Skripta koju koristim:FactionGame Edit
Detaljan opis problema:imam problem sa statsom znaci stats kada se ukuca /stats izadje mi dole na donjem delu ekrana e sada mene zanima kako da meni bude stats u dialogu
Dio skripte:
if(strcmp(cmd, "/help", true) == 0 || strcmp(cmd, "/pomoc", true) == 0)
{
if(IsPlayerConnected(playerid))
{
SendClientMessage(playerid, COLOR_GRAD1,":: ACCOUNT :: /pravila /stats /promjenipass /kupilevel /nadogradnja");
SendClientMessage(playerid, COLOR_GRAD1,":: OPSTE :: /plati /vrijeme /kupi /naruci /otvorivrata /odjeca /unrentcar /unrentbike /switchkey /animhelp");
SendClientMessage(playerid, COLOR_GRAD2,":: OPSTE :: /kupioruzije /pokazidozvole /zakljucaj /pitaj /report /resetupgrades(50k) /skill /fuel");
SendClientMessage(playerid, COLOR_GRAD2,":: OPSTE :: /odbij /prihvati /izbaci /usedrugs /contract /fill /admins (/f)actionlist /knockout");
SendClientMessage(playerid, COLOR_GRAD3,":: OPSTE :: (/wi)ndows /coin /trunk (/inv)entory /knock /give /otvorikapiju /pokazilicnu");
SendClientMessage(playerid, COLOR_GRAD3,":: CHAT :: (/p)me (/w)hisper (/o)oc (/s)hout /low (/b) (/f)action /me /do /smoke");
SendClientMessage(playerid, COLOR_GRAD4,":: BANKA :: /balance /withdraw /deposit /wiretransfer");
SendClientMessage(playerid, COLOR_YELLOW,":: DONATOR :: /togooc /tognews /togfam /togpm /togphone /pme");
if(PlayerInfo[playerid][pLeader] == 1 || PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 11 || PlayerInfo[playerid][pMember] == 11)
{
SendClientMessage(playerid, COLOR_YELLOW2, ":: POLICIJA :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /uhapsi /duznost /osumnjiceni /stavilisice /tazer /undercover");
SendClientMessage(playerid, COLOR_YELLOW2, ":: POLICIJA :: /bk /bkc /pretresi /pretresinv /oduzmi /kazna /gov /area51 /srusivrata /ubaci /odvezipolicajca /pokaziznacku");
SendClientMessage(playerid, COLOR_YELLOW2, ":: POLICIJA :: /roadblock(/rb) /roadunblock(/rrb) /roadunblockall(/rrball) /tracelastcall(/tlc) /weplicense");
}
if(PlayerInfo[playerid][pLeader] == 2 || PlayerInfo[playerid][pMember] == 2)
{
SendClientMessage(playerid, COLOR_YELLOW2, ":: FBI :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /uhapsi /duznost /osumnjiceni /stavilisice /tazer /agent /pokazifbi");
SendClientMessage(playerid, COLOR_YELLOW2, ":: FBI :: /pretresi /pretresinv /oduzmi /kazna (/gov)ernment /area51 /srusivrata /ubaci /odvezipolicajca");
}
if(PlayerInfo[playerid][pLeader] == 3 || PlayerInfo[playerid][pMember] == 3)
{
SendClientMessage(playerid, COLOR_YELLOW2, ":: SWAT :: (/r)adio (/d)epartments (/m)egaphone (/su)spect /mdc /uhapsi /duznost /osumnjiceni /stavilisice /tazer");
SendClientMessage(playerid, COLOR_YELLOW2, ":: SWAT :: /pretresi /pretresinv /oduzmi /kazna (/gov)ernment /area51 /srusivrata /ubaci /odvezipolicajca");
}
if(PlayerInfo[playerid][pJob] == 1) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /find"); }
else if(PlayerInfo[playerid][pJob] == 2) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /free"); }
else if(PlayerInfo[playerid][pJob] == 3) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /sex"); }
else if(PlayerInfo[playerid][pJob] == 4) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /selldrugs"); }
else if(PlayerInfo[playerid][pJob] == 5) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /dropcar"); }
else if(PlayerInfo[playerid][pMember] == 9 || PlayerInfo[playerid][pLeader] == 9) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /paper /papers /live /news [text]"); }
else if(PlayerInfo[playerid][pJob] == 7) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /repair /refill /duty"); }
else if(PlayerInfo[playerid][pJob] == 8) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /guard"); }
else if(PlayerInfo[playerid][pJob] == 9) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /sellgun"); }
else if(PlayerInfo[playerid][pJob] == 10) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /sellcar"); }
else if(PlayerInfo[playerid][pJob] == 11) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /prevoz"); }
else if(PlayerInfo[playerid][pJob] == 12) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /fight /boxstats"); }
else if(PlayerInfo[playerid][pMember] == 10 || PlayerInfo[playerid][pLeader] == 10|| PlayerInfo[playerid][pJob] == 14) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /fare"); }
else if(PlayerInfo[playerid][pJob] == 15) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /papers /bring /deliver"); }
else if(PlayerInfo[playerid][pJob] == 16) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /buyprods /sellprods /load"); }
else if(PlayerInfo[playerid][pJob] == 17) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /duty /sellpizza"); }
else if(PlayerInfo[playerid][pJob] == 18) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /startharvest /stopharvest"); }
else if(PlayerInfo[playerid][pJob] == 19) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /startdrugharvest /stopdrugharvest"); }
else if(PlayerInfo[playerid][pJob] == 20) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /smuggledrugs"); }
else if(PlayerInfo[playerid][pJob] == 21) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /startsweep /stopsweep"); }
else if(PlayerInfo[playerid][pJob] == 22) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /smugglemats"); }
else if(PlayerInfo[playerid][pJob] == 23) {
SendClientMessage(playerid,COLOR_YELLOW2,":: POSAO :: /creategun /buymats"); }
else if(PlayerInfo[playerid][pMember] == 8 || PlayerInfo[playerid][pLeader] == 8) {
SendClientMessage(playerid,COLOR_YELLOW2,":: HITMAN :: /portable"); }
if (gTeam[playerid] == 1 || PlayerInfo[playerid][pMember] == 4 || PlayerInfo[playerid][pLeader] == 4)
{
SendClientMessage(playerid, COLOR_YELLOW2, ":: HITNA POMOC :: (/r)adio (/d)epartments /heal /duznost");
}
if (PlayerInfo[playerid][pAdmin] >= 1)
{
SendClientMessage(playerid, COLOR_YELLOW, ":: ADMIN :: (/a)dmin (/ah)elp");
}
if (PlayerInfo[playerid][pGm] >= 1)
{
SendClientMessage(playerid, COLOR_YELLOW, ":: GAMEMASTER :: (/g)amemaster (/gmh)elp");
}
SendClientMessage(playerid, COLOR_GRAD6,":: OSTALO :: /cellphonehelp /househelp /notehelp /vehiclehelp /renthelp /businesshelp /leaderhelp /fishhelp /cookhelp /irchelp");
}
return 1;
}
Neke slike/video za lakse dobivanje pomoci(neobavezno):
Mozeli mi neko sada ovo staviti u dijalog hvala puno ako neko moze :D
MODERATOR:
-Ubuduce skripte, komande, errore, warninge i slicno stavljaj u code.
Moj prijedlog: Nemoj da koristis FactionGame GM... Uzmi neki drugi GM, jer FactionGame nevalja!!
a ako zelis da ti ovo bude i dijalogu javi se meni!!
Citat: __Slaven__ poslato Mart 14, 2011, 18:17:20 POSLE PODNE
Moj prijedlog: Nemoj da koristis FactionGame GM... Uzmi neki drugi GM, jer FactionGame nevalja!!
a ako zelis da ti ovo bude i dijalogu javi se meni!!
Nije pitao za predlog nego da mu neko pomogne oko pravljenja stats-a u dialogu ;)
To je u textdrawowima,daj mi textdrawowe sada te znaci kucaj Level: i idi f3 dok ne nadidjes na te textdrawowe i posalji ovde i ja cu ti namestiti do sutra posto sada idem ...:P
Objasni mi "mozgu" sta nevalja u FG modu??I kako to da svako koristi moj edit i svima valja ali eto tebi "mozgu" nevalja... :-\
Citat: | FactionGame | Snich_Wolf | poslato Mart 14, 2011, 19:21:01 POSLE PODNE
Objasni mi "mozgu" sta nevalja u FG modu??I kako to da svako koristi moj edit i svima valja ali eto tebi "mozgu" nevalja... :-\
Slazem se sa ovim FG je zakon mod, a ko ga edituje (to jest ja i mnogi drugi) zna da od tog moda moze svasta da se napravi.
Napravio bih ti ja ali si mi dao komandu /help
Daj mi showstats
Statsi su potpuno u text draw-u napravljeni >:(
evo ti ti textdraw-ovi :
//STATS TEXTDRAWS
format(coordsstring, sizeof(coordsstring),"~y~Ime:~h~~h~ %s",name);
Textdraw0[playerid] = TextDrawCreate(150.000000, 341.000000, coordsstring);
TextDrawBackgroundColor(Textdraw0[playerid], 255);
TextDrawFont(Textdraw0[playerid], 1);
TextDrawLetterSize(Textdraw0[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw0[playerid], -1);
TextDrawSetOutline(Textdraw0[playerid], 0);
TextDrawSetProportional(Textdraw0[playerid], 1);
TextDrawSetShadow(Textdraw0[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Spol:~h~~h~ %s",atext);
Textdraw1[playerid] = TextDrawCreate(151.000000, 361.000000, coordsstring);
TextDrawBackgroundColor(Textdraw1[playerid], 255);
TextDrawFont(Textdraw1[playerid], 1);
TextDrawLetterSize(Textdraw1[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw1[playerid], -1);
TextDrawSetOutline(Textdraw1[playerid], 0);
TextDrawSetProportional(Textdraw1[playerid], 1);
TextDrawSetShadow(Textdraw1[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Godine:~h~~h~ %d",age);
Textdraw2[playerid] = TextDrawCreate(151.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw2[playerid], 255);
TextDrawFont(Textdraw2[playerid], 1);
TextDrawLetterSize(Textdraw2[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw2[playerid], -1);
TextDrawSetOutline(Textdraw2[playerid], 0);
TextDrawSetProportional(Textdraw2[playerid], 1);
TextDrawSetShadow(Textdraw2[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Level:~h~~h~ %d",level);
Textdraw3[playerid] = TextDrawCreate(151.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw3[playerid], 255);
TextDrawFont(Textdraw3[playerid], 1);
TextDrawLetterSize(Textdraw3[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw3[playerid], -1);
TextDrawSetOutline(Textdraw3[playerid], 0);
TextDrawSetProportional(Textdraw3[playerid], 1);
TextDrawSetShadow(Textdraw3[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Respekt:~h~~h~ %d/%d",exp,expamount);
Textdraw4[playerid] = TextDrawCreate(151.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw4[playerid], 255);
TextDrawFont(Textdraw4[playerid], 1);
TextDrawLetterSize(Textdraw4[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw4[playerid], -1);
TextDrawSetOutline(Textdraw4[playerid], 0);
TextDrawSetProportional(Textdraw4[playerid], 1);
TextDrawSetShadow(Textdraw4[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Warns:~h~~h~ %d/5",warns);
Textdraw5[playerid] = TextDrawCreate(310.000000, 341.000000,coordsstring);
TextDrawBackgroundColor(Textdraw5[playerid], 255);
TextDrawFont(Textdraw5[playerid], 1);
TextDrawLetterSize(Textdraw5[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw5[playerid], -1);
TextDrawSetOutline(Textdraw5[playerid], 0);
TextDrawSetProportional(Textdraw5[playerid], 1);
TextDrawSetShadow(Textdraw5[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~O.Sati:~h~~h~ %d",ptime);
Textdraw6[playerid] = TextDrawCreate(310.000000, 361.000000,coordsstring);
TextDrawBackgroundColor(Textdraw6[playerid], 255);
TextDrawFont(Textdraw6[playerid], 1);
TextDrawLetterSize(Textdraw6[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw6[playerid], -1);
TextDrawSetOutline(Textdraw6[playerid], 0);
TextDrawSetProportional(Textdraw6[playerid], 1);
TextDrawSetShadow(Textdraw6[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Kredit:~h~~h~ %d",kreditbr);
Textdraw7[playerid] = TextDrawCreate(310.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw7[playerid], 255);
TextDrawFont(Textdraw7[playerid], 1);
TextDrawLetterSize(Textdraw7[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw7[playerid], -1);
TextDrawSetOutline(Textdraw7[playerid], 0);
TextDrawSetProportional(Textdraw7[playerid], 1);
TextDrawSetShadow(Textdraw7[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Donator:~h~~h~ %s",drank);
Textdraw8[playerid] = TextDrawCreate(310.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw8[playerid], 255);
TextDrawFont(Textdraw8[playerid], 1);
TextDrawLetterSize(Textdraw8[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw8[playerid], -1);
TextDrawSetOutline(Textdraw8[playerid], 0);
TextDrawSetProportional(Textdraw8[playerid], 1);
TextDrawSetShadow(Textdraw8[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Broj:~h~~h~ %d",pnumber);
Textdraw9[playerid] = TextDrawCreate(310.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw9[playerid], 255);
TextDrawFont(Textdraw9[playerid], 1);
TextDrawLetterSize(Textdraw9[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw9[playerid], -1);
TextDrawSetOutline(Textdraw9[playerid], 0);
TextDrawSetProportional(Textdraw9[playerid], 1);
TextDrawSetShadow(Textdraw9[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~POSAO:~h~~h~ %s",jtext);
Textdraw10[playerid] = TextDrawCreate(470.000000, 341.000000,coordsstring);
TextDrawBackgroundColor(Textdraw10[playerid], 255);
TextDrawFont(Textdraw10[playerid], 1);
TextDrawLetterSize(Textdraw10[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw10[playerid], -1);
TextDrawSetOutline(Textdraw10[playerid], 0);
TextDrawSetProportional(Textdraw10[playerid], 1);
TextDrawSetShadow(Textdraw10[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Org:~h~~h~ %s",ftext);
Textdraw11[playerid] = TextDrawCreate(470.000000, 361.000000,coordsstring);
TextDrawBackgroundColor(Textdraw11[playerid], 255);
TextDrawFont(Textdraw11[playerid], 1);
TextDrawLetterSize(Textdraw11[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw11[playerid], -1);
TextDrawSetOutline(Textdraw11[playerid], 0);
TextDrawSetProportional(Textdraw11[playerid], 1);
TextDrawSetShadow(Textdraw11[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Rank:~h~~h~ %s",rtext);
Textdraw12[playerid] = TextDrawCreate(470.000000, 381.000000,coordsstring);
TextDrawBackgroundColor(Textdraw12[playerid], 255);
TextDrawFont(Textdraw12[playerid], 1);
TextDrawLetterSize(Textdraw12[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw12[playerid], -1);
TextDrawSetOutline(Textdraw12[playerid], 0);
TextDrawSetProportional(Textdraw12[playerid], 1);
TextDrawSetShadow(Textdraw12[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Droga:~h~~h~ %d",drugs);
Textdraw13[playerid] = TextDrawCreate(470.000000, 401.000000,coordsstring);
TextDrawBackgroundColor(Textdraw13[playerid], 255);
TextDrawFont(Textdraw13[playerid], 1);
TextDrawLetterSize(Textdraw13[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw13[playerid], -1);
TextDrawSetOutline(Textdraw13[playerid], 0);
TextDrawSetProportional(Textdraw13[playerid], 1);
TextDrawSetShadow(Textdraw13[playerid], 1);
format(coordsstring, sizeof(coordsstring),"~y~Mats:~h~~h~ %d",mats);
Textdraw14[playerid] = TextDrawCreate(470.000000, 421.000000,coordsstring);
TextDrawBackgroundColor(Textdraw14[playerid], 255);
TextDrawFont(Textdraw14[playerid], 1);
TextDrawLetterSize(Textdraw14[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw14[playerid], -1);
TextDrawSetOutline(Textdraw14[playerid], 0);
TextDrawSetProportional(Textdraw14[playerid], 1);
TextDrawSetShadow(Textdraw14[playerid], 1);
//datum i vrijeme
new mtext[20];
new year, month,day;
getdate(year, month, day);
if(month == 1) { mtext = "Januar"; }
else if(month == 2) { mtext = "Februar"; }
else if(month == 3) { mtext = "Mart"; }
else if(month == 4) { mtext = "April"; }
else if(month == 5) { mtext = "Maj"; }
else if(month == 6) { mtext = "Jun"; }
else if(month == 7) { mtext = "Jul"; }
else if(month == 8) { mtext = "Avgust"; }
else if(month == 9) { mtext = "Septembar"; }
else if(month == 10) { mtext = "Oktobar"; }
else if(month == 11) { mtext = "Novembar"; }
else if(month == 12) { mtext = "Decembar"; }
new hour,minuite,second;
gettime(hour,minuite,second);
FixHour(hour);
hour = shifthour;
if (minuite < 10)
{
format(coordsstring, sizeof(coordsstring),"%d.%s.2010.~y~ %d:0%d", day, mtext, hour, minuite);
}
else
{
format(coordsstring, sizeof(coordsstring),"%d.%s.2010.~y~ %d:%d", day, mtext, hour, minuite);
}
Textdraw15[playerid] = TextDrawCreate(283.000000, 321.000000, coordsstring);
TextDrawBackgroundColor(Textdraw15[playerid], 255);
TextDrawFont(Textdraw15[playerid], 2);
TextDrawLetterSize(Textdraw15[playerid], 0.500000, 1.000000);
TextDrawColor(Textdraw15[playerid], -1);
TextDrawSetOutline(Textdraw15[playerid], 0);
TextDrawSetProportional(Textdraw15[playerid], 1);
TextDrawSetShadow(Textdraw15[playerid], 1);
}
}
edit:
evo ti i komanda /stats
if (strcmp(cmd, "/stats", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (gPlayerLogged[playerid] != 0)
{
if(pokazanistatsi[playerid] == 0)
{
ShowStats(playerid,playerid);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s gleda u svoj PDA uredjaj", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
TextDrawShowForPlayer(playerid,Text:Textdraw0[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw1[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw2[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw3[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw4[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw5[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw6[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw7[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw8[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw9[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw10[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw11[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw12[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw13[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw14[playerid]);
TextDrawShowForPlayer(playerid,Text:Textdraw15[playerid]);
pokazanistatsi[playerid] = 1;
}
else if(pokazanistatsi[playerid] == 1)
{
TextDrawHideForPlayer(playerid, Textdraw0[playerid]);
TextDrawHideForPlayer(playerid, Textdraw1[playerid]);
TextDrawHideForPlayer(playerid, Textdraw2[playerid]);
TextDrawHideForPlayer(playerid, Textdraw3[playerid]);
TextDrawHideForPlayer(playerid, Textdraw4[playerid]);
TextDrawHideForPlayer(playerid, Textdraw5[playerid]);
TextDrawHideForPlayer(playerid, Textdraw6[playerid]);
TextDrawHideForPlayer(playerid, Textdraw7[playerid]);
TextDrawHideForPlayer(playerid, Textdraw8[playerid]);
TextDrawHideForPlayer(playerid, Textdraw9[playerid]);
TextDrawHideForPlayer(playerid, Textdraw10[playerid]);
TextDrawHideForPlayer(playerid, Textdraw11[playerid]);
TextDrawHideForPlayer(playerid, Textdraw12[playerid]);
TextDrawHideForPlayer(playerid, Textdraw13[playerid]);
TextDrawHideForPlayer(playerid, Textdraw14[playerid]);
TextDrawHideForPlayer(playerid, Textdraw15[playerid]);
TextDrawDestroy(Textdraw0[playerid]);
TextDrawDestroy(Textdraw1[playerid]);
TextDrawDestroy(Textdraw2[playerid]);
TextDrawDestroy(Textdraw3[playerid]);
TextDrawDestroy(Textdraw4[playerid]);
TextDrawDestroy(Textdraw5[playerid]);
TextDrawDestroy(Textdraw6[playerid]);
TextDrawDestroy(Textdraw7[playerid]);
TextDrawDestroy(Textdraw8[playerid]);
TextDrawDestroy(Textdraw9[playerid]);
TextDrawDestroy(Textdraw10[playerid]);
TextDrawDestroy(Textdraw11[playerid]);
TextDrawDestroy(Textdraw12[playerid]);
TextDrawDestroy(Textdraw13[playerid]);
TextDrawDestroy(Textdraw14[playerid]);
TextDrawDestroy(Textdraw15[playerid]);
pokazanistatsi[playerid] = 0;
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " Niste prijavljeni!");
}
}
return 1;
}
Ma ne to , naÄ'i u skripti ovo
public ShowStats(playerid,targetid)
I kopiraj nam.
Citat: �Matt� poslato Mart 15, 2011, 14:40:12 POSLE PODNE
Ma ne to , naÄ'i u skripti ovo
public ShowStats(playerid,targetid)
I kopiraj nam.
E ajde ne lupaj dao ti je lepo textdrawowe u kome ti je objasnjeno kako je definiran , Level: , Ime: i to ...To ti jedino treba i nista drugo .