Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => SA-MP mape => Temu započeo: kizla poslato Decembar 18, 2009, 15:06:32 POSLE PODNE

Naslov: [MAP] Kart race
Poruka od: kizla poslato Decembar 18, 2009, 15:06:32 POSLE PODNE
Napravio:kizla
Kart race:

CreateVehicle(522, 2461.741699, -43.818874, 26.150139, 360, -1, -1, 300); // spawnpoint (2)
CreateVehicle(522, 2463.062744, -43.684013, 26.150139, 360, -1, -1, 300); // spawnpoint (3)
CreateVehicle(522, 2464.641602, -43.536304, 26.150139, 360, -1, -1, 300); // spawnpoint (4)
CreateVehicle(522, 2466.066650, -43.351730, 26.150139, 360, -1, -1, 300); // spawnpoint (5)
CreateObject(966, 2411.632080, -28.299854, 25.340282, 0, 0, 88.8340695602); // object
CreateObject(966, 2411.645508, -27.793400, 25.339539, 0, 0, -1168.8339034); // object (1)
CreateObject(968, 2411.398438, -27.724258, 26.222113, 0, 0, -1168.8339034); // object (2)
CreateObject(968, 2411.377686, -28.295494, 26.320910, 0, 0, 88.8340695602); // object (3)
CreateObject(979, 2416.172852, -35.161507, 26.324594, 0, 0, 0); // object (6)
CreateObject(979, 2425.562012, -35.349213, 26.324594, 0, 0, 0); // object (7)
CreateObject(979, 2433.081299, -34.976883, 26.324594, 0, 0, 0); // object (8)
CreateObject(979, 2441.798096, -34.970207, 26.324594, 0, 0, 0); // object (9)
CreateObject(979, 2450.506104, -35.093433, 26.324594, 0, 0, 0); // object (10)
CreateObject(979, 2457.799316, 2.167187, 26.324594, 0, 0, 0); // object (12)
CreateObject(979, 2466.486328, 2.137337, 26.179197, 0, 0, 0); // object (13)
CreateObject(979, 2475.296387, 2.196811, 26.390562, 0, 0, 0); // object (14)
CreateObject(979, 2494.802734, 1.918581, 26.348513, 0, 0, 0); // object (15)
CreateObject(979, 2503.896973, 1.900369, 26.348827, 0, 0, 0); // object (16)
CreateObject(979, 2526.909912, 35.777931, 26.176157, 0, 0, 88.8340695602); // object (17)
CreateObject(979, 2526.674561, 44.407784, 26.176157, 0, 0, 88.8340695602); // object (18)
CreateObject(979, 2526.377930, 53.319595, 26.324594, 0, 0, 88.8340695602); // object (19)
CreateObject(979, 2525.004395, 30.967365, 26.324594, 0, 0, 65.9158150246); // object (21)
CreateObject(979, 2524.182373, 58.529827, 26.324594, 0, 0, -1145.91559157); // object (22)
CreateObject(979, 2544.088135, 105.328224, 26.258844, 0, 0, 88.8340695602); // object (26)
CreateObject(979, 2544.986816, 114.161049, 26.200867, 0, 0, 88.8340695602); // object (27)
CreateObject(979, 2543.851563, 121.460281, 26.324594, 0, 0, 0); // object (28)
CreateObject(979, 2543.305908, 120.080933, 26.330462, 0, 0, 311.324181383); // object (29)
CreateObject(978, 2528.111572, 121.591858, 26.337118, 0, 0, 0); // object (32)
CreateObject(978, 2507.638916, 121.603630, 26.324594, 0, 0, 0); // object (33)
CreateObject(978, 2498.745361, 121.592743, 26.324594, 0, 0, 0); // object (34)
CreateObject(978, 2489.627197, 121.632828, 26.324594, 0, 0, 0); // object (35)
CreateObject(978, 2480.723633, 120.871857, 26.324594, 0, 0, 0); // object (30)
CreateObject(978, 2472.182861, 121.223801, 26.324594, 0, 0, 0); // object (31)
CreateObject(978, 2462.586914, 121.660179, 26.311716, 0, 0, 212.95787027); // object (32)
CreateObject(979, 2463.665771, 120.840591, 26.313211, 0, 0, 0); // object (33)
CreateObject(979, 2457.989746, 116.303139, 26.318836, 0, 0, 242.751675651); // object (34)
CreateObject(979, 2454.291504, 109.404144, 26.320217, 0, 0, 241.605760059); // object (36)
CreateObject(979, 2453.857178, 99.984879, 27.037191, 0, 0, 88.8340695602); // object (37)
CreateObject(979, 2453.665039, 91.594566, 26.352802, 0, 0, -89.9999813789); // object (38)
CreateObject(979, 2453.958252, 83.573830, 26.324594, 0, 0, -89.9999813789); // object (39)
CreateObject(978, 2473.365967, 73.062477, 26.324594, 0, 0, -269.999944137); // object (40)
CreateObject(978, 2473.633789, 64.877083, 26.324594, 0, 0, 89.9999813789); // object (41)
CreateObject(978, 2474.072754, 55.518459, 26.335396, 0, 0, 89.9999813789); // object (42)
CreateObject(978, 2474.513184, 46.902676, 26.324594, 0, 0, 89.9999813789); // object (43)
CreateObject(978, 2474.567627, 37.611176, 26.177076, 0, 0, 89.9999813789); // object (44)
CreateObject(978, 2469.961426, 33.046597, 26.324594, 0, 0, 0); // object (45)
CreateObject(978, 2460.666260, 32.936798, 26.176157, 0, 0, 0); // object (46)
CreateObject(978, 2451.386963, 32.631535, 26.324594, 0, 0, 0); // object (47)
CreateObject(979, 2478.133545, -17.853737, 26.324594, 0, 0, 0); // object (50)
CreateObject(979, 2519.867432, -18.096596, 26.324594, 0, 0, 0); // object (51)
CreateObject(979, 2528.781250, -18.277557, 26.329981, 0, 0, 0); // object (52)
CreateObject(979, 2536.539063, -18.154099, 26.329983, 0, 0, 0); // object (53)
CreateObject(979, 2542.601074, -14.380463, 26.324594, 0, 0, 67.4999860342); // object (55)
CreateObject(979, 2544.053711, -5.447935, 26.328075, 0, 0, 89.9999813789); // object (56)
CreateObject(979, 2544.016846, 3.338725, 26.316782, 0, 0, 89.9999813789); // object (57)
CreateObject(979, 2543.686523, 11.961456, 26.324594, 0, 0, 89.9999813789); // object (58)
CreateObject(979, 2543.247070, 20.909348, 26.324594, 0, 0, 89.9999813789); // object (59)
CreateObject(979, 2544.146240, 30.100006, 26.329561, 0, 0, 78.7500123544); // object (60)
CreateObject(979, 2545.109619, 38.748184, 26.179985, 0, 0, 89.9999813789); // object (61)
CreateObject(979, 2545.115479, 46.867294, 26.324594, 0, 0, 89.9999813789); // object (62)
CreateObject(979, 2543.337158, 55.312725, 26.324594, 0, 0, 112.499976724); // object (63)
CreateObject(979, 2449.447021, 51.470482, 26.324594, 0, 0, -179.999962758); // object (64)
CreateObject(979, 2440.243896, 51.495537, 26.324594, 0, 0, 179.999962758); // object (65)
CreateObject(979, 2430.869873, 51.682011, 26.324594, 0, 0, 179.999962758); // object (66)
CreateObject(979, 2421.418213, 51.747005, 26.475994, 0, 0, 179.999962758); // object (67)
CreateObject(979, 2412.206055, 51.795177, 26.331881, 0, 0, 179.999962758); // object (68)
CreateObject(979, 2403.466553, 50.938274, 26.324594, 0, 0, 180.000020054); // object (69)
CreateObject(979, 2399.902832, 55.493397, 26.324594, 0, 0, -269.999944137); // object (70)
CreateObject(979, 2399.965332, 64.280396, 26.324594, 0, 0, 89.9999813789); // object (71)
CreateObject(979, 2399.764160, 73.010895, 26.324594, 0, 0, 89.9999813789); // object (72)
CreateObject(979, 2399.485352, 81.720284, 26.324594, 0, 0, 89.9999813789); // object (73)
CreateObject(979, 2398.653320, 90.574081, 26.324594, 0, 0, 101.250007699); // object (74)
CreateObject(979, 2395.112549, 98.112404, 26.323341, 0, 0, 123.749945748); // object (75)
CreateObject(979, 2388.252930, 101.751884, 26.320732, 0, 0, 179.999962758); // object (76)
CreateObject(978, 2444.244629, 32.608425, 26.324594, 0, 0, 0); // object (77)
CreateObject(978, 2435.144287, 32.612759, 26.324594, 0, 0, 0); // object (78)
CreateObject(978, 2425.918701, 32.544876, 26.324594, 0, 0, 0); // object (79)
CreateObject(978, 2416.930664, 32.363129, 26.324594, 0, 0, 0); // object (80)
CreateObject(978, 2407.562988, 32.316544, 26.324594, 0, 0, 0); // object (81)
CreateObject(978, 2398.228516, 32.149876, 26.171862, 0, 0, 0); // object (82)
CreateObject(978, 2390.165039, 32.353310, 26.176237, 0, 0, 0); // object (83)
CreateObject(978, 2385.542236, 37.279785, 26.324594, 0, 0, -78.7500123544); // object (84)
CreateObject(978, 2384.844971, 45.953594, 26.324594, 0, 0, -89.9999813789); // object (85)
CreateObject(978, 2384.791016, 54.156467, 26.324594, 0, 0, -89.9999813789); // object (86)
CreateObject(978, 2384.887207, 63.166130, 26.324594, 0, 0, -89.9999813789); // object (87)
CreateObject(978, 2385.018555, 72.158890, 26.324594, 0, 0, -89.9999813789); // object (88)
CreateObject(978, 2383.746338, 79.731453, 26.339485, 0, 0, -67.4999860342); // object (89)
CreateObject(978, 2377.378662, 83.906181, 26.324594, 0, 0, 0); // object (90)
CreateObject(978, 2369.877686, 82.968788, 26.324594, 0, 0, 11.2500263202); // object (91)
CreateObject(979, 2358.145508, 101.512497, 26.324970, 0, 0, 180.000020054); // object (92)
CreateObject(979, 2348.376953, 102.061890, 26.174202, 0, 0, 168.749936437); // object (93)
CreateObject(979, 2339.806641, 100.039207, 26.176460, 0, 0, 213.749984423); // object (94)
CreateObject(979, 2336.542236, 93.219940, 26.170609, 0, 0, -89.9999813789); // object (96)
CreateObject(979, 2334.901855, 84.849350, 26.320965, 0, 0, -123.749945748); // object (97)
CreateObject(979, 2333.842773, 38.866028, 26.323816, 0, 0, -89.9999813789); // object (98)
CreateObject(979, 2333.527100, 25.269768, 26.324594, 0, 0, -89.9999813789); // object (99)
CreateObject(979, 2333.212891, 12.941299, 26.316788, 0, 0, -89.9999813789); // object (100)
CreateObject(979, 2336.404541, -19.066593, 26.324594, 0, 0, -56.2500170097); // object (101)
CreateObject(979, 2341.821777, -26.067593, 26.176157, 0, 0, -44.9999906894); // object (102)
CreateObject(979, 2348.547119, -32.452988, 26.176157, 0, 0, -44.9999906894); // object (103)
CreateObject(979, 2356.468018, -35.793869, 26.324594, 0, 0, 0); // object (104)
CreateObject(979, 2365.246338, -35.770691, 26.324594, 0, 0, 0); // object (105)
CreateObject(979, 2374.322510, -35.982891, 26.324594, 0, 0, 0); // object (106)
CreateObject(979, 2383.397217, -36.017982, 26.324594, 0, 0, 0); // object (107)
CreateObject(979, 2392.401611, -36.126202, 26.324594, 0, 0, 0); // object (108)
CreateObject(979, 2401.200684, -35.626793, 26.324594, 0, 0, 0); // object (109)
CreateObject(979, 2408.659668, -35.808933, 26.324594, 0, 0, 0); // object (110)
CreateObject(978, 2380.319824, -18.767200, 26.324594, 0, 0, -179.999962758); // object (111)
CreateObject(978, 2389.239258, -17.918148, 26.170240, 0, 0, -179.999962758); // object (112)
CreateObject(978, 2398.168701, -18.179718, 26.172409, 0, 0, -179.999962758); // object (113)
CreateObject(978, 2404.692871, -18.381693, 26.324594, 0, 0, -179.999962758); // object (114)
CreateObject(984, 2435.135498, -17.959818, 26.121056, 0, 0, -89.9999813789); // object (115)
CreateObject(984, 2411.403809, -27.987352, 26.137650, 0, 0, 0); // object (117)

Komentirajte.
Naslov: Odg: [MAP] Kart race
Poruka od: r4z0r poslato Decembar 18, 2009, 15:19:10 POSLE PODNE
Postaj slike , ovako nemam komentara  ;D
Naslov: Odg: [MAP] Kart race
Poruka od: Chris poslato Decembar 18, 2009, 15:26:19 POSLE PODNE
Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, ;)
Naslov: Odg: [MAP] Kart race
Poruka od: kizla poslato Decembar 18, 2009, 15:34:33 POSLE PODNE
Citat: [CC]Chrisâ,,¢ poslato Decembar 18, 2009, 15:26:19 POSLE PODNE
Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, ;)

Da,malo me upocetku zezalo dok nisam skuzio da na misu mogu okretati objekte,ja sam tamo pod set rotation namjestavo pa je to trajalo.

P.S r4 evo slike: http://img80.imageshack.us/gal.php?g=mtascreen0001.jpg
Naslov: Odg: [MAP] Kart race
Poruka od: GodFatherr poslato Decembar 18, 2009, 22:19:04 POSLE PODNE
ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...
Naslov: Odg: [MAP] Kart race
Poruka od: [CH]grudvo poslato Decembar 19, 2009, 00:00:40 PRE PODNE
Citat: Nik Delgad poslato Decembar 18, 2009, 22:19:04 POSLE PODNE
ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...

CH DM uzeo je lokaciju i objekte isto sra*** samo drugo pakovanje
Naslov: Odg: [MAP] Kart race
Poruka od: kizla poslato Decembar 19, 2009, 10:10:55 PRE PODNE
To je sa CH mjesto ali nisu objekti sve sam objekte ja sam stavljao
Naslov: Odg: [MAP] Kart race
Poruka od: r4z0r poslato Decembar 19, 2009, 13:15:55 POSLE PODNE
Lijepa mapa za pocetnika .. bilo bi lijepo da date fine komentare posto vi niste nista objavili tako da ..
Samo lokacija kopirana i to nema veze sa kradjom scripte
Naslov: Odg: [MAP] Kart race
Poruka od: קlเשค poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Naslov: Odg: [MAP] Kart race
Poruka od: Chris poslato Decembar 19, 2009, 17:24:10 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Dobro, ti se volis hvalit :D
Naslov: Odg: [MAP] Kart race
Poruka od: r4z0r poslato Decembar 19, 2009, 19:21:46 POSLE PODNE
On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva  :-\
Naslov: Odg: [MAP] Kart race
Poruka od: Chris poslato Decembar 19, 2009, 19:27:53 POSLE PODNE
Citat: °[ яЧz0я ]° poslato Decembar 19, 2009, 19:21:46 POSLE PODNE
On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva  :-\

da pliva...ali razore i ja sam pro xD, imamo jednog u razredu koji stalno govori da je pro ...
Naslov: Odg: [MAP] Kart race
Poruka od: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Naslov: Odg: [MAP] Kart race
Poruka od: Chris poslato Decembar 19, 2009, 19:41:19 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

dobro ajde probaj malo da ravniji objekti budu :D, onda postaj i sa slikama da ne skidam opet...
Naslov: Odg: [MAP] Kart race
Poruka od: r4z0r poslato Decembar 19, 2009, 19:54:53 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah  ;D ;D
Naslov: Odg: [MAP] Kart race
Poruka od: Chris poslato Decembar 19, 2009, 20:05:26 POSLE PODNE
Citat: °[ яЧz0я ]° poslato Decembar 19, 2009, 19:54:53 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah  ;D ;D

pa zas nebi bio "pro" svatko je pro u necemeu...
Naslov: Odg: [MAP] Kart race
Poruka od: Doktor_CroHerze poslato Decembar 19, 2009, 20:42:15 POSLE PODNE
meni ovo nekako izgleda boljenego na DMu  ???
Naslov: Odg: [MAP] Kart race
Poruka od: [CH]grudvo poslato Decembar 20, 2009, 10:45:03 PRE PODNE
Citat: °[ яЧz0я ]° poslato Decembar 19, 2009, 19:54:53 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.

Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram

btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.

Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah  ;D ;D


pliva & matej dz MTA PRO x)