Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => FilterScripte, Include, Pluginovi za SA-MP => Filterskripte & include fajlovi => Temu započeo: SteXi.ılllı. poslato April 28, 2011, 13:41:52 POSLE PODNE

Naslov: [FS]DropGun system
Poruka od: SteXi.ılllı. poslato April 28, 2011, 13:41:52 POSLE PODNE
Napravio:Gimini
Editovao:Stexi
Komande:
/bacioruzije ili /boruzije i /podignioruzije ili /poruzije

Uzeo sam FS od nxidze taj je bio na engl pa sam preveo ..
Ne trebaju slike svi znate sta znaci :)


Download:
http://www.2shared.com/file/fgrhOl_5/FSDropGun.html

Preuzeto odavde:

http://balkan-samp.com/forum/index.php?topic=16755.0


Naslov: Odg: [FS]DropGun system
Poruka od: [TS] Killer NO. 1 poslato April 28, 2011, 14:03:17 POSLE PODNE
Izvinjavam se autoru teme, pogresio sam

Naslov: Odg: [FS]DropGun system
Poruka od: SteXi.ılllı. poslato April 28, 2011, 14:04:27 POSLE PODNE
Jel si ti slep ? Nisam reko da je moj FS pogledaj sta sam napisao u prvom postu ::)
Naslov: Odg: [FS]DropGun system
Poruka od: [TG:RP]$--L84S--$ poslato April 28, 2011, 14:05:22 POSLE PODNE
Citat: matematicar poslato April 28, 2011, 14:03:17 POSLE PODNE
FS na Samp Forumu TEMA: http://forum.sa-mp.com/showthread.php?t=151633&highlight=DropGun
#include <a_samp>

#define MAX_OBJ 50 // Limit
// -----------------------------------------------------------------------------
new Float:ObjCoords[MAX_OBJ][3];
new object[MAX_OBJ];
new ObjectID[MAX_OBJ][2];
// -----------------------------------------------------------------------------
new GunNames[48][] = {
"Nothink",
"Brass Knuckles",
"Golf Club",
"Nitestick",
"Knife",
"Baseball Bat",
"Showel",
"Pool Cue",
"Katana",
"Chainsaw",
"Purple Dildo",
"Small White Dildo",
"Long White Dildo",
"Vibrator",
"Flowers",
"Cane",
"Grenade",
"Tear Gas",
"Molotov",
"Vehicle Missile",
"Hydra Flare",
"Jetpack",
"Glock",
"Silenced Colt",
"Desert Eagle",
"Shotgun",
"Sawn Off",
"Combat Shotgun",
"Micro UZI",
"MP5",
"AK47",
"M4",
"Tec9",
"Rifle",
"Sniper Rifle",
"Rocket Launcher",
"HS Rocket Launcher",
"Flamethrower",
"Minigun",
"Satchel Charge",
"Detonator",
"Spraycan",
"Fire Extinguisher",
"Camera",
"Nightvision",
"Infrared Vision",
"Parachute",
"Fake Pistol"
};
// -----------------------------------------------------------------------------
new GunObjects[47][0] = { // (c) gimini
{0},// Emty
{331},// Brass Knuckles
{333},// Golf Club
{334},// Nitestick
{335},// Knife
{336},// Baseball Bat
{337},// Showel
{338},// Pool Cue
{339},// Katana
{341},// Chainsaw
{321},// Purple Dildo
{322},// Small White Dildo
{323},// Long White Dildo
{324},// Vibrator
{325},// Flowers
{326},// Cane
{342},// Grenade
{343},// Tear Gas
{344},// Molotov
{0},
{0},
{0},
{346},// Glock
{347},// Silenced Colt
{348},// Desert Eagle
{349},// Shotgun
{350},// Sawn Off
{351},// Combat Shotgun
{352},// Micro UZI
{353},// MP5
{355},// AK47
{356},// M4
{372},// Tec9
{357},// Rifle
{358},// Sniper Rifle
{359},// Rocket Launcher
{360},// HS Rocket Launcher
{361},// Flamethrower
{362},// Minigun
{363},// Detonator
{364},// Detonator Button
{365},// Spraycan
{366},// Fire Extinguisher
{367},// Camera
{368},// Nightvision
{368},// Infrared Vision
{371}// Parachute
};
// -----------------------------------------------------------------------------
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("      Drop Gun [FS] By gimini (c)");
print("      Do not remove copyright!!!");
print("      Version 1.2");
print("--------------------------------------\n");
return 1;
}
// -----------------------------------------------------------------------------
public OnFilterScriptExit()
{
    print("\n--------------------------------------");
    print("  Drop Gun FS 1.2 successfully unloaded!");
    print("\n--------------------------------------");
return 1;
}
// -----------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/dropgun", true) == 0 || strcmp(cmd, "/dgun", true) == 0)
{
new gunID = GetPlayerWeapon(playerid);
new gunAmmo = GetPlayerAmmo(playerid);
if(gunID != 0 && gunAmmo != 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < sizeof(ObjCoords); a++)
{
if(ObjCoords[a][0] == 0.0)
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You can not throw weapons at the moment, try back later!!");
    new gunname[25];
    new buffer[100];
GetWeaponNameEx(gunID, gunname, sizeof(gunname));
format(buffer, sizeof(buffer), "You threw %s", gunname);
SendClientMessage(playerid, 0x33AA3300, buffer);
RemovePlayerWeapon(playerid, gunID);
ObjectID[f][0] = gunID;
ObjectID[f][1] = gunAmmo;
        GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
        object[f] = CreateObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0);
return 1;
}
}
if(strcmp(cmd, "/pickupgun", true) == 0 || strcmp(cmd, "/pgun", true) == 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < sizeof(ObjCoords); a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, ObjCoords[a][0], ObjCoords[a][1], ObjCoords[a][2]))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "You are not near the weapon which you can pick up!");
else
{
    new gunname[25];
    new buffer[100];

    ObjCoords[f][0] = 0.0;
ObjCoords[f][1] = 0.0;
ObjCoords[f][2] = 0.0;

DestroyObject(object[f]);
GivePlayerWeapon(playerid, ObjectID[f][0], ObjectID[f][1]);
GetWeaponNameEx(ObjectID[f][0], gunname, sizeof(gunname));
format(buffer, sizeof(buffer), "You picked up %s", gunname);
SendClientMessage(playerid, 0x33AA3300, buffer);
}
return 1;
}
return 0;
}





// -----------------------------------------------------------------------------
stock GetWeaponNameEx(id, name[], len) return format(name,len, "%s", GunNames[id]);

stock RemovePlayerWeapon(playerid, weaponid);
public RemovePlayerWeapon(playerid, weaponid)
{ // Not mine :3
new plyWeapons[12] = 0;
new plyAmmo[12] = 0;
for(new sslot = 0; sslot != 12; sslot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, sslot, wep, ammo);
if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
}
ResetPlayerWeapons(playerid);
for(new sslot = 0; sslot != 12; sslot++)
{
    if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
}
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}



Tvoja FS
#include <a_samp>

#define MAX_OBJ 50 // Limit
// -----------------------------------------------------------------------------
new Float:ObjCoords[MAX_OBJ][3];
new object[MAX_OBJ];
new ObjectID[MAX_OBJ][2];
// -----------------------------------------------------------------------------
new GunNames[48][] = {
"Saka",
"Bokser",
"Palica za golf",
"Pendrek",
"Noz",
"Palica",
"Lopata",
"Stap",
"Kineski mac",
"Testera",
"Debeli kurton",
"Mali beli kurton",
"Veliki beli kurton",
"Vibrator",
"Cvece",
"Stap",
"Granata",
"Dimna bomba",
"Vatrena flasa",
"Vehicle Missile",
"Hydra Flare",
"Jetpack",
"Glok",
"Pistolj sa prigusivacem",
"Dezert",
"Pumparica",
"Sacmara",
"Jaca sacmara",
"Uzi",
"Hekler",
"Kalas",
"Emara",
"Tec9",
"Rafalni snajper",
"Snajper",
"Izbacivac raketa",
"Izbacivac pratecih raketa",
"Aparat za paljenje",
"Minigun",
"Bombe u obliku torbice",
"Detonator",
"Sprej",
"Aparat za gasenje pozara",
"Kamera",
"Nightvision",
"Crveni nightvision",
"Padobran",
"Lazni pistolj"
};
// -----------------------------------------------------------------------------
new GunObjects[47][0] = { // (c) gimini
{0},// Emty
{331},// Brass Knuckles
{333},// Golf Club
{334},// Nitestick
{335},// Knife
{336},// Baseball Bat
{337},// Showel
{338},// Pool Cue
{339},// Katana
{341},// Chainsaw
{321},// Purple Dildo
{322},// Small White Dildo
{323},// Long White Dildo
{324},// Vibrator
{325},// Flowers
{326},// Cane
{342},// Grenade
{343},// Tear Gas
{344},// Molotov
{0},
{0},
{0},
{346},// Glock
{347},// Silenced Colt
{348},// Desert Eagle
{349},// Shotgun
{350},// Sawn Off
{351},// Combat Shotgun
{352},// Micro UZI
{353},// MP5
{355},// AK47
{356},// M4
{372},// Tec9
{357},// Rifle
{358},// Sniper Rifle
{359},// Rocket Launcher
{360},// HS Rocket Launcher
{361},// Flamethrower
{362},// Minigun
{363},// Detonator
{364},// Detonator Button
{365},// Spraycan
{366},// Fire Extinguisher
{367},// Camera
{368},// Nightvision
{368},// Infrared Vision
{371}// Parachute
};
// -----------------------------------------------------------------------------
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print("      Drop Gun [FS] By gimini Ediy by Stexi(c)");
print("      Do not remove copyright!!!");
print("      Verzija 1.2");
print("--------------------------------------\n");
return 1;
}
// -----------------------------------------------------------------------------
public OnFilterScriptExit()
{
    print("\n--------------------------------------");
    print("  Drop Gun FS 1.2 uspesno ucitan!");
    print("\n--------------------------------------");
return 1;
}
// -----------------------------------------------------------------------------
public OnPlayerCommandText(playerid, cmdtext[])
{
new cmd[256];
new idx;
cmd = strtok(cmdtext, idx);
if(strcmp(cmd, "/bacioruzije", true) == 0 || strcmp(cmd, "/boruzije", true) == 0)
{
new gunID = GetPlayerWeapon(playerid);
new gunAmmo = GetPlayerAmmo(playerid);
if(gunID != 0 && gunAmmo != 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < sizeof(ObjCoords); a++)
{
if(ObjCoords[a][0] == 0.0)
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Ne mozete da bacite oruzije u ovom trenutku,pokusajte kasnije!");
    new gunname[25];
    new buffer[100];
GetWeaponNameEx(gunID, gunname, sizeof(gunname));
format(buffer, sizeof(buffer), "Bacio si oruzije %s", gunname);
SendClientMessage(playerid, 0x33AA3300, buffer);
RemovePlayerWeapon(playerid, gunID);
ObjectID[f][0] = gunID;
ObjectID[f][1] = gunAmmo;
        GetPlayerPos(playerid, ObjCoords[f][0], ObjCoords[f][1], ObjCoords[f][2]);
        object[f] = CreateObject(GunObjects[gunID][0],ObjCoords[f][0],ObjCoords[f][1],ObjCoords[f][2]-1,93.7,120.0,120.0);
return 1;
}
}
if(strcmp(cmd, "/podignioruzije", true) == 0 || strcmp(cmd, "/poruzije", true) == 0)
{
new f = MAX_OBJ+1;
for(new a = 0; a < sizeof(ObjCoords); a++)
{
if(IsPlayerInRangeOfPoint(playerid, 5.0, ObjCoords[a][0], ObjCoords[a][1], ObjCoords[a][2]))
{
f = a;
break;
}
}
if(f > MAX_OBJ) return SendClientMessage(playerid, 0x33AA3300, "Niste u blizini ni jednog oruzija!");
else
{
    new gunname[25];
    new buffer[100];

    ObjCoords[f][0] = 0.0;
ObjCoords[f][1] = 0.0;
ObjCoords[f][2] = 0.0;

DestroyObject(object[f]);
GivePlayerWeapon(playerid, ObjectID[f][0], ObjectID[f][1]);
GetWeaponNameEx(ObjectID[f][0], gunname, sizeof(gunname));
format(buffer, sizeof(buffer), "Podigao si oruzije %s", gunname);
SendClientMessage(playerid, 0x33AA3300, buffer);
}
return 1;
}
return 0;
}





// -----------------------------------------------------------------------------
stock GetWeaponNameEx(id, name[], len) return format(name,len, "%s", GunNames[id]);

stock RemovePlayerWeapon(playerid, weaponid);
public RemovePlayerWeapon(playerid, weaponid)
{ // Not mine :3
new plyWeapons[12] = 0;
new plyAmmo[12] = 0;
for(new sslot = 0; sslot != 12; sslot++)
{
new wep, ammo;
GetPlayerWeaponData(playerid, sslot, wep, ammo);
if(wep != weaponid && ammo != 0) GetPlayerWeaponData(playerid, sslot, plyWeapons[sslot], plyAmmo[sslot]);
}
ResetPlayerWeapons(playerid);
for(new sslot = 0; sslot != 12; sslot++)
{
    if(plyAmmo[sslot] != 0) GivePlayerWeapon(playerid, plyWeapons[sslot], plyAmmo[sslot]);
}
return 1;
}

strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}


Samo Preveo Imena orzuja i 3 komande preveo i to je znaci tvoj???
a da ti cirtas
Citat: .ılllı.SteXi.ılllı. poslato April 28, 2011, 13:41:52 POSLE PODNE
Napravio:Gimini
Editovao:Stexi
Komande:
/bacioruzije ili /boruzije i /podignioruzije ili /poruzije

Uzeo sam FS od nxidze taj je bio na engl pa sam preveo ..
Ne trebaju slike svi znate sta znaci :)


Download:
http://www.2shared.com/file/fgrhOl_5/FSDropGun.html

Naslov: Odg: [FS]DropGun system
Poruka od: SteXi.ılllı. poslato April 28, 2011, 14:06:17 POSLE PODNE
Ja sam je EDIT lepo pise ::)
Naslov: Odg: [FS]DropGun system
Poruka od: [TS] Killer NO. 1 poslato April 28, 2011, 14:07:12 POSLE PODNE
Citat: .ılllı.SteXi.ılllı. poslato April 28, 2011, 14:06:17 POSLE PODNE
Ja sam je EDIT lepo pise ::)

Izvinjavam se..editovao sma prvi post...
Naslov: Odg: [FS]DropGun system
Poruka od: Troyanac poslato April 28, 2011, 16:00:44 POSLE PODNE
Lijepa FS :)
Naslov: Odg: [FS]DropGun system
Poruka od: Hitman poslato April 29, 2011, 08:08:34 PRE PODNE
Dosta dobra FS.  ;D
Naslov: Odg: [FS]DropGun system
Poruka od: cristiane poslato April 29, 2011, 19:03:05 POSLE PODNE
Citat: .ılllı.SteXi.ılllı. poslato April 28, 2011, 14:06:17 POSLE PODNE
Izvinjavam se..editovao sma prvi post...
Stavi link u svoj prvi post odakle je preuzeta filterskripta.
Naslov: Odg: [FS]DropGun system
Poruka od: SteXi.ılllı. poslato April 29, 2011, 19:26:35 POSLE PODNE
Stavio ;)
Naslov: Odg: [FS]DropGun system
Poruka od: cristiane poslato April 29, 2011, 19:38:26 POSLE PODNE
Oj jbt moram vas učiti i koji link da stavite,to uopšte nije orginalni već ovaj http://forum.sa-mp.com/showthread.php?t=151633 (http://forum.sa-mp.com/showthread.php?t=151633)