Skripta koju koristim:Balkan Evolution
Detaljan opis problema:Vako ocu da napravim da se moze imati u vasnistvu 8 vozila
Dio skripte:NEznam sta se ovdje treba dodati
Neke slike/video za lakse dobivanje pomoci(neobavezno):/
da ti nije to malo previse..ipak 8 auta..:)
Mislim ako znas pomozi nemoj mi govoriti A sto ceti to,to je beskorisno itd..
-____-'
Ti stvarno neznaš objasnit problem.
Ajde sad sam, lijepo proÄitaj svoj post i reci na osnovu ćega da ti mi pomognemo?
Citat: BloodMaster poslato April 17, 2011, 23:32:45 POSLE PODNE
-____-'
Ti stvarno neznaš objasnit problem.
Ajde sad sam, lijepo proÄitaj svoj post i reci na osnovu ćega da ti mi pomognemo?
Stvarno ne zna da opise problem koliko sam skonto on zeli da ko kupi kola na /v(OwnerShip) da jedan vlasnik moze da ima 8 komanda ? :D
Nekuzim sta nerazumijete.Rekao je da mu pomognete napraviti da moze imati 8 vozila u svom vlasnistvu.
Citat: $--L84S--$ poslato April 17, 2011, 23:59:53 POSLE PODNE
Nekuzim sta nerazumijete.Rekao je da mu pomognete napraviti da moze imati 8 vozila u svom vlasnistvu.
A na temelju cega?
Da nam da mozda komande da vidimo system, da vidimo kako je definiro aute, da vidimo koji saveing system koristi itd...
NISAM BEZVEZE STAVIO OVO
"DIO SKRIPTE:"
Pa lijepo sam napisao: Dio skripte:Neznam sta se ovdje treba dodati pa reci mi ajde ti sta cu tu dodati
Citat: BloodMaster poslato April 18, 2011, 11:42:41 PRE PODNE
Da nam da mozda komande da vidimo system, da vidimo kako je definiro aute, da vidimo koji saveing system koristi itd...
Ama neznam sta trebam naci u GM???? kazi pa cu da ovdje stavim
1. Koji save-ing sys koristis? (dini,yini,fwrite...)
2. Komande (v buy, sell itd...)
3. Mjesto gdje ti se save-aju auti
Evo komanda /v
if(strcmp(cmd, "/v", true) == 0 || strcmp(cmd, "/vehicle", true) == 0) // By LordMan
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " Moras se ulogirati ! ");
return 1;
}
new x_nr[64];
x_nr = strtok(cmdtext, idx);
if(!strlen(x_nr))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: (/v)ehicle [name]");
SendClientMessage(playerid, COLOR_WHITE, "Mogucnosti: park, lock, sell, sellto, color,paintjob");
return 1;
}
if(strcmp(x_nr,"sell",true) == 0)
{
if(IsAtDealership(playerid))
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
new carsellprice = GetVehiclePrice(ownvehkey) / 4 * 3;
CarInfo[ownvehkey][cOwned] = 0;
strmid(CarInfo[ownvehkey][cOwner], "Dealership", 0, strlen("Dealership"), 999);
SafeGivePlayerMoney(playerid,carsellprice);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Prodao si svoj auto za: ~n~~g~$%d", carsellprice);
GameTextForPlayer(playerid, string, 10000, 3);
CarInfo[ownvehkey][cLocationx] = 0;
CarInfo[ownvehkey][cLocationy] = 0;
CarInfo[ownvehkey][cLocationz] = 10000;
CarInfo[ownvehkey][cAngle] = 0.0;
CarInfo[ownvehkey][cModel] = 400;
CarInfo[ownvehkey][cVirWorld] = 9999;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { PlayerInfo[playerid][pPcarkey] = 999; }
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { PlayerInfo[playerid][pPcarkey2] = 999; }
SafeRemovePlayerFromVehicle(playerid);
DestroyVehicle(ownvehkey);
CreateVehicle(CarInfo[ownvehkey][cModel], CarInfo[ownvehkey][cLocationx],CarInfo[ownvehkey][cLocationy],CarInfo[ownvehkey][cLocationz],0,1,1,3000);
TogglePlayerControllable(playerid, 1);
ClearVehicleComponents(ownvehkey);
ChangeVehiclePaintjob(ownvehkey, 9999);
SetVehicleVirtualWorld(ownvehkey, 9999);
OnPropUpdate(4);
OnPlayerUpdateEx(playerid);
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Moras sjesti u svoj auto kako bi ga prodao! ");
return 1;
}
}
else
{
komanda /v selto
else if(strcmp(x_nr,"sellto",true) == 0)
{
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey] || GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2])
{
new ownvehkey;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { ownvehkey = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { ownvehkey = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
if(strcmp(sendername, CarInfo[ownvehkey][cOwner], true) == 0)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/Dio Imena] [cijena]");
return 1;
}
giveplayerid = ReturnUser(tmp);
if(IsPlayerConnected(giveplayerid))
{
if(giveplayerid != INVALID_PLAYER_ID)
{
if(ProxDetectorS(8.0, playerid, giveplayerid))
{
if(PlayerInfo[giveplayerid][pPcarkey] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/Dio Imena] [cijena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cijena nesmije biti manja od 1 i vec od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* %s nudi da kupis vozilo za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik Vozila %s je ponudio da kupis njegovo vozilo za $%d (Koristi /accept ownablecar) za kupnju.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
}
else if(PlayerInfo[giveplayerid][pPcarkey2] == 999)
{
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_WHITE, "HINT: /v sellto [playerid/Dio Imena] [cijena]");
return 1;
}
new price;
price = strval(tmp);
if(price < 1 || price > 1500000)
{
SendClientMessage(playerid, COLOR_GREY, " Cijena nesmije biti manja od 1 i vec od 1500000. ");
return 1;
}
GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer));
format(string, sizeof(string), "* %s nudi da kupis vozilo za $%d .", giveplayer, price);
SendClientMessage(playerid, COLOR_WHITE, string);
format(string, sizeof(string), "* Vlasnik Vozila %s je ponudio da kupis njegovo vozilo za $%d (Koristi /accept ownablecar) za kupnju.", playername, price);
SendClientMessage(giveplayerid, COLOR_WHITE, string);
OwnableCarOffer[giveplayerid] = playerid;
OwnableCarID[giveplayerid] = ownvehkey;
OwnableCarPrice[giveplayerid] = price;
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Igrac nije blizu tebe ! ");
return 1;
}
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Ovo nije tvoje vozilo");
return 1;
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " Moras sjesti u svoj auto kako bi ga prodao");
return 1;
}
}
Komanda /v park
else if(strcmp(x_nr,"park",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
//GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "Neposjedujes vozilo.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Parkirao si vozilo na ovu lokaciju. ~n~");
GameTextForPlayer(playerid, "Parkirao si vozilo na ovu lokaciju. Od sad ce se spawnati ovdje.", 10000, 3);
OnPropUpdate(4);
OnPlayerUpdateEx(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
if(CarInfo[carid][cPaintjob] != 999)
{
ChangeVehiclePaintjob(carid, CarInfo[carid][cPaintjob]);
}
SetVehicleVirtualWorld(carid, CarInfo[carid][cVirWorld]);
SetVehicleModifications(carid);
TogglePlayerControllable(playerid, 1);
PutPlayerInVehicle(playerid, carid, 0);
return 1;
}
}
}
else if(strcmp(x_nr,"lock",true) == 0)
{