Skripta koju koristim: FactionGame
Opis problema: Uporedio sam payday sa onim GM sto sam krenuo na pocetku i ok je sve ali meni nestize plata i ne dobijam exp poene i kada udjem na 2 min do 1h ne pise "Niste igrali dovoljno dugo". Ako neko zna neka napise.
Znaci dodas poslije onoga svega bankovnog racuna i toga ako imas donator itd dodas ovo
else
{
SendClientMessage(i, COLOR_WHITE, "* Nisi igrao dovoljno dugo da bi dobio platu.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}
Citat: $--L84S--$ poslato Mart 28, 2011, 21:12:05 POSLE PODNE
Znaci dodas poslije onoga svega bankovnog racuna i toga ako imas donator itd dodas ovo
else
{
SendClientMessage(i, COLOR_WHITE, "* Nisi igrao dovoljno dugo da bi dobio platu.");
}
}
}
}
SaveAccounts();
Checkprop();
return 1;
}
To imam ali neradi nz zasto. Evo moj payday:
public PayDay()
{
new string[128];
new account,interest;
new rent = 0;
foreach (Player, i)
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Niste uspjeli da vratite dug, idete u zatvor.");
GameTextForPlayer(i, "~r~Uhapsen!", 2000, 1);
SetPlayerInterior(i, 6);
PlayerInfo[i][pInt] = 6;
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
SafeResetPlayerWeapons(i);
SafeResetPlayerMoney(i);
WantedPoints[i] = 0;
PlayerInfo[i][pJailTime] = 240;
format(string, sizeof(string), "Uhapseni ste na %d sekundi. Kaucija: Nedostupna", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_WHITE, string);
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
account = PlayerInfo[i][pAccount];
new key = PlayerInfo[i][pPhousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoney(i))
{
PlayerInfo[i][pPhousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Iseljeni ste.");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if (key != 255 && strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+4; }
else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
}
else
{
if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 3; }
else { tmpintrate = 1; }
}
if(PlayerInfo[i][pPayDay] >= 5)
{
Tax += TaxValue;//Should work for every player online
PlayerInfo[i][pAccount] -= TaxValue;
new checks = PlayerInfo[i][pPayCheck] / 5;
if(PlayerInfo[i][pDonateRank] > 0)
{
new bonus = PlayerInfo[i][pPayCheck] / 10;
checks += bonus;
}
new ebill = (PlayerInfo[i][pAccount]/10000)*(PlayerInfo[i][pLevel]);
account += checks;
if(PlayerInfo[i][pAccount] > 0)
{
PlayerInfo[i][pAccount] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerInfo[i][pAccount] = account+interest;
SendClientMessage(i, COLOR_GREEN, "|___ IZJAVA BANKE ___|");
format(string, sizeof(string), " Plata: $%d Takse: -$%d", checks, TaxValue);
SendClientMessage(i, COLOR_WHITE, string);
if(PlayerInfo[i][pPhousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(string, sizeof(string), " Racun za struju: -$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, string);
}
format(string, sizeof(string), " Staro stanje: $%d", account - checks);
SendClientMessage(i, COLOR_WHITE, string);
format(string, sizeof(string), " Kamata: 0.%d posto",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, string);
format(string, sizeof(string), " Kamatni interes $%d", interest);
SendClientMessage(i, COLOR_GRAD3, string);
SendClientMessage(i, COLOR_GREEN, "|--------------------------------------|");
format(string, sizeof(string), " Novo stanje: $%d", PlayerInfo[i][pAccount]);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Renta: -$%d", rent);
SendClientMessage(i, COLOR_GRAD5, string);
format(string, sizeof(string), " Ukupan Kredit: $%d", PlayerInfo[i][pKredit]);
SendClientMessage(i, COLOR_GRAD5, string);
if(PlayerInfo[i][pKredit] != 0)
{
SendClientMessage(i, COLOR_GRAD5," Rata: $500");
PlayerInfo[i][pKredit] -= 500;
PlayerInfo[i][pAccount] -= 500;
}
format(string, sizeof(string), "~y~Plata~n~~w~Plata je stigla na vas racun");
GameTextForPlayer(i, string, 5000, 1);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pPayCheck] = 0;
PlayerInfo[i][pConnectTime] += 1;
if(FarmerVar[i] == 0)
{
FarmerPickup[i][0] = 0;
}
if(DrugFarmerVar[i] == 0)
{
DrugFarmerPickup[i][0] = 0;
}
if(SmugglerWork[i] == 0)
{
PayDaySecure[i] = 0;
}
if(PlayerInfo[i][pDonateRank] > 0)
{
PlayerInfo[i][pPayDayHad] += 1;
if(PlayerInfo[i][pPayDayHad] >= 5)
{
PlayerInfo[i][pExp]++;
PlayerInfo[i][pPayDayHad] = 0;
}
}
}
else
{
SendClientMessage(i, COLOR_WHITE, "* Niste igrali dovoljno dugo da biste dobili platu.");
}
}
}
SaveAccounts();
Checkprop();
return 1;
}
Jel imas neki tajmer koji pokrece Pay?
Citat: BloodMaster poslato Mart 28, 2011, 21:30:53 POSLE PODNE
Jel imas neki tajmer koji pokrece Pay?
Nisam gledao sada cu videti. Koliko ja vidim nema nista od timer bar msm.
trebalo bih ti onako raditi jesi testao na serveru ?'?
Citat: $--L84S--$ poslato Mart 28, 2011, 22:10:57 POSLE PODNE
trebalo bih ti onako raditi jesi testao na serveru ?'?
E sada pazi ovo pre 15 min mom drugu koji je samnom admin dodje plata a ostali dvojici nedodje pa zato nerazumem. Neka hvala u svakom slucaju videcu vec. Jedino ako je neka greska u acc.