Skripta koju koristim:Cyber
Detaljan opis problema:Zanima me kako da se payday stavi da bude u dijalogu?
Dio skripte:
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Mene zanima kako da nam das PayDay();
EDIT: I da, zanima me da pocnes koristiti trazilicu
evo:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
foreach(Player, i)
{
if(PlayerInfo[pLevel] > 0)
{
new nxtlevel = PlayerInfo[pLevel]+1;
new expamount = nxtlevel*levelexp;
if (PlayerInfo[pExp] >= expamount)
{
format(string, sizeof(string), "~g~LEVEL UP~n~~w~sada si level %d", nxtlevel);
PlayerPlaySound(i, 1052, 0.0, 0.0, 0.0);
PlayerPlayMusic(i);
PlayerInfo[pLevel]++;
if(PlayerInfo[twixDonatorRank] > 0)
{
PlayerInfo[pExp] -= expamount;
new total = PlayerInfo[pExp];
if(total > 0)
{
PlayerInfo[pExp] = total;
}
else
{
PlayerInfo[pExp] = 0;
}
}
else
{
PlayerInfo[pExp] = 0;
}
PlayerInfo[gPupgrade] = PlayerInfo[gPupgrade]+2;
GameTextForPlayer(i, string, 5000, 1);
}
}
if(MoneyMessage==1)
{
SendClientMessage(i, CRVENA, "[INFO]: Nisi uspio platiti dug | Zatvor");
GameTextForPlayer(i, "~r~Busted!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 263.7133,81.4963,1001.0391);
PlayerInfo[pJailed] = 1;
ResetPlayerWeapons(i);
WantedLevel = 0;
PlayerInfo[pJailTime] = 240;
format(string, sizeof(string), "Zatvoren si na %d sekundi | Nagodba: -", PlayerInfo[pJailTime]);
SendClientMessage(i, COLOR_TEXT, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[pAccount];
new key = PlayerInfo[pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > JB_GetPlayerMoney(i))
{
PlayerInfo[pPhousekey] = 255;
SendClientMessage(i, CRVENA, "[INFO]: Upravo ste iseljeni!");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[twixDonatorRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }
}
else
{
if(PlayerInfo[twixDonatorRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[pPayDay] >= 5)
{
Tax += TaxValue;
PlayerInfo[pAccount] -= TaxValue;
if(PlayerInfo[twixDonatorRank] > 0)
{
new bonus = PlayerInfo[pPayCheck] / 2;
PlayerInfo[pPayCheck] += bonus;
}
new checks = PlayerInfo[pPayCheck];
new ebill = (PlayerInfo[pAccount]/10000)*(PlayerInfo[pLevel]);
ConsumingMoney = 1;
JB_GivePlayerMoney(i, checks/5);
if(PlayerInfo[pAccount] > 0)
{
PlayerInfo[pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[pAccount]/1000)*(tmpintrate);
PlayerInfo[pExp]++;
PlayerPlayMusic(i);
PlayerInfo[pAccount] = account+interest;
SendClientMessage(i, CRVENA, "[===============[ PLACA ]===============]");
format(string, sizeof(string), "Plata: %d$ Porez: -%d$", checks/5, TaxValue);
SendClientMessage(i, BELA, string);
if(PlayerInfo[pPhousekey] != 255 || PlayerInfo[pPbiskey] != 255)
{
format(string, sizeof(string), "Racuni: -%d$", ebill);
SendClientMessage(i, BELA, string);
}
format(string, sizeof(string), "Stanje: %d$", account);
SendClientMessage(i, BELA, string);
format(string, sizeof(string), "Kamatna stopa: 0.%d",tmpintrate);
SendClientMessage(i, BELA, string);
format(string, sizeof(string), "Stecenih kamata: %d$", interest);
SendClientMessage(i, BELA, string);
SendClientMessage(i, CRVENA, "[======================================]");
format(string, sizeof(string), "Novo stanje: %d$", PlayerInfo[pAccount]);
SendClientMessage(i, BELA, string);
format(string, sizeof(string), "Rent: -%d$", rent);
SendClientMessage(i, BELA, string);
format(string, sizeof(string), "~g~Placa");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[pPayDay] = 0;
PlayerInfo[pPayCheck] = 0;
PlayerInfo[pConnectTime] += 1;
if(PlayerInfo[pKredit]== 0)
{
PlayerInfo[pKredit] = 0;
}
else if (PlayerInfo[pKredit]> 0)
{
PlayerInfo[pKredit] = PlayerInfo[pKredit]-500;
JB_GivePlayerMoney(i,500);
SendClientMessage(i, PLAVA, "* Rata kredita -500$.");
}
if(PlayerInfo[twixDonatorRank] > 0)
{
PlayerInfo[pPayDayHad] += 1;
if(PlayerInfo[pPayDayHad] >= 5)
{
PlayerInfo[pExp]++;
PlayerInfo[pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "G-Unit: Nisi dovoljno igrao da dobijes platu.");
}
}
// }
// }
Checkprop();
return 1;
}