMessage(playerid,GRAY,string);
            }
      }
   }

14059-  if(strcmp(cmd, "/load", true) == 0) // by LordMan
   {
       if(IsPlayerConnected(playerid))
       {
         new x_nr[128];
         x_nr = strtok(cmdtext, idx);
         if(!strlen(x_nr))
         {
             SendClientMessage(playerid, COLOR_WHITE, "Koristi: /load [name] [ammount]");
            SendClientMessage(playerid, COLOR_WHITE, "Dostupna imena: drugs, materials, weapon, weapon2, weapon3, weapon4");
            return 1;
         }

14306-    if(strcmp(cmd, "/store", true) == 0) // by LordMan
   {
       if(IsPlayerConnected(playerid))
       {
         new x_nr[128];
         x_nr = strtok(cmdtext, idx);
         if(!strlen(x_nr))
         {
             SendClientMessage(playerid, COLOR_WHITE, "Koristi: /store [name] [ammount]");
            SendClientMessage(playerid, COLOR_WHITE, "Dostupna imena: drugs, materials, weapon, weapon2, weapon3, weapon4");
            return 1;
         }

21039-   if(location == 99 || location == 100 || location == 102)
         {
             if(BizzInfo[location-99][bProducts] <= 0)
             {
                 GameTextForPlayer(playerid, "~r~Out Of Stock", 5000, 1);
               return 1;
             }
            new mod = 100;
    tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
               format(string, sizeof(string), "Koristi: /buygun [gunname] [ammoamount]");
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
               SendClientMessage(playerid, COLOR_GRAD2,string);
               format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
               GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
               format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
               GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
               format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
               GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
               format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
               GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
               format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
               GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               return 1;
            }
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 12:53:01 POSLE PODNE
new string[28];
new x_nr[128];
new x_nr[128];
Povecaj brojeve tu...
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 13:09:28 POSLE PODNE
Citat: Xmolâ,,¢ poslato Jul 13, 2011, 12:53:01 POSLE PODNE
new string[28];
new x_nr[128];
new x_nr[128];
Povecaj brojeve tu...
Jel m0ze bilo koji broj ?
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 13:10:32 POSLE PODNE
Ae stavi svuda 5000,i reci sta je bilo...
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 13:15:11 POSLE PODNE
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(13826) : warning 219: local variable "string" shadows a variable at a preceding level
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21039) : warning 219: local variable "mod" shadows a variable at a preceding level
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase

Header size:          10948 bytes
Code size:          1693364 bytes
Data size:          5708064 bytes
Stack/heap size:      16384 bytes; estimated max. usage=9643 cells (38572 bytes)
Total requirements: 7428760 bytes

2 Warnings.
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 13:21:34 POSLE PODNE
warning 219: local variable "mod" shadows a variable at a preceding level
za ovo izbrisi new mod = 100
a za prvi warn isto izbrisi new string[5000];
i javi sta je bilo
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 13:29:24 POSLE PODNE
Citat: Xmolâ,,¢ poslato Jul 13, 2011, 13:21:34 POSLE PODNE
warning 219: local variable "mod" shadows a variable at a preceding level
za ovo izbrisi new mod = 100
a za prvi warn isto izbrisi new string[5000];
i javi sta je bilo
Jel da obisem samo to,ili jos nesto ispred,iza..?

Evo sta sam dobio kad sam izbrisao samo to sto si rekao:

C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21045 -- 21046) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21048 -- 21049) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21051 -- 21052) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21054 -- 21055) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21075) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21080) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21085) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21090) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21095) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21100) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21105) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21110) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21115) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21120) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21125) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21130) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21135) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21140) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21145) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21150) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21155) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21160) : error 076: syntax error in the expression, or invalid function call
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(21165) : error 076: syntax error in the expression, or invalid function call
Pawn compiler 3.2.3664           Copyright (c) 1997-2006, ITB CompuPhase


23 Errors.
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 13:31:09 POSLE PODNE
Cek,vrati to sto si izbrisao....i sad samo izbrisi new mod = 100;  i reci sta je bilo....
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 13:37:50 POSLE PODNE
Citat: Xmolâ,,¢ poslato Jul 13, 2011, 13:31:09 POSLE PODNE
Cek,vrati to sto si izbrisao....i sad samo izbrisi new mod = 100;  i reci sta je bilo....
Ponovo isto -.-
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 13:42:42 POSLE PODNE
vrati onda i new mod = 100; , a stavi new string[256]; za
C:\DOCUME~1\oler\Desktop\GAMEMO~1\GAMEMO~1.SAR\SAMPSE~1\GAMEMO~1\mojgm.pwn(13826) : warning 219: local variable "string" shadows a variable at a preceding level
i postaj linije od new mod = 100; pa dole....
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 13:46:48 POSLE PODNE
new mod = 100;
    tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
               format(string, sizeof(string), "Koristi: /buygun [gunname] [ammoamount]");
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               SendClientMessage(playerid, COLOR_WHITE,"*** Guns & Ammo ***");
               SendClientMessage(playerid, COLOR_GRAD2,string);
               format(gunstring1, 256, "Weapons: parachute ($%d) golfclub ($%d) nightstick ($%d) baseballbat ($%d) shovel ($%d) poolcue ($%d)",
               GunPrice[0][0]/100*mod,GunPrice[1][0]/100*mod,GunPrice[2][0]/100*mod,GunPrice[3][0]/100*mod,GunPrice[4][0]/100*mod,GunPrice[5][0]/100*mod,GunPrice[6][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring1);
               format(gunstring2, 256, "Weapons: purpledildo ($%d) whitedildo ($%d) longwhitedildo ($%d) whitedildo2 ($%d) flowers ($%d) cane",
               GunPrice[7][0]/100*mod,GunPrice[8][0]/100*mod,GunPrice[9][0]/100*mod,GunPrice[10][0]/100*mod,GunPrice[11][0]/100*mod,GunPrice[12][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring2);
               format(gunstring3, 256, "Weapons: sdpistol ($%d) deagle ($%d) mp5 ($%d)",
               GunPrice[13][0]/100*mod,GunPrice[14][0]/100*mod,GunPrice[15][0]/100*mod,GunPrice[16][0]/100*mod,GunPrice[17][0]/100*mod,GunPrice[18][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring3);
               format(gunstring4, 256, "Weapons: shotgun ($%d) ak47 ($%d) m4 ($%d) rifle ($%d)",
               GunPrice[19][0]/100*mod,GunPrice[20][0]/100*mod,GunPrice[21][0]/100*mod,GunPrice[22][0]/100*mod,GunPrice[23][0]/100*mod,GunPrice[24][0]/100*mod);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring4);
               format(gunstring5, 256, "Weapons: pistolammo ($%d) shotgunammo ($%d) smgammo ($%d) assaultammo ($%d) rifleammo ($%d)",
               GunPrice[25][0],GunPrice[26][0],GunPrice[27][0],GunPrice[28][0],GunPrice[29][0]);
               SendClientMessage(playerid, COLOR_GRAD3, gunstring5);
               SendClientMessage(playerid, COLOR_GREEN,"_______________________________________");
               return 1;
            }
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: Xmolâ„¢ poslato Jul 13, 2011, 15:24:09 POSLE PODNE
Kada stavis new string[256];   za onaj prvi warn,jel ti se resi ili ostane??...a za ovo ne znam,trebalo mi da se obrise new mod = 100;    ali posto nece ne znam.(posto je warn mozda ce da se skloni posle kada budes koristio tu komandu...:S)...
Naslov: Odg: [Pomoc]Problem u vezi compilanja.
Poruka od: AmcHo poslato Jul 13, 2011, 15:24:50 POSLE PODNE
Citat: Xmolâ,,¢ poslato Jul 13, 2011, 15:24:09 POSLE PODNE
Kada stavis new string[256];   za onaj prvi warn,jel ti se resi ili ostane??...a za ovo ne znam,trebalo mi da se obrise new mod = 100;    ali posto nece ne znam.(posto je warn mozda ce da se skloni posle kada budes koristio tu komandu...:S)...
ostane sve isto.ajd ad cu probat uci...