Skripta koju koristim:BU
Detaljan opis problema:Izbacuje mi ovaj error
C:\Documents and Settings\Owner\Desktop\Bojan SERveR\Bojan SERveR\Balkan Deluxe\gamemodes\balkan-underground.pwn(50840) : error 021: symbol already defined: "NameTimer"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
1 Error.
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Postas red 50840.
Symbol alredy defined - simbol je vec definiran Name Timer.
public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
i ovo jos ima da se zove NameTimer
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
NameTimer();
foreach (Player, i)
{
GetPlayerPos(i, oldposx, oldposy, oldposz);
new tmpcar = GetPlayerVehicleID(i);
if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0)
{
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Produkta Potrebno~w~: %d~n~~y~Cijena po Produktu: ~w~: $%d~n~~g~Novac: ~w~: $%d",SBizzInfo[h][sbMessage],(SBizzInfo[h][sbMaxProducts]-SBizzInfo[h][sbProducts]),SBizzInfo[h][sbPriceProd],SBizzInfo[h][sbTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
if(SBizzInfo[h][sbOwned] == 1)
{
format(string, sizeof(string), "~w~%s~g~~n~Vlasnik ~w~%s~n~Reket ima: %s~n~Cijena ulaza: $%d~n~~y~(/enter)",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost]);
}
else
{
format(string, sizeof(string), "~g~Na Prodaju~n~~w~%s~n~~w~$%d~n~%d Level~n~~y~(/buybiz)",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string), "~g~Vlasnik~n~~w~%s~n~%d Level",HouseInfo[h][hOwner],HouseInfo[h][hLevel]);
}
else
{
format(string, sizeof(string), "~g~Vlasnik~n~~w~%s~n~Renta: $%d Level: %d~n~~y~(/rentroom)",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
else
{
format(string, sizeof(string), "~g~NA PRODAJU~n~~w~%s~n~$%d~n~%d Level~n~~y~(/buyhouse)",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Potrebno produkata~w~: %d~n~~y~Cijena produkta: ~w~: $%d~n~~g~Novac: ~w~: $%d",BizzInfo[h][bMessage],(BizzInfo[h][bMaxProducts]-BizzInfo[h][bProducts]),BizzInfo[h][bPriceProd],BizzInfo[h][bTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
if(BizzInfo[h][bOwned] == 1)
{
format(string, sizeof(string), "~w~%s~g~~n~Vlasnik ~w~%s~n~Reket ima: %s~n~Cijena Ulaza: $%d ~n~~y~(/enter)",BizzInfo[h][bMessage],BizzInfo[h][bOwner],BizzInfo[h][bExtortion],BizzInfo[h][bEntranceCost]);
}
else
{
format(string, sizeof(string), "~g~Na Prodaju~n~~w~%s~n~~w~$%d~n~%d Level~n~~y~(/buybiz)",BizzInfo[h][bMessage],BizzInfo[h][bBuyPrice],BizzInfo[h][bLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
Citat: boris.pwn poslato Jun 04, 2011, 13:03:38 POSLE PODNE
public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
Vec imas jedan definiran ppublic Name Timer znaci sad od toga publica sve kopiraj u onaj prvi i obrisi.
public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
U ovaj da stavim i ovaj drugi sto sam postavio
Citat: boris.pwn poslato Jun 04, 2011, 13:09:15 POSLE PODNE
public NameTimer()
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
U ovaj da stavim i ovaj drugi sto sam postavio
Znaci prebacis sve osim public Name timer to obrises i taj ispod tekst prebacis u prvi public Name Timer.
Nemožes imati dva publica isto definirana.
Jel ovakvo treba da bude
public CustomPickups()
{
new Float:oldposx, Float:oldposy, Float:oldposz;
new string[128];
NameTimer();
foreach (Player, i)
{
GetPlayerPos(i, oldposx, oldposy, oldposz);
new tmpcar = GetPlayerVehicleID(i);
if(oldposx!=0.0 && oldposy!=0.0 && oldposz!=0.0)
{
for(new h = 0; h < sizeof(SBizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Produkta Potrebno~w~: %d~n~~y~Cijena po Produktu: ~w~: $%d~n~~g~Novac: ~w~: $%d",SBizzInfo[h][sbMessage],(SBizzInfo[h][sbMaxProducts]-SBizzInfo[h][sbProducts]),SBizzInfo[h][sbPriceProd],SBizzInfo[h][sbTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, SBizzInfo[h][sbEntranceX], SBizzInfo[h][sbEntranceY], SBizzInfo[h][sbEntranceZ]))
{
if(SBizzInfo[h][sbOwned] == 1)
{
format(string, sizeof(string), "~w~%s~g~~n~Vlasnik ~w~%s~n~Reket ima: %s~n~Cijena ulaza: $%d~n~~y~(/enter)",SBizzInfo[h][sbMessage],SBizzInfo[h][sbOwner],SBizzInfo[h][sbExtortion],SBizzInfo[h][sbEntranceCost]);
}
else
{
format(string, sizeof(string), "~g~Na Prodaju~n~~w~%s~n~~w~$%d~n~%d Level~n~~y~(/buybiz)",SBizzInfo[h][sbMessage],SBizzInfo[h][sbBuyPrice],SBizzInfo[h][sbLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, i, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]))
{
if(HouseInfo[h][hOwned] == 1)
{
if(HouseInfo[h][hRentabil] == 0)
{
format(string, sizeof(string), "~g~Vlasnik~n~~w~%s~n~%d Level",HouseInfo[h][hOwner],HouseInfo[h][hLevel]);
}
else
{
format(string, sizeof(string), "~g~Vlasnik~n~~w~%s~n~Renta: $%d Level: %d~n~~y~(/rentroom)",HouseInfo[h][hOwner],HouseInfo[h][hRent],HouseInfo[h][hLevel]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
else
{
format(string, sizeof(string), "~g~NA PRODAJU~n~~w~%s~n~$%d~n~%d Level~n~~y~(/buyhouse)",HouseInfo[h][hDiscription],HouseInfo[h][hValue],HouseInfo[h][hLevel]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
for(new h = 0; h < sizeof(BizzInfo); h++)
{
if(IsATruck(tmpcar) && PlayerToPoint(10.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
format(string, sizeof(string), "~w~%s~n~~r~Potrebno produkata~w~: %d~n~~y~Cijena produkta: ~w~: $%d~n~~g~Novac: ~w~: $%d",BizzInfo[h][bMessage],(BizzInfo[h][bMaxProducts]-BizzInfo[h][bProducts]),BizzInfo[h][bPriceProd],BizzInfo[h][bTill]);
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
if(PlayerToPoint(2.0, i, BizzInfo[h][bEntranceX], BizzInfo[h][bEntranceY], BizzInfo[h][bEntranceZ]))
{
if(BizzInfo[h][bOwned] == 1)
{
format(string, sizeof(string), "~w~%s~g~~n~Vlasnik ~w~%s~n~Reket ima: %s~n~Cijena Ulaza: $%d ~n~~y~(/enter)",BizzInfo[h][bMessage],BizzInfo[h][bOwner],BizzInfo[h][bExtortion],BizzInfo[h][bEntranceCost]);
}
else
{
format(string, sizeof(string), "~g~Na Prodaju~n~~w~%s~n~~w~$%d~n~%d Level~n~~y~(/buybiz)",BizzInfo[h][bMessage],BizzInfo[h][bBuyPrice],BizzInfo[h][bLevelNeeded]);
}
GameTextForPlayer(i, string, 5000, 3);
return 1;
}
}
{
foreach (Player, i)
{
foreach (Player, q)
{
;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
ala jbt jel ti moram nacrtati sta trebas uraditi ovaj dio sta ti sad postam stavi u prvi public Name Timer
{
foreach (Player, i)
{
foreach (Player, q)
{
new Float:p1x;
new Float:p1y;
new Float:p1z;
new Float:p2x;
new Float:p2y;
new Float:p2z;
if(IsPlayerConnected(i) && IsPlayerConnected(q))
{
GetPlayerPos(i,p1x,p1y,p1z);
GetPlayerPos(q,p2x,p2y,p2z);
if(GetPointDistanceToPointExMorph(p1x,p1y,p1z,p2x,p2y,p2z) < pdistance)
{
if(PlayerInfo[q][pMaskuse] != 1)
{
ShowPlayerNameTagForPlayer(i,q,1);
}
}
else
{
ShowPlayerNameTagForPlayer(i,q,0);
}
}
}
}
}
i kad to napravis taj drugi timer to jest cijeli public obriši taj drugi i nece ti biti erorr :'( :'( :'( :'(
LOCK ovdjen problem je rijesen