Skripta koju koristim: GF
Detaljan opis problema: kad idem kompilati pokaze mi 1 error: if(GetPointDistanceToPointExMorph
Dio skripte: public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://slike.hr/slike/pawnoo_2bff3.jpg.html
http://slike.hr/slike/pawno_4e140.jpg.html
skini morphinc.inc
lol gdej na na samp forumima :S
skinuo sam, ubacio u include file i opet mi isto izbaci error
stavi na vh moda #include <morphinc>
a da postavis errore i liniju?
public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
http://slike.hr/slike/pawnoo_2bff3.jpg.html
http://slike.hr/slike/pawno_4e140.jpg.html
rekao sam ti da je sve isto
aha, brate neznam, ako si dobro stavio taj inc mora ti raditi, jer je ta funkcija iz tog inc-a
Citat: [ST] System32 poslato Jun 16, 2011, 18:50:48 POSLE PODNE
aha, brate neznam, ako si dobro stavio taj inc mora ti raditi, jer je ta funkcija iz tog inc-a
evo sad sam kompilao i pokazalo mi je nove errore
slika: http://slike.hr/slike/pawn_87662.jpg.html
dio skripte:
new pdistance = 1;
forward NameTimer();
Float:GetPointDistanceToPointExMorph(Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2)
{
new Float:x, Float:y, Float:z;
x = x1-x2;
y = y1-y2;
z = z1-z2;
return floatsqroot(x*x+y*y+z*z);
}
stock SetPDistance(dista)
{
pdistance = dista;
}
stock GetPDistance()
{
return pdistance;
}
stock EnableDistancedNameTag(delay)
{
SetTimer("NameTimer",delay,1);
}
forward NameTimer();
public NameTimer()
{
for(new i = 0;i < MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
for(new q = 0;q < MAX_PLAYERS;q++)
{
if(IsPlayerConnected(q))
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}}}}}
}
znaci da si to vec definirao, samo nadi te linije i obrisi!
To vec imas definirano... Negdje si dva puta definiro :D nadji CTRL+F i obrisi :D
Evo nasao sam problem, rijesio sam ga (bilo je ponavljanje :D) no sad imam drugi error!
Dio skripte: forward NameTimer();
public NameTimer()
{
for(new i = 0;i < MAX_PLAYERS;i++)
{
if(IsPlayerConnected(i))
{
for(new q = 0;q < MAX_PLAYERS;q++)
{
if(IsPlayerConnected(q))
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}}}}}
}
Slika: http://slike.hr/slike/zurtzu_49ba6.jpg.html
EDIT: Krivu sliku sam postavio (bio) :D