Skripta:Cyber
Problem: Nekontam sta nevalja sa ovom skriptom da mozes uc u kucu al nemozes izac ?? :S (samo kad ju kupis mozes izac al kad izadjes pa ponovo udjes nemozes) :'(
Dio:
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~dobrodosao doma", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pHouseEntered] = 1;
PlayerInfo[playerid][pLocal] = i;
PlayerInfo[playerid][pVW] = i;
SetPlayerVirtualWorld(playerid,i);
}
else
{
GameTextForPlayer(playerid, "~r~zakljucano", 5000, 1);
}
}
}
}
}
Pa ne valja taj Exit sistem svi se zale na to niko ne zna da resi
meni isto ne radi omg... :'(
a nista, dajte enter i exit komandu pa cemo vidit sta se moze napravit...
C:\Users\Paul\Desktop\Tuborg RolePlay [0.3c]\gamemodes\Tuborg.pwn(37598) : error 033: array must be indexed (variable "HouseInfo")
C:\Users\Paul\Desktop\Tuborg RolePlay [0.3c]\gamemodes\Tuborg.pwn(37598) : warning 215: expression has no effect
C:\Users\Paul\Desktop\Tuborg RolePlay [0.3c]\gamemodes\Tuborg.pwn(37598) : error 001: expected token: ";", but found "]"
C:\Users\Paul\Desktop\Tuborg RolePlay [0.3c]\gamemodes\Tuborg.pwn(37598) : error 029: invalid expression, assumed zero
C:\Users\Paul\Desktop\Tuborg RolePlay [0.3c]\gamemodes\Tuborg.pwn(37598) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
komanda exit
if(strcmp(cmd, "/exit", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(HouseEntered[playerid] != 9999)
{
new i = HouseEntered[playerid];
if (IsPlayerInRangeOfPoint(playerid, 3,HouseInfo<i>[hExitx], HouseInfo<i>[hExity], HouseInfo<i>[hExitz]))
{
SafeSetPlayerInterior(playerid,0);
SafeSetPlayerPos(playerid,HouseInfo<i>[hEntrancex],HouseInfo<i>[hEntrancey],HouseInfo<i>[hEntrancez]);
SetPlayerVirtualWorld(playerid,0);
PlayerInfo[playerid][pVirWorld] = 0;
HouseEntered[playerid] = 9999;
if(HouseInfo<i>[hHel] == 1)
{
new Float:tempheal;
GetPlayerHealth(playerid,tempheal);
if(tempheal < 100.0)
{
SetPlayerHealth(playerid,100.0);
}
}
}
}
return 1;
}
}</i></i></i></i></i></i></i>
Daj nam liniju "37598"
Nije to ta komanda sto vam je dao Paul to je on nes smikso tamo ne postoji /exit komanda uopce. >:(
Ovo je prava:
//***********************HOUSE ENTER I EXIT*************************************//
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~dobrodosao doma", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pHouseEntered] = 1;
PlayerInfo[playerid][pLocal] = i;
PlayerInfo[playerid][pVW] = i;
SetPlayerVirtualWorld(playerid,i);
}
else
{
GameTextForPlayer(playerid, "~r~zakljucano", 5000, 1);
}
}
}
}
}
//******************************************************************************//
Citat: Gangasta300 poslato April 13, 2011, 16:39:25 POSLE PODNE
Nije to ta komanda sto vam je dao Paul to je on nes smikso tamo ne postoji /exit komanda uopce. >:(
Ovo je prava:
//***********************HOUSE ENTER I EXIT*************************************//
if(newkeys == KEY_SECONDARY_ATTACK)
{
if(IsPlayerConnected(playerid))
{
for(new i = 0; i < sizeof(HouseInfo); i++)
{
if (PlayerToPoint(3, playerid,HouseInfo[i][hEntrancex], HouseInfo[i][hEntrancey], HouseInfo[i][hEntrancez]))
{
//printf("Found House :%d",i);
if(PlayerInfo[playerid][pPhousekey] == i || HouseInfo[i][hLock] == 0)
{
SetPlayerInterior(playerid,HouseInfo[i][hInt]);
SetPlayerPos(playerid,HouseInfo[i][hExitx],HouseInfo[i][hExity],HouseInfo[i][hExitz]);
GameTextForPlayer(playerid, "~w~dobrodosao doma", 5000, 1);
PlayerInfo[playerid][pInt] = HouseInfo[i][hInt];
PlayerInfo[playerid][pHouseEntered] = 1;
PlayerInfo[playerid][pLocal] = i;
PlayerInfo[playerid][pVW] = i;
SetPlayerVirtualWorld(playerid,i);
}
else
{
GameTextForPlayer(playerid, "~r~zakljucano", 5000, 1);
}
}
}
}
}
//******************************************************************************//
Pa kolko znam u tom i je problem sa komande nema...pa sam ja ubacio svoju!
pogledaj moj post pa vidi dal ima il nema :)
kad kupis kucu samo jednom mozes izac a onda vise ne :(
Malo mi je cudno kak nitko nezna ovo? ???
:'( :'( :'(
spamamo >:(