Kad ja napravim nešto u MTA kako da ubacim to GM skriptu ?
E zasto otvaras opet temu imas trazilicu??
Ima takvih vec 200 tema...inace ides na http://gtamap.delux-host.com/converter/ i tu convertas .map file u pawn code for samp
neradi link pise Page Load Error
Meni takoder kad stisnem njegovo nece da otvori ali ja imam vec kraticu gore ista je adresa i bez problema mi otvori
hajde daj
neznam ni meni ne radi sad :S
http://maps.serverhex.com/
hvala ali nekontam ovo ovaj box dje se piše šta tu da pišem ? plz recite
pa tu ubacis mapu iz mta da converta
ali kako da je ubacim ?? Treba nešta pisati, a nema nigdje opcija da ubacim to
ja neznam nisam radio s tim probaj samo uzet i stavit tamo...ili cekaj da odgovori ggc
A jel ti imas link od nekogd dje si ti ovo radio ?
pa ja sam radio na delux converter upisi to u google a neznam zas nece ta stranica....a imas na forum.sa-mp.com i neke ovako za na kompu convertat
hajte molim va nekako pomozite
Convert From: MTA Race Map ti mora biti, a to: SA:MP PAWN CODE ako koristis obicni gamemode.. mislim ako ne koristis streamer, a valjda nekoristis.
a ispod upises ono sto ti pise u .map fileu koji si napravio npr. imas "burg.map", otvoris ga s Notepadom i kopiras sve tamo dolje, a output ti mora bit normal i kliknes convert.
i kad mi konvertuje samo kopiram i paste u Game Mod ? ili kako vec
Da ubacis samo pod OnGameModeInit
public OnGameModeInit()
{
DisableInteriorEnterExits();
Ovo pise tu nad sam find to i sad na kojem tacno mjestu da to kopiram jel poslije ove zagrade { ili ?
poslje public OnGameModInit
{
CreateObject...
poslje { znaci..
public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)
Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta
Citat: [CH] 4Ever poslato Decembar 10, 2009, 18:16:24 POSLE PODNE
public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)
Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta
evo oznacio sam ti crveno ovo nesmije bit tako moras u novi red pocet a zagradu ostavi kako je..
ovako
public OnGameModeInit()
{
CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)
ali i dalje nemoze
pa mozda vec negdje imas objekte obrisi sve to i onda u ctrl+f upisi Create object i tamo kamo ti dode zaljepis to spod tih objekata,,,koji mod koristis??
tvoj onaj Role PLay Arena
Citat: [CH] 4Ever poslato Decembar 10, 2009, 19:42:46 POSLE PODNE
tvoj onaj Role PLay Arena
Onda ima objekata pa stavi sve iza ostalih objekata napisao sam u prethodnom postu...
Naci idem CreateObject otvori mi se nesta za zagradama i u zagradu napisem to
ovako ?
CreateObject(CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42))
Ako si ubacio novi streamer te objecte moras konvertovat .. ides na onaj delux converter sto obicno koristis za MTA mape u pawno scriptu i ubaci ove postojece objecte sto si postao ovdje i izaberi da ti convertira za MidoStreamer i eto dobijes svjeze objecte koje ti streamer ocitava :D .. trebas dodat na ongamemodinit jedan line neznam kako ide to ti pise u upustvima streamera.
ok i jos jedno pitanje pa lck
Kako se slika u MTA ? :D
F11 i slike su ti spremljene u MTA folder na C discu .