Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: Nemanja King poslato Maj 05, 2011, 19:54:47 POSLE PODNE

Naslov: [Pomoc]oko dozvole za auto
Poruka od: Nemanja King poslato Maj 05, 2011, 19:54:47 POSLE PODNE
Skripta koju koristim:BU edit
Detaljan opis problema: udjem u auto da kupim i izbaci me iz auta kaze da neznam kako ploviti brodom,sve sam pokusavao i nzm kako da resim ovo..
Dio skripte:/
Neke slike/video za lakse dobivanje pomoci(neobavezno):  http://imageshack.us/photo/my-images/19/samp187r.png/
Naslov: Odg: [Pomoc]oko dozvole za auto
Poruka od: Nxidza poslato Maj 05, 2011, 22:18:08 POSLE PODNE
Pomesani su ti ID-ovi vozila,da nisi mozda koje vozilo ubacivao u car.cfg a da nisi povecao broj vozila u skripti?
Naslov: Odg: [Pomoc]oko dozvole za auto
Poruka od: Gotti747 poslato Maj 05, 2011, 22:27:27 POSLE PODNE
Ili mozda nesto drugo,

daj OnPlayerEnterVehicle callback:

jer sigurno negde imas funkciju da server proverava da li je igrac usao u neko vozilo (ID-evi svih brodova verovatno), posle toga proverava da li igrac ima dozvolu za brod (ne znam kako je definisano tak oda procitaj drugu recenicu i daj OnPlayerEnterVehicle callback), a ako nema izbacuje ga iz vozila, tako da ti se tu mozda umetnuo ID nekog auta.
Naslov: Odg: [Pomoc]oko dozvole za auto
Poruka od: Nemanja King poslato Maj 05, 2011, 22:37:07 POSLE PODNE
sve je lepo ugodjeno u cars.cfg i u game mod,ali nzm koji je problem
a evo i
OnPlayerEnterVehicle

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
   if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
   {
      if (IsACopCar(vehicleid) && !ispassenger)
      {
         if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pLeader]==11||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3||PlayerInfo[playerid][pMember]==11) {}
          else {
            //WantedPoints[playerid]+=2;
            //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
         }
      }
      if (IsNgCar(vehicleid) && !ispassenger)
      {
          if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
          else {
            //WantedPoints[playerid]+=2;
            //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
         }
      }
      if (IsNpcVehicle(vehicleid) && !ispassenger)
      {
          if(PlayerInfo[playerid][pLeader]==100) {}
          else {
            //WantedPoints[playerid]+=2;
            //SetPlayerCriminal(playerid,255, "Stealing A Police Vehicle");
            new Float:cx, Float:cy, Float:cz;
            GetPlayerPos(playerid, cx, cy, cz);
            SetPlayerPos(playerid, cx,  cy, cz);
         }
      }
      if (IsAnAmbulance(vehicleid) && !ispassenger)
      {
          if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
          else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja vozila hitne pomoci"); }
      }
      if (IsATank(vehicleid) && !ispassenger)
      {
         if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}
          else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"You don't know how to drive it yet."); }
      }
      if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
      {
          if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { }
          else
          {
             new Float:cx, Float:cy, Float:cz;
             GetPlayerPos(playerid, cx, cy, cz);
             SetPlayerPos(playerid, cx, cy, cz);
         }
      }
   }
   return 1;
}