Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: [Crolife]Cooper poslato Jul 01, 2011, 18:26:56 POSLE PODNE

Naslov: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 01, 2011, 18:26:56 POSLE PODNE
Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //
Naslov: Odg: [Pomoc]Kuce
Poruka od: Richard Bentley poslato Jul 01, 2011, 18:28:08 POSLE PODNE
Nemoguce da ne moze ;)

Pokusaj sa raznih pozicija da kucas /exit
Naslov: Odg: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 01, 2011, 18:28:57 POSLE PODNE
Jesam pokusaj ti pa ce vidjet
Naslov: Odg: [Pomoc]Kuce
Poruka od: Eazy_Eye poslato Jul 01, 2011, 18:49:21 POSLE PODNE
Citat: Razer poslato Jul 01, 2011, 18:28:08 POSLE PODNE
Nemoguce da ne moze ;)

Pokusaj sa raznih pozicija da kucas /exit

nije upravu je decko..najveci bug do sad nikko nije resio na BS forumu...nema sanse da se izadje kad se ode relog :)
Naslov: Odg: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 01, 2011, 22:14:50 POSLE PODNE
Jel mogu umjesto da mi se spawna u kuci,da mi se spawna ispred kuce?
Naslov: Odg: [Pomoc]Kuce
Poruka od: Chuck:) poslato Jul 01, 2011, 22:18:48 POSLE PODNE
Citat: [CL]Cooper poslato Jul 01, 2011, 18:26:56 POSLE PODNE
Skripta koju koristim:Street Stories
Detaljan opis problema:Evo ovako...Kada kupim kucu i udjem u nju normalno radi /enter i /exit...A kada ja idem off i relog meni uopce nece izaci iz kuce...Kako da popravim
Dio skripte: // 
Neke slike/video za lakse dobivanje pomoci(neobavezno):  //

To se i meni dogaÄ'a na tom modu... Kad uÄ'em s /enter uÄ'e,ali kad napravim /gmx ili odem relog ne mogu izaci..
Naslov: Odg: [Pomoc]Kuce
Poruka od: Zarathos poslato Jul 01, 2011, 22:20:57 POSLE PODNE
Daj ti kod od /enter... da provjerimo varijablu
Naslov: Odg: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 01, 2011, 22:21:23 POSLE PODNE
Vidio sam na nekim serw... da kada on dodje online ne spawna se u kuci nego izvan nje tj ispred vrata pa me zanima kako da ja to napravim ?
Naslov: Odg: [Pomoc]Kuce
Poruka od: Zarathos poslato Jul 01, 2011, 22:29:05 POSLE PODNE
daj ti kod od enter da ti to sredim, znam sta je problem...
Naslov: Odg: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 02, 2011, 11:54:34 PRE PODNE
   if(strcmp(cmd, "/enter", true) == 0)
{
   if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerVirtualWorld(playerid,HouseInfo[i][hWorld]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~Dobrodosli kuci", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pLocal] = i;
HouseEntered[playerid] = i;
}
else
{
GameTextForPlayer(playerid, "~r~Zakljucano", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(BizzInfo); i++)
{
if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ]))
{
if(!IsACop(playerid) && i == 3)
{
   SendClientMessage(playerid, COLOR_GREY, "   Samo policajci !");
   return 1;
}
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= BizzInfo[i][bEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(BizzInfo[i][bLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(BizzInfo[i][bProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
return 1;
}
SafeGivePlayerMoney(playerid,-BizzInfo[i][bEntranceCost]);
format(string, sizeof(string), "~r~-$%d~n~~w~ukucajte /exit~n~da izadjete", BizzInfo[i][bEntranceCost]);
BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost];
ExtortionBiz(i, BizzInfo[i][bEntranceCost]);
BizzInfo[i][bProducts]--;
OnPropUpdate();
GameTextForPlayer(playerid, string, 5000, 3);
}
SetPlayerInterior(playerid,BizzInfo[i][bInterior]);
SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]);
PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior];
PlayerInfo[playerid][pLocal] = i+99;
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udje u biznis %d", dood, BizzInfo[i][bEntranceCost], i);
printf("%s", string);
PayLog(string);
}
else
{
GameTextForPlayer(playerid, "~r~You dont have the cash", 5000, 1);
}
}
}
for(new i = 0; i < sizeof(SBizzInfo); i++)
{
if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ]))
{
if(PlayerInfo[playerid][pPbiskey] == i || GetPlayerMoney(playerid) >= SBizzInfo[i][sbEntranceCost])
{
if(PlayerInfo[playerid][pPbiskey] != i)
{
if(SBizzInfo[i][sbLocked] == 1)
{
GameTextForPlayer(playerid, "~r~Zatvoreno", 5000, 1);
return 1;
}
if(SBizzInfo[i][sbProducts] == 0)
{
GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
return 1;
}
if(i == 10)
{
   PaintballPlayers ++;
   PlayerPaintballing[playerid] = 1;
   new rand = random(sizeof(PaintballSpawns));
SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
TogglePlayerControllable(playerid, 0);
}
else if(i == 11)
{
   PlayerKarting[playerid] = 1;
   SendClientMessage(playerid, TEAM_GROVE_COLOR, "Sad mozete da ucestvujete u karting trci ,uzmite karting.");
}
else
{
   return 1;
}
SafeGivePlayerMoney(playerid,-SBizzInfo[i][sbEntranceCost]);
gSpentCash[playerid] = GetPlayerMoney(playerid);
SBizzInfo[i][sbProducts]--;
SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost];
ExtortionSBiz(i, SBizzInfo[i][sbEntranceCost]);
new dood[MAX_PLAYER_NAME];
GetPlayerName(playerid, dood, sizeof(dood));
format(string, sizeof(string), "%s je platio $%d da udjete u Sbiz %d", dood, SBizzInfo[i][sbEntranceCost], i);
printf("%s", string);
PayLog(string);
OnPropUpdate();
}
}
else
{
GameTextForPlayer(playerid, "~r~Nemate novca", 5000, 1);
}
}
}
if(PlayerToPoint(3.0, playerid,1419.6383,-1623.6034,13.5469))
    {
SetPlayerInterior(playerid, 10);
    SetPlayerPos(playerid, 246.375991,109.245994,1003.218750);
PlayerInfo[playerid][pInt] = 10;
  }
if(PlayerToPoint(3.0, playerid,1462.3124,-1011.2427,26.8438))
{
    SetPlayerInterior(playerid, 0);
    SetPlayerPos(playerid, 2315.952880,-1.618174,26.742187);
    PlayerInfo[playerid][pInt] = 0;
}
if (PlayerToPoint(3.0, playerid,2695.6235,-1704.6960,11.8438))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na 8Ball stazu", 5000, 1);
   SetPlayerInterior(playerid,7);
   PlayerInfo[playerid][pInt] = 7;
SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
}
else if (PlayerToPoint(8.0, playerid,-2111.5686,-443.9720,38.7344))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na Prasnjavu stazu", 5000, 1);
   SetPlayerInterior(playerid,4);
   PlayerInfo[playerid][pInt] = 4;
SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
}
else if (PlayerToPoint(8.0, playerid,-2080.3079,-406.0309,38.7344))
{
   GameTextForPlayer(playerid, "~w~Dobrodosli na stazu za stunt", 5000, 1);
   SetPlayerInterior(playerid,14);
   PlayerInfo[playerid][pInt] = 14;
SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
}
else if (PlayerToPoint(4, playerid,2073.2979,-1831.1228,13.5469))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
       {
           if(SBizzInfo[5][sbProducts] > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 2062.1294,-1831.5498,13.5469);
        SetVehicleZAngle(tmpcar, 90);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray1", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Nemate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,1024.9756,-1030.7930,32.0257))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
       {
           if(SBizzInfo[5][sbProducts] > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 1024.9763,-1021.8850,32.1016);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray2", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,488.3819,-1733.0563,11.1752))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
       {
           if(SBizzInfo[5][sbProducts] > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 487.4099,-1741.4585,11.1330);
        SetVehicleZAngle(tmpcar, 180);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray3", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
else if (PlayerToPoint(4, playerid,719.8940,-464.8272,16.3359))
{ // Pay & Spray
   if(GetPlayerState(playerid) == 2)
   {
       if(GetPlayerMoney(playerid) > SBizzInfo[5][sbEntranceCost] + 100)
       {
           if(SBizzInfo[5][sbProducts] > 0)
           {
          new tmpcar = GetPlayerVehicleID(playerid);
SetVehiclePos(tmpcar, 720.3924,-456.0286,16.3359);
        SetVehicleZAngle(tmpcar, 0);
        SafeGivePlayerMoney(playerid, - SBizzInfo[5][sbEntranceCost]);
        SBizzInfo[5][sbTill] += SBizzInfo[5][sbEntranceCost];
        SBizzInfo[5][sbProducts]--;
        SetTimerEx("AfterSpray4", 5000, false, "i", playerid);
}
else
{
   GameTextForPlayer(playerid, "~r~Rasprodato", 5000, 1);
}
}
else
{
   SendClientMessage(playerid, COLOR_GREY, "Memate dovoljno novca da udjete u Pay & Spray.");
}
   }
}
}
return 1;
}

Moderator : Stavljaj komande u
Naslov: Odg: [Pomoc]Kuce
Poruka od: Zarathos poslato Jul 02, 2011, 14:41:44 POSLE PODNE
Stavi gdje ti se spawna na public SetPlayerSpawn(playerid)

ovo:

HouseEntered[playerid] = PlayerInfo[playerid][pPhousekey];

i to je to...
Naslov: Odg: [Pomoc]Kuce
Poruka od: [A]hidroKrilac poslato Jul 02, 2011, 14:44:58 POSLE PODNE
Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :

CMD:exit(playerid, params[]) 

    if(IsPlayerConnected(playerid)) 
   { 
       for(new i = 0; i < sizeof(HouseInfo); i++) 
      { 
          if (PlayerToPoint(3, playerid,HouseInfo<i>[hExitx], HouseInfo<i>[hExity], HouseInfo<i>[hExitz])) 
          { 
              SetPlayerInterior(playerid,0); 
   SetPlayerPos(playerid,HouseInfo<i>[hEntrancex],HouseInfo<i>[hEntrancey],HouseInfo<i>[hEntrancez]); 
   PlayerInfo[playerid][pInt] = 0; 
   PlayerInfo[playerid][pHouseEntered] = 0; 
   PlayerInfo[playerid][pLocal] = i; 
   PlayerInfo[playerid][pVW] = i; 
   SetPlayerVirtualWorld(playerid,0); 
          } 
        } 
     } 
}</i></i></i></i></i></i> 



Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0

Naslov: Odg: [Pomoc]Kuce
Poruka od: Chuck:) poslato Jul 02, 2011, 17:27:47 POSLE PODNE
Citat: [A]Ricky poslato Jul 02, 2011, 14:44:58 POSLE PODNE
Prije svega vi u gamemodu nemate komandu EXIT

evo vam je :

CMD:exit(playerid, params[]) 

    if(IsPlayerConnected(playerid)) 
   { 
       for(new i = 0; i < sizeof(HouseInfo); i++) 
      { 
          if (PlayerToPoint(3, playerid,HouseInfo<i>[hExitx], HouseInfo<i>[hExity], HouseInfo<i>[hExitz])) 
          { 
              SetPlayerInterior(playerid,0); 
   SetPlayerPos(playerid,HouseInfo<i>[hEntrancex],HouseInfo<i>[hEntrancey],HouseInfo<i>[hEntrancez]); 
   PlayerInfo[playerid][pInt] = 0; 
   PlayerInfo[playerid][pHouseEntered] = 0; 
   PlayerInfo[playerid][pLocal] = i; 
   PlayerInfo[playerid][pVW] = i; 
   SetPlayerVirtualWorld(playerid,0); 
          } 
        } 
     } 
}</i></i></i></i></i></i> 



Ne mozete reci d ne radi jer tu ja koristim

http://balkan-samp.com/forum/index.php?topic=25957.0



Ne pričaj gluposti :SS

JA kad doÄ'em pred kuću, uÄ'em u nju i MOGUUUUUU izaci van,alii kad se spawnam u kući NE MOGU izaci van...
Naslov: Odg: [Pomoc]Kuce
Poruka od: Eazy_Eye poslato Jul 02, 2011, 17:43:44 POSLE PODNE
da zna li iko kako da se spawna ispred kuce ? :D
Naslov: Odg: [Pomoc]Kuce
Poruka od: Zarathos poslato Jul 02, 2011, 18:40:10 POSLE PODNE
Problem je rijesen ljudi, a Eazy_Eye, na SetPlayerSpawn callbacku stavi umjesto koordinata inta koordinate exterijera...
Naslov: Odg: [Pomoc]Kuce
Poruka od: [Crolife]Cooper poslato Jul 04, 2011, 15:32:02 POSLE PODNE
Jel mi moze netko pomoc kako da sravim kada netko ima kucu da se spawna ispred a ne u njoj