Balkan SA:MP

PAWN skriptanje, gamemodovi, filterskripte, include fajlovi, mape, pluginovi => Razgovor u vezi PAWN - skriptanja => Temu započeo: 96esl. poslato April 08, 2011, 14:01:52 POSLE PODNE

Naslov: [Pomoc]Problem sa objektima
Poruka od: 96esl. poslato April 08, 2011, 14:01:52 POSLE PODNE
Skripta koju koristim:FactionGame
Detaljan opis problema:Neznam kako da rijesim ovaj problme obijekit polaganje se slabo vide
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://i.imgur.com/9NGys.png http://i.imgur.com/jEaab.png(playerid)


stock ObjektiZaPolaganje(playerid)
{
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,8659, -2056.2026367188, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,8659, -2085.8134765625, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2024.6043701172, -170.83842468262, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2029.353515625, -170.84861755371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2034.103515625, -170.85838317871, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2039.353515625, -170.8692779541, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2044.103515625, -170.87986755371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2044.1145019531, -166.37890625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2039.6142578125, -166.36874389648, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2034.1145019531, -166.35578918457, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2029.5144042969, -166.34510803223, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2024.6638183594, -166.33380126953, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2048.3989257813, -166.12335205078, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2048.5336914063, -170.93664550781, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.6613769531, -162.30854797363, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.7529296875, -159.2705078125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.6528320313, -159.25143432617, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.5791015625, -163.77256774902, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2056.6875, -167.27275085449, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.4833984375, -170.72039794922, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2051.0876464844, -164.89047241211, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2055.1936035156, -169.50944519043, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.8508300781, -152.70422363281, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.0231933594, -152.41204833984, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.5546875, -148.99089050293, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.5915527344, -145.21551513672, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2055.3408203125, -145.24052429199, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.9931640625, -145.26509094238, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.9575195313, -148.91448974609, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2049.0017089844, -152.90589904785, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2045.7509765625, -152.87492370605, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2045.6887207031, -159.47189331055, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2049.1147460938, -159.50372314453, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2061.0390625, -159.26420593262, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2061.103515625, -152.66413879395, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2064.103515625, -152.69207763672, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2064.0388183594, -159.31602478027, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.4655761719, -159.61145019531, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.2493896484, -153.13973999023, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.3569335938, -156.38786315918, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2068.353515625, -152.71189880371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2068.3193359375, -159.51098632813, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2072.9697265625, -159.53315734863, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2082.0185546875, -163.10734558105, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2084.0673828125, -159.58195495605, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2072.7238769531, -152.65449523926, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.1281738281, -148.40896606445, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2083.5239257813, -152.70584106445, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2088.2734375, -152.79495239258, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2094.0234375, -152.90371704102, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2093.9484863281, -156.95259094238, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2093.892578125, -159.95159912109, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2088.5190429688, -159.8494720459, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2073.169921875, -163.1064453125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2073.169921875, -167.55651855469, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8212890625, -167.5556640625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.1638183594, -143.158203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.2006835938, -137.658203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.2292480469, -133.408203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2078.5791015625, -133.43188476563, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8291015625, -133.45465087891, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8017578125, -137.4541015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.7658691406, -142.7041015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.7263183594, -148.4541015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,2885, -2081.205078125, -174.46829223633, 39.781089782715, 0, 0, 90);
CreatePlayerObject(playerid,2885, -2074.2370605469, -174.35864257813, 39.781089782715, 0, 0, 270);
CreatePlayerObject(playerid,2885, -2074.3410644531, -174.46031188965, 39.576000213623, 90, 0, 90);
CreatePlayerObject(playerid,2885, -2081.1008300781, -179.72747802734, 34.025951385498, 0, 90, 180);
}
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: BloodMaster poslato April 08, 2011, 14:15:45 POSLE PODNE
Na kraj tog svakog, dodaj ",250"

NPR:

Ovo je tvoj kod:

CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);



A ovako novi:

CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0,250);

Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: 96esl. poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: Marusa.xD poslato April 08, 2011, 18:24:51 POSLE PODNE
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S

Ja sam uradio ovo sto je bloodmaster rekao i sve mi je uredu,sad ne znam kako si ti to ubacio  :-\
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: [TG:RP]$--L84S--$ poslato April 08, 2011, 18:27:24 POSLE PODNE
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S
Postaj warninge sta ti uzbacuje.
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: Marusa.xD poslato April 08, 2011, 18:27:56 POSLE PODNE
Citat: Marusa.xD poslato April 08, 2011, 18:24:51 POSLE PODNE
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S

Ja sam uradio ovo sto je bloodmaster rekao i sve mi je uredu,sad ne znam kako si ti to ubacio  :-\

edit:ustvari i meni su warninzi
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: BloodMaster poslato April 08, 2011, 18:31:08 POSLE PODNE
Jel imate 0.3c ? Ako nemate, dajte jedan warn, da znam o cemu se radi.
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: Marusa.xD poslato April 08, 2011, 18:40:52 POSLE PODNE
Number of arguments doesn't match definition    i tako jos 70 puta.
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: 96esl. poslato April 08, 2011, 22:08:42 POSLE PODNE
da 0.3c je al warninzi mi izlaze kao sto je markus rekao
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: ``G´´ poslato April 08, 2011, 22:17:50 POSLE PODNE
Da probas samo CreateObject stavit a ne CreatePlayerObject
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: 96esl. poslato April 08, 2011, 22:24:17 POSLE PODNE
Probao sam CreateDynamicObject al ne vide se onda nikako
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: poznaticovik poslato April 08, 2011, 22:28:41 POSLE PODNE
Citat: BloodMaster poslato April 08, 2011, 14:15:45 POSLE PODNE
Na kraj tog svakog, dodaj ",250"

NPR:

Ovo je tvoj kod:

CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);



A ovako novi:

CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0,250);



Ne može to , onda će mu vjerojatno izbacivat warninge u vezi broja argumenata

Probaj umjesto zadnje 0 napisati 250 ili prebaciti u CreateObject.
Naslov: Odg: [Pomoc]Problem sa objektima
Poruka od: Snich poslato April 09, 2011, 07:51:47 PRE PODNE
Prebaci sve objekte na OnGameModeInit, prije toga ih konvertiraj, kodove koje dobijes jednostavno kopiraj na OnGameModeInit.
Mora da ti radi, jer je kod mene tako

Znaci samo uzmi kodove obrisi CreatePlayerObject, i stavi CreateDynamicObject, konvertiraj i stavi pod OnGameModeInit..Mora da ti radi, jer sam i ja tako  ;)