Balkan SA:MP

San Andreas Multiplayer - www.sa-mp.com => Pomoć u vezi SAMP-a => Pomoć u vezi SA-MP servera => Temu započeo: [CH] 4Ever poslato Decembar 09, 2009, 10:39:00 PRE PODNE

Naslov: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 10:39:00 PRE PODNE
Kad ja napravim nešto u MTA kako da ubacim to GM skriptu ?
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 09, 2009, 14:43:57 POSLE PODNE
E zasto otvaras opet temu imas trazilicu??
Ima takvih vec 200 tema...inace ides na http://gtamap.delux-host.com/converter/ i tu convertas .map file u pawn code for samp
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 18:40:47 POSLE PODNE
neradi link pise Page Load Error
Naslov: Odg: pitanje da mi kazete
Poruka od: SARMA poslato Decembar 09, 2009, 19:07:21 POSLE PODNE
Meni takoder kad stisnem njegovo nece da otvori ali ja imam vec kraticu gore ista je adresa i bez problema mi otvori
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 19:27:24 POSLE PODNE
hajde daj
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 09, 2009, 19:39:02 POSLE PODNE
neznam ni meni ne radi sad :S
Naslov: Odg: pitanje da mi kazete
Poruka od: LuKsA poslato Decembar 09, 2009, 19:39:20 POSLE PODNE
http://maps.serverhex.com/
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 20:29:49 POSLE PODNE
hvala ali nekontam ovo ovaj box dje se piše šta tu da pišem ? plz recite
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 09, 2009, 20:32:11 POSLE PODNE
pa tu ubacis mapu iz mta da converta
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 20:52:57 POSLE PODNE
ali kako da je ubacim ?? Treba nešta pisati, a nema nigdje opcija da ubacim to
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 09, 2009, 20:53:42 POSLE PODNE
ja neznam nisam radio s tim probaj samo uzet i stavit tamo...ili cekaj da odgovori ggc
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 09, 2009, 20:54:55 POSLE PODNE
A jel ti imas link od nekogd dje si ti ovo radio ?
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 09, 2009, 20:56:09 POSLE PODNE
pa ja sam radio na delux converter upisi to u google a neznam zas nece ta stranica....a imas na forum.sa-mp.com i neke ovako za na kompu convertat
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 09:31:21 PRE PODNE
hajte molim va nekako pomozite
Naslov: Odg: pitanje da mi kazete
Poruka od: LuKsA poslato Decembar 10, 2009, 14:21:54 POSLE PODNE
Convert From: MTA Race Map ti mora biti, a to: SA:MP PAWN CODE ako koristis obicni gamemode.. mislim ako ne koristis streamer, a valjda nekoristis.

a ispod upises ono sto ti pise u .map fileu koji si napravio npr. imas "burg.map", otvoris ga s Notepadom i kopiras sve tamo dolje, a output ti mora bit normal i kliknes convert.
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 17:29:12 POSLE PODNE
i kad mi konvertuje samo kopiram i paste u Game Mod ? ili kako vec
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 10, 2009, 17:31:37 POSLE PODNE
Da ubacis samo pod OnGameModeInit
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 17:42:00 POSLE PODNE
public OnGameModeInit()
{
DisableInteriorEnterExits();

Ovo pise tu nad sam find to i sad na kojem tacno mjestu da to kopiram jel poslije ove zagrade { ili ?
Naslov: Odg: pitanje da mi kazete
Poruka od: GodFatherr poslato Decembar 10, 2009, 17:46:33 POSLE PODNE
poslje public OnGameModInit
{
CreateObject...

poslje { znaci..
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 18:16:24 POSLE PODNE
public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 10, 2009, 18:28:49 POSLE PODNE
Citat: [CH] 4Ever poslato Decembar 10, 2009, 18:16:24 POSLE PODNE
public OnGameModeInit()
{CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

Evo ja sam vako uradio ali odem na server nema toga jesam li pogresno negdje zalijepio ovo ili sta

evo oznacio sam ti crveno ovo nesmije bit tako moras u novi red pocet a zagradu ostavi kako je..
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 18:37:20 POSLE PODNE
ovako

public OnGameModeInit()
{
CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42)

ali i dalje nemoze
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 10, 2009, 19:24:02 POSLE PODNE
pa mozda vec negdje imas objekte obrisi sve to i onda u ctrl+f upisi Create object i tamo kamo ti dode zaljepis to spod tih objekata,,,koji mod koristis??
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 19:42:46 POSLE PODNE
tvoj onaj Role PLay Arena
Naslov: Odg: pitanje da mi kazete
Poruka od: Chris poslato Decembar 10, 2009, 19:52:28 POSLE PODNE
Citat: [CH] 4Ever poslato Decembar 10, 2009, 19:42:46 POSLE PODNE
tvoj onaj Role PLay Arena

Onda ima objekata pa stavi sve iza ostalih objekata napisao sam u prethodnom postu...
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 20:33:22 POSLE PODNE
Naci idem CreateObject otvori mi se nesta za zagradama i u zagradu napisem to

ovako ?

CreateObject(CreateObject(620, 387.438965, -1154.117798, 77.434204, 0, 0, 0); // object
CreateObject(623, 390.914185, -1178.909790, 78.081436, 0, 0, -22.4999953447); // object (1)
CreateObject(623, 393.869507, -1180.402344, 77.941521, 0, 0, -22.4999953447); // object (2)
CreateObject(623, 396.541260, -1181.783691, 77.651031, 0, 0, -22.4999953447); // object (3)
CreateObject(623, 398.596375, -1183.235474, 77.457954, 0, 0, -22.4999953447); // object (4)
CreateObject(623, 401.256287, -1184.594971, 77.173378, 0, 0, -22.4999953447); // object (5)
CreateObject(623, 388.671021, -1177.364990, 78.105629, 0, 0, -22.4999953447); // object (6)
CreateObject(711, 421.220825, -1158.517334, 81.664902, 0, 0, 0); // object (7)
CreateObject(711, 419.839935, -1161.023315, 81.664902, 0, 0, 0); // object (8)
CreateObject(711, 425.794800, -1128.646729, 78.532944, 0, 0, 0); // object (9)
CreateObject(711, 427.950226, -1130.001587, 78.452881, 0, 0, 0); // object (10)
CreateObject(711, 429.943665, -1131.452637, 78.491257, 0, 0, 0); // object (11)
CreateObject(711, 432.083008, -1132.875854, 78.510971, 0, 0, 0); // object (12)
CreateObject(711, 434.704956, -1133.443970, 78.591064, 0, 0, 0); // object (13)
CreateObject(711, 436.421997, -1136.613647, 78.599869, 0, 0, 0); // object (14)
CreateObject(711, 422.738098, -1128.846558, 78.928055, 0, 0, 0); // object (15)
CreateObject(638, 416.650757, -1145.127808, 80.115921, 0, 0, -33.750021665); // object (16)
CreateObject(638, 415.366364, -1147.248291, 80.115921, 0, 0, -33.750021665); // object (17)
CreateObject(638, 413.933960, -1149.520142, 80.115921, 0, 0, -33.750021665); // object (18)
CreateObject(644, 417.073517, -1143.170654, 79.927925, 0, 0, 0); // object (19)
CreateObject(1281, 410.985596, -1145.750244, 80.219269, 0, 0, 0); // object (20)
CreateObject(1368, 428.778259, -1136.039673, 73.406647, 0, 0, 146.249998389); // object (21)
CreateObject(1432, 414.597626, -1142.055054, 79.550690, 0, 0, 44.9999906894); // object (22)
CreateObject(1825, 415.925873, -1158.766357, 75.665771, 0, 0, 0); // object (24)
CreateObject(12950, 405.064697, -1138.904907, 77.595619, 0, 0, -123.749945748); // object (29)
CreateObject(1276, 418.172760, -1149.355469, 82.913307, 0, 0, 0); // object (30)
CreateObject(3524, 404.436920, -1160.212402, 80.448006, 0, 0, -22.4999953447); // object (31)
CreateObject(3524, 400.319611, -1157.190674, 79.898903, 0, 0, -44.9999906894); // object (32)
CreateObject(3524, 407.291840, -1156.129028, 79.556374, 0, 0, -22.4999953447); // object (33)
CreateObject(3524, 402.496185, -1153.049194, 79.279083, 0, 0, -22.4999953447); // object (34)
CreateObject(1216, 409.796753, -1171.550781, 77.355347, 0, 0, -22.4999953447); // object (38)
CreateObject(910, 464.783325, -1157.451904, 68.058342, 0, 0, -78.7500123544); // object (39)
CreateObject(1302, 407.266418, -1143.312744, 75.636238, 0, 0, -123.749945748); // object (40)
CreateObject(3522, 393.552429, -1162.096802, 77.889893, 0, 0, -123.749945748); // object (41)
CreateObject(3522, 402.951233, -1168.195068, 77.561638, 0, 0, -123.749945748); // object (42))
Naslov: Odg: pitanje da mi kazete
Poruka od: r4z0r poslato Decembar 10, 2009, 20:56:03 POSLE PODNE
Ako si ubacio novi streamer te objecte moras konvertovat .. ides na onaj delux converter sto obicno koristis za MTA mape u pawno scriptu i ubaci ove postojece objecte sto si postao ovdje i izaberi da ti convertira za MidoStreamer i eto dobijes svjeze objecte koje ti streamer ocitava :D .. trebas dodat na ongamemodinit jedan line neznam kako ide to ti pise u upustvima streamera.
Naslov: Odg: pitanje da mi kazete
Poruka od: [CH] 4Ever poslato Decembar 10, 2009, 20:58:21 POSLE PODNE
ok i jos jedno pitanje pa lck

Kako se slika u MTA ? :D
Naslov: Odg: pitanje da mi kazete
Poruka od: r4z0r poslato Decembar 10, 2009, 21:00:00 POSLE PODNE
F11 i slike su ti spremljene u MTA folder na C discu .