Skripta koju koristim:Gta -rp *editujem*
Detaljan opis problema:Znaci uradio sam komandu /stats u textdrawu ali kada kucam /stats izbaci mi server : unknown command a ostale koamdne rade,ae ko moze molim vas neka mi pomogne ,pozdrav i hvala unapred !
Dio skripte:// ukoliko vam treba neki deo recite ,dacu .
Neke slike/video za lakse dobivanje pomoci(neobavezno)://
P.S - Ne pricajte da koristim trazilicu jer sam trazio ali ni jedan odgovor nisam nasao !
pa daj stats :D
Pa to kolko ja znam pise jedino kada ukucas krivu komandu... nesto nisi dobro uradio... provjeri jesili upisao dobro u skriptu.. tocno....
Citat: **P!x3L (Igor_Nel)** poslato Maj 27, 2011, 19:04:15 POSLE PODNE
Pa to kolko ja znam pise jedino kada ukucas krivu komandu... nesto nisi dobro uradio... provjeri jesili upisao dobro u skriptu.. tocno....
Ma nemoj zezati da sam nesto krivo uradio?Pa to sam znao i pre tvog posta -.- Btw,svejedno lepo sam sve uradio .
Evo komanda /stats :
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
if(pokazanistatsi[playerid] == 0)
{
ShowStats(playerid,playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gleda u svoj PDA uredjaj", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TextDrawShowForPlayer(playerid,Text:Textdraw110[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw111[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw112[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw113[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw114[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw115[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw116[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw117[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw118[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw119[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1111[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw10000[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1112[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1113[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1114[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1115[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1116[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1117[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1118[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1119[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1120[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1121[playerid]);
pokazanistatsi[playerid] = 1;
}
else if(pokazanistatsi[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Textdraw110[playerid]);
TextDrawHideForPlayer(playerid, Textdraw111[playerid]);
TextDrawHideForPlayer(playerid, Textdraw112[playerid]);
TextDrawHideForPlayer(playerid, Textdraw113[playerid]);
TextDrawHideForPlayer(playerid, Textdraw114[playerid]);
TextDrawHideForPlayer(playerid, Textdraw115[playerid]);
TextDrawHideForPlayer(playerid, Textdraw116[playerid]);
TextDrawHideForPlayer(playerid, Textdraw117[playerid]);
TextDrawHideForPlayer(playerid, Textdraw118[playerid]);
TextDrawHideForPlayer(playerid, Textdraw119[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1111[playerid]);
TextDrawHideForPlayer(playerid, Textdraw10000[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1112[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1113[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1114[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1115[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1116[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1117[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1118[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1119[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1120[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1121[playerid]);
TextDrawDestroy(Textdraw110[playerid]);
TextDrawDestroy(Textdraw111[playerid]);
TextDrawDestroy(Textdraw112[playerid]);
TextDrawDestroy(Textdraw113[playerid]);
TextDrawDestroy(Textdraw114[playerid]);
TextDrawDestroy(Textdraw115[playerid]);
TextDrawDestroy(Textdraw116[playerid]);
TextDrawDestroy(Textdraw117[playerid]);
TextDrawDestroy(Textdraw118[playerid]);
TextDrawDestroy(Textdraw119[playerid]);
TextDrawDestroy(Textdraw1111[playerid]);
TextDrawDestroy(Textdraw10000[playerid]);
TextDrawDestroy(Textdraw1112[playerid]);
TextDrawDestroy(Textdraw1113[playerid]);
TextDrawDestroy(Textdraw1114[playerid]);
TextDrawDestroy(Textdraw1115[playerid]);
TextDrawDestroy(Textdraw1116[playerid]);
TextDrawDestroy(Textdraw1117[playerid]);
TextDrawDestroy(Textdraw1118[playerid]);
TextDrawDestroy(Textdraw1119[playerid]);
TextDrawDestroy(Textdraw1120[playerid]);
TextDrawDestroy(Textdraw1121[playerid]);
pokazanistatsi[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Niste se ulogovali!");
}
}
return 1;
}
ostali textdrawowi su u showstats callbacku ,mislim da nije do toga .
Evo malo sam gledao i nesto sam smilio probaj ovo!
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
if(pokazanistatsi[playerid] == 0)
{
ShowStats(playerid,playerid);
ShowStats(playerid,playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gleda u svoj PDA uredjaj", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TextDrawShowForPlayer(playerid,Text:Textdraw110[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw111[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw112[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw113[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw114[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw115[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw116[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw117[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw118[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw119[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1111[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw10000[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1112[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1113[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1114[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1115[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1116[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1117[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1118[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1119[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1120[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1121[playerid]);
pokazanistatsi[playerid] = 1;
}
else if(pokazanistatsi[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Textdraw110[playerid]);
TextDrawHideForPlayer(playerid, Textdraw111[playerid]);
TextDrawHideForPlayer(playerid, Textdraw112[playerid]);
TextDrawHideForPlayer(playerid, Textdraw113[playerid]);
TextDrawHideForPlayer(playerid, Textdraw114[playerid]);
TextDrawHideForPlayer(playerid, Textdraw115[playerid]);
TextDrawHideForPlayer(playerid, Textdraw116[playerid]);
TextDrawHideForPlayer(playerid, Textdraw117[playerid]);
TextDrawHideForPlayer(playerid, Textdraw118[playerid]);
TextDrawHideForPlayer(playerid, Textdraw119[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1111[playerid]);
TextDrawHideForPlayer(playerid, Textdraw10000[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1112[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1113[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1114[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1115[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1116[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1117[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1118[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1119[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1120[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1121[playerid]);
TextDrawDestroy(Textdraw110[playerid]);
TextDrawDestroy(Textdraw111[playerid]);
TextDrawDestroy(Textdraw112[playerid]);
TextDrawDestroy(Textdraw113[playerid]);
TextDrawDestroy(Textdraw114[playerid]);
TextDrawDestroy(Textdraw115[playerid]);
TextDrawDestroy(Textdraw116[playerid]);
TextDrawDestroy(Textdraw117[playerid]);
TextDrawDestroy(Textdraw118[playerid]);
TextDrawDestroy(Textdraw119[playerid]);
TextDrawDestroy(Textdraw1111[playerid]);
TextDrawDestroy(Textdraw10000[playerid]);
TextDrawDestroy(Textdraw1112[playerid]);
TextDrawDestroy(Textdraw1113[playerid]);
TextDrawDestroy(Textdraw1114[playerid]);
TextDrawDestroy(Textdraw1115[playerid]);
TextDrawDestroy(Textdraw1116[playerid]);
TextDrawDestroy(Textdraw1117[playerid]);
TextDrawDestroy(Textdraw1118[playerid]);
TextDrawDestroy(Textdraw1119[playerid]);
TextDrawDestroy(Textdraw1120[playerid]);
TextDrawDestroy(Textdraw1121[playerid]);
pokazanistatsi[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Niste se ulogovali!");
}
}
return 1;
}
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Citat: $--L84S--$ poslato Maj 27, 2011, 21:54:11 POSLE PODNE
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Ma gledao sam kako je na bu modu pa sam tako i meni,znaci sve mi je u redu gledao sam , i stavio da na space prekidas textdrawowe tj da ih sakrijes,/stats je normalan samo sto sam ga ja izmenio ovakav kakav je sada (kako sam vam dao) ..ne znam do cega bi moglo biti ! Ae vi iskusniji skripteri ,extreme,matt,bloodmaster i ostali pomazite xD :D
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:14:02 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 21:54:11 POSLE PODNE
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Ma gledao sam kako je na bu modu pa sam tako i meni,znaci sve mi je u redu gledao sam , i stavio da na space prekidas textdrawowe tj da ih sakrijes,/stats je normalan samo sto sam ga ja izmenio ovakav kakav je sada (kako sam vam dao) ..ne znam do cega bi moglo biti ! Ae vi iskusniji skripteri ,extreme,matt,bloodmaster i ostali pomazite xD :D
Znaci radio si ovako prvo si new text:textdraw 101 itd......
pa si forward ShowStats(playerid,targetid);
pa pod OnPlayerConnect pokazanistatsi[playerid] = 0;
pa pod public ONpLayerCommandtext stavio /stats
i jos onda public ShowStats (playerid,targetid) ?
i kada compline nebude erore , warning i nerade ?
zasto da stavlja TextDrawShowForPlayer na conectu kad hoce samo u komandi? u komandi trebas staviti TextDrawShowForPlayer, ili ako imas onaj public ShowStats onda u njega to ide
Citat: $--L84S--$ poslato Maj 27, 2011, 22:41:06 POSLE PODNE
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:14:02 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 21:54:11 POSLE PODNE
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Ma gledao sam kako je na bu modu pa sam tako i meni,znaci sve mi je u redu gledao sam , i stavio da na space prekidas textdrawowe tj da ih sakrijes,/stats je normalan samo sto sam ga ja izmenio ovakav kakav je sada (kako sam vam dao) ..ne znam do cega bi moglo biti ! Ae vi iskusniji skripteri ,extreme,matt,bloodmaster i ostali pomazite xD :D
Znaci radio si ovako prvo si new text:textdraw 101 itd......
pa si forward ShowStats(playerid,targetid);
pa pod OnPlayerConnect pokazanistatsi[playerid] = 0;
pa pod public ONpLayerCommandtext stavio /stats
i jos onda public ShowStats (playerid,targetid) ?
i kada compline nebude erore , warning i nerade ?
tako je ,btw pod onplayerconnect ne ide pokazistatsi :P
Citat: [AG] System32 poslato Maj 27, 2011, 22:47:03 POSLE PODNE
zasto da stavlja TextDrawShowForPlayer na conectu kad hoce samo u komandi? u komandi trebas staviti TextDrawShowForPlayer, ili ako imas onaj public ShowStats onda u njega to ide
Ma stavio sam u showstats textdrawowe -.-
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:51:29 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 22:41:06 POSLE PODNE
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:14:02 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 21:54:11 POSLE PODNE
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Ma gledao sam kako je na bu modu pa sam tako i meni,znaci sve mi je u redu gledao sam , i stavio da na space prekidas textdrawowe tj da ih sakrijes,/stats je normalan samo sto sam ga ja izmenio ovakav kakav je sada (kako sam vam dao) ..ne znam do cega bi moglo biti ! Ae vi iskusniji skripteri ,extreme,matt,bloodmaster i ostali pomazite xD :D
Znaci radio si ovako prvo si new text:textdraw 101 itd......
pa si forward ShowStats(playerid,targetid);
pa pod OnPlayerConnect pokazanistatsi[playerid] = 0;
pa pod public ONpLayerCommandtext stavio /stats
i jos onda public ShowStats (playerid,targetid) ?
i kada compline nebude erore , warning i nerade ?
tako je ,btw pod onplayerconnect ne ide pokazistatsi :P
Citat: [AG] System32 poslato Maj 27, 2011, 22:47:03 POSLE PODNE
zasto da stavlja TextDrawShowForPlayer na conectu kad hoce samo u komandi? u komandi trebas staviti TextDrawShowForPlayer, ili ako imas onaj public ShowStats onda u njega to ide
Ma stavio sam u showstats textdrawowe -.-
:S ide ti pod public OnPlayerConnect(playerid)
pokazanistatsi[playerid] = 0;
Citat: $--L84S--$ poslato Maj 27, 2011, 23:00:03 POSLE PODNE
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:51:29 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 22:41:06 POSLE PODNE
Citat: [BF]Nxidza poslato Maj 27, 2011, 22:14:02 POSLE PODNE
Citat: $--L84S--$ poslato Maj 27, 2011, 21:54:11 POSLE PODNE
Nije ti do toga.
Znaci nemas ni erora ni warninga a nece da ti rade ??
di si stavio /stats ?
Ma gledao sam kako je na bu modu pa sam tako i meni,znaci sve mi je u redu gledao sam , i stavio da na space prekidas textdrawowe tj da ih sakrijes,/stats je normalan samo sto sam ga ja izmenio ovakav kakav je sada (kako sam vam dao) ..ne znam do cega bi moglo biti ! Ae vi iskusniji skripteri ,extreme,matt,bloodmaster i ostali pomazite xD :D
Znaci radio si ovako prvo si new text:textdraw 101 itd......
pa si forward ShowStats(playerid,targetid);
pa pod OnPlayerConnect pokazanistatsi[playerid] = 0;
pa pod public ONpLayerCommandtext stavio /stats
i jos onda public ShowStats (playerid,targetid) ?
i kada compline nebude erore , warning i nerade ?
tako je ,btw pod onplayerconnect ne ide pokazistatsi :P
Citat: [AG] System32 poslato Maj 27, 2011, 22:47:03 POSLE PODNE
zasto da stavlja TextDrawShowForPlayer na conectu kad hoce samo u komandi? u komandi trebas staviti TextDrawShowForPlayer, ili ako imas onaj public ShowStats onda u njega to ide
Ma stavio sam u showstats textdrawowe -.-
:S ide ti pod public OnPlayerConnect(playerid)
pokazanistatsi[playerid] = 0;
Stavio sam i opet isto ...