Skripta koju koristim: WT:RP
Detaljan opis problema: Kada neko kupi firmu ili kucu ,a one su na dinamickom sistemu znaci mozete gdje hocete kupiti firmu ili kucu a admini vam moraju samo to potvrditi. E sad ,kada igrac kupi neku firmu ili kucu,on kada ode log off nestane i njegov onaj znak da je ova kuca kupljena ili firma. A kada se vrati pojavi se i taj znak. Odnosno kada je igrac off , njegova kuca i firma nestanu,a kada se online to se pojavi.
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Firma:
if(strcmp(cmd, "/kupifirmu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLevel] < 4)
{
SendClientMessage(playerid, COLOR_GREY, "Morate biti minimalno level 4 da bi kupili firmu!");
return 1;
}
if(PlayerInfo[playerid][pBizAccepted] == 0)
{
if(PlayerInfo[playerid][pBizRequested] == 0)
{
new AdminsOnline;
//foreach(Player, i)
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 3)
{
AdminsOnline++;
}
}
}
if(AdminsOnline < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Nema admina da ti potvrde zahtjev.");
return 1;
}
if(BuyHouseInfoDialog[playerid] == 0)
{
DisplayDialogForPlayer(playerid, 490); //buyhouse info
}
else
{
DisplayDialogForPlayer(playerid, 500); //buyhouse main
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Poslali ste zahtjev vec adminima! !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vas zahtjev je prihvacen/vec posjedujete kucu... !");
}
}
return 1;
}
if(strcmp(cmd, "/kupikucu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, " Morate biti barem lvl 2 da kupite kucu !");
return 1;
}
if(PlayerInfo[playerid][pHouseAccepted] == 0)
{
if(PlayerInfo[playerid][pHouseRequested] == 0)
{
new AdminsOnline;
//foreach(Player, i)
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 3)
{
AdminsOnline++;
}
}
}
if(AdminsOnline < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Nema admina da ti potvrde zahtjev. !");
return 1;
}
if(BuyHouseInfoDialog[playerid] == 0)
{
DisplayDialogForPlayer(playerid, 49); //buyhouse info
}
else
{
DisplayDialogForPlayer(playerid, 50); //buyhouse main
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vas zahtjev je poslat adminima !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vasa kuca je odobrena/vec posjedujes kucu!");
}
}
return 1;
}
Kuca:
if(strcmp(cmd, "/kupikucu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pLevel] < 2)
{
SendClientMessage(playerid, COLOR_GREY, " Morate biti barem lvl 2 da kupite kucu !");
return 1;
}
if(PlayerInfo[playerid][pHouseAccepted] == 0)
{
if(PlayerInfo[playerid][pHouseRequested] == 0)
{
new AdminsOnline;
//foreach(Player, i)
for(new i; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(PlayerInfo[i][pAdmin] >= 3)
{
AdminsOnline++;
}
}
}
if(AdminsOnline < 1)
{
SendClientMessage(playerid, COLOR_GREY, " Nema admina da ti potvrde zahtjev. !");
return 1;
}
if(BuyHouseInfoDialog[playerid] == 0)
{
DisplayDialogForPlayer(playerid, 49); //buyhouse info
}
else
{
DisplayDialogForPlayer(playerid, 50); //buyhouse main
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vas zahtjev je poslat adminima !");
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Vasa kuca je odobrena/vec posjedujes kucu!");
}
}
return 1;
}