Skripta koju koristim:FactionGame
Detaljan opis problema:Neznam kako da rijesim ovaj problme obijekit polaganje se slabo vide
Dio skripte://
Neke slike/video za lakse dobivanje pomoci(neobavezno): http://i.imgur.com/9NGys.png http://i.imgur.com/jEaab.png(playerid)
stock ObjektiZaPolaganje(playerid)
{
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,8659, -2056.2026367188, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,8659, -2085.8134765625, -181.27172851563, 35.3203125, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2024.6043701172, -170.83842468262, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2029.353515625, -170.84861755371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2034.103515625, -170.85838317871, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2039.353515625, -170.8692779541, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2044.103515625, -170.87986755371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2044.1145019531, -166.37890625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2039.6142578125, -166.36874389648, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2034.1145019531, -166.35578918457, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2029.5144042969, -166.34510803223, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2024.6638183594, -166.33380126953, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2048.3989257813, -166.12335205078, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2048.5336914063, -170.93664550781, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.6613769531, -162.30854797363, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.7529296875, -159.2705078125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.6528320313, -159.25143432617, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.5791015625, -163.77256774902, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2056.6875, -167.27275085449, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.4833984375, -170.72039794922, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2051.0876464844, -164.89047241211, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2055.1936035156, -169.50944519043, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.8508300781, -152.70422363281, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.0231933594, -152.41204833984, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.5546875, -148.99089050293, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2052.5915527344, -145.21551513672, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2055.3408203125, -145.24052429199, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.9931640625, -145.26509094238, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2057.9575195313, -148.91448974609, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2049.0017089844, -152.90589904785, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2045.7509765625, -152.87492370605, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2045.6887207031, -159.47189331055, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2049.1147460938, -159.50372314453, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2061.0390625, -159.26420593262, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2061.103515625, -152.66413879395, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2064.103515625, -152.69207763672, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2064.0388183594, -159.31602478027, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.4655761719, -159.61145019531, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.2493896484, -153.13973999023, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2041.3569335938, -156.38786315918, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2068.353515625, -152.71189880371, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2068.3193359375, -159.51098632813, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2072.9697265625, -159.53315734863, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2082.0185546875, -163.10734558105, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2084.0673828125, -159.58195495605, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2072.7238769531, -152.65449523926, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.1281738281, -148.40896606445, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2083.5239257813, -152.70584106445, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2088.2734375, -152.79495239258, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2094.0234375, -152.90371704102, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2093.9484863281, -156.95259094238, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2093.892578125, -159.95159912109, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2088.5190429688, -159.8494720459, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2073.169921875, -163.1064453125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2073.169921875, -167.55651855469, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8212890625, -167.5556640625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.1638183594, -143.158203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.2006835938, -137.658203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2075.2292480469, -133.408203125, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2078.5791015625, -133.43188476563, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8291015625, -133.45465087891, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.8017578125, -137.4541015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.7658691406, -142.7041015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,1238, -2081.7263183594, -148.4541015625, 34.638492584229, 0, 0, 0);
CreatePlayerObject(playerid,2885, -2081.205078125, -174.46829223633, 39.781089782715, 0, 0, 90);
CreatePlayerObject(playerid,2885, -2074.2370605469, -174.35864257813, 39.781089782715, 0, 0, 270);
CreatePlayerObject(playerid,2885, -2074.3410644531, -174.46031188965, 39.576000213623, 90, 0, 90);
CreatePlayerObject(playerid,2885, -2081.1008300781, -179.72747802734, 34.025951385498, 0, 90, 180);
}
Na kraj tog svakog, dodaj ",250"
NPR:
Ovo je tvoj kod:
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);
A ovako novi:
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0,250);
oda mi warning do warninga izlazi :S
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S
Ja sam uradio ovo sto je bloodmaster rekao i sve mi je uredu,sad ne znam kako si ti to ubacio :-\
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S
Postaj warninge sta ti uzbacuje.
Citat: Marusa.xD poslato April 08, 2011, 18:24:51 POSLE PODNE
Citat: 2pac^ poslato April 08, 2011, 18:02:19 POSLE PODNE
oda mi warning do warninga izlazi :S
Ja sam uradio ovo sto je bloodmaster rekao i sve mi je uredu,sad ne znam kako si ti to ubacio :-\
edit:ustvari i meni su warninzi
Jel imate 0.3c ? Ako nemate, dajte jedan warn, da znam o cemu se radi.
Number of arguments doesn't match definition i tako jos 70 puta.
da 0.3c je al warninzi mi izlaze kao sto je markus rekao
Da probas samo CreateObject stavit a ne CreatePlayerObject
Probao sam CreateDynamicObject al ne vide se onda nikako
Citat: BloodMaster poslato April 08, 2011, 14:15:45 POSLE PODNE
Na kraj tog svakog, dodaj ",250"
NPR:
Ovo je tvoj kod:
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0);
A ovako novi:
CreatePlayerObject(playerid,8659, -2026.4558105469, -181.27172851563, 35.3203125, 0, 0, 0,250);
Ne može to , onda će mu vjerojatno izbacivat warninge u vezi broja argumenata
Probaj umjesto zadnje 0 napisati 250 ili prebaciti u CreateObject.
Prebaci sve objekte na OnGameModeInit, prije toga ih konvertiraj, kodove koje dobijes jednostavno kopiraj na OnGameModeInit.
Mora da ti radi, jer je kod mene tako
Znaci samo uzmi kodove obrisi CreatePlayerObject, i stavi CreateDynamicObject, konvertiraj i stavi pod OnGameModeInit..Mora da ti radi, jer sam i ja tako ;)