Citatelse if(IsPlayerInRangeOfPoint(playerid, 3.0, 1414.7969,-988.9738,1639.7843)) // NEW BANK
{
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid, 1462.5475,-1012.7440,26.8438);
SetPlayerFacingAngle(playerid, 181.8075);
SetCameraBehindPlayer(playerid);
}
Skripta koju koristim: Gt:RP [Edit: Public Roleplay-a]
Detaljan opis problema: kod mene je neko "pravio" neku svoju banku ali nije nakraju nista napravio -.-' i sada me spawna umjesto u toj banci novoj spawna me u zraku iznad banke... :( E sada mi treba da mi neko pomogne da vratim banku na normalnu znate onu sto se nalazi u Palomino Creeku... :(
Dio skripte: //
Neke slike/video za lakse dobivanje pomoci(neobavezno): Ovo je taj interijer u Palominu
(http://www.readeratwork.net/wp-content/uploads/mvbthumbs/img_19949_gta-sa-mission-33-made-in-heaven-small-town-bank.jpg)
http://weedarr.wikidot.com/interior tu imas sve
2315.952880,-1.618174,26.742187
kordinate
ID INT-a: je 0
Imas li uradjeno to kako treba da samo zamjenim ja kako god da stavim nema mi promjene :(
Da evo ti
if(PlayerToPointStripped(1, playerid,1462.1959,-1011.0610,26.8437, cx,cy,cz))
{//Ulaz u banku
GameTextForPlayer(playerid, "~w~Banka", 3000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2307.9404,-16.0848,26.7495);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerToPointStripped(1, playerid,2305.1918,-16.1490,26.7421, cx,cy,cz))
{//izlaz iz banke
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1462.6514,-1014.2515,26.6441);
PlayerInfo[playerid][pInt] = 0;
}
Citat: Don Makaveli poslato Maj 22, 2011, 14:31:42 POSLE PODNE
Da evo ti
if(PlayerToPointStripped(1, playerid,1462.1959,-1011.0610,26.8437, cx,cy,cz))
{//Ulaz u banku
GameTextForPlayer(playerid, "~w~Banka", 3000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2307.9404,-16.0848,26.7495);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerToPointStripped(1, playerid,2305.1918,-16.1490,26.7421, cx,cy,cz))
{//izlaz iz banke
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1462.6514,-1014.2515,26.6441);
PlayerInfo[playerid][pInt] = 0;
}
Hvala sad sam i ja nesto nauci a to je kako napraviti da cim se priÄ'e markeru da ti SetPlayerPos
Hvala
Citat: FireMan poslato Maj 22, 2011, 14:36:51 POSLE PODNE
Citat: Don Makaveli poslato Maj 22, 2011, 14:31:42 POSLE PODNE
Da evo ti
if(PlayerToPointStripped(1, playerid,1462.1959,-1011.0610,26.8437, cx,cy,cz))
{//Ulaz u banku
GameTextForPlayer(playerid, "~w~Banka", 3000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,2307.9404,-16.0848,26.7495);
PlayerInfo[playerid][pInt] = 0;
}
else if(PlayerToPointStripped(1, playerid,2305.1918,-16.1490,26.7421, cx,cy,cz))
{//izlaz iz banke
GameTextForPlayer(playerid, "~w~Los Santos", 5000, 1);
SetPlayerInterior(playerid, 0);
SetPlayerPos(playerid,1462.6514,-1014.2515,26.6441);
PlayerInfo[playerid][pInt] = 0;
}
Hvala sad sam i ja nesto nauci a to je kako napraviti da cim se priÄ'e markeru da ti SetPlayerPos
Hvala
Meni nema uopste ovo playertopointstripped :(
Ima li ti to
CheckForWalkingTeleport
ne , ali nema veze premjestio sam banku u drugi jos bolji interijer :) thx u svakom slucaju :P :D