Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: kuzma4244 poslato Jul 03, 2011, 23:42:47 POSLE PODNE

Naslov: [pomoc] errori
Poruka od: kuzma4244 poslato Jul 03, 2011, 23:42:47 POSLE PODNE
Mod:Balkan Undergorund

Detaljan opis problema: ja sam pokusao da copy komandu za kacige iz factiongame i dobio sam errore:
error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"
error 017: undefined symbol "RemovePlayerAttachedObject"
error 017: undefined symbol "SetPlayerAttachedObject"

Dio skripte: evo vam komanda
if (strcmp("/skinikacigu", cmdtext, true, 10) == 0)
{
if(PlayerInfo[playerid][pMember] >= 0 || PlayerInfo[playerid][pLeader] >= 0)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,0)) RemovePlayerAttachedObject(playerid,0);
}
}

if (strcmp("/kaciga", cmdtext, true, 10) == 0)
{
if(PlayerInfo[playerid][pMember] >= 0 || PlayerInfo[playerid][pLeader] == 0)
{
SetPlayerAttachedObject( playerid, 0, 18976, 2, 0.065520, 0.017263, -0.008249, 277.048583, 104.240615, 171.805236, 1.050919, 1.232109, 1.266064 );//kaciga
}
}

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Naslov: Odg: [pomoc] errori
Poruka od: Dane poslato Jul 03, 2011, 23:44:26 POSLE PODNE
Definiraj to sve ak znaš tamo gdje ti piše na početku skripte svi definovi ti staviš #define onda šta treba ime i boju!!Ak si me skonto!!!
Naslov: Odg: [pomoc] errori
Poruka od: [TG:RP]$--L84S--$ poslato Jul 03, 2011, 23:50:20 POSLE PODNE
#define SetPlayerHoldingObject(%1,%2,%3,%4,%5,%6,%7,%8,%9) SetPlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1,%2,%3,%4,%5,%6,%7,%8,%9)
#define StopPlayerHoldingObject(%1) RemovePlayerAttachedObject(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
#define IsPlayerHoldingObject(%1) IsPlayerAttachedObjectSlotUsed(%1,MAX_PLAYER_ATTACHED_OBJECTS-1)
Naslov: Odg: [pomoc] errori
Poruka od: kuzma4244 poslato Jul 04, 2011, 18:06:19 POSLE PODNE
opet su isti errori  ..... :S