Napravio:kizla
Kart race:
CreateVehicle(522, 2461.741699, -43.818874, 26.150139, 360, -1, -1, 300); // spawnpoint (2)
CreateVehicle(522, 2463.062744, -43.684013, 26.150139, 360, -1, -1, 300); // spawnpoint (3)
CreateVehicle(522, 2464.641602, -43.536304, 26.150139, 360, -1, -1, 300); // spawnpoint (4)
CreateVehicle(522, 2466.066650, -43.351730, 26.150139, 360, -1, -1, 300); // spawnpoint (5)
CreateObject(966, 2411.632080, -28.299854, 25.340282, 0, 0, 88.8340695602); // object
CreateObject(966, 2411.645508, -27.793400, 25.339539, 0, 0, -1168.8339034); // object (1)
CreateObject(968, 2411.398438, -27.724258, 26.222113, 0, 0, -1168.8339034); // object (2)
CreateObject(968, 2411.377686, -28.295494, 26.320910, 0, 0, 88.8340695602); // object (3)
CreateObject(979, 2416.172852, -35.161507, 26.324594, 0, 0, 0); // object (6)
CreateObject(979, 2425.562012, -35.349213, 26.324594, 0, 0, 0); // object (7)
CreateObject(979, 2433.081299, -34.976883, 26.324594, 0, 0, 0); // object (8)
CreateObject(979, 2441.798096, -34.970207, 26.324594, 0, 0, 0); // object (9)
CreateObject(979, 2450.506104, -35.093433, 26.324594, 0, 0, 0); // object (10)
CreateObject(979, 2457.799316, 2.167187, 26.324594, 0, 0, 0); // object (12)
CreateObject(979, 2466.486328, 2.137337, 26.179197, 0, 0, 0); // object (13)
CreateObject(979, 2475.296387, 2.196811, 26.390562, 0, 0, 0); // object (14)
CreateObject(979, 2494.802734, 1.918581, 26.348513, 0, 0, 0); // object (15)
CreateObject(979, 2503.896973, 1.900369, 26.348827, 0, 0, 0); // object (16)
CreateObject(979, 2526.909912, 35.777931, 26.176157, 0, 0, 88.8340695602); // object (17)
CreateObject(979, 2526.674561, 44.407784, 26.176157, 0, 0, 88.8340695602); // object (18)
CreateObject(979, 2526.377930, 53.319595, 26.324594, 0, 0, 88.8340695602); // object (19)
CreateObject(979, 2525.004395, 30.967365, 26.324594, 0, 0, 65.9158150246); // object (21)
CreateObject(979, 2524.182373, 58.529827, 26.324594, 0, 0, -1145.91559157); // object (22)
CreateObject(979, 2544.088135, 105.328224, 26.258844, 0, 0, 88.8340695602); // object (26)
CreateObject(979, 2544.986816, 114.161049, 26.200867, 0, 0, 88.8340695602); // object (27)
CreateObject(979, 2543.851563, 121.460281, 26.324594, 0, 0, 0); // object (28)
CreateObject(979, 2543.305908, 120.080933, 26.330462, 0, 0, 311.324181383); // object (29)
CreateObject(978, 2528.111572, 121.591858, 26.337118, 0, 0, 0); // object (32)
CreateObject(978, 2507.638916, 121.603630, 26.324594, 0, 0, 0); // object (33)
CreateObject(978, 2498.745361, 121.592743, 26.324594, 0, 0, 0); // object (34)
CreateObject(978, 2489.627197, 121.632828, 26.324594, 0, 0, 0); // object (35)
CreateObject(978, 2480.723633, 120.871857, 26.324594, 0, 0, 0); // object (30)
CreateObject(978, 2472.182861, 121.223801, 26.324594, 0, 0, 0); // object (31)
CreateObject(978, 2462.586914, 121.660179, 26.311716, 0, 0, 212.95787027); // object (32)
CreateObject(979, 2463.665771, 120.840591, 26.313211, 0, 0, 0); // object (33)
CreateObject(979, 2457.989746, 116.303139, 26.318836, 0, 0, 242.751675651); // object (34)
CreateObject(979, 2454.291504, 109.404144, 26.320217, 0, 0, 241.605760059); // object (36)
CreateObject(979, 2453.857178, 99.984879, 27.037191, 0, 0, 88.8340695602); // object (37)
CreateObject(979, 2453.665039, 91.594566, 26.352802, 0, 0, -89.9999813789); // object (38)
CreateObject(979, 2453.958252, 83.573830, 26.324594, 0, 0, -89.9999813789); // object (39)
CreateObject(978, 2473.365967, 73.062477, 26.324594, 0, 0, -269.999944137); // object (40)
CreateObject(978, 2473.633789, 64.877083, 26.324594, 0, 0, 89.9999813789); // object (41)
CreateObject(978, 2474.072754, 55.518459, 26.335396, 0, 0, 89.9999813789); // object (42)
CreateObject(978, 2474.513184, 46.902676, 26.324594, 0, 0, 89.9999813789); // object (43)
CreateObject(978, 2474.567627, 37.611176, 26.177076, 0, 0, 89.9999813789); // object (44)
CreateObject(978, 2469.961426, 33.046597, 26.324594, 0, 0, 0); // object (45)
CreateObject(978, 2460.666260, 32.936798, 26.176157, 0, 0, 0); // object (46)
CreateObject(978, 2451.386963, 32.631535, 26.324594, 0, 0, 0); // object (47)
CreateObject(979, 2478.133545, -17.853737, 26.324594, 0, 0, 0); // object (50)
CreateObject(979, 2519.867432, -18.096596, 26.324594, 0, 0, 0); // object (51)
CreateObject(979, 2528.781250, -18.277557, 26.329981, 0, 0, 0); // object (52)
CreateObject(979, 2536.539063, -18.154099, 26.329983, 0, 0, 0); // object (53)
CreateObject(979, 2542.601074, -14.380463, 26.324594, 0, 0, 67.4999860342); // object (55)
CreateObject(979, 2544.053711, -5.447935, 26.328075, 0, 0, 89.9999813789); // object (56)
CreateObject(979, 2544.016846, 3.338725, 26.316782, 0, 0, 89.9999813789); // object (57)
CreateObject(979, 2543.686523, 11.961456, 26.324594, 0, 0, 89.9999813789); // object (58)
CreateObject(979, 2543.247070, 20.909348, 26.324594, 0, 0, 89.9999813789); // object (59)
CreateObject(979, 2544.146240, 30.100006, 26.329561, 0, 0, 78.7500123544); // object (60)
CreateObject(979, 2545.109619, 38.748184, 26.179985, 0, 0, 89.9999813789); // object (61)
CreateObject(979, 2545.115479, 46.867294, 26.324594, 0, 0, 89.9999813789); // object (62)
CreateObject(979, 2543.337158, 55.312725, 26.324594, 0, 0, 112.499976724); // object (63)
CreateObject(979, 2449.447021, 51.470482, 26.324594, 0, 0, -179.999962758); // object (64)
CreateObject(979, 2440.243896, 51.495537, 26.324594, 0, 0, 179.999962758); // object (65)
CreateObject(979, 2430.869873, 51.682011, 26.324594, 0, 0, 179.999962758); // object (66)
CreateObject(979, 2421.418213, 51.747005, 26.475994, 0, 0, 179.999962758); // object (67)
CreateObject(979, 2412.206055, 51.795177, 26.331881, 0, 0, 179.999962758); // object (68)
CreateObject(979, 2403.466553, 50.938274, 26.324594, 0, 0, 180.000020054); // object (69)
CreateObject(979, 2399.902832, 55.493397, 26.324594, 0, 0, -269.999944137); // object (70)
CreateObject(979, 2399.965332, 64.280396, 26.324594, 0, 0, 89.9999813789); // object (71)
CreateObject(979, 2399.764160, 73.010895, 26.324594, 0, 0, 89.9999813789); // object (72)
CreateObject(979, 2399.485352, 81.720284, 26.324594, 0, 0, 89.9999813789); // object (73)
CreateObject(979, 2398.653320, 90.574081, 26.324594, 0, 0, 101.250007699); // object (74)
CreateObject(979, 2395.112549, 98.112404, 26.323341, 0, 0, 123.749945748); // object (75)
CreateObject(979, 2388.252930, 101.751884, 26.320732, 0, 0, 179.999962758); // object (76)
CreateObject(978, 2444.244629, 32.608425, 26.324594, 0, 0, 0); // object (77)
CreateObject(978, 2435.144287, 32.612759, 26.324594, 0, 0, 0); // object (78)
CreateObject(978, 2425.918701, 32.544876, 26.324594, 0, 0, 0); // object (79)
CreateObject(978, 2416.930664, 32.363129, 26.324594, 0, 0, 0); // object (80)
CreateObject(978, 2407.562988, 32.316544, 26.324594, 0, 0, 0); // object (81)
CreateObject(978, 2398.228516, 32.149876, 26.171862, 0, 0, 0); // object (82)
CreateObject(978, 2390.165039, 32.353310, 26.176237, 0, 0, 0); // object (83)
CreateObject(978, 2385.542236, 37.279785, 26.324594, 0, 0, -78.7500123544); // object (84)
CreateObject(978, 2384.844971, 45.953594, 26.324594, 0, 0, -89.9999813789); // object (85)
CreateObject(978, 2384.791016, 54.156467, 26.324594, 0, 0, -89.9999813789); // object (86)
CreateObject(978, 2384.887207, 63.166130, 26.324594, 0, 0, -89.9999813789); // object (87)
CreateObject(978, 2385.018555, 72.158890, 26.324594, 0, 0, -89.9999813789); // object (88)
CreateObject(978, 2383.746338, 79.731453, 26.339485, 0, 0, -67.4999860342); // object (89)
CreateObject(978, 2377.378662, 83.906181, 26.324594, 0, 0, 0); // object (90)
CreateObject(978, 2369.877686, 82.968788, 26.324594, 0, 0, 11.2500263202); // object (91)
CreateObject(979, 2358.145508, 101.512497, 26.324970, 0, 0, 180.000020054); // object (92)
CreateObject(979, 2348.376953, 102.061890, 26.174202, 0, 0, 168.749936437); // object (93)
CreateObject(979, 2339.806641, 100.039207, 26.176460, 0, 0, 213.749984423); // object (94)
CreateObject(979, 2336.542236, 93.219940, 26.170609, 0, 0, -89.9999813789); // object (96)
CreateObject(979, 2334.901855, 84.849350, 26.320965, 0, 0, -123.749945748); // object (97)
CreateObject(979, 2333.842773, 38.866028, 26.323816, 0, 0, -89.9999813789); // object (98)
CreateObject(979, 2333.527100, 25.269768, 26.324594, 0, 0, -89.9999813789); // object (99)
CreateObject(979, 2333.212891, 12.941299, 26.316788, 0, 0, -89.9999813789); // object (100)
CreateObject(979, 2336.404541, -19.066593, 26.324594, 0, 0, -56.2500170097); // object (101)
CreateObject(979, 2341.821777, -26.067593, 26.176157, 0, 0, -44.9999906894); // object (102)
CreateObject(979, 2348.547119, -32.452988, 26.176157, 0, 0, -44.9999906894); // object (103)
CreateObject(979, 2356.468018, -35.793869, 26.324594, 0, 0, 0); // object (104)
CreateObject(979, 2365.246338, -35.770691, 26.324594, 0, 0, 0); // object (105)
CreateObject(979, 2374.322510, -35.982891, 26.324594, 0, 0, 0); // object (106)
CreateObject(979, 2383.397217, -36.017982, 26.324594, 0, 0, 0); // object (107)
CreateObject(979, 2392.401611, -36.126202, 26.324594, 0, 0, 0); // object (108)
CreateObject(979, 2401.200684, -35.626793, 26.324594, 0, 0, 0); // object (109)
CreateObject(979, 2408.659668, -35.808933, 26.324594, 0, 0, 0); // object (110)
CreateObject(978, 2380.319824, -18.767200, 26.324594, 0, 0, -179.999962758); // object (111)
CreateObject(978, 2389.239258, -17.918148, 26.170240, 0, 0, -179.999962758); // object (112)
CreateObject(978, 2398.168701, -18.179718, 26.172409, 0, 0, -179.999962758); // object (113)
CreateObject(978, 2404.692871, -18.381693, 26.324594, 0, 0, -179.999962758); // object (114)
CreateObject(984, 2435.135498, -17.959818, 26.121056, 0, 0, -89.9999813789); // object (115)
CreateObject(984, 2411.403809, -27.987352, 26.137650, 0, 0, 0); // object (117)
Komentirajte.
Postaj slike , ovako nemam komentara ;D
Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, ;)
Citat: [CC]Chrisâ,,¢ poslato Decembar 18, 2009, 15:26:19 POSLE PODNE
Dosta dobro, za pocetak samo proaj malo objekte poslozit da budu u nekoj ravnini,,, ;)
Da,malo me upocetku zezalo dok nisam skuzio da na misu mogu okretati objekte,ja sam tamo pod set rotation namjestavo pa je to trajalo.
P.S r4 evo slike: http://img80.imageshack.us/gal.php?g=mtascreen0001.jpg
ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...
Citat: Nik Delgad poslato Decembar 18, 2009, 22:19:04 POSLE PODNE
ljepo... samo mi se cini kao da sam vidio takav slican vec na istoj poziciji...
CH DM uzeo je lokaciju i objekte isto sra*** samo drugo pakovanje
To je sa CH mjesto ali nisu objekti sve sam objekte ja sam stavljao
Lijepa mapa za pocetnika .. bilo bi lijepo da date fine komentare posto vi niste nista objavili tako da ..
Samo lokacija kopirana i to nema veze sa kradjom scripte
20 puta bolje ono sto sam ja na CH DM napravio.
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Dobro, ti se volis hvalit :D
On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva :-\
Citat: °[ ÑЧz0Ñ ]° poslato Decembar 19, 2009, 19:21:46 POSLE PODNE
On je pocetnik sto se tice svega u vezi SA:MP .. ti si ipak "pro" pliva :-\
da pliva...ali razore i ja sam pro xD, imamo jednog u razredu koji stalno govori da je pro ...
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
dobro ajde probaj malo da ravniji objekti budu :D, onda postaj i sa slikama da ne skidam opet...
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah ;D ;D
Citat: °[ ÑЧz0Ñ ]° poslato Decembar 19, 2009, 19:54:53 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah ;D ;D
pa zas nebi bio "pro" svatko je pro u necemeu...
meni ovo nekako izgleda boljenego na DMu ???
Citat: °[ ÑЧz0Ñ ]° poslato Decembar 19, 2009, 19:54:53 POSLE PODNE
Citat: kizla poslato Decembar 19, 2009, 19:38:04 POSLE PODNE
Citat: pliva♫♪ poslato Decembar 19, 2009, 17:13:17 POSLE PODNE
20 puta bolje ono sto sam ja na CH DM napravio.
Hvala,ljepo mi je to cuti od ovakvog pro,makar to sam na brzinu to jos popraviti moram
btw Sada radim tele komande i zatvor na moru koji se moze helicem doc postat cu vam kada ce biti gotovo.
Ma ja se zezam lol , nisi valjda pomislio da je pliva "pro" .. nisam djabe stavio navodnike hahah ;D ;D
pliva & matej dz MTA PRO x)