Volim da mapam pa mi bilo dosadno pa namapo Admin Bazu.
Prihvatam savete,komentare......
Slobodno ocenite 1/10 nije problem.
Ali da sve ima svoje granice.
Slike:
http://img690.imageshack.us/i/mtascreen20110430113956.png/
http://img856.imageshack.us/i/mtascreen20110430114010.png/
http://img696.imageshack.us/i/mtascreen20110430114023.png/
http://img831.imageshack.us/i/mtascreen20110430114039.png/
http://img849.imageshack.us/i/mtascreen20110430114048.png/
http://img12.imageshack.us/i/mtascreen20110430114053.png/
Kodovi:AddStaticVehicleEx(560,956.37335205,-1524.44140625,13.36772728,270.00000000,-1,1,15); //Sultan
AddStaticVehicleEx(506,956.48583984,-1527.58105469,13.34952831,270.00000000,3,1,15); //Super GT
AddStaticVehicleEx(541,956.47387695,-1532.05554199,13.27341175,270.00000000,1,-1,15); //Bullet
AddStaticVehicleEx(562,955.77508545,-1535.31555176,13.33322811,270.00000000,6,-1,15); //Elegy
AddStaticVehicleEx(565,955.85797119,-1538.97363281,13.27795601,268.00000000,3,1,15); //Flash
AddStaticVehicleEx(558,956.76556396,-1542.78686523,13.29859638,270.00000000,2,1,15); //Uranus
AddStaticVehicleEx(469,1006.05267334,-1526.83386230,23.82413292,0.00000000,-1,-1,15); //Sparrow
AddStaticVehicleEx(487,1002.83734131,-1510.08776855,23.98913193,90.00000000,-1,3,15); //Maverick
AddStaticVehicleEx(487,982.03137207,-1510.41918945,23.98913193,90.00000000,3,-1,15); //Maverick
AddStaticVehicleEx(548,969.91076660,-1509.81774902,25.62419510,0.00000000,-1,-1,15); //Cargobob
CreateObject(971,1014.76385498,-1541.56884766,16.11383438,0.00000000,0.00000000,280.00000000); //object(subwaygate) (1)
CreateObject(974,956.43579102,-1545.05920410,15.37884426,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(974,956.87188721,-1519.60095215,15.33584023,0.00000000,0.00000000,0.00000000); //object(tall_fence) (2)
CreateObject(988,994.10443115,-1520.57897949,12.55022430,90.00000000,0.00000000,0.00000000); //object(ws_apgate) (1)
CreateObject(673,1016.34777832,-1538.57031250,12.52467442,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (1)
CreateObject(673,1017.00396729,-1544.99853516,12.54887390,0.00000000,0.00000000,0.00000000); //object(sm_bevhiltree) (2)
CreateObject(3511,1013.96630859,-1547.08850098,26.67968750,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b01) (1)
CreateObject(3511,1013.94390869,-1559.80212402,26.67968750,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b01) (2)
CreateObject(3511,990.70605469,-1560.18493652,26.67968750,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b01) (3)
CreateObject(3511,990.73205566,-1547.49267578,26.67968750,0.00000000,0.00000000,0.00000000); //object(vgsn_nitree_b01) (4)
CreateObject(1597,976.41595459,-1531.67687988,15.22928810,0.00000000,0.00000000,267.99499512); //object(cntrlrsac1) (7)
CreateObject(1364,996.04541016,-1537.33874512,13.36708832,0.00000000,0.00000000,270.00000000); //object(cj_bush_prop) (1)
CreateObject(1364,996.06903076,-1528.71166992,13.35023403,0.00000000,0.00000000,270.00000000); //object(cj_bush_prop) (2)
CreateObject(2773,997.82714844,-1539.23400879,13.10574055,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1000.16076660,-1539.28710938,13.09860420,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (2)
CreateObject(2773,1002.47808838,-1539.29479980,13.09128761,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (3)
CreateObject(2773,1004.73187256,-1539.20849609,13.08368969,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (4)
CreateObject(2773,1006.95758057,-1539.23400879,13.07675457,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (5)
CreateObject(2773,1009.30523682,-1539.21215820,13.06919003,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (6)
CreateObject(2773,1011.61059570,-1539.25537109,13.06209278,0.00000000,0.00000000,90.00000000); //object(cj_airprt_bar) (7)
CreateObject(2792,1012.86651611,-1544.98828125,19.94365311,0.00000000,0.00000000,0.00000000); //object(cj_air_d_1) (1)
CreateObject(3666,1017.25610352,-1544.83117676,13.06122684,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (1)
CreateObject(3666,1018.32165527,-1543.95263672,13.05493259,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,1023.86065674,-1545.03295898,13.04201698,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (6)
CreateObject(3666,1028.19738770,-1544.57128906,13.05869961,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
CreateObject(3666,1016.74285889,-1538.72924805,13.03772640,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (9)
CreateObject(3666,1018.90106201,-1538.72412109,13.03085518,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (10)
CreateObject(3666,1024.03564453,-1538.64453125,13.03299236,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
CreateObject(3666,1029.02294922,-1538.74914551,13.06830406,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (16)
CreateObject(1215,1025.83898926,-1544.76123047,13.09733677,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,1026.53466797,-1538.79406738,13.09988880,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,1021.17199707,-1538.33264160,13.07435513,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,1021.77001953,-1545.27880859,13.10148907,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,1020.16741943,-1544.91772461,13.10438347,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1223,986.68750000,-1545.40966797,25.43662262,0.00000000,0.00000000,94.00000000); //object(lampost_coast) (1)
CreateObject(1223,980.72375488,-1545.37402344,25.43662262,0.00000000,0.00000000,93.99902344); //object(lampost_coast) (2)
CreateObject(1223,974.08630371,-1545.35864258,25.43662262,0.00000000,0.00000000,93.99902344); //object(lampost_coast) (3)
CreateObject(1223,968.48645020,-1545.44421387,25.43662262,0.00000000,0.00000000,93.99902344); //object(lampost_coast) (4)
CreateObject(1223,960.47137451,-1545.53649902,25.43662262,0.00000000,0.00000000,93.99902344); //object(lampost_coast) (5)
CreateObject(1290,981.60443115,-1532.19006348,18.59632874,0.00000000,0.00000000,270.00000000); //object(lamppost2) (1)
CreateObject(1290,971.35247803,-1532.03039551,18.59601784,0.00000000,0.00000000,270.00000000); //object(lamppost2) (2)
CreateObject(17037,955.88482666,-1541.30664062,15.08209610,0.00000000,0.00000000,0.00000000); //object(cuntw_carport2_) (1)
CreateObject(17037,955.79992676,-1534.01354980,15.06772423,0.00000000,0.00000000,0.00000000); //object(cuntw_carport2_) (2)
CreateObject(17037,955.72851562,-1526.47363281,15.05936718,0.00000000,0.00000000,0.00000000); //object(cuntw_carport2_) (3)
Mislim da je lepo..
Nije Lose 8/10 ;)
Ajd, ako si pocetnik 6/10 moze to mnogo bolje.
nije mi nesto posebno 5/10
Nije nesto 4/10 ::) ::) ::) ::) ::)
Pa sta ja mogu kad vama guzicama NEODGOVARA!!!!!!!!!!!!
Za prvi rad nije lose mada malo je mnogo ovih helisa kapiju si trebao manju da izaberes i imas neke ogradice nepotrebne 6/10 pozz :)
nije lose 10/10
Pa tnx hvala vam pogledajte i 3 mapu.......
lijepo je ovo :D 9/10 btw. ajde napravi jos jednu bazu ali gore negdje u onaj LV kod boat skole isto jednu admin bazu, mislim admin baza bi trebala biti "izolirana" samo tako nastavi...
odlicno si uradio..samo tako nastavi 10+/10 8) :D ;D
Citat: [RC] Johny_Blayke poslato Maj 01, 2011, 15:08:03 POSLE PODNE
Pa sta ja mogu kad vama guzicama NEODGOVARA!!!!!!!!!!!!
pazi svako ima pravo da iznese svoje misljenje , sta si ti mislio da ces dobijat sve 10/10 moras to da zasluzis :S
Moja ocjena 4/10 . Zasto?
Zato sto je previse helica i drvece ti raste iz betona :S
5/10 nije mi nesto posebno
nije lose :D 7/10
Nije loše, ali netreba tol´ko helića, 7/10 :D
Ako ti je prva, nije lose
Imajte obzira da je pocetnik. Moja ocjena je 7 od deset. Samo tako nastavi
meni se ne svidja 3/10 ::)
Sonnix zasto spamas ? :s odgovorio si vec imas na 1 strani
Nije loše 7/10!
Nije loše.
6/10.
6/10
Nije nesto posebno a i mogo si neko drugo mesto ako je za RP servere
4/10
nije bas nesto previse helica i ne svida mi se
0/0
Ovo moze i bolje, nije bas neka lokacija, malo si objekata stavljao!
4/10 ;)
Uvijek može bolje ;)
Citat: |CE|SoNNix poslato Maj 08, 2011, 00:36:44 PRE PODNE
meni se ne svidja 3/10 ::)
Molim da se kazni ovakve...jbt uopce nepogleda postove prije niti sliku....jbt nije posteno....nego bzvz pise!
Moja ocijena 7/10 S obzirom da si pocetnik inace je non RP
ukloni ona 4 helica i drvece na zgradama...stavi samo 1-2 helica i dodaj jos par objekata i bice 10/10...ovako je 5/10 (i to samo zato sto si pocetnik inace bi bila jos manja ocjena :P )
5/10
nesvidja mi se bas
Mislim da nisi izabro bas neko lepo skriveno mesto za admine..sve u svemu kola su puno sarena i ima puno boja sto mi se nesvidja jer je G*Y a posto si pocetnik i prva ti je mapa 3/10 ;)
Za prvi rad odlicno 8/10
nije lose ;) 8/10 , samo tako nastavi :)
Sledeci put pokusaj da stavis slike preko forum code.. Ovakvo pregledanje preko linkova oduzima vreme i mnogi i n epogledaju.. :P :) 7/10 posto ti je prva mapa.. inace moze dosta bolje
5/10 Nije Lose za pocetnika
Dobra je
Dobro za poÄetnika,7/10
Nije lose za prvu Mapu, 6/10.
Nije lose za prva mapu naravno uvek moze bolje. ;) Aj za prvu mapu 7/10
Nije lose 8/10
Za Pocetnika : 15/10
jako dobro.. cak kad sam ja bio pocetnik u mappanju manje sam znao nego ti xD
8/10 jo si pocetnik ;)
8/10 nije lose
7/10 nnije lose
Citat: [RC] Johny_Blayke poslato Maj 01, 2011, 15:08:03 POSLE PODNE
Pa sta ja mogu kad vama guzicama NEODGOVARA!!!!!!!!!!!!
Normalno, zato sto je fuj, ovo bolje reci da je vojna baza. Samo da si tenkove dodao
Citat: [RC] Johny_Blayke poslato Maj 01, 2011, 15:08:03 POSLE PODNE
Pa sta ja mogu kad vama guzicama NEODGOVARA!!!!!!!!!!!!
hahhahahah "guzicama" zasto si postavio mapu?? samo da bi dobio dobre kritike -.-" :'( :'( :'(
svako ima pravo na misljenje..... ;D
Onako nista posebno ali nije lose 5/10